Maybe cause Weavile, Fini, Kyurem and Melmetal are on the top at the moment.What's the reason for Dragonite drop?
It needs much support to work ig. Like the meta walls the shit out of it.What's the reason for Dragonite drop?
Dd sets require shitton of support as they are easily walled and revenge killed due to nite's severe 4MSS while stuff like hail,weav, and fini also risin and usually competing with chomp for that role. Non dd sets are generally passive and give free momentum to too many mons in the tier as it also lacks pivoting too while competing with corv. These reasons make dnite really inconsistent imo as far as I can tellWhat's the reason for Dragonite drop?
Why sands? Personally I’d like focus blast and then psychic/shock as my last one mainly because tyrantiar is a threat that comes in a lot and it hits both. Energy ball is an interesting one, cycling between that a psychic is fun but thunder is literally for one event (pelipper). Expert belt is cool as well however I prefer assault vest or charcoal.People really like physical victini (I do too), but recently I have been spamming special victini to great success on the ladder (took me to #2). It does suck being walled by blissey, but you can basically guarantee one kill a game based off surprise factor alone, as no one will switch Blissey into Victini before knowing the set.
Replays:
https://replay.pokemonshowdown.com/gen8ou-1435109739-3eja2a5sc0ejrftbgk1yu45bbt27kh3pw
https://replay.pokemonshowdown.com/gen8ou-1436582617-aau0rhl7s6a6a9iakgmqejq9rqpiecopw
https://replay.pokemonshowdown.com/gen8ou-1431226947-kcn6f5xqv43j387az2swnna98krwryypw
https://replay.pokemonshowdown.com/gen8ou-1430463147-lz7608th4cxtdqrf6czh33bdokv4oq6pw
Wish I had more to show, lots of replays didn't get saved. The last move is pretty interchangeable. Depends on what you need for your team. I have sniped plenty of quagsires/swamperts/gastrodons/seismitoads with energy ball, so I probably like that one the best. Thunder is better for pex/slowtwins/pelipper and Psychic is mostly a more reliable option for Pex if you struggle against it.
Victini @ Expert Belt
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Glaciate
- Blue Flare
- Scorching Sands
- Energy Ball/Thunder/Psychic
Sands hits pex, tran and ttar in one slot, plus 30% burn chance cripples or chips most of its common switchins. Not saying focus blast is bad, its only that sands is a bit more reliable. If you struggle with ttar/hydra, then focus blast is better. The item choice is absolutely free and team-specific. Ebelt gives noticeable power to supereffective coverage moves, making Victini a powerful lure. Shuca, colbur, kasib, passho can be used to lure specific threats. Boots makes it easier to play and fit on hazard stack teams, which special Victini really appreciates as all of its checks but av torn-t are grounded - and even that can be hit and crippled with thunder.Why sands? Personally I’d like focus blast and then psychic/shock as my last one mainly because tyrantiar is a threat that comes in a lot and it hits both. Energy ball is an interesting one, cycling between that a psychic is fun but thunder is literally for one event (pelipper). Expert belt is cool as well however I prefer assault vest or charcoal.
Sands is ran exclusively to hit Heatran. Against anything else you are better off clicking something else, as Sands is pretty weak when it's not 4x effective. Focus Blast can certainly work, I am not a fan of its chance to miss. But yeah, any combination of coverage moves in tandem with Blue Flare/Glaciate work pretty well depending on what you need Victini to accomplish.Why sands? Personally I’d like focus blast and then psychic/shock as my last one mainly because tyrantiar is a threat that comes in a lot and it hits both. Energy ball is an interesting one, cycling between that a psychic is fun but thunder is literally for one event (pelipper). Expert belt is cool as well however I prefer assault vest or charcoal.
I personally think that barraskwda is like not totally reliant on rain to be up. While Kingdra needs rain do even something through out the course of the game. Kingdra has basically null coverage (yes you have hurrriane but idk). Seismetoad sails in the same boat but to a lesser extent as its got defensive typing a ground immunity on rain and has the best coverage out of all the three imo. Barra and toad can easily pair up as they basically defeat their checks for each other. Toad defeats pex, Barra defeats bliss/ferro for toad. Barraskweda has a unique niche as in a physical swift swimmer.I’m glad toad got a raise but I’m still wondering why Barraskewda is a whole letter rank above both Kingdra & Seismitoad. Flip Turn is cool, but dying to chip / prio / static / flame body / any attack isn’t. Also special swift swim is both stronger and more consistent than physical swim (Hydro Pump & Weather Ball outdamage Liquidation due to base power). Not to mention they have vastly superior bulk and can actually dent Slowbro & Toxapex.
It is on the ranking! Check the b+ tierDragonite is viable. Why isnt it on ranking?
Hydreigon is a ghost/fire resist that checks Heatran, Blace, and Bisharp without being passive or relying on Boots to do so. It has an important speed tier (outspeed Ursh & Kyurem) and can block future sight. Its usage is currently very low though so that might change.How is Dragonite B+ while Hydreigon A-
Oh ya! Definitely team specific, move sets and items lol so many choices you can make you know. I was just curious as to why you’d go for that. My teams tend to flat out ignore rock mons’ existences so that’s why I use fbSands hits pex, tran and ttar in one slot, plus 30% burn chance cripples or chips most of its common switchins. Not saying focus blast is bad, its only that sands is a bit more reliable. If you struggle with ttar/hydra, then focus blast is better. The item choice is absolutely free and team-specific. Ebelt gives noticeable power to supereffective coverage moves, making Victini a powerful lure. Shuca, colbur, kasib, passho can be used to lure specific threats. Boots makes it easier to play and fit on hazard stack teams, which special Victini really appreciates as all of its checks but av torn-t are grounded - and even that can be hit and crippled with thunder.
