Project SS OU Lure That Threat! (Round 34: Latios)

Physdef Shuca Berry Slowking-Galar
:swsh/slowking-galar:
Slowking-Galar @ Shuca Berry :shuca-berry:
Ability: Regenerator
EVs: 180 HP / 252 Def / 76 SpA
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Ice Beam
- Sludge Bomb / Psyshock / Slack Off
- Flamethrower / Slack Off / Psyshock

A very customizable Slowking set, it's main purpose is luring both Garchomp and Landorus-Therian, it can do so by either running the role of a breaker with NP + 3 attacks or a wincon with NP + Slack Off + 2 attacks. With a large amount of physdef, it also lures Weavile, not being able to ohko from full unless it's LO or banded.
SpA EV's are to ohko weavile at +2 with sludge bomb while also guaranteeing the kill on no HP garchomp, but can definitely be tweaked.

252 Atk Life Orb Garchomp Earthquake vs. 180 HP / 252 Def Shuca Berry Slowking-Galar: 195-230 (51.8 - 61.1%) -- guaranteed 2HKO
252 Atk Garchomp Earthquake vs. 180 HP / 252 Def Shuca Berry Slowking-Galar: 150-177 (39.8 - 47%) -- guaranteed 3HKO

76+ SpA Slowking-Galar Ice Beam vs. 0 HP / 4 SpD Garchomp: 380-448 (106.4 - 125.4%) -- guaranteed OHKO

0 Atk Landorus-Therian Earthquake vs. 180 HP / 252 Def Shuca Berry Slowking-Galar: 135-160 (35.9 - 42.5%) -- guaranteed 3HKO
76+ SpA Slowking-Galar Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 400-472 (104.7 - 123.5%) -- guaranteed OHKO

252 Atk Weavile Knock Off (97.5 BP) vs. 180 HP / 252 Def Slowking-Galar: 272-324 (72.3 - 86.1%) -- guaranteed 2HKO
+2 76+ SpA Slowking-Galar Sludge Bomb vs. 0 HP / 4 SpD Weavile: 282-333 (100.3 - 118.5%) -- guaranteed OHKO
 

Red Raven

I COULD BE BANNED!
:ss/zeraora:
Zeraora @ Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Play Rough
- Knock Off
- Plasma Fists

If Zeraora can knock off Garchomp at one point and then lure it in a second time, it can bulk up on that second switch and kill Garchomp with a play rough

252 Atk Zeraora Knock Off (97.5 BP) vs. 0 HP / 0 Def Garchomp: 100-118 (28 - 33%) -- guaranteed 4HKO
+1 252 Atk Zeraora Play Rough vs. 0 HP / 0 Def Garchomp: 276-326 (77.3 - 91.3%) -- guaranteed 2HKO after Leftovers recovery

Ferrothorn could prove to be an issue because you get walled by it so make sure you have a teammate to deal with it. On the other hand, if you have teammates that can deal chip down Garchomp such as a Heatran magma miss, then you can forgo knock off and use close combat instead. That's probably the best option as the above set is just a worse case scenario against Garchomp
 
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:ss/zeraora:
Zeraora @ Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Play Rough
- Plasma Fists
- Close Combat

If Zeraora can knock off Garchomp at one point and then lure it in a second time, it can bulk up on that second switch and kill Garchomp with a play rough

252 Atk Zeraora Knock Off (97.5 BP) vs. 0 HP / 0 Def Garchomp: 100-118 (28 - 33%) -- guaranteed 4HKO
+1 252 Atk Zeraora Play Rough vs. 0 HP / 0 Def Garchomp: 276-326 (77.3 - 91.3%) -- guaranteed 2HKO after Leftovers recovery
is your set supposed to be knock off > cc
 
:ss/Nidoking:
Nidoking @ Focus Sash :Focus Sash: / Shuca Berry :Shuca Berry:
Ability: Sheer Force
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Timid Nature
-
Ice Beam
- Fire Blast / Flamethrower
- Earth Power / Sludge Wave
- Thunderbolt

