Project SS OU Lure That Threat!

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Windingsss

shine like jewelry
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Sup! Thanks all for the amazing submissions and sorry for the delay.

Superpower Scizor: 5 :scizor:
Low Kick Weavile: 4 :weavile:
Choice Specs Clefable: 1 :clefable:
Superpower Rillaboom: :rillaboom:
Low Kick Bisharp: 1 :bisharp:
Iron Defense Tapu Fini: 3 :tapu-fini:
Belly Drum Clefable: 9 :clefable:
Expert Belt Tapu Lele: 3 :tapu-lele:
Throat Spray Aegislash: 1 :aegislash:
3 Attacks Clefable: :clefable:
Counter Blissey: 5 :blissey:
Never-Melt Ice Kyurem: 2 :kyurem:
Screech Tapu Koko: 1 :tapu-koko:

After counting, this week's winner is t045t3r Belly Drum Clefable! Congratulations, your submissions will be added to the Hall of Fame soon.
For this week's threat we have... Weavile!

:ss/weavile:

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Triple Axel
- Knock Off

- Ice Shard

This weasel has taken OU by storm thanks to its good STAB combination and neat offensive stats, making it very threatening after setting up with Swords Dance, being able to defeat whole teams on its own with its powerful moves. That being said, what do you think can bait and defeat Weavile?

You have 5 days to post a lure. Happy posting! :]
 

TailGlowVM

Now 100% more demonic
:ss/garchomp:
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang

This is a fairly obvious one, but I'm here first so I suppose I can use it. On offensive teams, if Garchomp has already got to +2 Speed and -1 Defense, Weavile can easily KO it and will almost always be used to revenge kill it. Yache Berry, however, lets Garchomp survive Ice Shard and OHKO it with Earthquake:

252+ Atk Weavile Ice Shard vs. -1 0 HP / 4 Def Yache Berry Garchomp: 212-252 (59.3 - 70.5%) -- guaranteed 2HKO
+2 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Weavile: 465-547 (165.4 - 194.6%) -- guaranteed OHKO
 
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slowking

:ss/Slowking:

Slowking @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Scald
- Slack Off

Why get scared about Weavile when you can just do a whole 360 and have it be Setup Fodder? Thanks to this demon Mew type of shit, you can easily beat and lure Weavile.


252 Atk Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Colbur Berry Slowking: 126-148 (31.9 - 37.5%) -- 92.7% chance to 3HKO


252 Atk Weavile Knock Off vs. +2 252 HP / 252+ Def Slowking: 84-102 (21.3 - 25.8%) -- 0.7% chance to 4HKO
 
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agslash23

Banned deucer.
Pult needs to be Wise to beat Weavile
:ss/Dragapult:

Dragapult @ Wise Glasses
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Fire Blast

The given Dragapult set gives off the impression that its Specs set thanks to Wise Glasses.

Weavile loves to switch into Dragapult choice-locked into Shadow Ball. It uses the lock to either Knock early game, or SD late game. However, after switching into Pult's Shadow Ball once, it can be disposed off with a Draco Meteor. If the Weavile switches in safely to Revenge Kill Pult, it can still be disposed off with a Fire Blast


252 SpA Wise Glasses Dragapult Shadow Ball vs. 0 HP / 4 SpD Weavile: 68-81 (24.1 - 28.8%) -- 98.7% chance to 4HKO
252 SpA Wise Glasses Dragapult Draco Meteor vs. 0 HP / 4 SpD Weavile: 222-262 (79 - 93.2%) -- guaranteed 2HKO

252 SpA Wise Glasses Dragapult Fire Blast vs. 0 HP / 4 SpD Weavile: 250-296 (88.9 - 105.3%) -- 31.3% chance to OHKO

252 Atk Weavile Ice Shard vs. 0 HP / 0 Def Dragapult: 158-188 (49.8 - 59.3%) -- 99.6% chance to 2HKO
 
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:bw/slowbro:
Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Ice Beam
- Slack Off

- Teleport
This is a set that has seen some usage in wcop, it is pretty simple, you survive a knock off from weavile with the colbur berry and ko it back with body press, just try to not switch directly into a knock off, so try bringing it in on an ice move
 

romanji

/ᐠ - ˕ -マ
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:bw/mew:
Demon (Mew) @ Leftovers
Timid Nature
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
- Cosmic Power
- Stored Power
- Body Press

- Soft-Boiled

Standard Mew is complete set up fodder for Weavile, as it can normally set up Swords Dance with impunity. Demon Mew is able to easily OHKO with Body Press, or set up multiple Cosmic Powers to sweep late-game.

