Ok tyvmreserved means he's taking it to let other builders know he is working on it (it also lets the requestor it's being worked on)
Ok tyvmreserved means he's taking it to let other builders know he is working on it (it also lets the requestor it's being worked on)
I want to request a offensive team with Flygon+Golisopod. i am not sure exactly what set I want them to be also because I'm not too familiar with nu. I do think that they can maybe like help support a dangerous attacker/sweeper (bring in with u-turn, defog , spikes, weakening/finishing with first impression).
I am sorry for requesting such a weird/difficult core to build around. the team looks really fun and I really appreciate some of the history of the team and the move changes.This team was kind of annoying to build around given the core you wanted in Flygon + Golisopod, but we made it work somehow lol.
I did notice rotom-m didnt seem done. With this i mean it doesnt have a item and lacks 224 ev points. I would like to check which item and where the ev's where put into.NP is your answer for Waters that the previous 4 mons struggle with, and it also serves as your hazard control. Defog does seem counter-intuitive for Spikes, but you can replace it with Will-O-Wisp.
Hi, jumping in to answer you. Rotom is supposed to have 248 EVs in HP, that was prob an error in the pasting.I am sorry for requesting such a weird/difficult core to build around. the team looks really fun and I really appreciate some of the history of the team and the move changes.
I did notice rotom-m didnt seem done. With this i mean it doesnt have a item and lacks 224 ev points. I would like to check which item and where the ev's where put into.
overall im really excited to play with the team and thank you so much for building it.
Cool i pasted in the ev's (pasting errors happen sometime). and thanks for explaining the reason for no item.Hi, jumping in to answer you. Rotom is supposed to have 248 EVs in HP, that was prob an error in the pasting.
As for the lack of an item: The team struggles with opposing Poltergeist user, most notably Dhelmise and Golurk. Poltergeist doesn't work against pokemon with no item so you are safe from their Poltergeist + you resist/are immune to their secondary STAB (Grass for Dhelmise and Ground for Golurk).
Hi there! While the request does sound neat enough as it is, we only take requests for mons that are on the current NU Viability Rankings and Bouffalant is sadly not If you would like to request a team around a mon that is on the list, by all means please do!Hello
With the rise of exploud, I'd like to get a soundproof bouffalant (AV perhaps) team.
Maybe a bit gimmicky but I think it could have a small niche atm.
Thanks in advance!!
I gotchu fam. Test Techles any team archetype or can I get creative?Could I get a Stallbreaker Salazzle (taunt+toxic + Stabs) team? Thanks!!
You can get creative for sureI gotchu fam. Test Techles any team archetype or can I get creative?
Reserved. :)Time to request something :D
(GOAT) + (SMOGON BIRDGOAT)
And for Sylveon, i'm fine with any set, but i would like a really, REALLY creative and heato set, because it has a decent movepool imo that might be enough to explore.Talonflame @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 52 Def / 208 Spe
Jolly Nature
- Brave Bird
- Roost
- Will-O-Wisp / U-Turn
- Defog
(Imma request more teams on the future w/other mons, i just started with those two )
reserving
Looking for a fat offense team ft. Goodra preferably w/ specs or ebelt, not really looking for a vest set. Happy to take a banded set if the builder is ready to bring the heat. Prefer if the team is pretty pivot heavy to ease switching into the fat dragon breaker. Maybe something like Sneasel or Jask for cleanup crew?
Goodra @ Choice Specs
Ability: Sap Sipper
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Thunderbolt
- Sludge Bomb
+
Sneasel @ Heavy-Duty Boots
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Ice Shard
- Triple Axel
OR
Ninjask @ Heavy-Duty Boots
Ability: Speed Boost
EVs: 252 Atk / 100 Def / 156 Spe
Adamant Nature
- Swords Dance
- Dual Wingbeat
- Protect
- U-turn
Hey Pokeseba, Im happy to tell you that your team is finished! Special thanks to xerovis (again) who suggested some good changes & the Teambuilding Lab Team!Time to request something :D
(GOAT) + (SMOGON BIRDGOAT)
And for Sylveon, i'm fine with any set, but i would like a really, REALLY creative and heato set, because it has a decent movepool imo that might be enough to explore.Talonflame @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 52 Def / 208 Spe
Jolly Nature
- Brave Bird
- Roost
- Will-O-Wisp / U-Turn
- Defog
(Imma request more teams on the future w/other mons, i just started with those two )
Thank you bro, Specs Sylv is p heat yeah, also, do u think that Hyper Beam/Heal Bell over Shadow Ball is optimal?, like, Shadow Ball seems to be the best option specially for Talonflame and Arcanine, but HBeam is a literal nuke and Heal Bell helps for health status.Hey Pokeseba, Im happy to tell you that your team is finished! Special thanks to xerovis (again) who suggested some good changes & the Teambuilding Lab Team!