A certified ladder demon, Nidoking’s formidable coverage can make it tough to find a safe switch in. The vast majority of Nidos elect to run Life Orb :Life Orb: dual STAB with Fire Blast for :Ferrothorn: and Thunderbolt for those annoying bulky waters :Slowbro:/:Urshifu-Rapid-Strike:. Sash Ice Beam is a fun ladder tech used to anti-lead or lure Lando-T :Landorus-Therian:, which I figure works here just as well. Fire Blast is still mandatory for :Ferrothorn:, as is Thunderbolt. Unfortunately, this leaves Nidoking in a tight spot for coverage – running Earth Power lets you hit :Slowking-Galar:/:Toxapex:/:Heatran:, while missing Sludge Wave leaves you even more vulnerable to :Clefable: / :Tapu Lele:. Ultimately, I think Earth Power deserves the spot over Sludge Wave, though this is obviously not set in stone. Finally, Shuca Berry :Shuca Berry: can be run over FS :Focus Sash: for a similar purpose, especially if you’re looking to lure Lando :Landorus-Therian:, or if your team struggles to keep rocks off the field, at the cost of not being able to touch Garchomp :Garchomp: at+2.

Its important to note that a Modest Nature is necessary if you're looking to lure and OHKO Spdef Lando-T as well; this thread is about luring Garchomp, so these calc's are done with a Timid Nature in mind.

252 SpA Sheer Force Nidoking Ice Beam vs. 0 HP / 4 SpD Garchomp: 436-516 (122.1 - 144.5%) -- guaranteed OHKO
252 SpA Sheer Force Nidoking Ice Beam vs. 252 HP / 252 SpD Landorus-Therian: 352-416 (92.1 - 108.9%) -- 50% chance to OHKO
252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Shuca Berry Nidoking: 204-240 (67.3 - 79.2%) -- guaranteed 2HKO
0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Shuca Berry Nidoking: 186-219 (61.3 - 72.2%) -- guaranteed 2HKO
 
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First attempt at one of these;

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Power-Up Punch / Brick Break
- Iron Head

Bisharp looks to catch Garchomp on the switch in, with Knock Off dealing a minimum 59%, and Sucker Punch following up with 42, without any previous boost. Admittedly Leftovers makes it a favourable roll (double min roll does ~95%) but with a previous Defiant proc, Knock Off alone is a guaranteed OHKO. This set has priority and perfect neutral coverage.

Unboosted;
252+ Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Garchomp: 213-252 (59.6 - 70.5%)
252+ Atk Black Glasses Bisharp Sucker Punch vs. 0 HP / 0 Def Garchomp: 153-181 (42.8 - 50.7%)
After Power-Up Punch = +1 252+ Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Garchomp: 319-376 (89.3 - 105.3%) -- 37.5% chance to OHKO
After Defiant = +2 252+ Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Garchomp: 426-502 (119.3 - 140.6%) -- guaranteed OHKO
 
Reserving specs steel beam Magnezone

Steel Beam Magnezone

:ss/magnezone:

:magnezone:Magnezone @ Choice Specs:choice-specs:
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Steel Beam
- Volt Switch
- Toxic
Do I even have to say it
:garchomp:murder:magnezone:
:magnezone::choice-specs: steel beam kill:garchomp:
:garchomp:cri

:garchomp:->:magnezone:252 Atk Garchomp Earthquake vs. 0 HP / 4 Def Magnezone: 576-684 (204.9 - 243.4%) -- guaranteed OHKO (obviously)
:magnezone:->:garchomp:252+ SpA Choice Specs Magnezone Steel Beam vs. 0 HP / 4 SpD Garchomp: 429-505 (120.1 - 141.4%) -- guaranteed OHKO
:garchomp:->:magnezone:0 Atk Garchomp Earthquake vs. 0 HP / 4 Def Magnezone: 480-568 (170.8 - 202.1%) -- guaranteed OHKO
:magnezone:->:garchomp:252+ SpA Choice Specs Magnezone Steel Beam vs. 252 HP / 0 SpD Garchomp: 432-508 (102.8 - 120.9%) -- guaranteed OHKO
 
