[SS Tournament R1 Group B] Dogfish44 vs. Maxim

Team Dogfish44
:sm/cinderace:
Cinderace (M)
Stage:
★★★☆☆

Nature: Serious
-

Type:
Fire

Abilities:
Blaze / Libero

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 119
SC: 3
WC: 3

Movepool:
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
:sm/gengar:
Gengar (M)
Stage:
★★★☆☆

Nature: Serious
-

Type:
Ghost / Poison

Abilities:
Cursed Body

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 4
Spe: 110
SC: 3
WC: 3

Movepool:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Payback
Perish Song
Phantom Force
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
:sm/reuniclus:
Reuniclus (F)
Stage:
★★★☆☆

Nature: Serious
-

Type:
Psychic

Abilities:
Overcoat / Magic Guard / Regenerator

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 6
SpD: 4
Spe: 30
SC: 2
WC: 2

Movepool:
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Charm
Confide
Confuse Ray
Confusion
Dizzy Punch
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endeavor
Endure
Energy Ball
Explosion
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Gyro Ball
Hammer Arm
Heal Block
Helping Hand
Hidden Power Fighting
Hyper Beam
Ice Punch
Imprison
Infestation
Iron Defense
Light Screen
Mega Punch
Night Shade
Pain Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Strength
Substitute
Superpower
Swagger
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
:sm/tomohawk:
Tomohawk (M)
Stage:
★★★☆☆

Nature: Serious
-

Type:
Flying / Fighting

Abilities:
Intimidate / Prankster / Justified

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5
SpD: 4
Spe: 85
SC: 2
WC: 3

Movepool:
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Brick Break
Bulk Up
Bulldoze
Confide
Confuse Ray
Double Team
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power Rock
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Memento
Morning Sun
Nature Power
Noble Roar
Power-Up Punch
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Secret Power
Sky Drop
Sleep Talk
Solar Beam
Stealth Rock
Steel Wing
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Toxic
Whirlwind
Work Up
Yawn


Team Maxim


Cinderace [Ricardo] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Fire

Abilities:
Blaze/Libero

Stats:


HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 119
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt


Blastoise [Sebastian] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.

[Mega Evolutions/Forms go here]

Type:
Water

Abilities:
Torrent/Rain Dish

Stats:


HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 5
Spe: 78
Size Class: 3
Weight Class: 4


Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Toxic
Water Gun
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt


Caribolt [Autumn] (F)
Nature: Serious (No Change)
Stage: 3

Profile:
Autumn is a sweet soul who gets along with everyone. While yet untested, she shows promise, and is eager to learn.

Type:
Grass/Electric

Abilities:
Overgrow/Galvanize

Stats:


HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 106
Size Class: 4
Weight Class: 5

Attacks:
Attract
Body Slam
Boomburst
Brick Break
Bulk Up
Bullet Seed
Charge Beam
Confide
Confuse Ray
Double Kick
Double Team
Double-Edge
Echoed Voice
Electric Terrain
Energy Ball
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Grassy Terrain
Hidden Power Water
Horn Leech
Hyper Beam
Leafage
Leech Seed
Leer
Magnet Rise
Natural Gift
Nature Power
Power Whip
Present
Protect
Quick Attack
Rapid Spin
Razor Leaf
Rest
Return
Round
Seed Bomb
Signal Beam
Sleep Talk
Solar Beam
Spark
Spotlight
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Work Up
Zap Cannon


Equilibra [Tyria] (-)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Steel/Ground

Abilities:
Levitate/Bulletproof/Justified

Stats:


HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6
SpD: Rank 5
Spe: 60
Size Class: 2
Weight Class: 4

Attacks:
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Hidden Power Grass
Hyper Beam
Imprison
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Work Up

Battle Rules:
4 vs. 4 Singles
(Stage 3+)
SWITCH: OK
DQ: 48 Hours
Abilities: All
Items: Rental
Megas: None
Z-Moves: None
Recoveries: 2
Chills: 5
Substitutions: 3
Legendaries and Ultra Beasts are not permitted.

:ss/kommo-o:
I am Ayra. I've been called to officiate this battle, as punishment for eating the previous ref. Good riddance.

One contestant for this battle are Dogfish44, who has brought a team that can be summed up as flexible and disruptive.

The other contestant is Maxim. He has two CAPs, another rabbit, and a turtle with the movepool the size of Manhattan.