If used with Tapu Lele, I'd use expanding force. Not so good with ebelt due to not hitting many things supereffectively, but it's a very powerful neutral hit that hits quite hard despite victini's low special attack.
Yes, everyone may go ahead now -- nominations are openIs the thread open for nominations now? If so, I have one I would like to post
I cant agree with this harder. This mon might have one set but boy it dangerous. But c is kinda too high. C - would be fine(btw i tried lo and it ripped everything apart)from UR to C
https://pokepast.es/8c29e7356b864647 the set
incredible late game sweeper that requires less setup than you think, capable of destroying anything that isn't a dark type basically. sets up on most fat mons and most special offensive mons, including scarf lele and modest specs kyurem (ice beam does like 98 max so you have to be full hp). it also has the ability to recover usually always 100% hp from strength sap giving it a 2nd life
obviously polteageist has problems against priority moves so i'd argue that lele is an essential partner for it, letting it ignore priority whilst boosting stored power's bp
252+ SpA Choice Specs Kyurem Ice Beam vs. 0 HP / 4 SpD Polteageist: 216-255 (82.7 - 97.7%) -- guaranteed 2HKO
+2 252+ SpA Polteageist Stored Power (140 BP) vs. 0 HP / 4 SpD Kyurem: 372-438 (95.1 - 112%) -- 68.8% chance to OHKO
252 SpA Tapu Lele Psychic vs. 0 HP / 4 SpD Polteageist in Psychic Terrain: 171-202 (65.5 - 77.3%) -- guaranteed 2HKO
+2 252+ SpA Polteageist Shadow Ball vs. 0 HP / 4 SpD Tapu Lele: 518-612 (184.3 - 217.7%) -- guaranteed OHKO
252 SpA Choice Specs Blacephalon Flamethrower vs. 0 HP / 4 SpD Polteageist: 220-259 (84.2 - 99.2%) -- guaranteed 2HKO
+2 252+ SpA Polteageist Shadow Ball vs. 0 HP / 4 SpD Blacephalon: 710-836 (287.4 - 338.4%) -- guaranteed OHKO
+4 252+ SpA Polteageist Stored Power (260 BP) vs. 252 HP / 4 SpD Blissey: 732-862 (102.5 - 120.7%) -- guaranteed OHKO (2 shell smashes)
0 SpA Heatran Magma Storm vs. 0 HP / 4 SpD Polteageist: 120-142 (45.9 - 54.4%) -- guaranteed 2HKO after trapping damage
+2 252+ SpA Polteageist Shadow Ball vs. 252 HP / 136+ SpD Heatran: 223-264 (57.7 - 68.3%) -- guaranteed 2HKO after Leftovers recovery (easy kill after chip on heatran + you can strength sap)
https://replay.pokemonshowdown.com/gen8ou-1423591455-s4mz1khq5awn86ewmsjojifq164cmfwpw polteageist lives lele's moonblast with ease then finishes off the last 3 pokes from full
https://replay.pokemonshowdown.com/gen8ou-1423143534-zjd7sqju1pfahn5ydxpqgu9yn6dvljvpw sweep denied by forfeit
https://replay.pokemonshowdown.com/gen8ou-1422980720-fn2m9drl3aavudoc8d19aa69w8t3akupw absolutely rips through stall, including OHKO on 100% blissey
i didn't really save a lot of replays for this team so hopefully others try using polteageist
there are a few other sets which might be worth experimenting with, like replacing stored power with trick+choice scarf or replacing it with psyshock
And Kyurem doesn’t die to pretty much anything depending on how you allocate its EVs. Many super-effective moves could only 3HKO it at best (looking at you Clefable and that weak Moonblast). Ridiculous Pokemon with an annoying as hell ability.Up:
A+ -> S- With the recent discussion on whether or not kyurem is broken, I think it's worth bumping it up to S-. Its specs and subroost sets are both very dangerous and guessing which set it's using wrong can often lead to a loss. It has very few switch ins, and it can play around its checks by freezing them.
Have to HARD disagree with a few.Up:
A+ -> S- With the recent discussion on whether or not kyurem is broken, I think it's worth bumping it up to S-. Its specs and subroost sets are both very dangerous and guessing which set it's using wrong can often lead to a loss. It has very few switch ins, and it can play around its checks by freezing them.
B- -> B Swampert is and excellent check for heatran. Swampert can switch into heatran, eat a magma storm and either kill it with EQ or escape and chip it for about 35% with flip turn. It also functions as a solid stealth rock setter, and it blocks volt switches from faster pivots like koko and zeroara.
A -> A+ Scizor kicks ass. STAB technician bullet punch is excellent, and its priority allows scizor to invest in bulk as opposed to speed, which when paired with roost and SD, gives scizor a great combination of power and longevity. Scizor checks top threats including weavile, kyurem and rillaboom.
Down
A+ -> A- I feel like corvi is too passive to threaten many of the things it checks. Garchomp and scizor set up on it, lando just knocks it off and u-turns. It has defog, but defog is less necessary with how prevalent boots are. Buzzwole checks a lot of the things corvi does, but also has more offensive power to hit back with.
B -> B- There are just too many good fire types for tangrowth to be effective. There are so many better regen users in the tier.
B -> B- Rain isn't very prominent right now, and it has a lot of bad match ups in the current meta. I haven't seen as much rain on the ladder as I used to, and pelipper's viability is pretty much tied to rain's viability.
C- -> UR LOL Xatu