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Absorb Bulb Togekiss

:ss/togekiss:


:togekiss: Togekiss @ Absorb Bulb :absorb_bulb:
Ability: Serene Grace
EVs: 32 Def / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Air Slash
- Thunder Wave
- Nasty Plot

yea idk just seemed like a goofy set cuz aqua tail LOL. U can switch in on a SD then take the Aqua Tail and OHKO back with +1 Gleam. 32 Def lets you always live Jolly ATail on +2 after taking rocks. If you anticipate the opp switching out of togekiss then just Twave or sth idk.

+2 252 Atk Garchomp Aqua Tail vs. 0 HP / 32 Def Togekiss: 198-233 (63.6 - 74.9%) -- guaranteed 2HKO after Stealth Rock
+1 224 SpA Togekiss Dazzling Gleam vs. 0 HP / 4 SpD Garchomp: 414-488 (115.9 - 136.6%) -- guaranteed OHKO
 

Milo

Hero of Hyrule
is a Pre-Contributor
Voting is up! Ends Sunday!

Shuca Melmetal

:ss/melmetal:
Melmetal @ Shuca Berry :shuca berry:
Ability: Iron Fist
EVs: 252 Atk / 244 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Ice Punch
- Superpower
- Earthquake

Intended to catch cocky Garchomp attempting to remove Melmetal after a Swords Dance, then subsequently clipped. The coverage maximizes what Melmetal hits after it has successfully lured a target with Shuca Berry.

Also good for catching balance and offense breakers like Nidoking off guard, which is a very useful trait for any team struggling to meet either of the two in its slots.

+2 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Shuca Berry Melmetal: 240-283 (58.3 - 68.8%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 0 HP / 244 SpD Shuca Berry Melmetal: 212-251 (51.5 - 61%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Life Orb Sheer Force Nidoking Flamethrower vs. 0 HP / 244 SpD Melmetal: 283-335 (68.8 - 81.5%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Excadrill Earthquake vs. 0 HP / 0 Def Shuca Berry Melmetal: 246-291 (59.8 - 70.8%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Shuca Berry Melmetal: 259-306 (63 - 74.4%) -- guaranteed 2HKO after Stealth Rock
Physdef Shuca Berry Slowking-Galar
:swsh/slowking-galar:
Slowking-Galar @ Shuca Berry :shuca-berry:
Ability: Regenerator
EVs: 180 HP / 252 Def / 76 SpA
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Ice Beam
- Sludge Bomb / Psyshock / Slack Off
- Flamethrower / Slack Off / Psyshock

A very customizable Slowking set, it's main purpose is luring both Garchomp and Landorus-Therian, it can do so by either running the role of a breaker with NP + 3 attacks or a wincon with NP + Slack Off + 2 attacks. With a large amount of physdef, it also lures Weavile, not being able to ohko from full unless it's LO or banded.
SpA EV's are to ohko weavile at +2 with sludge bomb while also guaranteeing the kill on no HP garchomp, but can definitely be tweaked.

252 Atk Life Orb Garchomp Earthquake vs. 180 HP / 252 Def Shuca Berry Slowking-Galar: 195-230 (51.8 - 61.1%) -- guaranteed 2HKO
252 Atk Garchomp Earthquake vs. 180 HP / 252 Def Shuca Berry Slowking-Galar: 150-177 (39.8 - 47%) -- guaranteed 3HKO

76+ SpA Slowking-Galar Ice Beam vs. 0 HP / 4 SpD Garchomp: 380-448 (106.4 - 125.4%) -- guaranteed OHKO

0 Atk Landorus-Therian Earthquake vs. 180 HP / 252 Def Shuca Berry Slowking-Galar: 135-160 (35.9 - 42.5%) -- guaranteed 3HKO
76+ SpA Slowking-Galar Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 400-472 (104.7 - 123.5%) -- guaranteed OHKO