Let us not tarry. Heads is Dogfish44. Tails is Maxim.


Coin flip result: Tails
Maxim to send out and equip (rental items)
Dogfish44 to send out, equip (rental items), and order
Maxim to order
Sivanandi to ref

Good luck, contestants!​
 
"Oh hey, it's good to see you again! Let's have an entertaining match. A match where I win!"

"Hey mon, it's time to play some football."

Sending out Cinderace w/Charcoal
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/tomohawk:

"And good to see you! But... as I think is now ingrained into our subconscience, YOU ARE GOING TO LEAVE IN PIECES."

"Right, let's be having you!"

Tomohawk w/Expert Belt

"And now... lord bless the validity of Protean-subbing, the only case in BBP where we actually allow 'OR' subbing!"

Earth Power ~ Earthquake ~ Earth Power
IF Cinderace is in the evasive stage of a Damaging/Evasive move when you are to act THEN Hurricane
IF Cinderace is a Flying- or Bug-Type when you are to act AND the above substitution has not activated on the same action THEN Rock Slide on the first instance, Hidden Power on the second, Rock Slide on the third
IF Cinderace is a Fighting-, Psychic-, Ghost-, Dark-, or Normal-Type, THEN Air Slash on the first instance, Hurricane on the second, Air Slash on the third​

(Working based on an extraction of the long 'NOT X-Typed AND NOT Y-typed that seems to be the approach I've seen on Discord to un-pedant this? Let me know if that breaks since it seems to be one of those things that everyone accepts but nobody's written down :<)
 
Last edited:
"No! Dang it we can't be doomed this early!"

:Cinderace: "Don't worry mon, all we need is a little bit of Island Luck and we can accomplish anything!"

Zen Headbutt~Pyro Ball~Zen Headbutt
 
:ss/kommo-o:
You, the CAP, I'm going to call you Tom. If you don't like the name, you should've given me one yourself.

:ss/tomohawk: @ Expert Belt
Flying / Fighting | Intimidate, Prankster, Justified
HP: 100/100 | EN: 100
3 / 4 / 5 / 4 / 85 | 2 / 3
Status: OK
@ Charcoal
Fire | Blaze, Libero
HP: 90/90 | EN: 100
5 / 4 / 3 / 4 / 119 | 3 / 3
Status: OK​
Tom's Intimidate!
Ricardo's attack fell!

Action 1
Ricardo changed to the Psychic type.
Ricardo used Zen Headbutt! -5 EN, 95 left.
Roll 22/100: hit! Roll 18/24: no crit. Roll 30/100: no effect.
[(8 + 3 + 1) * 1.5] + (-1 * 2) = 16 damage to Tom, 84 HP left.

Tom used Air Slash! -5 EN, 95 left.
Roll 58/100: hit! Roll 15/24: no crit.
[(8 + 3 + 1) * 1] = 12 damage to Ricardo, 78 HP left.

Action 2
Ricardo changed to the Fire type.
Ricardo used Pyro Ball! -9 EN, 86 left.
Roll 72/100: hit! Roll 21/24: no crit. Roll 44/100: no effect.
[(12 + 3 + 1) * 1] + (-1 * 2) + 4 = 18 damage to Tom, 66 HP left.

Tom used Earthquake! -7 EN, 88 left.
100% accuracy. Roll 19/24: no crit.
[(10 - 1) * 1.5] + 4 = 18 damage to Ricardo, 60 HP left.

Action 3
Ricardo changed to the Psychic type.
Ricardo used Zen Headbutt! -5 EN, 81 left.
Roll 93/100: miss.

Tom used Hurricane! -7 EN, 81 left.
Roll 87/100: miss.
:ss/tomohawk: @ Expert Belt
Flying / Fighting | Intimidate, Prankster, Justified
HP: 66/100 | EN: 81
3 / 4 / 5 / 4 / 85 | 2 / 3
Status: OK
@ Charcoal
Fire | Blaze, Libero
HP: 60/90 | EN: 81
5 / 4 / 3 / 4 / 119 | 3 / 3
Status: -1 attack (Intimidate)​
:ss/kommo-o:
Each contestant hits the other twice and misses once. Ricardo seems to be afraid of Tom, and is holding back because of it, which makes no sense.

Not much else to say here. A rather straightforward round.

