Project SS UU Lure That Threat [On Hold]

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Lily

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UU Leader
Approved by A Cake Wearing A Hat
Based on and OP adapted from the SM UU thread of the same name.
Hosted by martha and Lilburr



Banner made by Datsplashtho!

Welcome to SWSH UU's edition of Lure That Threat! What a lure actually is is self-explanatory: specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat and pave the way for another sweeper. This allows the other Pokemon on a team to have an easier time carrying out their roles to win a game. Having said that, a good deal of lures used by battlers aren't really that optimal, so this project forms a competition to see what creative and effective ideas people can come up with.

Process:

Every week, I will post a threat in the SWSH UU metagame alongside a set and a brief description of how it works.​
The community will then have our days to nominate Pokemon (with sets) that they feel are effective lures to that specific threat. Each person may nominate one lure per week.​
Remember to include a short description of the lure and how it works.​
There will then be a three day voting period in which users can vote on the lure that they believe is the best. Each user is allowed one vote.​
Once the voting period has concluded, the lure with the highest number of votes will be added to the archive. A new set will then be posted.​

Rules:

You must post a set and an explanation of why your chosen Pokemon is a good lure alongside your nomination. Damage calculations are appreciated and will help better illustrate your point but are not required.​
Please focus on only posting viable Pokemon as lures. As a general rule of thumb, only nominating Pokemon found in the UU Viability Rankings is a good idea. Nominations can be rejected on the basis of the Pokemon being unviable.​
You are welcome to reserve a lure, but only if you plan to complete the write-up within 12 hours. Other users may nominate the Pokemon themselves if you fail to meet this time requirement.​
Do NOT ask anyone for votes, offer votes, exchange votes, or try to manipulate the voting in any way under any circumstances. You should vote for the lure that is the most effective for each round.​

Things to ask yourself before posting a lure:

Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in, that is what we call a "bad lure;" always consider what you give up in order to lure something, that is very important.​
Does this Pokemon gain anything important when using this moveset? Does this Pokemon or the team benefit from the lure?​
Could this method be better aided through teammates? Does your lure need team support to carry out its role effectively?​
Is this set uncommon enough to be really considered a lure? Would your opponent, under normal battle conditions, expect to be able to safely switch the Pokemon into your lure?​

Archive:

:ss/ribombee: by Eve
Ribombee @ Choice Specs
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Bug Buzz
- Switcheroo
- Sticky Web / U-Turn

Ribombee is something Gigalith loves to be in against, and the rock heap probably isn't expecting to be handed a strange pair of glasses that prevent it from functioning anywhere near as effectively for the rest of the game. Specs Ribombee has utility outside of this in being quite a strong revenge killer for annoyances like Noivern with a solid enough dual STAB, one of which bypasses Substitutes. U-Turn lets you keep momentum better, but Sticky Web lets you more effectively bluff a lead set if played correctly (which makes Gigalith a more likely switchin) and also gives Ribombee much more utility once it's given away its means of dealing significant damage, so it's really up to what you want from it- there isn't a "better choice" necessarily. I've slashed Sticky Web first as both Chandelure and Toxtricity love the effective additional Choice Scarf it can provide, meaning even in unfavourable matchups it maintains some team support functionality.

:ss/cobalion: by Estarossa
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Thunder Wave

Thunder Wave is a neat 4th option on Swords Dance Cobalion that can heavily punish hard switches into Noivern to attempt to check it, essentially crippling it by removing its main strength in its blistering speed for the rest of the match, hugely benefitting teammates like Celebi and Roserade, and preventing Noivern from reliably checking SD Cobalion anymore in the match, due to the threat of +2 Iron Head + Paralysis putting the matchup far more in Cobalion's favour.

:ss/venusaur: by Katy
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Weather Ball
- Earth Power

usually incineroar is a good check to venusaur because incineroar has the bulk and ability to check venu, its typing also allows it to act as a good check to venusaur as weather ball and giga drain arent super effective on it and inciniroar is able to survive even at +2 a sludge bomb with this set, but earth power can act like a lure in this case and helps venusaur to bypass incineroar and has a chance to 2hko incineroar.
this set can also take down other incineroar variants and safely 2hkoes them in the process of the game. in overall earth power is able to get rid off venusaurs check in incineroar and is able to break through it in the end game.

vs. suggested variant
252+ SpA Life Orb Venusaur Earth Power vs. 252 HP / 208+ SpD Incineroar: 190-224 (48.2 - 56.8%) -- 86.7% chance to 2HKO
vs. other variants

252+ SpA Life Orb Venusaur Earth Power vs. 248 HP / 80+ SpD Incineroar: 213-252 (54.1 - 64.1%) -- guaranteed 2HKO

:ss/inteleon: by pokeisfun
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Inteleon @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Weather Ball
- Hydro Pump
- U-turn
- Ice Beam

252 SpA Choice Specs Inteleon Weather Ball (100 BP Rock) vs. 252 HP / 4 SpD Mantine in Sand: 238-280 (63.6 - 74.8%) -- guaranteed 2HKO after sandstorm damage

You'll need Sand support for this to work and unfortunately it's really hard to justify using Smooth Rock Sand Stream users (Gigalith) so it will be hard to get a Weather Ball in time. But on the bright side, Mantine is almost certain to switch into Inteleon if Inteleon is forcing something out because Mantine is such a natural counter, so once you get the opportunity it should be easy to abuse.

