Yeah, Toxapex alone isn't too big of a threat to the team, though the common stall cores its ran on with with stuff like Corviknight, Blissey, Heatran, etc. can be annoying. Then again, these teams are pretty annoying to face in general & I believe I can optimize the matchup by reading the opponent better trying to set-up entry hazards earlier in the match (I normally don't prioritize setting up Stealth Rock, which may be part of the issue).thanks for the feedback, I found that 252/252 bold toxapex is more of a problem if you’re relying on conk to break only, so yes facade is a better breaker in those situations! Any tox that isn’t 252/252 is KO’d by +1 knock off followed by regular close combat. usually a slowking-g or even chomp switch in quickly forces out tox anyway, so it’s not even a threat to the team really.
Clefairy in particular requires a knock off on the switch and then forcing it into sub 80% range with high pressure (it doesn’t like coming in on anything, and unaware can be thunder waved so it can’t stall out your squad, if it’s unaware with heal bell, then Kartana comes in for free). If it’s not a 252/252 bold clefable, it can’t even come in on close combat! Slowbro-G makes a great multipurpose scout for all sorts of fringe flamethrowers, thunderwaves and toxics.
Happy to share a few replays so you can see how the team molds together, basically Rillaboom supplies passive healing coming in on average 3+ times per game to set terrain, whilst you apply strong offensive pressure with all the threats.
let me know what else you found and advice you have, you’ll find the main struggles are against dragapult and tornadus-t, sometimes dragonite, sun and even rain teams believe it or not (it’s the 100% accurate hurricanes that destroy the team against rain!!!)
specifically about conkagainst a lot of bulky offense, it’s hard to find the space to use facade, and landorus just needs to be sub ~60% for the specific team you tried using. Bulk up comes in handy as a tech against the top rated teams because toxapex and friends can’t afford to constantly stall out turns in a meta where strong
offense is king. Peaked at 2027 elo rank #3 so far, and it’s deliberately designed to struggle against flying types lol.
heracross on the other hand always needs facade!
There was one match I had earlier today where Conk was really useful for weakening Pex down to a point where it was forced out by my Kartana, letting me get a free SD and sweep the rest of their team. Bulk Up was definitely a useful tool since CC was doing around 50%. and the SpDef drop let Pex kill Conk, giving me a free switch to Kartana.
Dragonite has been a pretty big threat from my experience. EQ variants are really annoying since they also deal a ton of damage to Slowking-G. Still, if Slowking is healthy enough, it can usually take the EQ and KO back with Ice Beam. Dragapult hasn't been too big a problem so far. Even though it can revenge kill everything, it can't reliably switch into anything on the team, so it needs to come in after something has been KO'd or a prediction. Probably the biggest threat to the team from the matches I've had so far is Heatran. The only "reliable" switch-in is Garchomp, but it gets worn down extremely fast by Toxic and Magma Storm. Kartana only does around half and gets KO'd in return. Rillaboom also doesn't OHKO and is only a little bit of chip damage away from being KO'd by Magma Storm. Slowking-G and Volcarona also don't want to face Heatran.
Some additional replays on how the team should be played would be nice. I've won most of the games I've used the team in so far, but there's a lot about the team that I still don't understand, like AV Rillaboom. I've mostly have just been using it as a way to revenge kill fast offensive threats and switch into terrain setters like Tapu Lele, but aside from that I've rarely used it in most games.