Maxim
to order
Dogfish44 to order
Sivanandi refs​
 
Pyro Ball~Flare Blitz~Pyro Ball
If Damaging Ground type move and you are faster, then use Acrobatics first instance, Bounce second instance, and Acrobatics third instance.
If Damaging Rock type move and you are faster, then use Zen Headbutt first instance, Electro Ball second instance, and Zen Headbutt third instance.
If your opponent is in the evasive phase of a damaging evasive move AND you do not have a substitute up AND you have more than 15 hp, then use Substitute (15 HP)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/tomohawk:

"Bah humbug. Just get it out of my sight."

"I might not have Tailwind any more... but this works just as well! I hope."

Rapid Spin ~ Earth Power ~ Earthquake + Earthquake
IF Your HP is at 18 or below at the start of A3 THEN Roost A3​
 
:ss/tomohawk: @ Expert Belt
Flying / Fighting | Intimidate, Prankster, Justified
HP: 66/100 | EN: 81
3 / 4 / 5 / 4 / 85 | 2 / 3
Status: OK

@ Charcoal

Fire | Blaze, Libero
HP: 60/90 | EN: 81
5 / 4 / 3 / 4 / 119 | 3 / 3
Status: -1 attack (Intimidate)​
Action 1
Ricardo changed to the Fire type.
Ricardo used Pyro Ball! -9 EN, 72 left.
Roll 13/100: hit! Roll 14/24: no crit. Roll 72/100: no effect.
[(12 + 3 + 1) * 1] + (-1 * 2) + 4 = 18 damage to Tom, 48 HP left.

Tom used Rapid Spin! -6 EN, 75 left.
100% accuracy. Roll 24/24: no crit.
[(5 - 1) * 1] = 4 damage to Ricardo, 56 HP left.
Tom's speed rose!

Action 2
Tom used Earth Power! -7 EN, 68 left.
100% accuracy. Roll 2/24: no crit. Roll 33/100: no effect.
[(9 + 1) * 1.5] + 4 = 19 damage to Ricardo, 37 HP left.

Ricardo used Flare Blitz! -7 EN, 65 left.
100% accuracy. Roll 23/24: no crit. Roll 22/100: no effect.
[(12 + 3 + 1) * 1] + (-1 * 2) + 4 = 18 damage to Tom, 30 HP left.
Ricardo took 6 recoil damage, 31 HP left.

Action 3
Ricardo used Pyro Ball! -9 EN, 56 left.
Roll 50/100: hit! Roll 23/24: no crit. Roll 70/100: no effect.
[(12 + 3 + 1) * 1] + (-1 * 2) + 4 = 18 damage to Tom, 12 HP left.

Tom used Megaquake! -32 EN, 36 left.
100% accuracy. Roll 18/24: no crit.
[(23 - 1) * 1.5] + 4 = 37 damage to Ricardo, -6 HP left.
Ricardo fainted!
:ss/tomohawk: @ Expert Belt
Flying / Fighting | Intimidate, Prankster, Justified
HP: 12/100 | EN: 36
3 / 4 / 5 / 4 / 85 | 2 / 3
Status: Cooling down, +1 speed

@ Charcoal

Status: KO​

:ss/kommo-o:
Tom tricks Ricardo by spinning in a circle, which somehow leads to outpacing the rabbit.

That was a huge earthquake. Nice. Though, I'm pretty sure Tom is screwed now.

Maxim
to send out and equip (rental items)
Dogfish44 to order
Maxim to order
Sivanandi to ref​
 
Last edited:
:ss/tomohawk: @ Expert Belt
Flying / Fighting | Intimidate, Prankster, Justified
HP: 12/100 | EN: 36
3 / 4 / 5 / 4 / 85 | 2 / 3
Status: +1 speed, Cooldown
@ Magnet
Grass / Electric | Overgrow, Galvanize
HP: 90/90 | EN: 100
5 / 4 / 4 / 4 / 106 | 4 / 5
Status: OK​
Action 1
Tom cooled down.

Autumn used Rapid Spin! -5 EN, 95 left.
100% accuracy. Roll 10/24: no crit.
[(5 + 3 + 1 + 1) * 1.5] + 4 = 19 damage to Tom, -7 HP left.
Autumn's speed rose!
Tom fainted!​
:ss/tomohawk: @ Expert Belt
Status: KO
@ Magnet
Grass / Electric | Overgrow, Galvanize
HP: 90/90 | EN: 95
5 / 4 / 4 / 4 / 106 | 4 / 5
Status: +1 speed​
:ss/kommo-o:
My prediction was right. Tom is screwed. Let's see who I have to name next.

