I see Magearna discussion and I can't help myself...
This mon is
Bullshit with a capital B. It was bs in gen 7, then they took away z moves and gave it (more predictable) but just as bs tools to work with in gen 8 via draining kiss and trick. RaikouLover was spot on with their post on magearna. Defensive counterplay to this mon
does exist but you have to know which set you're dealing with first and fitting answers to both the double dance set and specs set on one team can be quite tricky.
Magearna @ Leftovers/Weakness Policy
Ability: Soul-Heart
- Shift Gear/Iron Defense
- Calm Mind
- Stored Power
- Draining Kiss
I absolutely despise this thing. Probably one of the most brainless setup sweepers to ever grace OU. With that said, it's actually far more manageable than the specs set imo but still capable of steamrolling underprepped teams. I don't love the dual screens archetype but double dance Magearna abuses it like no other. Doubt that I need to go into more depth about how this mons works because most of you should know already so I'll just look at the counters.
Heatran:
Pretty reliable answer here. Magearna can't suck up hp from a 4x fairy resist which is really important for beating a double dance set. Downsides are that heatran is prone to chip damage so you have to use it sparingly throughout the game if your opponent has Magearna in the back. This goes double for a screens + weakness policy Magearna which can muscle through Heatran surprisingly easily if you aren't careful. Heatran needs to be at near full to deal with this and if you're using magma storm there's always the chance to get tooled by rng. A lot of times you could end up sacking heatran entirely just to get enough chip damage on Magearna to revenge KO or guarantee it will be too weak to do anything else the rest of the game.
Ferrothorn:
Mostly same as above. Draining kiss is a contact move which activates iron barbs so even after a bunch of boosts Magearna won't be able to get much HP back from this. Along with some combination of leech seed, gyro ball, body press, or thunder wave you can take down Magearna handily. Same as heatran, don't take too much chip damage and you should be fine. This set also MUs better vs screens mag and doesn't activate the weakness policy.
Melmetal:
So overbearingly strong that it just blows back Magearna with neutral stab before it gets up any meaningful boosts. As always, avoid chip damage until the Mag is safely removed from the game. A lefties + protect set does this well and negates a lot of chip damage that Melmetal might take. However, the lefties set loses 1v1 to iron defense cm Mag so.... there's that.
Bulky Volcarona:
Here's a good one. Fat Volc can always switch into cm Mag while ignoring hazards via its broken item boots and just set up alongside it. Cm boosting won't save Mag from those strong flamethrowers and you might even get a reverse sweep out of it. Thanks Nintendo, very cool.
Blissey:
Well... kind of. Blissey
does beat Mag 1v1 but you need to run either twave + seismic toss or a scummy confide Blissey. These are reliable answers to cm Mag but the opportunity cost of running these moves over other tools (sr, toxic, teleport, wish, heal bell, shadow ball, etc) that Blissey might want is steep.
Excadrill:
Ok so technically any Excadrill set works here (not just a spdef drill) but it's best if you have leftovers for longevity. Cm + shift gear is much more common than cm + iron defense. Excadrill is fine with that and quickly overwhelmes mag with multiple strong EQs. The iron defense set takes those a bit better but since mag is not boosting it's sp att at the same time it fails to reach the necessary momentum to beat drill 1v1. Screens + Weakness policy unfortunately busts this "counter" wide open.
+3 252 SpA Magearna-Original Stored Power (200 BP) vs. 0 HP / 0 SpD Excadrill: 386-454 (106.9 - 125.7%) -- guaranteed OHKO
I initially calc'd this wrong but stored power actually reaches 200 BP after a cm + shift gear + weakness policy
The opponent gets a cm on the turn that drill switches in. Then they hit a shift gear, eat up the EQ activating weakness policy, and proceed to mop your team. Mag can even run a bit of bulk investment so that 252 eq doesn't 2hko with a screen up. Screens in general make offensive counterplay to Magearna quite scarce like, for example, Cinderace which should be able to take Mag on but falls flat vs this set. You might point out that Magearna sweeping seems to rely on activating weakness policy but that's not really true. It's certainly the easiest way that Mag gets the boosts it needs to sweep. However, if you're hitting a Magearna behind screens with neutral attacks, you will do negligible damage (easily recovered by draining kiss) and that Mag will continue to set up in your face until it
is ready to sweep. Another problem arises in that if you fail to beat Mag 1v1 with your main counter, you don't get another chance to revenge KO it because it's already at +2 faster than about everything bar Regieleki and certain weather abusers. Magearna
will draining kiss all of it's HP back and you
will get swept.
