Resource SS Ubers Set Compendium

Maxomega

supra ludio
approved by Icemaster
edited by the Ubers Viability Council




1609520300110.png

beautiful art by greenandgrey77



Welcome to the SS Ubers Set Compendium! The purpose of this thread is to list many (but not all) of the common sets. It will also allow players to find out what is more or less viable in the current metagame, and build a reliable team around. The order of the Pokemon is based on the actual Viability Ranking (please do not post changes about the VR, it's not the right thread to do it). Proposals or suggestions are also sought in order to expand the list of sets.

Posting guidelines:
  • Do not post sets you haven't tested.​
  • Please explain the EVs spread.​
  • Do a short description of the set; two or three lines are enough.​

S Rank

:yveltal:
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 72 HP / 252 SpD / 184 Spe
Jolly Nature
- Roost
- Snarl / Taunt / U-Turn
- Foul Play / Knock Off
- Defog / Toxic

184 Speed with a Jolly Nature allow Yveltal to outspeed max speed bases 90.
Suggestion: Using an alternative spread of 248 HP / 48 Atk / 212 SpD with an Adamant (or Brave) Nature. The investments in Attack allow Yveltal to always break 44 HP Calyrex's Substitute if you opt to use U-Turn, or Sucker Punch in the last slot or Knock Off / Foul Play.



Yveltal @ Life Orb / Black Glasses
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Oblivion Wing
- Dark Pulse
- Heat Wave / Sucker Punch / Foul Play

:calyrex-shadow:
Calyrex-Shadow @ Choice Specs / Scarf
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Psyshock / Draining Kiss
- Trick
- Aromatherapy / Nasty Plot / Draining Kiss


Calyrex-Shadow @ Leftovers
Ability: As One (Spectrier)
EVs: 44 HP / 212 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Astral Barrage / Shadow Ball
- Nasty Plot

44 HP allow Calyrex to recover more health per turn with the leftovers.
Suggestion: Using an alternative spread of 44 HP / 32 Def / 180 SpA / 252 Spe with a Timid Nature. These investments allow Calyrex's Substitute to hold a U-Turn from defensive Yveltal (s/o to KabilaPok for having this idea with me).

:necrozma-dusk-mane:
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Moonlight
- Sunsteel Strike / Iron Head
- Stealth Rock
- Earthquake / Thunder Wave / Knock Off

Suggestion: Using an alternative spread of 252 HP / 224 Def / 32 Spe if you opt for Thunder Wave in order to outspeed a Paralyzed Adamant Zacian-Crowned.


Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Sunsteel Strike
- Earthquake

120 Speed allow NDM to outspeed at +2 Calyrex-Shadow max speed. The rest is put in Attack and HP.

:eternatus:
Eternatus @ Black Sludge / Heavy-Duty Boots
Ability: Pressure
EVs: 236 HP / 252 SpD / 16 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon / Dragon Tail
- Recover
- Flamethrower / Mystical Fire
- Toxic / Toxic Spikes

16 Speed with a Timid Nature allow Eternatus to outspeed max speed bases 100.
Suggestion: Using Dragon Tail on Toxic Spikes Eternatus sets over Dynamax Cannon.



Eternatus @ Power Herb / Life Orb
Ability: Pressure
EVs: 252 SpA / 120 SpD / 136 Spe
Modest Nature
IVs: 0 Atk
- Dynamax Cannon
- Meteor Beam / Sludge Bomb
- Flamethrower
- Recover

136 Speed allow Eternatus to outspeed max speed bases 100. The rest is put in Special Attack and in Special Defense to hit as strong as possible, while better holding special attacks (from Kyogre especially).


A Rank

A+

:zygarde-complete:
Zygarde @ Leftovers
Ability: Power Construct
EVs: 16 HP / 224 Atk / 36 Def / 232 Spe
Impish Nature
- Dragon Dance
- Thousand Arrows
- Toxic / Dragon Tail / Glare
- Substitute

16 HP allow Zygarde-Complete to recover more health per turn with the leftovers, the bulk enables you to set Substitute on NDM and Ho-Oh in Complete form and the speed enables you to outspeed Adamant Zacian-C after a Dragon Dance in Complete forme.
Suggestions:

  • Using an alternative spread of 12 HP / 252 Atk / 188 SpD / 56 Spe. 56 Spe allow Zygarde-Complete to outspeed at +2 Calyrex-Shadow max speed. The rest is put in Special Defense to better hold special hits.
  • Using an alternative spread of 252 HP / 4 Def / 252 SpD with a Careful Nature (if it's the Coil or the Thousand Waves set).


