I‘d love to see a team about my two favorites, Clefable and Slobro
U the goat bro.
(click sprites for import)
In addition to the Toxapex + Tangrowth core you requested, I chose to build this stall around Shedinja because of its use in deterring Future Sight spam and countering wallbreakers like Kyurem and Tapu Lele while simultaneously stopping the momentum of annoying pivots like Tapu Koko. Tangrowth is a solid pick on this team because of its ability to reliably check Grass- and Ground-types alongside Corviknight, and check Future Sight Slowking with help from Shedinja. Together, these three are able to check the vast majority of the OU metagame, and most of the other holes are patched up with their teammates.
This stall is quite passive because of the inherent defensive requirements for this metagame as well as the flaws of the requested defensive core. However, you should be able to hold your own against most of the common offensive cores within the metagame until you get an opportunity to win with Calm Mind Clefable. Some weaknesses include Dracozolt and Heatran - universally difficult threats to answer when using Shedinja stall teams without a Ground-type. While the former can be pivoted around and stalled with Life Orb recoil with Clefable, Tangrowth, and Toxapex, the latter is answered by utilizing Shed Shell Toxapex to remove Heatran's longevity with Knock Off before switching into Blissey, removing Heatran's ability to be a long-term threat while preserving all of your team members. Although this can be circumvented with Knock Off support, you will often be preserving your Shed Shell in matchups versus Heatran with your other Knock Off absorbers, Tangrowth and Corviknight.
looks fun at first, but this hard loses to rain and random water types with shell smash like Cloyster and Blastoise(click the sprites for the team)
Hey there here's a VoltTurn team that includes boots Victini paired with Tapu Koko for you both. This is a really fun core where Tapu Koko lures in Ground-types for Victini to snipe with Glaciate once they are weakened and remove Grass-types for it as well, where Tapu Koko is able to remove Water-types for it while also boosting the damage Bolt Strike does under Electric Terrain.
Decided Scizor went well here as it enjoys Victini and Tapu Koko removing Steel and Water-types for it letting it be an amazing wincon late game to sweep with Swords Dance. Decided to run a more offensive variant of Scizor with Metal Coat that boosts the damage of Bullet Punch doing better damage against the likes of Calm Mind Clefable and Tornadus-T. The ev spread lets it outspeed neatural speed Corviknight, while the Special Defense let's it take ice moves from Modest Kyurem after rocks and the rest evs go into Attack improving the damage it can deal.
Hydreigon made sense next acting as a Heatran check while also being able to pressure Slowking. With the first three teammates who pressure the likes against Fairy-types I went with Draco Meteor over Flash Cannon which allows Hydreigon to OHKO Urshifu-R and act as an immediate nuke against Mandibuzz.
Landorus-T acts as obligatory Electric immunity and rock setter for the team. With Toxic it allows Landorus-T put opposing Landorus-T or any non Steel-type mon wanting to take advantage of it on a time, however, you can also decide to run Protect over Toxic to get passive recovery with Lefties and be able to scout better against the likes of Choice Specs Dragapult. The ev spread lets Landorus-T outspeed Adamant max speed Bisharp and the little bit of Special Defense for better taking hits against Tapu Koko, the rest is dumped into Defense.
Lastly Corviknight rounds up the team providing a defogger and a check against offensive Grass-types and non Fire Fang Garchomp. With Rocky Helmet it allows Corviknight punish Urshifu-R whenever it uses Surging Strikes along with any U-Turn users wearing them down with chip damage for making contact. Negative speed nature here for slow U-Turns to sponge hits and be last in bringing in it's teammates safely.
