Shaymin Sky
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I think it's pretty obvious and safe to say that pheromosa warrants a quick ban, when I say this I am mainly referring to this set in particular as its by far the best and most broken.
Bug Jesus (Pheromosa) @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Focus Blast
- Ice Beam
- Shock Wave
I have played many friendlies with good players and have been laddering around in the 1900's and upper 1800's for the past few days, and even prior to the ban of zygarde and kyub in 1800's this set has gotten me MAJOR success and I'm pretty sure that's because of two reason.
#1. This thing after a qd has essentially 2 defensive checks, Unaware clefable and shedinja.
#2. The damage output unboosted along with a speed unrivaled by almost the entire metagame makes it arguably the best revenge killer in the game, pair that with a potential auto lose setup option and you get a "if I mess up once and they qd I might just lose"
Because of both of these factors pheromosa basically destroys offense and hyper offensive based teams due to its ability to revenge kill so effortlessly and dangerously due to moxie(BuT bEtTeR), and on top of that it also destroys weather based teams due to their limit of defensive tools they can utilize that otherwise could be able to deter Pheromosa. What I mean by that is for lets say rain you are already running pelipper as well as barraskewda and most likely ferrothorn or magearna, the roles on weather teams are so compact you don't have enough space to manage huge threats like pheromosa and usually are just subject to sack a mon go to barra in rain to check it(fun fact if you run timid then you can actually outspeed barraskewda, after a qd and a kill).
Ok so qd pheromosa limits offense and ho, and weather teams badly, well I did say before it does have defensive checks but for stall and semi stall based teams you are essentially always running a clefable thats unaware/spdef tapu fini(defensive takes too much) or a shedinja everytime if you want to have a chance against quiver dance pheromosa. Ditto could work but at the current time IMO finding space for ditto on stall is too difficult. Lastly shock wave at +1 modest does a ridiculous amount to pex so it can't even come in safely to haze because you are just qd on switch, they go pex, you shock wave, they take 80 and haze and they can't heal that back with just recover or else you quiver dance again on their recover and out damage the recover(with enough chip/hazards on pex you can outright kill it).
Pheromosa clearly is over centralising in the current meta and some playstyles outright lose to this pokemon, It's actually to the point where I have seen numerous teams in high ladder use shedinja balance just for pheromosa as well as magearna(ban this thing too it's just slightly worse xerneas but with a better typing). It is also worthy to note that Pheromosa also does well against balance since balance typically lacks the speed control that ho with webs has or weather x2 speed boost has, they usually have to use scarfers that get easily outsped by mosa at +1. It is clear the meta does not have the correct tools to be able to offensively AND defensively manage pheromosa. Really all you have is missing focus blast, scarfers when it isn't boosted, weather mons when it is boosted, shedinja and unaware clef. Some things can tank it a hit at full hp from +1 mosa but with any sort of hazard support there is practically nothing you can do defensively.
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CALC'S
+1 252+ SpA Life Orb Pheromosa Focus Blast vs. 252 HP / 4 SpD Blissey: 671-790 (93.9 - 110.6%) -- 62.5% chance to OHKO
+1 252+ SpA Life Orb Pheromosa Shock Wave vs. 252 HP / 4 SpD Toxapex: 216-255 (71 - 83.8%) -- guaranteed 2HKO
+1 252+ SpA Life Orb Pheromosa Ice Beam vs. 252 HP / 0 SpD Buzzwole: 363-428 (86.8 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock
1 252+ SpA Life Orb Pheromosa Focus Blast vs. 252 HP / 228+ SpD Corviknight: 356-421 (89 - 105.2%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Life Orb Pheromosa Ice Beam vs. 252 HP / 0 SpD Buzzwole: 363-428 (86.8 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock
+1 252+ SpA Life Orb Pheromosa Focus Blast vs. 252 HP / 0 SpD Magearna: 387-458 (106.3 - 125.8%) -- guaranteed OHKO (this is for an offensive type of magearna but even then most non av magearna's would die anyways because you'd need close to max to really have the roll in your favor to be able to survive somewhat consistently, and that possibility is far gone when rocks are up)
Practically anything that isn't max spdef will get ohkoed with rocks up lol, most of the time you don't even need rocks because literally any sort of 5-10% chip is enough to guarantee it.
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REPLAY'S
https://replay.pokemonshowdown.com/gen8ou-1226645293-xb05lurss7pqdjbhdtkqv5qtg5vbxh0pw vs Zachary07
https://replay.pokemonshowdown.com/gen8ou-1226294476-4sgz2fasc3tpmyy3c51yfyhgbcsk38vpw vs I liek pink mons
https://replay.pokemonshowdown.com/gen8ou-1226304709 vs myjava
EDIT: forgot to list spdef fini as defensive check to mosa but tbh even then it has no proper recovery so I don't think it would be that consistent due to susceptibility to u turn/hazards/tanking hits chip damage. I also forgot to mention that due to its frailness and life orb, if you have sucker you can very well sack a few mons and go into your ace or urshifu and kill with sucker, even then though its 50/50's between quiver dances and suckers which can be risky especially since most sucker shifu's are banded, and that there is a bit of a lack of sucker mons atm too.