Zygarde @ Leftovers
Ability: Power Construct
EVs: 244 HP / 208 Def / 56 Spe
Impish Nature
- Coil / Haze
- Thousand Arrows
- Rest
- Glare / Dragon Tail

Maximises bulk while having enough speed to outspeed Calyrex-S while paralyzed. 208 Defense is a jump point.

:kyogre:
Kyogre @ Choice Scarf / Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder


Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald / Origin Pulse
- Ice Beam
- Rest

16 Speed enables Kyogre to outspeed paralyzed Calyrex-Shadow.

:xerneas:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Substitute / Focus Blast

Xerneas @ Heavy-Duty Boots / Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sleep Talk / Thunder Wave / Calm Mind
- Moonblast
- Aromatherapy / Defog
- Rest


A

:groudon:
Groudon @ Life Orb / Soft Sand
Ability: Drought
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Stone Edge

156 Speed allow Groudon to outspeed max speed Neutral Necrozma-DM.

:ho-oh:
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Sacred Fire
- Whirlwind
- Toxic / Thunder Wave
- Defog

248 HP along with 52 SpD allow Ho-Oh to hold a Thunder from Modest Xerneas at +2.
Suggestion: Running Brave Bird or Roost in the third slot.

:zekrom:
Zekrom @ Life Orb / Leftovers / Haban Berry
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Substitute / Roost
- Dragon Claw
- Bolt Strike

:ferrothorn:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Knock Off / Power Whip / Bullet Seed
- Spikes
- Protect / Curse

Curse enables Ferrothorn to counter Zekrom.


A-

:marshadow:
Marshadow @ Choice Band / Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Poltergeist
- Close Combat
- Shadow Sneak
- Rock Tomb / Spectral Thief

Suggestion: Toxic as the last slot on a scarfed set


Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Poltergeist
- Close Combat
- Shadow Sneak
- Rock Tomb / Bulk Up

:lunala:
Lunala @ Heavy-Duty Boots
Ability: Shadow Shield
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Ice Beam
- Will-O-Wisp / Thunder Wave
- Roar / Hex / Defog

:blissey:
Blissey (F) @ Utility Umbrella / Heavy-Duty Boots
Ability: Natural Cure / Healer
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
- Soft-Boiled
- Shadow Ball / Seismic Toss / Ice Beam
- Teleport / Thunder Wave / Stealth Rock
- Confide / Aromatherapy / Wish

:palkia:
Palkia @ Lustrous Orb / Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spacial Rend / Draco Meteor
- Thunder
- Fire Blast
- Hydro Pump


Palkia @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spacial Rend / Draco Meteor
- Hydro Pump
- Thunder
- Fire Blast


Palkia @ Leftovers / Lustrous Orb
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spacial Rend / Dragon Pulse
- Surf
- Rest
- Roar / Thunder


B Rank

B+

:excadrill:
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake / Bulldoze
- Rapid Spin
- Rock Tomb / Steel Beam


Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Swords Dance
- Rock Slide / Rapid Spin
- Iron Head


B

:tyranitar:
Tyranitar @ Heavy-Duty Boots
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock / Foul Play
- Rock Blast / Snarl
- Thunder Wave / Foul Play
- Rest

:dialga:
Dialga @ Leftovers / Shuca Berry
Ability: Pressure
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor / Dragon Pulse
- Thunder / Flash Cannon / Toxic
- Fire Blast

152 Speed allow Dialga to outspeed max speed Neutral Necrozma-DM.

:giratina-origin:
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 184 Atk / 76 Spe
Adamant Nature
- Shadow Sneak
- Defog
- Will-O-Wisp / Thunder Wave
- Poltergeist

76 Speed allow Giratina-O to outspeed no speed Yveltal (and burn it). The rest is put in Attack and HP.
Suggestions:

  • Using an alternative spread of 248 HP / 152 Atk / 32 SpD / 76 Spe with an Adamant Nature. 248 HP along with 32 SpD allow Giratina-O to hold two Ice Beam from Kyogre.
  • Using an alternative spread of 248 HP / 212 Atk / 32 SpD / 16 Spe with an Adamant Nature. Use this spread only if you use Thunder Wave instead of Will-O-Wisp. 16 Speed allow Giratina-O to outspeed Zacian-Crowned paralysed.


Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 184 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Hex
- Defog
- Will-O-Wisp / Thunder Wave
- Draco Meteor

76 Speed allow Giratina-O to outspeed no speed Yveltal (and burn it). The rest is put in Special Attack and HP.
Suggestions:

  • Using an alternative spread of 248 HP / 152 SpA / 32 SpD / 76 Spe with a Modest Nature. 248 HP along with 32 SpD allow Giratina-O to hold two Ice Beam from Kyogre.
  • Using an alternative spread of 248 HP / 212 SpA / 32 SpD / 16 Spe with a Modest Nature. Use this spread only if you use Thunder Wave instead of Will-O-Wisp. 16 Speed allow Giratina-O to outspeed Zacian-Crowned paralysed.

:dracovish:
Dracovish @ Choice Band / Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch

:calyrex-ice:
Calyrex-Ice @ Heavy-Duty Boots / Life Orb
Ability: As One (Glastrier)
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Glacial Lance
- High Horsepower
- Swords Dance


Calyrex-Ice @ Leftovers
Ability: As One (Glastrier)
EVs: 252 HP / 36 SpD / 220 Spe
Careful Nature
- Glacial Lance
- Substitute
- Body Press
- Leech Seed / Iron Defense

Suggestion: Using an alternative spread of 252 HP / 252 Def / 4 SpD with and Impish Nature (if you use Iron Defense).

:buzzwole:
Buzzwole @ Heavy-Duty Boots / Leftovers
Ability: Beast Boost
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Ice Punch
- Roost
- Drain Punch
- Bulk Up

20 Speed allow Buzzwole to outspeed max speed Neutral Zacian-Crowned paralysed.

:rayquaza:
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant / Naive Nature
- Dragon Dance
- Dragon Ascent
- V-create
- Extreme Speed / Outrage / Draco Meteor

:urshifu:
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Wicked Blow
- U-turn
- Close Combat
- Sucker Punch


Urshifu @ Black Glasses
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Bulk Up
- Wicked Blow
- Close Combat
- Sucker Punch

:grimmsnarl:
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Taunt
- Play Rough

:darmanitan-galar:
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Icicle Crash
- Flare Blitz
- Earthquake


B-

:mewtwo:
Mewtwo @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psystrike
- Fire Blast
- Ice Beam

:froslass:
Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball / Icy Wind
- Taunt
- Spikes
- Destiny Bond

:tangrowth:
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Knock Off
- Leech Seed / Sleep Powder / Stun Spore
- Grass Knot
- Earthquake

Grass Knot and Earthquake enable Tangrowth to beat Substitute Zygarde and Zekrom.

:landorus-therian:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 24 Atk / 232 Def
Impish Nature
- Stealth Rock / Defog
- U-turn
- Knock Off / Toxic
- Earthquake

24 Attack allow Landorus-Therian to 2HKO Offensive Necrozma-DM.


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Toxic
- Knock Off

:giratina:
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Toxic
- Rest
- Will-O-Wisp

:ditto:
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Atk
- Transform

:shuckle:
Shuckle @ Mental Herb / Red Card
Ability: Sturdy
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Final Gambit
- Toxic / Knock Off / Encore

252 HP along with 120 SpD allow Shuckle to survives two Xerneas Moonblasts, so you can safely encore it if it leads.

:shedinja:
Shedinja @ Heavy-Duty Boots
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Sneak
- Protect / Swords Dance
- Will-O-Wisp
- Poltergeist / Swords Dance


C Rank

C+

:regieleki:
Regieleki @ Life Orb
Ability: Transistor
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wild Charge
- Assurance
- Rapid Spin
- Explosion


Regieleki @ Life Orb / Choice Specs
Ability: Transistor
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Rash Nature
- Thunder
- Explosion / Rapid Spin
- Rising Voltage
- Volt Switch

:zarude:
.