<<pokepast-link>>
The more heato Sylveon set I chose is Choice Specs Sylveon. This particular set pairs really well with the Talonflame you chose as your second mon, as that is able to pivot into the potential Steel types that come in on Sylveon's STAB attacks. Mystical Fire gives you coverage versus Steel types like Copperajah. Shadow Ball gives good neutral coverage overall, but you won't click that move that often anyway. It could also be Psyshock if you feel like you need that. Talonflames acts as defensive pivot which can switch into most of Copperajah's attacks and also pivots into Escavalier; both will try to switch into your Sylveon. Gastrodon is both a defensive Ground type to take on Tyrantrum and a Water immunity to help against Shell Smash Blastoise and Inteleon. Guzzlord is seeing a lot more usage lately and that is for good reasons. It is the Ghost and Grass resist for the team and is able to take on pokemon like Decidueye and Rotom-Mow. RestTalk also gives you a way to recover your HP and making this a solid answer against SubToxic Salazzle. It can also be very hard to take down if you play it right. Copperajah is pretty standard at the moment. It gives you Stealth Rock for the team and an answer to Cresselia with Curse. Lastly, Rotom-Mow gives the team some speed control and another Ground immunity. It also pairs nicely with Sylveon as most of the more safe answers to Rotom-Mow are Dragon types like Goodra and Guzzlord. Having a pivot is always great for your breaker.
I hope you enjoy the team, have fun! :)
Could i get a nice offensive arcanine team? Creativity is there but i am noob so not to complicated XD. plus it would be nice if the explanation of the team would be doing pokemon by pokemon to know what their roles is needing to be.
Thanks in advance
Hey! I'm no builder, but I've been using Specsveon a bunch recently and I actually think dropping moonblast and shadow ball for Psyshock and Hyper Beam respectively are great ideas. You're barely pressing the last two slot anyways, especially not Shadow Ball, while Psyshock lets you destroy those pesky Salazzle that switch in thinking you're normal WishTect. As for Hyper Beam, as you said, it's a nuke and has come in clutch more than once, and since Throat Chop doesn't exist much rn HB>Moonblast at the moment is a great idea. You also might want to consider Timid if you find Jolly Golurk, Adamant Fetch'd, and Machamp turn into too big of a problem to pressure, especially Machamp who thinks you're a free Heavy Slam KO.Thank you bro, Specs Sylv is p heat yeah, also, do u think that Hyper Beam/Heal Bell over Shadow Ball is optimal?, like, Shadow Ball seems to be the best option specially for Talonflame and Arcanine, but HBeam is a literal nuke and Heal Bell helps for health status.
Awesome thanks i will try them out tomorrow :)Hello Eltigras, when tackling your request we came up with multiple teams and couldn't decide which to give you, so as a bonus we are giving you both teams using an Offensive Arcanine set I whipped up (Choice Band)
One is more offensive overall and the other is a bit more balanced/passive.
The first team is by our builder Corthius and is a more balanced team.
(Click the mons to see the pokepaste)
Kicking off the team with the star, you offensive Choice Band Arcanine; as requested. Flare Blitz is your main STAB of choice which is used to break past neutral walls like Mudsdale and even heavily dent (offensive) resists like Flygon and Dragalge. Close Combat is the best coverage option as it compliments Flare Blitz really well, hitting Rock types super effectively and being good neutral coverage versus most Water types too. Extreme Speed in combination with Choice Band makes Arcanine a potential endgame cleaner that is able to revengekill even pokemon like Choice Scarf Flygon with enough chip damage. Wild Charge allows you to really dent those defensive Water types like Mantine and Vaporeon.
