[OVERVIEW]
Musharna is unviable in SS ZU because it is outclassed by other Calm Mind users such as Alcremie and Galarian Rapidash due to their better abilities and defensive typing.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonlight
move 3: Psychic
move 4: Heal Bell / Moonblast
item: No item / Electric Seed / Kee Berry
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Musharna acts as an late-game cleaner with its great bulk and access to Calm Mind, Heal Bell, and reliable recovery. It does have some use on Electric Terrain teams when it runs Electric Seed, since consuming its item can help it avoid or better take hits from strong moves like Poltergeist and Knock Off, but even then it is outclassed entirely by Uxie. However, Musharna is almost never worth using over Alcremie and Galarian Rapidash because they have better defensive typings for the tier, which allows them to run useful items like Leftovers. They also have great abilities to avoid Taunt and Encore in Alcremie's case and Toxic in Galarian Rapidash's case.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/jett.226429/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Musharna is unviable in SS ZU because it is outclassed by other Calm Mind users such as Alcremie and Galarian Rapidash due to their better abilities and defensive typing.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonlight
move 3: Psychic
move 4: Heal Bell / Moonblast
item: No item / Electric Seed / Kee Berry
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Musharna acts as an late-game cleaner with its great bulk and access to Calm Mind, Heal Bell, and reliable recovery. It does have some use on Electric Terrain teams when it runs Electric Seed, since consuming its item can help it avoid or better take hits from strong moves like Poltergeist and Knock Off, but even then it is outclassed entirely by Uxie. However, Musharna is almost never worth using over Alcremie and Galarian Rapidash because they have better defensive typings for the tier, which allows them to run useful items like Leftovers. They also have great abilities to avoid Taunt and Encore in Alcremie's case and Toxic in Galarian Rapidash's case.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/jett.226429/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Last edited: