If you have not read my original post on page 158, please do so. It shows how likely freezing really is, and how unlikely unfreezing is in the context of a game. As for the "but what about Dragapult Shadow Ball and other hax" I have adressed this as well in this discussion, I would highly recommend reading past discussion posts so we don't rehash tired points. I'm really shocked though that you used that Volcarona as an example... how many games does Volcarona win due to dodging rock moves? Way, way, way less than Kyurem wins due to freezes, since Volcarona only has one shot whereas Kyurem has often tons of shots. This comparison is frankly absurd from a statistical standpoint.Just a quick thought onand the 10% freeze.
this is playing odds , and freeze is powerful, so it makes Kyurem better.
however all Pokémon is about playing odds, literally everything from choosing flamethrower over fire blast , to avoiding Pokémon that rely on focus blast and hurricane.
even matchups are about odds, you might have a fun team you enjoy that’s particularly weak to a well played banded Melmetal, or maybe you have a hard time every time you come across a wall breaking Tapu fini..
I mean if 10% freeze is the reason Kyurem is over the edge… then what about 20% chance for dragapult to break its checks? The speed is almost uncontested
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Kyurem is probably more annoying due to its natural bulk in addition to the power of its moves. Seriously it’s impressive that it can survive specs psychic from lele!
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Odds sometimes don’t work out… it is what it is.. it’s true that a strong Pokémon is sometimes x% chance away from breaking past its checks, or incapacitating them for the game. But that’s not what makes it great, you just need to play the odds and over many games you’ll come out on top.
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here’s an example of Volcarona breaking past two of its best checks due to odds (0.06 x 0.1 = 0.6% chance)… does that make it broken, because you have to rely on shitty rock moves to counter it only 90% of the time ?
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personally I think the ability for an occasional freeze to force progress is a good thing. We need more of it in OU to prevent games dragging out. Personally I am a big fan of stall and slow moving teams being punished by the 10-30% secondary effects and the 6.25% crit rate. It disincentives the endless spam of recovery moves!
"Personally I am a big fan of stall and slow moving teams being punished by the 10-30% secondary effects and the 6.25% crit rate. It disincentives the endless spam of recovery moves!"
Kyurem freezing is a HUGE asset to stall, which often utilizes bulky Kyurem and freezes balance teams. Freezing does not hurt stall basically at all, due to utilizing Natural Cure Blissey. Crits hurt stall, and I love those, though that's not what this is about. But saying Kyurem freezes hurt stall? Very much the opposite.