While rain as a whole is really rare archetype the team can definitely has its ways to play around it pressuring with Tapu Koko and Hydreigon, same thing with Cloyster wouldn’t be concerned especially when you have Scizor who can revenge Cloyster with Bullet Punch once weakened. If you want a more safer option against Rain and to some extent Cloyster then you can run this https://pokepast.es/1cdf8bc1b82a6f8c, Slowking is still able to check Heatean and improve the matchup against Tapu Lele, the EV spread let’s it avoid 2HKO from Modest Nidokikg and the defenses let’s it better take hits from Urshifu-R and Barraskweda.looks fun at first, but this hard loses to rain and random water types with shell smash like Cloyster and Blastoise
- click for importSub protect Salazzle, thanks.
team with Swampert please :)
I would like to request Rillaboom + Kartana
sick! I quite like pert+corvi core as you can see here lol pretty neat for offensive builds that want a simple pivot backbone. ill consider some spdef evs on corvi instead of speed if i find too much lele and too little magnezone. ferrothorn looks a bit annoying, plus don't you think having 3 knock offs hurts kartana? having fighting coverage on one of the grasses instead of knock off would is something you considered? removing ferro also helps clefable quite a bit. honestly i'm more keen on superpower rilla than sacred sword kartana bc synthesis is quite nice. I assume lefties>lo are for kyu's ice beam and pult's shadowball/hex rolls if i remember correctly.View attachment 338078
Pretty average offensive grass spam build, Ewin helped a lot so yk obligatory thanks
tl;dr Kart+Clef handle fat, Rilla makes offense sad, Corv+Swampert make you not die, and Zeraora helps with a few things like Torn-T that could pose big problems otherwise.Rilla and Kart function as the primary offensive core of the build, pretty basic stuff. CB Rilla messes up offense and provides Gterrain while Synth Kart fucks up everything else with SD boosted Knocks+Leaf Blades, with Synth+Gterrain allowing it to maintain itself over a much longer period of time, which is esp useful vs fat teams that this is meant to bully, given it can just live long enough for its few answers to get chipped too hard to actually answer Kart. Corv, Clef, and Pert really dont have much that needs explaining, they provide the necessary defensive backbone with speedy helm Corv checking offensive grasses/ground and not being zone bait due to creeping it, Spdef CM Clef functioning as an additional anti fat team measure (mostly tang) and Kyu+Pult check, and Pert just being a really good way to round out the defensive core, since it adores the offensive grasses destroying a lot of pokemon Pert isn't keen on handling while Pert itself abuses Gterrain+Lefties to remain a sturdy Spdef blanket check and decent tran answer. Zeraoras just an easy last to slot in, Speed control that isn't reliant on commonly resisted priority like Rilla and appreciates the rest of the team being so effective at neutralizing grounds, spreads knocks rks stuff annoys torn not really much to say lol.
Ferro pretty much cant do anything with every mon it comes in on either pivoting out or knocking, and once its knocked its kind of just leech blocked by Clef and Kart, the latter which abuses it for set up due to Synth. If you end up finding yourself ruined by it still I don't really see that much repercussion in Superpower Rilla over Knock though, zera+kart is alot of room for knock spam anywho. You do have to be a tad careful with triple Knock since its imperative to not knock Skarm so early that Kart can't overpower it with rocks chip and doubles but its not really that hard since Rilla has U turn to spam if its unsure anyways.sick! I quite like pert+corvi core as you can see here lol pretty neat for offensive builds that want a simple pivot backbone. ill consider some spdef evs on corvi instead of speed if i find too much lele and too little magnezone. ferrothorn looks a bit annoying, plus don't you think having 3 knock offs hurts kartana? having fighting coverage on one of the grasses instead of knock off would is something you considered? removing ferro also helps clefable quite a bit. honestly i'm more keen on superpower rilla than sacred sword kartana bc synthesis is quite nice. I assume lefties>lo are for kyu's ice beam and pult's shadowball/hex rolls if i remember correctly
ferrothorn pleaseWelcome to the SS OU Teambuilding Lab! We have assembled a team based on the application form. Please don't forget that anyone can sign up throughout the duration of the project, as I will be checking responses on the same form periodically. If it's been a while and you haven't heard a response via Smogon PM or Discord, feel free to PM me or another team member.