This is by no means a comprehensive list of all the random sets that could beat a double dance Mag 1v1 but it's most of the OU relevant ones. At this point you're probably wondering why I'm even complaining about Mag after listing a whole wall of counters. Because now I gotta talk about the other Mag set that beats all of these mons and basically doesn't have defensive counters, just offensive ones.
Magearna @ Choice Specs
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Aura Sphere/Focus Blast
- Trick/Flash Cannon
This is what a monster looks like. Switching into this is a complete guessing game that can cause headaches for fatter teams. Immediately, Ferrothorn, Excadrill, and non-AV Melly are dropped as "counters" because aura sphere blows them off the map.
252+ SpA Choice Specs Magearna Aura Sphere vs. 252 HP / 252+ SpD Ferrothorn: 188-222 (53.4 - 63%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Magearna Aura Sphere vs. 252 HP / 0 SpD Excadrill: 408-482 (96.2 - 113.6%) -- 81.3% chance to OHKO
252+ SpA Choice Specs Magearna Aura Sphere vs. 0 HP / 244 SpD Melmetal: 298-352 (72.5 - 85.6%) You can even lock into fleur cannon and still do huge chunks vs this mon.
252+ SpA Choice Specs Magearna Aura Sphere vs. 128 HP / 252+ SpD Assault Vest Melmetal: 180-214 (40.6 - 48.3%) AV Melmetal hardly takes this any better but it will at least eat up specs fleur cannons which makes it harder on the opponent to lock into the right move.
Same thing goes for heatran but the MU is a bit better because you can invest some speed to outrun magearna.
252+ SpA Choice Specs Magearna Aura Sphere vs. 252 HP / 176+ SpD Heatran: 212-250 (54.9 - 64.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Magearna Volt Switch vs. 252 HP / 4 SpD Toxapex: 186-220 (61.1 - 72.3%) Pex can only afford to switch into the wrong move once before it needs to recover but you won't get that opportunity immediately because the Magearna user will take the volt switch momentum and go into something that forces out Pex (regen will still put you in range of a higher roll from the next volt switch).
Blissey gets tricked a choice specs making it nearly useless for the rest of the game. This obviously weakens Mag a bit and that can make it more manageable for the Blissey team. However, the Mag user still cripples one mon for the entire game and has a 394 sp att stat to volt switch around with into other threatening mons.
252+ SpA Choice Specs Magearna Volt Switch vs. 248 HP / 0 SpD Volcarona: 121-143 (32.4 - 38.3%) -- 97.8% chance to 3HKO
Fat volc is not a reliable check but it fares quite a bit better than other mons. Pretty much forces the Mag user to click volt switch every time they enter the field.
KOing all of these mons requires correct prediction on the Magearna users part. However, it's not so difficult to make these plays when you consider the pressure that specs Mag is exerting on an opposing team. +1 fleur cannon is obscenely strong and can often claim a KO vs any other mon on the team that isn't an aura sphere target. There is also always the safe volt switch play which notably hits toxapex for big damage and can lock the opponent into a volt-turn vortex. Every time specs Mag enters the field it exerts insane pressure and a bad prediction from the other player can give up momentum and chip damage or give up a KO entirely. Magearna has great typing alongside the slowtwins and abuses teleport to enter the field many times throughout a game. Paired with future sight, it can eliminate toxapex without even needing to get multiple volt switch plays correct.
The only defensive mon that reliably handles specs Mag? BIG GKING
252+ SpA Choice Specs Magearna Flash Cannon vs. 252 HP / 80+ SpD Assault Vest Slowking-Galar: 112-133 (28.4 - 33.7%) -- 0.7% chance to 3HKO
252+ SpA Choice Specs Magearna Volt Switch vs. 252 HP / 80+ SpD Assault Vest Slowking-Galar: 66-78 (16.7 - 19.7%) -- guaranteed 6HKO
This is seriously impressive. An actual testament to how much potential this mon has. Flamethrower has a high chance to 2HKO Mag as well. Note that you still lose 1v1 to cm Mag most of the time... lol.
So yeah, Magearna is incredibly versatile without even mentioning the less popular trick scarf and av sets which don't wallbreak or sweep in the same way that the above sets are intended to do. It's crazy how counterplay to one Magearna set can be turned into complete fodder for another different set. Nobody does it like this bullshit robot. Hoping to see a suspect test at some point....
Psst... hey kid. Yeah you. Want to wall all Magearna sets at once? They said it couldn't be done.
Shedinja @ Heavy-Duty Boots
- Protect
- Shadow Ball
- Will-O-Wisp
- Confide