Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
This is the main pokemon that I wanted to build around. I usually lead with it if there are no other obvious choices. It has both leech seed and stealth rocks, to punish pokemon both for staying in and switching out, with protect to stall for leech seed and leftover procs and gyro ball to deal some damage while stalling, as well as to punishing trying to switch in to a fast sweeper.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic Spikes
Another mainly defensive pokemon, and its types pairs well with Ferrothorn. Haze stops setup as it is happening, and although quagsire is usually the switch in for set-up pokemon because unaware, having a duplicate effect is good. Fecover helps stall. Scald can burn, and is also a good source of damage. toxic spikes are another way to punish switch ins
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Knock Off
- Defog
- Foul Play
- Roost
This is a good type complement on type to the other two, as well has acting mostly as utility. It acts as the main spinner for the team with defog. Knockoff is nice utility, roost for healing, and foul play for damage, especially on high attackers
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
- Earthquake
- Haze
- Recover
- Scald
The team so far seemed to have 2 main weaknesses, a weakness to electricity, and the inability to handle set-up pokemon. Quagsire handles both these cases very well. Unaware keeps it from taking to much damage from the buffed pokemon, and haze can then knock out the buffs so the rest of the team can switch back in. Earthquake helps kill the electric types, and recover are both useful to keep stalling. Scald is just another good damage move for some coverage
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Flamethrower
- Soft-Boiled
- Toxic
- Teleport
This pokemon just works well for the stall. it is supremely bulky, and often a good switchin, as it can survive most hits. It can heal itself from damage with recover. Toxic is there so I can actually kill while stailling. Flamethrower was chosen over seismic toss just because it deals more damage against grass types that the team struggles with, especially kartana and ferrothorn. Teleport to get the switch onto the next best pokemon.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Soft-Boiled
- Knock Off
- Moonblast
Fairy type is useful type coverage, and moonbeam ended up being one of the best damaging moves on the team. Although its not most damage, it is usually the best switch-in when opponenets are trying to counter-stall me, as the rest of the pokemon can't really out damage revcover type moves Having a second knockoff and stealth rocks is good, as both are important for the team, so having a backup of both is good. And soft-boil, just to last as long as possible.