Project SS OU Lure That Threat!

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Milo

I'm Your Man
is a Community Contributor
Voting is up! Ends Sunday!
reserving toxic ferro
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Leech Seed
- Protect
- Spikes

Lure mew in with the prospect of free setup on ferro that can't really touch it.
If mew runs taunt it can barely touch ferro anyway so you can toxic on the switch or leech on the switch.
Toxic it to put it on a timer and severely limit anything that it can do. Even at +6 defense and SpD it cant OHKO you.
0 SpA Mew Stored Power (260 BP) vs. 252 HP / 0 SpD Ferrothorn: 123-145 (34.9 - 41.1%)
+6 4 Def Mew Body Press vs. 252 HP / 252+ Def Ferrothorn: 274-324 (77.8 - 92%)
Then you can Leech Seed, and then alternate between protect and spikes to both get up your hazards and also rack up tons of damage and healing.
Reserving power trip Corviknight

The Mewtilator
the name sounded a lot cooler in my head tbh
:ss/corviknight:
:corviknight:Corviknight @ Leftovers:leftovers:
Ability: Mirror Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Power Trip
- Bulk Up
- Agility
- Roost

Ah yes, Corviknight, one of the many OU mons passive enough for Mew to set up on. That is, until you set up on them in return. When they switch in preparing to set up a cosmic power, you surprise them with an agility and start spamming bulk up so once you shut down Mew's sweep, you can start a sweep of your very own.

Note: Corviknight's offensive calcs are assuming that Corviknight uses agility on turn 1 before spamming bulk up while Mew starts spamming cosmic power immediately.
:corviknight:->:mew:+1 0 Atk Corviknight Power Trip (100 BP) vs. +2 252 HP / 4 Def Mew: 96-114 (23.7 - 28.2%) -- possible 5HKO after Leftovers recovery
:corviknight:->:mew:+2 0 Atk Corviknight Power Trip (140 BP) vs. +3 252 HP / 4 Def Mew: 144-170 (35.6 - 42%) -- 87.1% chance to 3HKO after Leftovers recovery
:corviknight:->:mew:+3 0 Atk Corviknight Power Trip (180 BP) vs. +4 252 HP / 4 Def Mew: 192-226 (47.5 - 55.9%) -- 20.7% chance to 2HKO after Leftovers recovery
:corviknight:->:mew:+4 0 Atk Corviknight Power Trip (220 BP) vs. +5 252 HP / 4 Def Mew: 240-284 (59.4 - 70.2%) -- guaranteed 2HKO after Leftovers recovery
:corviknight:->:mew:+5 0 Atk Corviknight Power Trip (260 BP) vs. +6 252 HP / 4 Def Mew: 290-342 (71.7 - 84.6%) -- guaranteed 2HKO after Leftovers recovery
:corviknight:->:mew:+6 0 Atk Corviknight Power Trip (300 BP) vs. +6 252 HP / 4 Def Mew: 382-450 (94.5 - 111.3%) -- 68.8% chance to OHKO
:mew:->:corviknight:+6 4 Def Mew Body Press vs. 252 HP / 4 Def Corviknight: 220-259 (55 - 64.7%) -- guaranteed 2HKO after Leftovers recovery
:mew:->:corviknight:+6 4 Def Mew Body Press vs. +1 252 HP / 4 Def Corviknight: 147-174 (36.7 - 43.5%) -- 99.1% chance to 3HKO after Leftovers recovery
:mew:->:corviknight:+6 4 Def Mew Body Press vs. +2 252 HP / 4 Def Corviknight: 110-130 (27.5 - 32.5%) -- 64.8% chance to 4HKO after Leftovers recovery
:mew:->:corviknight:0 SpA Mew Stored Power (260 BP) vs. 252 HP / 252+ SpD Corviknight: 111-132 (27.7 - 33%) -- 80.4% chance to 4HKO after Leftovers recovery
After much more deliberation than my other noms here, I have come to a decision

Why doesn't slowbro get this move
:ss/slowking:

:slowking:Slowking @ Heavy-Duty Boots :heavy-duty boots:
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Future Sight
- Dragon Tail
- Teleport
I'm just gonna not colour code it this time if that's ok
Ah slowking, a mon which, though not passive, is setup fodder for mew due to psychic stab as well as a move which has a high chance of burning mew, which has the side-effect of also burning slowking.
Now, mew can also potentially taunt it before it gets to teleport out to weavile and simply set up on it if it attempts to attack. The solution? Stack up on hazards and dragon tail away.
Slowking does lose slack off but it doesn't need the recovery if it's just going to switch out anyway and dragon tail gives it the ability to phaze mew while not being vulnerable to taunt.
I know taunt isn't listed in the set but it is a large reason as to cp mew being hard to deal with because it stops mons from boosting up alongside it, statusing it, or just phazing it, so dragon tail does have utility which other ways of dealing with setup don't.