4 Def Mew Body Press vs. 0 HP / 0 Def Weavile: 328-388 (116.7 - 138%) -- guaranteed OHKO
 
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counter mew

:rs/mew:

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 240 Def / 4 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Counter
- Soft-Boiled
- Spikes
- Seismic Toss

doesnt lose much from running its initial utility set except losing to lele maybe

you lure the weavile into clicking knock off and its instantly removed from the game by returning double damage, even at +2. its impossible to win weav vs mew trades if you're the mew player outside of colbur and large physdef investment, which is the main draw behind this set; usually a bad play to stay in and this set can contradict that without a crit.
 
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:ss/Blissey:
Blissey @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Focus Blast
- Teleport

General rule of thumb: if the opponent is a physical attacker, Blissey runs, and Weavile is definitely a physical attacker. This Blissey is prepared however. Focus Blast always kills Weavile from full, letting it... wall more stuff I guess.

0 SpA Blissey Focus Blast vs. 0 HP / 4 SpD Weavile: 312-368 (111 - 130.9%) -- guaranteed OHKO
252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Blissey: 372-441 (52.1 - 61.7%) -- approx. 2HKO
You also kill 4 SpD Kartana on the switch
0 SpA Blissey Focus Blast vs. 0 HP / 4 SpD Kartana: 324-382 (125 - 147.4%) -- guaranteed OHKO
 
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Situational is dire folks and desperate times call for desperate measures

RELEASE THE SITRUS FOCUS BLAST CLEF
:ss/clefable:
Clefable @ Sitrus Berry
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock/fb
- knock/fb

So basically +2 weav kills clef if it hits all axels, it's not a roll at all

+2 252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 200 Def Clefable: 414-489 (105 - 124.1%) -- guaranteed OHKO

But with sitrus activating mid axel, you live and blast that weasel rip

Let's say you're in with a Chomp, so you switch, and the weav SDs as you go clef, it clicks axel, you live coz berry go brr, and kill it 70% of the time (at least that's what ps says we all know it's actually 30%)
I have a replay (framed obv) to show off this uhh tech
https://replay.pokemonshowdown.com/gen8ou-1397327028-u4rbkeezv0xb451vfngmvwrur7d38l2pw

I don't expect this to get any votes but it's funi

Have a good day everyone:blobwizard:
 
Dracozolt

:ss/dracozolt:

Dracozolt @ Yache Berry
Ability: Sand Rush
EVs: 220 Atk / 100 Def / 84 SpA / 104 Spe
Naughty Nature
- Low Kick
- Bolt Beak
- Draco Meteor
- Substitute
This set is aimed to take advantage with switches and use substitute, allowing Dracozolt to use its powerful attacks. Fire Blast does not kill Weavile so it's not included. The Speed EV's are for outspeeding Zeraora in sand and anything below that. (You can run 184 Speed EV's if you really care about Choice Scarf Lando.
How you lure (and kill) Weavile: Low Kick on the predicted switch or Sub depending on the situation. If you Sub outside of sand, (inside of sand ice shard does not kill with no sub and the Weavile user is pressured to go for ice shard in sand.) You can safely Low Kick as seen in my calcs. (Even if Triple Axel crits for first one and breaks the sub, it does not kill at full health with the last two hits.) The SpAtk EV's are also leftovers so do what you want with it.

:dracozolt:
220+ Atk Dracozolt Low Kick (60 BP) vs. 0 HP / 0 Def Weavile: 336-396 (119.5 - 140.9%) -- guaranteed OHKO

220+ Atk Dracozolt Bolt Beak (170 BP) vs. 252 HP / 252+ Def Clefable: 217-256 (55 - 64.9%) -- guaranteed 2HKO after Leftovers recovery (Moonblast does kill, so try to predict the switch and sub or attack, or use 56 Spdef EV's to live a 0 SpAtk EV Moonblast from clef and it also must not be a SpAtk boosting nature like modest.
220+ Atk Dracozolt Bolt Beak (170 BP) vs. 252 HP / 252+ Def Toxapex: 266-314 (87.5 - 103.2%) -- guaranteed OHKO after Stealth Rock (Toxapex is so thicc.)
:weavile:
252+ Atk Weavile Ice Shard vs. 0 HP / 100 Def Dracozolt: 66-80 (20.5 - 24.9%) -- guaranteed 5HKO (Ice Shard is put in 20 base power btw it's the Triple Axel first hit into the sub if you use that and the sub will be left at 0.1% HP or somethin and if it does break the sub, then put more EV's into defense then.)
252+ Atk Weavile Ice Shard vs. 0 HP / 100 Def Yache Berry Dracozolt: 100-118 (31.1 - 36.7%) -- 69.4% chance to 3HKO (The third hit of Triple Axel, which means I put Ice Shard in 60 base power and the Yache Berry actually activates because the Sub is gone.)
252+ Atk Weavile Ice Shard vs. 0 HP / 100 Def Yache Berry Dracozolt on a critical hit: 150-177 (46.7 - 55.1%) -- 66.8% chance to 2HKO (Same as above, but with a crit.)
 
