thanks for the feedback, I found that 252/252 bold toxapex is more of a problem if you’re relying on conk to break only, so yes facade is a better breaker in those situations! Any tox that isn’t 252/252 is KO’d by +1 knock off followed by regular close combat. usually a slowking-g or even chomp switch in quickly forces out tox anyway, so it’s not even a threat to the team really.I wouldn't really call Ferrothorn a Scizor check. Unless Ferrothorn is running ID + BP, it doesn't do enough damage to stop Scizor from setting up to +6 and sweeping. Still, Iron Barbs can make it an annoying presence on the opponent's team, especially if its paired with Lando-T.
I stole your Conk team from the OU meta thread and I haven't found Bulk Up to be to useful against the main Regen mon, Toxapex, since its are either paired up with Fairy-types, which resist both CC and Knock Off, or Lando-T, which just nulifies your BU attack boost and forces you to take more chip from burn. If anything, I think Facade would be more useful vs these type of teams since you can pressure Pex by dealing big damage to it immediately and deal big damage to both Lando-T and Clefable on the switch.
Aside from that nitpick, I agree with raising Conk. Mach Punch is a really nice tool in this meta to pick off all the Weavile, Kartana, and Arctozolt running around on offense. And like you said, not having to deal with annoyances like Scald or Knock Off crippling you or being locked into the wrong move are really nice perks that it has over Urshifu.
Clefairy in particular requires a knock off on the switch and then forcing it into sub 80% range with high pressure (it doesn’t like coming in on anything, and unaware can be thunder waved so it can’t stall out your squad, if it’s unaware with heal bell, then Kartana comes in for free). If it’s not a 252/252 bold clefable, it can’t even come in on close combat! Slowbro-G makes a great multipurpose scout for all sorts of fringe flamethrowers, thunderwaves and toxics.
Happy to share a few replays so you can see how the team molds together, basically Rillaboom supplies passive healing coming in on average 3+ times per game to set terrain, whilst you apply strong offensive pressure with all the threats.
let me know what else you found and advice you have, you’ll find the main struggles are against dragapult and tornadus-t, sometimes dragonite, sun and even rain teams believe it or not (it’s the 100% accurate hurricanes that destroy the team against rain!!!)
specifically about conkagainst a lot of bulky offense, it’s hard to find the space to use facade, and landorus just needs to be sub ~60% for the specific team you tried using. Bulk up comes in handy as a tech against the top rated teams because toxapex and friends can’t afford to constantly stall out turns in a meta where strong
offense is king. Peaked at 2027 elo rank #3 so far, and it’s deliberately designed to struggle against flying types lol.
heracross on the other hand always needs facade!