Dogfish44
to send out and equip (rental items)
Maxim to order
Dogfish44 to order
Sivanandi to ref​
 
"Oh a Cell...Battery. Why does that exist again?"

:Caribolt: "It's a fun item, you should use it more."

...

Body Slam x3
If your opponent has a Cell Battery, then use Thunder Shock and push actions back.
If Counter when you are to use Body Slam, then use Boomburst
If Body Slam is Disabled, then initiate action string Wild Charge~Double-Edge~Frustration.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/gengar:

"Hey, it's time for a new variant on 'I see you'!"

"I see you... going right through me!"

Skill Swap (Gengar's Cursed Body ~ Caribolt's Galvanize) ~ Sludge Bomb ~ Sludge Bomb
IF Caribolt is poisoned when you are to act THEN Venoshock
IF Sludge Bomb is disabled when you are to act A3 AND Caribolt is not poisoned THEN Sludge Wave​
 
:ss/kommo-o:
Okay, you're harder to name than Tom was, but Gabe should work.
:ss/gengar: @ Cell Battery
Ghost / Poison | Cursed Body
HP: 80/80 | EN: 100
3 / 3 / 6 / 4 / 110 | 3 / 3
Status: OK
@ Magnet
Grass / Electric | Overgrow, Galvanize
HP: 90/90 | EN: 95
5 / 4 / 4 / 4 / 106 | 4 / 5
Status: +1 speed​
Action 1
Autumn used Thunder Shock! -2 EN, 93 left.
Gabe used its Cell Battery!
Gabe's attack rose!

Gabe used Skill Swap! -7 EN, 93 left.
Gabe gained Galvanize and lost Cursed Body.
Autumn gained Cursed Body and lost Galvanize.

Action 2
Autumn used Body Slam! -7 EN, 86 left.
It doesn't affect Gabe...

Gabe used Sludge Bomb! -6 EN, 87 left.
100% accuracy. Roll 4/24: no crit. Roll 54/100: no effect.
[(9 + 3 + 2) * 1.5] = 21 damage to Autumn, 69 HP left. (nice)
Roll 58/100: no Cursed Body.

Action 3
Autumn used Body Slam! -11 EN, 75 left.
It still doesn't affect Gabe...

Gabe used Sludge Bomb! -10 EN, 77 left.
100% accuracy. Roll 1/24: crit! Roll 59/100: no effect.
[(9 + 3 + 3 + 2) * 1.5] = 26 damage to Autumn, 43 HP left.
Roll 53/100: no Cursed Body.

Autumn's speed went back to normal.
:ss/gengar: @ nothing
Ghost / Poison | Galvanize
HP: 80/80 | EN: 77
3 / 3 / 6 / 4 / 110 | 3 / 3
Status: +1 attack, Skill Swapped
@ Magnet
Grass / Electric | Overgrow, Cursed Body
HP: 43/90 | EN: 75
5 / 4 / 4 / 4 / 106 | 4 / 5
Status: Skill Swapped​
:ss/kommo-o:
With some wacky trick and a Cell Battery, Gabe makes it so that Autumn is struggling to hit him for the whole round while he leisurely bombards the Caribolt with powerful blasts of poison. Let's see if Autumn can bring back the severe disadvantage she's at now.

Dogfish44 to order
Maxim to order
Sivanandi to ref
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/gengar:

"Keep it up Gengar!"

"Hey, wanna try another Body Slam? No?"

Sludge Wave ~ Sludge Bomb ~ Sludge Wave
[ONCE] IF Caribolt is under the effect of Endure AND Caribolt is not poisoned THEN Smog (Fog)
IF Caribolt is poisoned THEN Venoshock
IF Sludge Wave is disabled when you are to act A3 AND the above substitution doesn't activate THEN Sludge Bomb​
 
Last edited:
"I still say we ought to ban Skill Swap to Ubers. Well, time for a tried and true tactic, obscene hax!"

Thunder Wave~Wild Charge~Wild Charge
If Wild Charge is disabled A3, then use Thunderbolt.
 