252 Atk Weavile Knock Off (97.5 BP) vs. 180 HP / 252 Def Slowking-Galar: 272-324 (72.3 - 86.1%) -- guaranteed 2HKO
+2 76+ SpA Slowking-Galar Sludge Bomb vs. 0 HP / 4 SpD Weavile: 282-333 (100.3 - 118.5%) -- guaranteed OHKO
:ss/zeraora:
Zeraora @ Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Play Rough
- Knock Off
- Plasma Fists

If Zeraora can knock off Garchomp at one point and then lure it in a second time, it can bulk up on that second switch and kill Garchomp with a play rough

252 Atk Zeraora Knock Off (97.5 BP) vs. 0 HP / 0 Def Garchomp: 100-118 (28 - 33%) -- guaranteed 4HKO
+1 252 Atk Zeraora Play Rough vs. 0 HP / 0 Def Garchomp: 276-326 (77.3 - 91.3%) -- guaranteed 2HKO after Leftovers recovery

Ferrothorn could prove to be an issue because you get walled by it so make sure you have a teammate to deal with it. On the other hand, if you have teammates that can deal chip down Garchomp such as a Heatran magma miss, then you can forgo knock off and use close combat instead. That's probably the best option as the above set is just a worse case scenario against Garchomp
:ss/Nidoking:
Nidoking @ Focus Sash :Focus Sash: / Shuca Berry :Shuca Berry:
Ability: Sheer Force
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Timid Nature
-
Ice Beam
- Fire Blast / Flamethrower
- Earth Power / Sludge Wave
- Thunderbolt

A certified ladder demon, Nidoking’s formidable coverage can make it tough to find a safe switch in. The vast majority of Nidos elect to run Life Orb :Life Orb: dual STAB with Fire Blast for :Ferrothorn: and Thunderbolt for those annoying bulky waters :Slowbro:/:Urshifu-Rapid-Strike:. Sash Ice Beam is a fun ladder tech used to anti-lead or lure Lando-T :Landorus-Therian:, which I figure works here just as well. Fire Blast is still mandatory for :Ferrothorn:, as is Thunderbolt. Unfortunately, this leaves Nidoking in a tight spot for coverage – running Earth Power lets you hit :Slowking-Galar:/:Toxapex:/:Heatran:, while missing Sludge Wave leaves you even more vulnerable to :Clefable: / :Tapu Lele:. Ultimately, I think Earth Power deserves the spot over Sludge Wave, though this is obviously not set in stone. Finally, Shuca Berry :Shuca Berry: can be run over FS :Focus Sash: for a similar purpose, especially if you’re looking to lure Lando :Landorus-Therian:, or if your team struggles to keep rocks off the field, at the cost of not being able to touch Garchomp :Garchomp: at+2.

Its important to note that a Modest Nature is necessary if you're looking to lure and OHKO Spdef Lando-T as well; this thread is about luring Garchomp, so these calc's are done with a Timid Nature in mind.

252 SpA Sheer Force Nidoking Ice Beam vs. 0 HP / 4 SpD Garchomp: 436-516 (122.1 - 144.5%) -- guaranteed OHKO
252 SpA Sheer Force Nidoking Ice Beam vs. 252 HP / 252 SpD Landorus-Therian: 352-416 (92.1 - 108.9%) -- 50% chance to OHKO
252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Shuca Berry Nidoking: 204-240 (67.3 - 79.2%) -- guaranteed 2HKO
0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Shuca Berry Nidoking: 186-219 (61.3 - 72.2%) -- guaranteed 2HKO
First attempt at one of these;

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Power-Up Punch / Brick Break
- Iron Head

Bisharp looks to catch Garchomp on the switch in, with Knock Off dealing a minimum 59%, and Sucker Punch following up with 42, without any previous boost. Admittedly Leftovers makes it a favourable roll (double min roll does ~95%) but with a previous Defiant proc, Knock Off alone is a guaranteed OHKO. This set has priority and perfect neutral coverage.