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EDIT: don't use this set. The meta is pretty ostile towards Landorus right now, i feel like there are less electrics around and every team has multiple answers to it, making it hard to pick the right setup move between Swords Dance and Rock Polish. I tried it today and I felt like I was playing 5 vs 6.


Landorus-Therian (M) @ Yache Berry
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish

Weaviles will come in predicting Stealth Rock, and that's when you Rock Polish. Then they will think "no problem, just click Ice Shard", and that's when you eat that refreshing Yache Berry and proceed to destroy them with Earthquake.

252+ Atk Choice Band Weavile Ice Shard vs. 72 HP / 0 Def Yache Berry Landorus-Therian: 222-264 (65.8 - 78.3%) -- guaranteed 2HKO

252+ Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Weavile: 277-327 (98.5 - 116.3%) -- 87.5% chance to OHKO

184 speed EVs let Landorus outspeed Scarf base 110+ after Rock Polish and base 70+ unboosted. Max attack for MAXIMUM DESTRUCTIVE POWER. The rest goes into HP for bulk.

You can replace Yache Berry with Weakness Policy if you run Lando with Double Screen support. Good team mates are obviously set up sweepers that get revenge killed by Weavile (Dragonite, Garchomp); he also appreciates pivots like Scizor and Tornadus-T, because they U-turn on Heatran and electrics respectively, giving Landorus chances to setup and break with Swords Dance or sweep with Rock Polish.
 
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:king All Hail King Slowking :king
:gs/slowbro::gs/slowking: :gs/slowbro:
:gs/slowpoke: :gs/slowpoke: :gs/slowpoke:
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Future Sight
- Focus Punch
- Teleport

This is the 2nd time Slowking has been my Sub for this thread (awesome coverage). This set is standard pivot set, but I added focus punch over slack-off. It works as a weavile lure, due to Slowking being vulnarable to Knock-off and being passive. Once slowking forces something out, it can click Focus Punch expecting Weavile to come in. And then boom, Weavile is no more. Focus Punch can also deal a chunk of damage to Ferrothorn, Bisharp, Blissey, Hydreigon, Kyurem, and probably more. So it isn't a total loss dropping Slack off, Because Slowking also have Teleport+Regenerator to stay healthy.

Here is a replay of me testing it out: https://replay.pokemonshowdown.com/gen8ou-1398077898
Calcs:

:weavile: 0 Atk Slowking Focus Punch vs. 0 HP / 0 Def Weavile: 484-572 (172.2 - 203.5%) -- guaranteed OHKO
:ferrothorn: 0 Atk Slowking Focus Punch vs. 252 HP / 80 Def Ferrothorn: 126-150 (35.7 - 42.6%) -- 93.8% chance to 3HKO after Leftovers recovery
:bisharp: 0 Atk Slowking Focus Punch vs. 0 HP / 4 Def Bisharp: 340-400 (125.4 - 147.6%) -- guaranteed OHKO (F Bisharp, all my homies hate Bisharp)
:blissey: 0 Atk Slowking Focus Punch vs. 252 HP / 252+ Def Blissey: 308-364 (43.1 - 50.9%) -- 3.9% chance to 2HKO
:hydreigon:
0 Atk Slowking Focus Punch vs. 0 HP / 0 Def Hydreigon: 186-220 (57.2 - 67.6%) -- guaranteed 2HKO (You think U can kill Slowking with Hydrei? Haha focus punch go brr)
:kyurem: 0 Atk Slowking Focus Punch vs. 0 HP / 0 Def Kyurem: 186-220 (47.5 - 56.2%) -- 82.4% chance to 2HKO
:arctozolt:
0 Atk Slowking Focus Punch vs. 0 HP / 0 Def Arctovish: 170-202 (52.9 - 62.9%) -- guaranteed 2HKO

Have a great day everyone, thanks for reading! :blobwizard:
 
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agslash23

Banned deucer.
:buzzwole:
Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 144 Def / 112 Spe
Impish Nature
- Drain Punch
- Ice Punch
- Roost
- Toxic
Pretty self explanatory weave cant kill buzz with any of its moves triple axel is a 4hko provided it hits all of em and +2 axel 2hko kos with three hits and if it does that then it takes heavy chip from helmet and buzz can roost all the dmg off.Here are some calcs aswell
252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 144+ Def Buzzwole: 126-153 (30.1 - 36.6%) -- approx. 4HKO after Leftovers recovery
+2 252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 144+ Def Buzzwole: 252-297 (60.2 - 71%) -- approx. 2HKO after Leftovers recovery
Sorry but Buzzwole is not a Weavile lure. That's because everyone knows that Buzzwole checks Weavile, and thus Weavile would never switch into Buzzwole
 
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