While slowking's typing is bad offensively for mew, it is a double edged sword here:
+6 4 Def Mew Body Press vs. 252 HP / 4 Def Slowking: 138-162 (35 - 41.1%) -- guaranteed 3HKO
Mew can't touch slowking, which may be a reason for switching out or not switching in, however:
0 SpA Slowking Scald vs. 252 HP / 0 SpD Mew: 87-103 (21.5 - 25.4%) -- possible 5HKO after Leftovers recovery
Like I said, slowking is set-up fodder itself, it doesn't touch mew in a best case scenario let alone a worst case one, which is why dragon tail gives it utility as a lure for its fellow psychic type.
:Slowking-Galar:
Slowking-Galar @ Black Sludge :Black Sludge:
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Yawn
- Slack Off

Mew uses the basic Assualt Vest Slowking-G as setup fodder due to it not being able to force Mew out or deal enough damage. Yawn changes that completely, not only does it force Mew to either switch or fall asleep; it enables dangerous sweepers and potentially eliminates Mew as a threat entirely.
Slowking-Galar @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Psychic
- Nasty Plot
- Trick

You can NP on it and out dps it and trick it a detrimental blacksludge which will force it to burn SO MUCH more roost pp than it should and it will be unlikely at all that it will be able to beat slowking-g since with poison + black sludge damage it has to spend A LOT of time roosting and u can spend that time boosting up as mew has more stuff to worry about


Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly / Adamant Nature
- Horn Leech
- Close Combat
- Darkest Lariat
- Swords Dance

Slightly surprised this one wasn't taken, as it's been seeing usage for exactly this reason: Although Stone Edge is usually the better third move on SD Bulu, Darkest Lariat's found a niche on teams weak to Demon Mew, reliably hitting luring it in with the promise of free terrain healing only to KO it straight through its Defense boosts.

+2 252 Atk Life Orb Tapu Bulu Darkest Lariat vs. 252 HP / 4 Def Mew: 481-567 (119 - 140.3%) -- guaranteed OHKO
252 Atk Life Orb Tapu Bulu Darkest Lariat vs. 252 HP / 4 Def Mew: 242-286 (59.9 - 70.7%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
View attachment 426105

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- V-create
- U-turn
- Final Gambit
- Trick

Victini can trick his choice scarf or one shot mew with final gambit (if at full health)
Victini usualy need to bank on a crit to beat mew with v create if the mew has some boost. Victini also doesn't seem like a sweep roadblock for mew.
 

Milo

I'm Your Man
is a Community Contributor
Congratulations to Jean-Actimel for winning this week of Lure That Threat!

Our new threat will be

:ss/tapu-lele:
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature

- Psyshock
- Moonblast

- Focus Blast
- Psychic

How will YOU lure this threat? Submissions end Friday!​
 
Reserving assault vest Tyranitar

AV Tyranitar

:ss/tyranitar:

:tyranitar:Tyranitar @ Assault Vest:assault-vest:
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stone Edge
- Crunch
- Ice Punch
- Heavy Slam

I know that the submissions are only really supposed to lure specs Tapu Lele but I've always thought a lure should be able to lure a pokemon no matter the set it's running. Since you don't know which sets the opponent is running, if for example, a lure can beat specs Tapu Lele but not the scarf or calm mind set, then it's not a good lure. With that said, Assault vest Tyranitar can lure and OHKO every standard Tapu Lele set. I originally wanted to run chople berry but I realized assault vest Tyranitar can withstand a focus blast from Tapu Lele surprisingly well and the spdef set just barely OHKOs it. It's a bit rare for a Tyranitar to run heavy slam so Tapu Lele, seeing a kill on the standard spdef set with focus blast, attacks Tyranitar and gets murdered instantly. Tyranitar also has over a quarter of it's health left after the focus blast so it's still safe to do it's job harassing pokemon like Blacephalon or Galarian Moltres for a while before luring Tapu Lele. Bonus points if focus blast misses and you just get a free kill.

