Quick Preview: The teams main idea is to spam ghost type attacks directed on the special side, since many teams are using Clefable, Heatran and Tapu-fini as their ghost resist, and with Bisharp, Weaville and Hydreigon getting easily worn down, or just flat out booped by draco and sludge wave, the only 2 real ghost resists out there are Blissey and Mandibuzz, and with the latter running phys. def. it gets 2 hit K.O.ed by draco from specs Dragapult.
Dragapult: Specs Dragapult is the main sweeper, It can pressure heatran quite heavily by ressisting magma storm, and if it hits it with a u-turn on the switch its gets us safely to Urshifu-Rapid-Strike, I am quite unsure of what scarfers, and setup sweepers I should be aiming to out speed with Dragapult but atm a I am considering droping down to 160 Speed, 96 HP, timid nature, just enough to out speed max speed timid tapu-koko, not sure if I value the speed tie vs opposing pult vs. the extra bulk either.
Gengar: If pult is the main sweeper gengar is here to break, it forces opposing cleff running knock-off to risk dropping to sludge wave or letting me setup a nasty plot, and for those lacking knock-off, moon blast has a small chance of not even breaking sub, with a similar logic applying to other faries, neither mandibuzz, nor, tran apreciate the +2 hits, giving me a good chance of killing them before they kill me.
Urshifu-Rapid-Strike: This guy counters, pretty much all the dark types, weavile, bisharp, t-tar, and with bulk-up it does a number on mandibuzz 2, its swicthes a few times into tran, since we are using it as a bulky hitter, the leftovers set helps stay healthy, and so does the drain punch, if I ever find a pex without haze I am beating it 1v1, this 3 mons are the ones I am more confident about, many things ursifu baits, such as zapdos, pex, corvi, slowbro and tangrowth strungle vs at least 1 of the ghosts.
Zapdos: This is kind of a catch all, u know zapdos, its here for that flying/fight/ground resit, but I have really felt that for as amazing as it is, it takes on too many jobs the lack of toxic has been a huge detriment, ame goes for volt switch, heat wave has been hitting mostly just ferrothorn, wich I am not even sure I need 2, since I might be able to just deal with it fire-blast from specs pult, also it has been doubling up a bit on the job of hippo.
Hippodown: The team so far is very weak to eletric type attacks, and gets dumked specially by voltswithch, so here is hippo, it has the luxury of beating special attackers in the eletric type, while acting as a physical wall, toxic helps against zapdos, mandibuzz, tornadus, I might need to pump some sp. def in here to take a few hits from weaker special attackers, who might come in trying to defog, but just don't know enought to proper target, and atm just don't want to lose any physcall bulk for something that might not come into play.
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Updates:
:Hippowdon: Hippowdon: now is rocking the ice fang, and is back to phys. def. cause I was getting very annoyed by , ice fang hits :landourus-T: just as good as toxic, and its hits setup for a good amount, still terrified of some of these mons but it's better now.
Blissey: is in, I know she is kinda of a no brainer mon, but bitch puts in the work, it deals with and ghosts, and without her team gets ass blasted by those 2 things, +with a lot of special attackers, and then teleport is just great with banded and specs , and heaving a in the back when I am facing a :drapult: speed tie, just makes my opponent feel Iike he has a 25% chance of winning that exchange, I have considered the calm mind set, and heal beal mind find it's way in there, maybe wish, toxic has been awesome 2, really have not made my mind about a set, going standart atm.
Urshifu-Rapid-Strike: Is now banded, it did have a niche but that nich wasn't helping the team, the u-turn+the power is just better, for this buil at least, vs and my lefties were getting knock off anyway, I do think the sub bulk-up set is nasty and might find a home at some point.
Open questions: There might be more but atm my doubts are more or less limited to picking a set for ,and I think with this new ice fang , I might go back to heat weave , what u all think? about this and anything else really.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Nasty Plot
- Substitute
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Defog
- Hurricane
- Roost
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Teleport
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Ice Fang
- Slack Off
- Stealth Rock
Dragapult: Specs Dragapult is the main sweeper, It can pressure heatran quite heavily by ressisting magma storm, and if it hits it with a u-turn on the switch its gets us safely to Urshifu-Rapid-Strike, I am quite unsure of what scarfers, and setup sweepers I should be aiming to out speed with Dragapult but atm a I am considering droping down to 160 Speed, 96 HP, timid nature, just enough to out speed max speed timid tapu-koko, not sure if I value the speed tie vs opposing pult vs. the extra bulk either.
Gengar: If pult is the main sweeper gengar is here to break, it forces opposing cleff running knock-off to risk dropping to sludge wave or letting me setup a nasty plot, and for those lacking knock-off, moon blast has a small chance of not even breaking sub, with a similar logic applying to other faries, neither mandibuzz, nor, tran apreciate the +2 hits, giving me a good chance of killing them before they kill me.
Urshifu-Rapid-Strike: This guy counters, pretty much all the dark types, weavile, bisharp, t-tar, and with bulk-up it does a number on mandibuzz 2, its swicthes a few times into tran, since we are using it as a bulky hitter, the leftovers set helps stay healthy, and so does the drain punch, if I ever find a pex without haze I am beating it 1v1, this 3 mons are the ones I am more confident about, many things ursifu baits, such as zapdos, pex, corvi, slowbro and tangrowth strungle vs at least 1 of the ghosts.
Zapdos: This is kind of a catch all, u know zapdos, its here for that flying/fight/ground resit, but I have really felt that for as amazing as it is, it takes on too many jobs the lack of toxic has been a huge detriment, ame goes for volt switch, heat wave has been hitting mostly just ferrothorn, wich I am not even sure I need 2, since I might be able to just deal with it fire-blast from specs pult, also it has been doubling up a bit on the job of hippo.
Hippodown: The team so far is very weak to eletric type attacks, and gets dumked specially by voltswithch, so here is hippo, it has the luxury of beating special attackers in the eletric type, while acting as a physical wall, toxic helps against zapdos, mandibuzz, tornadus, I might need to pump some sp. def in here to take a few hits from weaker special attackers, who might come in trying to defog, but just don't know enought to proper target, and atm just don't want to lose any physcall bulk for something that might not come into play.
_____________________________________________________________________________________________________________________________________________________________
Updates:
:Hippowdon: Hippowdon: now is rocking the ice fang, and is back to phys. def. cause I was getting very annoyed by , ice fang hits :landourus-T: just as good as toxic, and its hits setup for a good amount, still terrified of some of these mons but it's better now.
Blissey: is in, I know she is kinda of a no brainer mon, but bitch puts in the work, it deals with and ghosts, and without her team gets ass blasted by those 2 things, +with a lot of special attackers, and then teleport is just great with banded and specs , and heaving a in the back when I am facing a :drapult: speed tie, just makes my opponent feel Iike he has a 25% chance of winning that exchange, I have considered the calm mind set, and heal beal mind find it's way in there, maybe wish, toxic has been awesome 2, really have not made my mind about a set, going standart atm.
Urshifu-Rapid-Strike: Is now banded, it did have a niche but that nich wasn't helping the team, the u-turn+the power is just better, for this buil at least, vs and my lefties were getting knock off anyway, I do think the sub bulk-up set is nasty and might find a home at some point.
Open questions: There might be more but atm my doubts are more or less limited to picking a set for ,and I think with this new ice fang , I might go back to heat weave , what u all think? about this and anything else really.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Nasty Plot
- Substitute
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Defog
- Hurricane
- Roost
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Teleport
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Ice Fang
- Slack Off
- Stealth Rock
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