Unboosted;
252+ Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Garchomp: 213-252 (59.6 - 70.5%)
252+ Atk Black Glasses Bisharp Sucker Punch vs. 0 HP / 0 Def Garchomp: 153-181 (42.8 - 50.7%)
After Power-Up Punch = +1 252+ Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Garchomp: 319-376 (89.3 - 105.3%) -- 37.5% chance to OHKO
After Defiant = +2 252+ Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Garchomp: 426-502 (119.3 - 140.6%) -- guaranteed OHKO
Reserving specs steel beam Magnezone

Steel Beam Magnezone

:ss/magnezone:

:magnezone:Magnezone @ Choice Specs:choice-specs:
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Steel Beam
- Volt Switch
- Toxic
Do I even have to say it
:garchomp:murder:magnezone:
:magnezone::choice-specs: steel beam kill:garchomp:
:garchomp:cri

:garchomp:->:magnezone:252 Atk Garchomp Earthquake vs. 0 HP / 4 Def Magnezone: 576-684 (204.9 - 243.4%) -- guaranteed OHKO (obviously)
:magnezone:->:garchomp:252+ SpA Choice Specs Magnezone Steel Beam vs. 0 HP / 4 SpD Garchomp: 429-505 (120.1 - 141.4%) -- guaranteed OHKO
:garchomp:->:magnezone:0 Atk Garchomp Earthquake vs. 0 HP / 4 Def Magnezone: 480-568 (170.8 - 202.1%) -- guaranteed OHKO
:magnezone:->:garchomp:252+ SpA Choice Specs Magnezone Steel Beam vs. 252 HP / 0 SpD Garchomp: 432-508 (102.8 - 120.9%) -- guaranteed OHKO
Absorb Bulb Togekiss

:ss/togekiss:


:togekiss: Togekiss @ Absorb Bulb :absorb_bulb:
Ability: Serene Grace
EVs: 32 Def / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Air Slash
- Thunder Wave
- Nasty Plot

yea idk just seemed like a goofy set cuz aqua tail LOL. U can switch in on a SD then take the Aqua Tail and OHKO back with +1 Gleam. 32 Def lets you always live Jolly ATail on +2 after taking rocks. If you anticipate the opp switching out of togekiss then just Twave or sth idk.

+2 252 Atk Garchomp Aqua Tail vs. 0 HP / 32 Def Togekiss: 198-233 (63.6 - 74.9%) -- guaranteed 2HKO after Stealth Rock
+1 224 SpA Togekiss Dazzling Gleam vs. 0 HP / 4 SpD Garchomp: 414-488 (115.9 - 136.6%) -- guaranteed OHKO
 
I like Shuca Melm a bit more than the other Shucker because he has the added utility of resisting Scale Shot and I while he misses his pads,band or left ; I don't think he misses them as much as Nido misses his life orb
 

Milo

Hero of Hyrule
is a Pre-Contributor
Congratulations to Smashburn for winning this week of Lure that Threat!

Our new victim will be ...
:ss/kartana:
Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

- Swords Dance
- Leaf Blade
- Knock Off
- Sacred Sword

How will YOU lure this threat? Submissions end Friday!​
 
:bw/Slowbro:
Slowbro @ Rindo Berry :Rindo Berry:
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Slack Off
- Teleport

Slowbro is quite weak to Kartana and Rillaboom despite being physically bulky but that can be solved with the Rindo Berry! Rindo Berry halves the damage of incoming Grass-type attacks and allows Slowbro to hit Kartana and Rillaboom to the face with Flamethrower or Fire Blast.

