Project SS NU Boss of the Sauce: Season 2: The Revival and Rebrand @ #264


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Hosted by Aawin. Approved by Rabia and Eternally. Banner by me
(I'll change this eventually shhhh)

Welcome to Boss of the Sauce! (BOTS): Current Week- Red, White, and Baller
tl;dr- ladder using the alt and get as high as possible using the weeks theme to win points, points solidify a spot in the tournament.

This project is simple (like GW). Competitors will register an alt account with the prefix of "BOTS" and the week number (e.g "BOTS1 Aawin"). Every week, I'll drop a theme for you to build around. Theme examples would be mono fire or triple NFE (shoutouts gw again <3). Laddering sessions for each week last 7 days. The goal is to climb as high as you can on the alt while using the theme team. At the end of each week, whoever is ranked the highest on ladder will be crowned a "boss" and be awarded a place in the hall of fame! There will also be voting on the most creative set to give accolades to the sauce.

Tiebreaks in points can happen (same ELO on ladder). The tiebreak winner will be determined by GXE

Youtube content creation for BOTS is recommended, but not required. This gives competitors "film" to analyze and break down, further aiding themselves in the grind of laddering, and also providing content a fun experience for all!

If you have any questions for me, I'm on here most of the day, as well as on Discord, which is Aawin#9927
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I ought to knock your block off, you little freak.
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reserved for list of bosses

S1 Week 1- Elias PSY
S1 Week 2- Luck O' the Irish
S1 Week 3- your stepbro
S1 Week 4- Mariannabelle
S1 Week 5- skierdude101
S1 Week 6- Parpar
S1 Week 7- Rubicon
S1 Week 8- Ho3nConfirm3d
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I ought to knock your block off, you little freak.
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The wait is over folks, time to announce the week one theme of Boss of the Sauce.

Week 1- This shit bugs me

This week for Boss of the Sauce, the theme revolves around 4 Pokemon who share a similar theme- bug typing, and not necessarily exceptional in the NU metagame. The 4 mons that will be used this week are Shelmet, Charjabug, Pincurchin (not a bug but close enough), and Vespiquen!


The requirements for week 1- Use one of the four Pokemon listed. This may seem easy, but the challenge is this: make the Pokemon do something. What that something is is totally up to you!

Also, some bugs are banned for this week because we are focusing on these 3 + Pincurchin. The banned bugs are Butterfree, Ninjask, and Orbeetle. Scyther will also be banned when it releases with the DLC on the 17th.

Another ban will be Chansey, assuming it lands here with the incoming Isle of Armor DLC. Lets face it. Who the hell wants to fight Chansey.

You are allowed to switch Pokemon as long as it fits the theme (i.e I start with Charjabug and I want to use Vespiquen, so switch up teams).

After the week is completed (June 21st at 11:59 PM gmt-4), please post your ladder standing on the alt, as well as your most creative set used for the week. The voting phase will be on the 6/22, and all points will be given out and the leader board will be updated. After the vote is completed, week 2 will start with a brand new theme.


I ought to knock your block off, you little freak.
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Howdy all,

I'm updating how many points are distributed for this project based on how many participants we have. I didn't expect so many sign-ups, so 9 placements were how many I was expecting. Updated points are below

Boss (1st)- 18 pts
2nd- 15
3rd- 13
4th- 11
5th- 9
6th- 7
7th- 5
8th- 3
9th- 2
10th or lower- 1
No participation (This user has not played any ladder games yet. or 1000 elo) - 0
Most creative set- 3 extra bonus points

Also I've heard some opinions on week 1, I promise week 2 will be better. Recently I've been dealing with burnout and irl issues. This is also my first community project so this week is like an experimentation period for what works and what falls short.

Updating the OP with the new points system


I ought to knock your block off, you little freak.
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Not bad for not knowing the meta at all imo

Team I used last (click the sprites)
Other Pokemon used: :porygon2::pawniard:

When you said "the bug has to do something," the first thing I thought of fsr was Pincurchin: The Trick Room sweeper, so that's what the team does. Spike up with Froslass, die, get up Trick Room with Beheeyem, then go to town for 3 turns with Arctovish and Pincurchin, then do it again with the other one or Cofagrigus, Perrserker is there too, and profit. Was super fun after DLC came out to just melt things with Specs Rising Voltage lmao

Creative Set:
Zoid (Beheeyem) (M) @ Colbur Berry
Ability: Analytic
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk
- Psychic
- Recover
- Teleport
- Trick Room

This thing was actually so good at getting Trick Room up and getting Pincurchin and Arctovish in safely. Beheeyem is the only good Pokemon with access to Trick Room and Teleport (other than Porygon2 for a couple days) and Beheeyem is more than capable of making those two turns count with decent bulk with investment, Taunt + Cursed Body from Froslass shutting many leads down, and Recover to stay healthy enough to room again. Plus, Psychic still packs a pretty decent punch.
Basically this team would absolutely suck without this thing.

Might as well post now while I remember.
Elo 1280

Here's the team I used for the most part: 1592804493775.png

I'm afraid I don't have much to offer for the creative set of this round, as I had a hell of a time just getting Pincurchin to do something. So I'll just post the Pincurchin set I used to help it fulfill its roles: setting up Electric Terrain and dying.

Pincurchin @ Terrain Extender
Ability: Electric Surge
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Rising Voltage
- Thunder Wave
- Self-Destruct
- Spikes

Jokes aside, it was a true joy to just effortlessly tear apart teams with Jolteon once its checks have been taken care of.

Creative Set:


Pincurchin @ Eject Pack
Ability: Electric Surge
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Spikes
- Recover
- Curse
- Rising Voltage

Thanks to his very bad speed,pincurchin act as a one-time slow pivot to bring frail partners that also benefits from elec terrain like jolteon or magneton.
Using eject pack over memento allow pincurchin to set-up terrain more than once.

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