Inteleon @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Hydro Pump
- Focus Energy
- Dark Pulse
The idea of this team is to wear down the checks to Inteleon and Sneasel with repeated switch ins on hazards and then overwhelm. Opted for the Criteleon set because it has the ability to break through its usual checks as shown by Aawin’s performance in Snake. Really good set, borderline broken tbh.
Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Ice Shard
- Brick Break/Psycho Cut
The breaker of the team, CB Sneasel kinda just claims kills on most mons in the tier. It’s speed is unfortunately slower than Salazzle, but with the amount of pivots on this team, it can come in quite easily. The top 3 moves are standard, Brick Break for veil and Aggron, or Psycho Cut if you run into a Poliwrath.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 108 Def / 148 SpD
Careful Nature
- Spikes
- Gyro Ball
- Leech Seed
- Toxic
The spiker of the team, ferro is an all around good wall, sitting on many mons in the tier. Careful to help the opposing Inteleon matchup. Gyro Ball always breaks Inteleon Sub, and Leech Seed and Toxic for passive damage and recovery.
Mudsdale @ Leftovers
Ability: Stamina
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Stealth Rocks
- Earthquake
- Smack Down
- Toxic
The rocker, gets up rocks really easy at the moment, with Smack Down to make the Xatu easier to handle and toxic bc toxic op. The EVs are to live a +2 Salazzle Flamethrower.
Xatu @ Heavy Duty Boots
Ability: Magic Bounce
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Psychic
- Toxic/Defog/Grass Knot
- Roost
- U-turn
The “hazard removal” of the team, Xatu can prevent rocks most of the time. But even still, it acts as a defensive pivot which deters clicking rocks, while still maintaining momentum. The moves are standard, Toxic or Grass Knot for Gastro and Vape, Defog could be used if you’re really scared of the pointy rocks though. EVs are straight forward, 248 HP for if you get knocked and want to switch in on rocks, 16 Spe for Adamant Base 60s and the rest in Defense.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Heal Bell
- Wish
- Protect
The cleric of the team, Vape is an all around good wall in the tier, and can wish pass to Ferro and Muds relatively safely. Went with Bell because I felt like this team does not like to get burnt or toxic’d. Pretty straight forward.