:Kartana: -> :Slowbro:
252 Atk Kartana Leaf Blade vs. 252 HP / 252+ Def Rindo Berry Slowbro: 127-151 (32.2 - 38.3%) -- 96.7% chance to 3HKO

252 Atk Kartana Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 184-218 (46.7 - 55.3%) -- 71.1% chance to 2HKO

:Slowbro: -> :Kartana:
0 SpA Slowbro Flamethrower vs. 0 HP / 4 SpD Kartana: 616-728 (237.8 - 281%) -- guaranteed OHKO

0 SpA Slowbro Fire Blast vs. 0 HP / 4 SpD Kartana: 752-888 (290.3 - 342.8%) -- guaranteed OHKO
/SPOILER]
 
cat fucking burns down an orphanage

Mew @ Colbur Berry
Ability: Synchronize
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Psychic Fangs
- Close Combat

cat usually dies to knock off
252 Atk Life Orb Kartana Knock Off (97.5 BP) vs. 0 HP / 0 Def Mew: 354-419 (103.8 - 122.8%) -- guaranteed OHKO
now it doesn't with the colbur: 252 Atk Life Orb Kartana Knock Off (97.5 BP) vs. 0 HP / 4 Def Colbur Berry Mew: 177-208 (51.9 - 60.9%)

kart comes in thinking its safe vs a spiker
dd on the switch and then the paper burns
+1 252 Atk Mew Fire Punch vs. 0 HP / 0 Def Kartana: 324-384 (125 - 148.2%) -- guaranteed OHKO

KILL IT WITH FIRE
 
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Reserving flamethrower Blissey (nvm it's a chansey now)

Chansey commits arson and Kartana fucking dies

:ss/chansey:

:chansey:Chansey (F) @ Eviolite:eviolite:
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Flamethrower
- Soft-Boiled
- Toxic / Stealth Rock

I originally was gonna submit Blissey instead of Chansey but I found out that Chansey is a much better lure since banded Kartana is still able to OHKO Blissey. Chansey is able to take a hit from every Kartana set and OHKO it back with Flamethrower. The standard Blissey and Chansey sets can't even touch Kartana. If a team has Kartana in it, they'll probably use it as their main Blissey / Chansey switch in (especially in the hyper offense teams swords dance kartana is normally used in).
What makes Chansey even better as a Kartana lure is that it has more than enough hp to spare that you can still tank a few more special attacks before dying. Use soft boiled once or twice and you're good as new. You don't even have to lose a team member.

:chansey:->:kartana::choice-band::choice-scarf::life-orb:0 SpA Chansey Flamethrower vs. 0 HP / 4 SpD Kartana: 276-328 (106.5 - 126.6%) -- guaranteed OHKO
:chansey:->:kartana::protective-pads:0 SpA Chansey Flamethrower vs. 4 HP / 252 SpD Kartana: 172-204 (66.1 - 78.4%) -- guaranteed 2HKO
:kartana::choice-band: ->:chansey:252 Atk Choice Band Kartana Sacred Sword vs. 248 HP / 252+ Def Eviolite Chansey: 500-590 (71.1 - 83.9%) -- guaranteed 2HKO
:kartana::choice-scarf: ->:chansey:252 Atk Kartana Sacred Sword vs. 248 HP / 252+ Def Eviolite Chansey: 334-394 (47.5 - 56%) -- 82.4% chance to 2HKO
:kartana::life-orb: ->:chansey:252 Atk Life Orb Kartana Sacred Sword vs. 248 HP / 252+ Def Eviolite Chansey: 434-512 (61.7 - 72.8%) -- guaranteed 2HKO
:kartana::protective-pads: ->:chansey:0- Atk Kartana Sacred Sword vs. 248 HP / 252+ Def Eviolite Chansey: 252-298 (35.8 - 42.3%) -- guaranteed 3HKO
:kartana::protective-pads: ->:chansey:+2 0- Atk Kartana Sacred Sword vs. 248 HP / 252+ Def Eviolite Chansey: 502-592 (71.4 - 84.2%) -- guaranteed 2HKO
 
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Clear smog amoonguss

But on a more serious note, can we start submitting sets that also do well in the metagame instead of just luring one mon?

So for Buzzwole people don’t just submit mons with flying moves that they’ll never use.

If you don’t submit something viable at least submit something funny like flamethrower Chansey.
 
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