:galvantula:
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Sticky Web
- Volt Switch / Toxic
- Thunder Wave

:skarmory:
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Roost
- Spikes
- Whirlwind / Toxic
- Body Press

:pheromosa:
Pheromosa @ Heavy-Duty Boots / Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Throat Chop
- Triple Axel
- Close Combat


Pheromosa @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Triple Axel
- U-turn
- Throat Chop

:slurpuff:
Slurpuff @ Focus Sash
Ability: Unburden
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Endeavor
- Magic Coat
- Misty Explosion

:toxapex:
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Recover
- Toxic Spikes / Toxic
- Scald
- Knock Off

:lugia:
Lugia @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Ice Beam
- Thunder Wave / Toxic

:kyurem-white:
Kyurem-White @ Life Orb
Ability: Turboblaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Freeze Dry
- Fusion Flare
- Roost
- Draco Meteor

Kyurem-White @ Choice Scarf / Choice Specs
Ability: Turboblaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Freeze Dry
- Fusion Flare
- Ice Beam
- Draco Meteor

:reshiram:
Reshiram @ Heavy-Duty Boots / Life Orb
Ability: Turboblaze
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Blue Flare
- Draco Meteor
- Roost
- Stone Edge

:kyurem-black:
Kyurem-Black @ Heavy-Duty Boots / Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fusion Bolt
- Icicle Spear
- Substitute / Roost

:porygon2:
Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Foul Play
- Teleport
- Ice Beam

:gastrodon:
Gastrodon @ Heavy-Duty Boots
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Clear Smog / Ice Beam
- Scald / Earth Power

:tapu bulu:
Tapu Bulu @ Leftovers / Heavy-Duty-Boots
Ability: Grassy Surge
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Whirlwind / Toxic
- Protect / Leech Seed
- Dazzling Gleam
- Synthesis / Leech Seed


C

:dugtrio:
Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Sucker Punch / Beat Up
- Stone Edge
- Memento / Toxic / Stealth Rock

Beat Up helps for Substitute Calyrex.

:cloyster:
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump


Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spikes
- Shell Smash
- Icicle Spear
- Explosion

:magearna:
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Iron Head / Confide
- Fleur Cannon
- Heal Bell / Pain Split

:mew:
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Misty Explosion

:heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt / Toxic
- Magma Storm
- Earth Power / Toxic

:aerodactyl:
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Rock Tomb
- Tailwind / Defog

:amoonguss:
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Giga Drain
- Sludge Bomb
- Foul Play

:Landorus:
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Rock Slide
- Knock Off
- Defog / Sludge Wave / Focus Blast


C-

:tentacruel:
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Rapid Spin
- Knock Off
- Scald
- Toxic / Rest

:corviknight:
.

:xatu:
.

:clefable:
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Protect
- Wish

The given set enables Clefable to defeat Xerneas 1v1.
Suggestions: Physically Defensive enables you to defeat Zygarde-C, while Knock Off, Thunder Wave, Stealth Rock and Teleport are all usable utility moves. Physically Defensive Magic Guard enables you to wall and annoy lots of defensive pokemon, such as Ho-Oh, Eternatus, Yveltal and Zygarde-Complete.

:genesect:
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature / Hasty Nature
- U-turn
- Flamethrower / Blaze Kick
- Explosion / Ice Beam
- Iron Head

Suggestion: Using Special investment instead if running special attacking moves.

:naganadel:
Naganadel @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Nasty Plot
- Draco Meteor
- Sludge Wave

Suggestion: A set with Spikes.


D Rank

A reminder that these Pokemon are only Ubers by tiering and possess no real metagame niche.

:zamazenta:
Zamazenta @ Choice Band
Ability: Dauntless Shield
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Close Combat
- Wild Charge
- Psychic Fangs
- Ice Fang

:solgaleo:
Solgaleo @ Leftovers / Rocky Helmet / Heavy-Duty Boots
Ability: Full Metal Body
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Sunsteel Strike
- Morning Sun
- Knock Off / Earthquake
- Thunder Wave / Teleport

Suggestion: A Physically Defensive set in order to take on Zacian-C better.