Bug Jesus (Pheromosa) @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Focus Blast
- Ice Beam
- Shock Wave
I have played many friendlies with good players and have been laddering around in the 1900's and upper 1800's for the past few days, and even prior to the ban of zygarde and kyub in 1800's this set has gotten me MAJOR success and I'm pretty sure that's because of two reason.
#1. This thing after a qd has essentially 2 defensive checks, Unaware clefable and shedinja.
#2. The damage output unboosted along with a speed unrivaled by almost the entire metagame makes it arguably the best revenge killer in the game, pair that with a potential auto lose setup option and you get a "if I mess up once and they qd I might just lose"
Because of both of these factors pheromosa basically destroys offense and hyper offensive based teams due to its ability to revenge kill so effortlessly and dangerously due to moxie(BuT bEtTeR), and on top of that it also destroys weather based teams due to their limit of defensive tools they can utilize that otherwise could be able to deter Pheromosa. What I mean by that is for lets say rain you are already running pelipper as well as barraskewda and most likely ferrothorn or magearna, the roles on weather teams are so compact you don't have enough space to manage huge threats like pheromosa and usually are just subject to sack a mon go to barra in rain to check it(fun fact if you run timid then you can actually outspeed barraskewda, after a qd and a kill).
Ok so qd pheromosa limits offense and ho, and weather teams badly, well I did say before it does have defensive checks but for stall and semi stall based teams you are essentially always running a clefable thats unaware/spdef tapu fini(defensive takes too much) or a shedinja everytime if you want to have a chance against quiver dance pheromosa. Ditto could work but at the current time IMO finding space for ditto on stall is too difficult. Lastly shock wave at +1 modest does a ridiculous amount to pex so it can't even come in safely to haze because you are just qd on switch, they go pex, you shock wave, they take 80 and haze and they can't heal that back with just recover or else you quiver dance again on their recover and out damage the recover(with enough chip/hazards on pex you can outright kill it).
Pheromosa clearly is over centralising in the current meta and some playstyles outright lose to this pokemon, It's actually to the point where I have seen numerous teams in high ladder use shedinja balance just for pheromosa as well as magearna(ban this thing too it's just slightly worse xerneas but with a better typing). It is also worthy to note that Pheromosa also does well against balance since balance typically lacks the speed control that ho with webs has or weather x2 speed boost has, they usually have to use scarfers that get easily outsped by mosa at +1. It is clear the meta does not have the correct tools to be able to offensively AND defensively manage pheromosa. Really all you have is missing focus blast, scarfers when it isn't boosted, weather mons when it is boosted, shedinja and unaware clef. Some things can tank it a hit at full hp from +1 mosa but with any sort of hazard support there is practically nothing you can do defensively.
===============================================================================================
CALC'S
+1 252+ SpA Life Orb Pheromosa Focus Blast vs. 252 HP / 4 SpD Blissey: 671-790 (93.9 - 110.6%) -- 62.5% chance to OHKO
+1 252+ SpA Life Orb Pheromosa Shock Wave vs. 252 HP / 4 SpD Toxapex: 216-255 (71 - 83.8%) -- guaranteed 2HKO
+1 252+ SpA Life Orb Pheromosa Ice Beam vs. 252 HP / 0 SpD Buzzwole: 363-428 (86.8 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock
1 252+ SpA Life Orb Pheromosa Focus Blast vs. 252 HP / 228+ SpD Corviknight: 356-421 (89 - 105.2%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Life Orb Pheromosa Ice Beam vs. 252 HP / 0 SpD Buzzwole: 363-428 (86.8 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock
+1 252+ SpA Life Orb Pheromosa Focus Blast vs. 252 HP / 0 SpD Magearna: 387-458 (106.3 - 125.8%) -- guaranteed OHKO (this is for an offensive type of magearna but even then most non av magearna's would die anyways because you'd need close to max to really have the roll in your favor to be able to survive somewhat consistently, and that possibility is far gone when rocks are up)
Practically anything that isn't max spdef will get ohkoed with rocks up lol, most of the time you don't even need rocks because literally any sort of 5-10% chip is enough to guarantee it.
===============================================================================================
REPLAY'S
https://replay.pokemonshowdown.com/gen8ou-1226645293-xb05lurss7pqdjbhdtkqv5qtg5vbxh0pw vs Zachary07
https://replay.pokemonshowdown.com/gen8ou-1226294476-4sgz2fasc3tpmyy3c51yfyhgbcsk38vpw vs I liek pink mons
https://replay.pokemonshowdown.com/gen8ou-1226304709 vs myjava
EDIT: forgot to list spdef fini as defensive check to mosa but tbh even then it has no proper recovery so I don't think it would be that consistent due to susceptibility to u turn/hazards/tanking hits chip damage. I also forgot to mention that due to its frailness and life orb, if you have sucker you can very well sack a few mons and go into your ace or urshifu and kill with sucker, even then though its 50/50's between quiver dances and suckers which can be risky especially since most sucker shifu's are banded, and that there is a bit of a lack of sucker mons atm too.
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