:ss/gengar: @ nothing
Ghost / Poison | Galvanize
HP: 80/80 | EN: 77
3 / 3 / 6 / 4 / 110 | 3 / 3
Status: +1 attack, Skill Swapped

@ Magnet

Grass / Electric | Overgrow, Cursed Body
HP: 43/90 | EN: 75
5 / 4 / 4 / 4 / 106 | 4 / 5
Status: Skill Swapped​
Action 1
Gabe used Sludge Wave! -6 EN, 71 left.
100% accuracy. Roll 1/24: crit! Roll 47/100: no effect.
[(10 + 3 + 3 + 2) * 1.5] = 27 damage to Autumn, 16 HP left.
Roll 54/100: no Cursed Body activation.

Autumn used Thunder Wave! -6 EN, 69 left. (nice)
Roll 8/100: hit!
Gabe was paralyzed! (25%)

Action 2
Autumn used Wild Charge! -6 EN, 63 left.
100% accuracy. Roll 11/24: no crit.
[(9 + 3 + 2) * 1] + 4 = 18 damage to Gabe, 62 HP left.
Autumn was hurt by recoil! -5 HP, 11 left.

Roll 60/100: no full paralysis.
Gabe used Sludge Bomb! -6 EN, 65 left.
100% accuracy. crit doesn't matter
[(9 + 3 + 2) * 1.5] = 21 damage to Autumn.
Autumn fainted!

Gabe's paralysis lessened (20%)
:ss/gengar: @ nothing
Ghost / Poison | Galvanize
HP: 62/80 | EN: 65
3 / 3 / 6 / 4 / 110 | 3 / 3
Status: +1 attack, Skill Swapped, Paralyzed (20%)
@ Magnet
Status: KO​
:ss/kommo-o:
Autumn was lucky enough to paralyze Gabe, but not lucky enough to avoid a critical hit and Gabe overpowering his paralysis to kill her anyways.

Maxim
to send out, equip (rental items), and order
Dogfish44 to order
Sivanandi to ref​
 
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w/Ground Gem
"The light of justice shall rain down upon you!"

[Activate Gem] Earth Power~[Activate Gem] Mud Shot~Doom Desire
If your opponent is floating, then use Doom Desire first instance, Flash Cannon second instance, and Mirror Shot third instance, pushing actions back each time.
If Bide then Doom Desire the first instance, Substitute (15 HP) the second, and Chill the third, pushing actions back each time.
[Once] If your opponent is in the evasive phase of a damaging evasive move AND you have not used Doom Desire this round, then use Doom Desire and push actions back.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/gengar:

"Hey, look, it's a matchup! That I want! To avoid! Like the plague! Especially when paralysed!"

Mean Look + Hypnosis ~ Cooldown ~ Nightmare
IF you are fully paralysed A1 THEN Mean Look + Hypnosis A2
IF you are fully paralysed A1 AND A2 THEN Shadow Ball A3​
 
:ss/gengar: @ nothing
Ghost / Poison | Galvanize
HP: 62/80 | EN: 65
3 / 3 / 6 / 4 / 110 | 3 / 3
Status: +1 attack, Skill Swapped, Paralyzed (20%)
:ss/equilibra: @ Ground Gem
Steel / Ground | Levitate, Bulletproof, Justified
HP: 100/100 | EN: 100
3 / 4 / 6 / 5 / 60 | 2 / 4
Status: OK​
Action 1
Tyria used Earth Power! -6 EN, 94 left.
100% accuracy. Roll 3/24: no crit. Roll 70/100: no effect.
[(9 + 3 + 2 + 3) * 1.5] = 26 damage to Gabe, 36 HP left.

Roll 24/100: no full paralysis.
Gabe used Meannosis! -20 EN, 45 left.
Tyria was trapped!
Tyria went to sleep (2a)

Action 2
Tyria is fast asleep.

Gabe cooled down.

Action 3
Tyria is fast asleep.

Roll 71/100: no full paralysis.
Gabe used Nightmare! -6 EN, 39 left.
Tyria is having nightmares! +1a sleep

-4 HP Tyria, 96 left.
-2 EN Tyria, 92 left.