:tapu-lele::choice-specs:->:tyranitar::leftovers:252 SpA Choice Specs Tapu Lele Focus Blast vs. 252 HP / 252+ SpD Tyranitar in Sand: 380-448 (94 - 110.8%) -- 62.5% chance to OHKO
:tapu-lele::choice-specs:->:tyranitar::assault-vest:252 SpA Choice Specs Tapu Lele Focus Blast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 252-300 (62.3 - 74.2%) -- guaranteed 2HKO
:tapu-lele::choice-scarf:->:tyranitar::leftovers:252 SpA Tapu Lele Focus Blast vs. 252 HP / 252+ SpD Tyranitar in Sand: 252-300 (62.3 - 74.2%) -- guaranteed 2HKO after Leftovers recovery
:tapu-lele::choice-scarf:->:tyranitar::assault-vest:252 SpA Tapu Lele Focus Blast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 172-204 (42.5 - 50.4%) -- 1.2% chance to 2HKO
:tyranitar:->:tapu-lele:4 Atk Tyranitar Heavy Slam (120 BP) vs. 0 HP / 4 Def Tapu Lele: 282-332 (100.3 - 118.1%) -- guaranteed OHKO
 
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:ss/toxapex:

Toxapex @ Payapa Berry
Ability: Regenerator
EVs: 252 HP / 144 Def / 112 SpD
Relaxed Nature
- Scald
- Poison Jab
- Haze
- Recover

more comfortably checks volc, fs + urshifu, and more importantly can jab lele without fear of getting ohkoed.

[0 Atk Toxapex Poison Jab vs. 0 HP / 0 Def Tapu Lele: 152-180 (54 - 64%) -- guaranteed 2HKO]
 

blooclipse

formerly Bluecliqse
reserving pjab kommo-o nvm it gets flash cannon
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Clangorous Soul
- Flash Cannon
- Clanging Scales
- Boomburst

Clangorous Soul on the switch, OHKO w/ flash cannon.
Modest Nature is needed to always OHKO before rocks, if you can guarantee rocks you can run timid. Needs magnezone support to actually sweep, but it does its job as a lure.
+2 252+ SpA Kommo-o Flash Cannon vs. 0 HP / 4 SpD Tapu Lele: 282-334 (100.3 - 118.8%)
+2 252 SpA Kommo-o Flash Cannon vs. 0 HP / 4 SpD Tapu Lele: 258-304 (91.8 - 108.1%) -- guaranteed OHKO after Stealth Rock

you could also do np flash cannon hydrei but kommo-o is more fun
 
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:roseli berry: Roseli Berry Garchomp :roseli berry:
:ss/garchomp:
Garchomp @ Roseli Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang/Stone Edge
- Scale Shot​

Able to SD on the switch and then OHKO with earthquake while being able to take one moonblast. works great on HO and dragmag, or just as a choice to easier beat lele on an standard sd chomp. you can even run roseli berry on a bulkier garchomp to eq on the switch and survive the next hit. while you do need to stay healthy, chomps can have some EVs in SPD to more reliably take the moonblasts. this garchomp beats all sets other than calm mind, and then it need to get to boosts to OHKO.

252 SpA Choice Specs Tapu Lele Moonblast vs. 0 HP / 4 SpD Roseli Berry Garchomp: 265-313 (74.2 - 87.6%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Tapu Lele: 415-489 (147.6 - 174%) -- guaranteed OHKO
(swords dance garchomp)

0 Atk Garchomp Earthquake vs. 0 HP / 0 Def Tapu Lele: 171-202 (60.8 - 71.8%) -- guaranteed 2HKO
(bulky garchomp, you do need to EQ on switch to get the kill)
 

Milo

I'm Your Man
is a Community Contributor
Voting is up! Ends Sunday!

Reserving assault vest Tyranitar

AV Tyranitar

:ss/tyranitar:

:tyranitar:Tyranitar @ Assault Vest:assault-vest:
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stone Edge
- Crunch
- Ice Punch
- Heavy Slam

I know that the submissions are only really supposed to lure specs Tapu Lele but I've always thought a lure should be able to lure a pokemon no matter the set it's running. Since you don't know which sets the opponent is running, if for example, a lure can beat specs Tapu Lele but not the scarf or calm mind set, then it's not a good lure. With that said, Assault vest Tyranitar can lure and OHKO every standard Tapu Lele set. I originally wanted to run chople berry but I realized assault vest Tyranitar can withstand a focus blast from Tapu Lele surprisingly well and the spdef set just barely OHKOs it. It's a bit rare for a Tyranitar to run heavy slam so Tapu Lele, seeing a kill on the standard spdef set with focus blast, attacks Tyranitar and gets murdered instantly. Tyranitar also has over a quarter of it's health left after the focus blast so it's still safe to do it's job harassing pokemon like Blacephalon or Galarian Moltres for a while before luring Tapu Lele. Bonus points if focus blast misses and you just get a free kill.