:necrozma-dawn-wings:
Necrozma-Dawn-Wings @ Life Orb / Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Trick Room
- Moongeist Beam
- Photon Geyser
- Power Gem / Heat Wave

:zamazenta-crowned:
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Howl
- Behemoth Bash
- Close Combat
- Wild Charge

Suggestion: Rest on a more bulky set of 252 HP / 252 Def / 4 SpD with an Impish Nature (don't use Zamazenta-Crowned).
 
Last edited:
want to suggest sets and evs for :-
:Ss/zarude-dada:
Zarude-Dada @ Leftovers
Ability: Leaf Guard
EVs: 132 HP / 240 SpD / 136 Spe
Jolly Nature
- Bulk Up
- Power whip
- Darkest Lariat
- Synthesis/Jungle Healing

All in 1 mon as check for kyogre ( not specs set ) , calyrex-shadow ( not rare pollen puff one) , zygarde , groudon (not fire move one ) , tangrowth , ferrothorn.
136 speed evs outspeed 252+ speed kyogre / groudon ( base 90's ).
evs are suggested to me by Basedwhat?

Edit: power whip over either healing move for providing a better matchup against Groudon and kyogre. (Suggested by Tony)

:Ss/necrozma-dusk mane:
Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off/Thunder wave
- Sunsteel Strike
- Morning Sun
- Stealth Rock

Specially defensive pivot against eternatus , xerneas. Can set up rocks while doing recovery by morning sun. Last move can either be knock off or thunderwave depending on its role in team which can vary. Thunderwave helps spreading paras (eternatus , caly-s , yveltal , opposing necro-dm and slowing down opposing mons for hard hitter in our team to strike first while always getting chance of getting full para.

Evs are standard and always live +2 thunder from +2 S.atk Xerneas from full after leftovers recovery ( or without Leftovers depending on rolls opponent get)

:Ss/xatu:
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Roost
- Foul Play
- Teleport

Foul play is generally better vs setup mons , roost is for long games , thunder wave can spread paras and allow other mons in team to hit faster and harder and teleport is to gain momentum.
Evs are very commonly used since 0 speed outspeeds common rocks setter ( ndm ) and 252/252+ def dont get 2HKO by Necrozma-Dm( defensive set and not offensive set)

0 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 252+ Def Xatu: 144-171 (43.1 - 51.1%) -- 4.7% chance to 2HKO
Aberforth suggested me foul play > Night
Shade , which i believed is better.

:Ss/corviknight:
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Roost
- Defog/U turn

Defensive varient with pressure and defog to win 1v1 vs stealth rocks necrozma-dm ,
Iron defense is better even if necrozma is offensive varient , roost for long games and recovery , Defog if you dont have any other defogger or against ferrothorn ( spikes setter ) , body press gets boosted by iron defense hence can 1v1 ferrothorn while defogging away hazards.
U turn can be used to gain momentum by replacing with defog if you already have defoggers for ferro like ho oh or yveltal.
Evs are being kept simple to be a good defensive pivot against certain physical attackers ( necrozma-dm , zarude , ferrothorn )

:Ss/groudon:
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 224 Def / 32 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Rest
- Toxic/Stone edge

One of the most reliable zekrom check
+1 252 Atk Life Orb Teravolt Zekrom Dragon Claw vs. 252 HP / 224+ Def Groudon: 165-195 (40.8 - 48.2%) -- guaranteed 3HKO after Leftovers recovery
or
0 SpA Life Orb Teravolt Zekrom Draco Meteor vs. 252 HP / 32 SpD Groudon: 224-265 (55.4 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
While
0 Atk Groudon Earthquake vs. 0 HP / 4 Def Zekrom: 260-308 (76.2 - 90.3%) -- guaranteed 2HKO

80 damage + life orb damage ( 12 ) + rocks ( 12) makes it a OHKO

Can set up rocks even in front of yveltal or Ho oh while punishing back with toxic/stone edge which necrozma+dm could not do ( in some circumstances it can)

0 Atk Dark Aura Yveltal Foul Play vs. 252 HP / 224+ Def Groudon: 111-132 (27.4 - 32.6%) -- 68.4% chance to 4HKO after Leftovers recovery
Rest is for long games but it should be used carefully.
Evs are just to make it a defensive pivot and no other solid role.
 