Gabe's paralysis decreased.
:ss/gengar: @ nothing
Ghost / Poison | Galvanize
HP: 36/80 | EN: 39
3 / 3 / 6 / 4 / 110 | 3 / 3
Status: +1 attack, Skill Swapped, Paralyzed (15%)
:ss/equilibra: @ Ground Gem (4)
Steel / Ground | Levitate, Bulletproof, Justified
HP: 96/100 | EN: 92
3 / 4 / 6 / 5 / 60 | 2 / 4
Status: Asleep (1a), Trapped, Nightmare​
:ss/kommo-o:
Tyria shows up and clobbers Gabe with an eruption of earth. Gabe, as revenge, puts Tyria to sleep and inflicts her with nightmares. I'm pretty sure he's not hanging around much longer.

Dogfish44
to switch, probably, and order
Maxim to order either way
Sivanandi to ref​
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:ss/cinderace:

"Hey look folks, it's our favourite rabbit!"

Cinderact w/Muscle Band takes over!

Mean Look --> Thou Shalt NOT Counterswitch

Focus Energy ~ Low Kick ~ High Jump Kick
IF Equilibra is to use Sleep Talk A1 THEN High Jump Kick A1
IF Equilibra is under the effect of a Protective/Evasive action when you are to act A2/A3 THEN Agility AND push back
IF Pain Split A2/A3 AND Cinderace does not have an active Substitute AND Cinderace is to move first based on Speed Order THEN Substitute [15] AND push back​
 
"All right Porygon-Z Watch, what are my chances of winning from this position?"

:Porygon-Z: "Calculating...chances are zero point zero zero zero zero zero zero zero zero zero..."

:Blastoise: "Isn't this thing supposed to stop at some point?"

"Hmm, I think I forgot to put a decimal limit on this thing. Oh well."

:Porygon-Z: "zero zero zero zero one seven:

"Welp, that's still not zero! Let's go!"

Dragon Ascent~Dragon Tail~Protect
If Dragon Tail misses A2, then use Dragon Tail A3.
 
:ss/kommo-o:
Another rabbit? You get to be Cindy. No, I don't care that you're male.
:ss/cinderace: @ Muscle Band
Fire | Blaze, Libero
HP: 90/90 | EN: 100
5 / 4 / 3 / 4 / 119 | 3 / 3
Status: OK
Gengar | 36/80 HP | 39/100 EN | Paralyzed (15%)
Tomohawk | KO

:ss/equilibra: @ Ground Gem (4)
Steel / Ground | Levitate, Bulletproof, Justified
HP: 96/100 | EN: 92
3 / 4 / 6 / 5 / 60 | 2 / 4
Status: Asleep (1a), Nightmare
Ricardo the Cinderace | KO
Autumn the Caribolt | KO
Action 1
Cindy used Focus Energy! -12 EN, 88 left.
Cindy is focused!

Tyria is fast asleep.
Tyria was plagued by nightmares!
-4 HP Tyria, 92 HP left.
-2 EN Tyria, 90 left.

Action 2
Cindy became the fighting type.
Cindy used Low Kick! -5 EN, 83 left.
100% accuracy. 100% crit.
[(10 + 3 + 3 + 1 + 1) * 1.5] = 27 damage to Tyria, 65 HP left.

Tyria woke up!
Tyria used Dragon Tail! Why does Equilibra get that? -5 EN, 85 left.
Roll 29/100: hit! Roll 11/24: no crit.
[(6 - 1) * 1] = 5 damage to Cindy, 85 HP left.
Cindy will switch out!

Action 3
Tyria used Protect! -7 EN, 78 left.

Cindy used Agility! -7 EN, 76 left.
Cindy's speed rose!

Roll 1/2: Cindy switches out to Gabe!
:ss/gengar: @ nothing
Ghost / Poison | Cursed Body
HP: 36/80 | EN: 39
3 / 3 / 6 / 4 / 110 | 3 / 3
Status: Paralyzed (15%)
Cinderace | 85/90 HP | 76/100 EN
Tomohawk | KO

:ss/equilibra: @ Ground Gem (4)
Steel / Ground | Levitate, Bulletproof, Justified
HP: 65/100 | EN: 78
3 / 4 / 6 / 5 / 60 | 2 / 4
Status: OK
Ricardo the Cinderace | KO
Autumn the Caribolt | KO
:ss/kommo-o:
This round consists of Cindy utilizing Tyria's sleepy time to kick the CAP hard after focusing on its weak spots. Tyria doesn't like this, forcing Cindy out and returning Gabe to the field, rendering his previous attempt to flee futile. How will he manage this time?

Maxim to order
Dogfish44 to order
Sivanandi to ref
 
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