:tapu-lele::choice-specs:->:tyranitar::leftovers:252 SpA Choice Specs Tapu Lele Focus Blast vs. 252 HP / 252+ SpD Tyranitar in Sand: 380-448 (94 - 110.8%) -- 62.5% chance to OHKO
:tapu-lele::choice-specs:->:tyranitar::assault-vest:252 SpA Choice Specs Tapu Lele Focus Blast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 252-300 (62.3 - 74.2%) -- guaranteed 2HKO
:tapu-lele::choice-scarf:->:tyranitar::leftovers:252 SpA Tapu Lele Focus Blast vs. 252 HP / 252+ SpD Tyranitar in Sand: 252-300 (62.3 - 74.2%) -- guaranteed 2HKO after Leftovers recovery
:tapu-lele::choice-scarf:->:tyranitar::assault-vest:252 SpA Tapu Lele Focus Blast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 172-204 (42.5 - 50.4%) -- 1.2% chance to 2HKO
:tyranitar:->:tapu-lele:4 Atk Tyranitar Heavy Slam (120 BP) vs. 0 HP / 4 Def Tapu Lele: 282-332 (100.3 - 118.1%) -- guaranteed OHKO
:ss/toxapex:

Toxapex @ Payapa Berry
Ability: Regenerator
EVs: 252 HP / 144 Def / 112 SpD
Relaxed Nature
- Scald
- Poison Jab
- Haze
- Recover

more comfortably checks volc, fs + urshifu, and more importantly can jab lele without fear of getting ohkoed.

[0 Atk Toxapex Poison Jab vs. 0 HP / 0 Def Tapu Lele: 152-180 (54 - 64%) -- guaranteed 2HKO]
reserving pjab kommo-o nvm it gets flash cannon
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Clangorous Soul
- Flash Cannon
- Clanging Scales
- Boomburst

Clangorous Soul on the switch, OHKO w/ flash cannon.
Modest Nature is needed to always OHKO before rocks, if you can guarantee rocks you can run timid. Needs magnezone support to actually sweep, but it does its job as a lure.
+2 252+ SpA Kommo-o Flash Cannon vs. 0 HP / 4 SpD Tapu Lele: 282-334 (100.3 - 118.8%)
+2 252 SpA Kommo-o Flash Cannon vs. 0 HP / 4 SpD Tapu Lele: 258-304 (91.8 - 108.1%) -- guaranteed OHKO after Stealth Rock

you could also do np flash cannon hydrei but kommo-o is more fun
:roseli berry: Roseli Berry Garchomp :roseli berry:
:ss/garchomp:
Garchomp @ Roseli Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang/Stone Edge
- Scale Shot​

Able to SD on the switch and then OHKO with earthquake while being able to take one moonblast. works great on HO and dragmag, or just as a choice to easier beat lele on an standard sd chomp. you can even run roseli berry on a bulkier garchomp to eq on the switch and survive the next hit. while you do need to stay healthy, chomps can have some EVs in SPD to more reliably take the moonblasts. this garchomp beats all sets other than calm mind, and then it need to get to boosts to OHKO.

252 SpA Choice Specs Tapu Lele Moonblast vs. 0 HP / 4 SpD Roseli Berry Garchomp: 265-313 (74.2 - 87.6%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Tapu Lele: 415-489 (147.6 - 174%) -- guaranteed OHKO
(swords dance garchomp)

0 Atk Garchomp Earthquake vs. 0 HP / 0 Def Tapu Lele: 171-202 (60.8 - 71.8%) -- guaranteed 2HKO (bulky garchomp, you do need to EQ on switch to get the kill)
 

Milo

I'm Your Man
is a Community Contributor
Congratulations to Snapteryx for winning this week of Lure that Threat!

Our new victim will be ...
:ss/garchomp:
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

- Swords Dance
- Earthquake
- Aqua Tail
- Scale Shot

How will YOU lure this threat? Submissions end Friday!​
 
Shuca Melmetal
:ss/melmetal:
Melmetal @ Shuca Berry :shuca berry:
Ability: Iron Fist
EVs: 252 Atk / 244 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Ice Punch
- Superpower
- Earthquake

Intended to catch cocky Garchomp attempting to remove Melmetal after a Swords Dance, then subsequently clipped. The coverage maximizes what Melmetal hits after it has successfully lured a target with Shuca Berry.

Also good for catching balance and offense breakers like Nidoking off guard, which is a very useful trait for any team struggling to meet either of the two in its slots.

+2 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Shuca Berry Melmetal: 240-283 (58.3 - 68.8%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 0 HP / 244 SpD Shuca Berry Melmetal: 212-251 (51.5 - 61%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Life Orb Sheer Force Nidoking Flamethrower vs. 0 HP / 244 SpD Melmetal: 283-335 (68.8 - 81.5%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Excadrill Earthquake vs. 0 HP / 0 Def Shuca Berry Melmetal: 246-291 (59.8 - 70.8%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Shuca Berry Melmetal: 259-306 (63 - 74.4%) -- guaranteed 2HKO after Stealth Rock
 
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