The next member was a must have in my eyes; Xatu pairs really nicely with offensive Arcanine. It can bounce back entry hazard which Arcanine doesn't like since it isn't running Heavy-Duty Boots, it can come in on Ground types like Gastrodon and Mudsdale which can come in and check Arcanine and, my favorite part, it lures in Steel types due to its typing and can get a slow pivot with Teleport to get Arcanine safely onto the battlefield. Psychic + Heat Wave gives you decent overall coverage for the tier and Roost gives you some longevity. Teleport for the mentioned reasons. The speed is enough to outspeed Adamant Tyrantrum. I like to use no item as it lets Xatu act as a Golurk and Dhelmise check.
The rest of the team acts as a defensive back bone; Sylveon is a Fighting/Dark resist for the team and discourrages the use of Dragon moves due to its immunity. It also provides the team with Wish and Heal Bell support. Mudsdale is a good neutral physical wall that is able to outlast a lot of physical threats due to Stamina and Toxic. Copperajah brings a defensive Steel type to the table which is very appreciated in the current meta. Curse allows Copperajah to beat the standard Cresselia. Lastly Choice Scarf Heliolisk is the speed control for the team and is also needed to make the matchup versus Hail a lot better. You are immune to Water moves which makes it able to come in on Mantine rather free and Volt Switch to get in Arcanine on a potential Grass type.
The second team was built by me and is more of an offensive team
:Sirfetch
(Click the mons to see the pokepaste)
As stated in the prior description, Choice Band Arcanine is the offensive arcanine set used. Corthius' description of the set was perfect so I have included it here: "Flare Blitz is your main STAB of choice which is used to break past neutral walls like Mudsdale and even heavily dent (offensive) resists like Flygon and Dragalge. Close Combat is the best coverage option as it compliments Flare Blitz really well, hitting Rock types super effectively and being good neutral coverage versus most Water types too. Extreme Speed in combination with Choice Band makes Arcanine a potential endgame cleaner that is able to revengekill even pokemon like Choice Scarf Flygon with enough chip damage."
Swords Dance Escavalier was added as an obligatory Cresselia counter and offensive tank, as well as having good synergy with Arcanine potentially allowing K9 to get a flash fire boost. Starmie was added as a fast special attacker that can pressure opposing defensive Arcanines, which are something that give Choice Band arcanine some trouble. Using Flip Turn, Starmie can also pivot out on switch-ins, allowing you to bring in a different teammate to take advantage of the situation. Diancie was included as the rocker as the team needed something that doesn't totally mind being hit by knock-off, as well as Diancie can end up being quite offensive for a bulky rocker , by using diamond storm to get defense boosts and then using Body Press. A defogger was needed as was speed control, so I compressed those roles onto Rotom-Mow by giving it choice scarf and trick along with defog. Rotom can trick away its scarf to cripple fat opponents, and can defog in a pinch, while otherwise pivoting with volt-switch to maintain momentum, or damaging opponents with its powerful Leaf Storm. Finally, Sirfetch'd was added as a great wallbreaker to be brought in by the pivots, that can also use its priority FIrst Impression to dispatch faster foes such as Starmie, Rotom-Mow and Zoroark. Because Arcanine is using Choice Band, I opted for Leek as the item on sirfetch'd, however if you are feeling bold you can use choice band on it as well for extra power, keeping mind that prediction will become even more important.
We hope you enjoy these teams and have some fun using offensive Arcanine!
skierdude101 I have had this team for the memes since before the Shao ban, and after testing a bit it is still viable. Be warned, BD zard is only usable if you plan your game out very well and manage to get an opponent who cannot see the obvious set up the team provides. Even so it is so satisfying getting a zard sweep. With that out of the way let me get into the team!
Hello, I would like to request a Belly Drum Charizard team. I don't have a specific set mandate, but I think Flame Charge seems pretty cool on it since you don't have to worry about being outsped by Mienshao @+1 anymore. I really don't like using Screens so if its possible to make this without Screens it would be the best. Thanks!
Here's the team!Hello, I would like to request a team which focuses on sweeping with focus energy inteleon. I would prefer a balanced team with a strong breaker maybe sirfetch'd? But I wouldn't mind anything else. Gl.