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Want to add sets /evs for New pokemons from VR but not here.
:Ss/magnezone:
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 252 HP / 76 Def / 180 Spe
Jolly Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Magnet Rise
- Substitute

Traps ferrothorn , necrozma-dm and opens way for xerneas , eternatus to sweep ( pretty much). Air balloon provides an extra turn to set up Magnet Rise while necrozma-dm cannot use earthquake and use sunsteel strike on it. Iron defensing to max while opponent cannot switch because of magnet pull and then hide under sub and pick KO on Necrozma-Dm.
Evs are to outspeed standard Defensive dragon dance necro-dm ( 220).

:Ss/chansey:
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Aromatherapy
- Confide
- Seismic Toss
- Soft-Boiled

Specially defensive wall for xerneas , offensive eternatus , kyogre ( specs set is scary for it ) , aromatherapy helps team as cleric while confide can help vs calm mind kyogre/meteor beam eternatus/geomancy xerneas.
Evs are to tank special hits pretty well

:Ss/suicune:
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 80 SpD / 176 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Scald
- Protect

This particular set helps to pp stall while setting up with calm mind , rest for recovery + status , protect for pp stalling with pressure ability.
Evs are to make it specially defense so it can eat hits from eternatus and calm mind kyogre. Outspeeds defensive kyogre , groudon and adamant dracovish ( suggested to me by aberforth bro)
:Ss/garchomp:
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Stone Edge

Offensive varient.
Swords dance for attack boosting , scale shot not only hit dragons hard but also provide +speed so it can outspeed non scarf calyrex-s , eternatus (max speed) after one use , earthquake is stab and stone edge for ho oh , yveltal , shedinja.
Evs are standard.

:Ss/hydreigon:
Hydreigon @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Roost
- Dragon Pulse
- Dark Pulse

Decent calyrex-s switchin and setup attacker as well.
Dark pulse hits everything besides dark type , fairies , fighting.
Dragon pulse covers dark type and fighting while being stab.
Roost for long games and nasty plot to hit even harder.
Evs are to make it specially defense against calyrex and 0 speed still outspeeds other 0 speed kyogre , zygarde , ho oh

:Ss/weavile:
Weavile @ Choice Band
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Ice Shard
- Triple Axel
- Beat Up

Knock off is ss greatest move , ice shard for priority , triple axel picks KO on slurpuff and can avoid webs , beat up with band hits hard every type besides fairy/dark and both are partially covered by ice type moves
Evs are standard and adamant nature instead of jolly because average mon in ubers are usually 330 or around and weavile hits 349 even with adamant so more attack is better.
This post describes in detail
https://www.smogon.com/forums/threa...undra-zacian-hero-banned.3676539/post-8888460

:Thundurus-Therian:
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Focus Blast
- Psychic

mostly used in webs team , nasty plot for boosting , tbolt stab , focus blast for ferrothorn , psychic for eternatus.
Evs are standard.

:Ss/cinderace:
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Pyro Ball
- Sucker Punch
- U-turn / High Jump kick
- Court Change

Court change with HDB can be used to get rid of hazards (specially webs ) from our side , pyro ball signature move ,
, sucker punch as priority move for calyrex or heavily chipped mon , U turn is to gain momentum which can be replaced with High Jump kick both are to be used against water types only since pyro ball and High jump kick have same used in ubers.
Evs are to outspeed yveltal (328) ( only taunt mon in webs teams ) , landorus-incarnate (331) , thundurus-therian (331).

:Ss/spectrier:
Spectrier @ Leftovers
Ability: Grim Neigh
EVs: 124 HP / 252 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Hex
- Will-O-Wisp

https://www.smogon.com/forums/threads/shadow-of-the-day.3679000/
Set Explained by maxomega in detail.
 
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