Even if Sand runs out after a switch in, the next weatherless Weather Ball is doing 16.0-18.9% so you have a chance to KO if you did at least 7% prior damage. And no matter what, you're at least forcing Mantine to Roost.

:ss/pangoro: by Slowpoke92i
Pangoro @ Life Orb
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Throat Chop
- Close Combat
- Bullet Punch

ok so here i am w heat : throat chop pangoro so sylv cant hit the panda anymore. I know that i could just run gunk shot on SD so i can hit sylveon but i lose coverage. Losing knock off can be huge but it allows u to have coverage, here bp so i have some priority which can be cool.

:ss/toxtricity: by DraconicLepus
Toxtricity @ Throat Spray
Ability: Punk Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Shift Gear
- Boomburst
- Overdrive
- Fire Punch

Alright let's go. I knew exactly what to do here. Having trouble with those escavalier's tanking your special moves? No worries! Boost up and hit it with a spicy fire punch and no longer will you have trouble with this meddlesome bug.

+1 0 Atk Toxtricity Fire Punch vs. 252 HP / 0 Def Escavalier: 308-364 (89.5 - 105.8%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

That is all. Enjoy your day everyone/

:ss/bewear: by Slowpoke92i
Bewear @ Leftovers
Ability: Fluffy
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Swords Dance
- Facade
- Drain Punch
- Earthquake
Rotom-Wash doesnt come that easily on bewear and still takes a lot but it wants to wisp it to cripple it since this thing is a threat for most teams. You can just facade on the wisp and u gucci.
+2 252+ Atk Bewear Facade (140 BP) vs. 248 HP / 168+ Def Rotom-Wash: 358-423 (118.1 - 139.6%) -- guaranteed OHKO

:ss/flygon: by Ramolost
Flygon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Fire Blast
- Draco Meteor
- Earth Power
nm to say here weezing counters flygon since flygon can usually only hit it with uturn but thanks to specs and the poor special bulk of weezing fire blast is a 2HKO :
252 SpA Choice Specs Flygon Fire Blast vs. 252 HP / 0 SpD Weezing-Galar: 174-205 (52 - 61.3%) -- 97.7% chance to 2HKO after Black Sludge recovery
also lure some cool other threats like zong / escav / goli

:ss/roserade: by Xylia
Roserade @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Energy Ball
- Shadow Ball
- Synthesis

252 SpA Life Orb Roserade Energy Ball vs. 212 HP / 0 SpD Eviolite Doublade: 109-129 (34.9 - 41.3%) -- guaranteed 3HKO

252 SpA Life Orb Roserade Shadow Ball vs. 212 HP / 0 SpD Eviolite Doublade: 260-307 (83.3 - 98.3%) -- guaranteed 2HKO

Doublade dies from Energy Ball into Shadow Ball, meaning it never switches-in.

:ss/incineroar: by Ramolost
Incineroar @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Punch
- Flare Blitz
- Knock Off
- U-turn

Keldeo is always super free on incin unless it needs knock off to break but it resists both incin stab and threaten it with his STABs. With banded electric punch, incin will considerably chip it and keldeo will struggle to come in since it will either die to hazards or to a random attack.

:ss/arcanine: by PlusC
So here's a kinda terrible set that lures Rhyperior very well.
Arcanine @ Power Herb
Timid Nature
Ability: Intimidate
EVs: 200 HP / 200 Def / 92 SpA / 16 Spe
- Solar Beam
- Toxic
- Morning Sun
- Flamethrower

Flamethrower + Solar Beam always kills with Stealth rock, you can add a little more S Atk if you want to guarantee even without SR, or less if you run Spikes/ T Spikes /Sun.

:ss/jirachi: by Juno
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Psychic
- Aura Sphere
- Thunderbolt
- Iron Head

Mixed Jirachi is a great lure for Skarmory, as Expert Belt boosted Thunderbolt does a ton and even has a chance to OHKO after rocks. This set can also lure Pokemon such as Tyranitar that might think its a CM set, only to be Iron Headed. Outside of Skarmory, it hits Slowking, Mantine, Starmie, Tentacruel, and can also lure things that would otherwise take physical hits such as Cobalion. This set can also shred certain stall builds if you run Energy Ball over Aura Sphere, as Skarmory is lured and Quagsire gets OHKOed by Energy Ball (and takes a ton from Psychic).

252 SpA Expert Belt Jirachi Thunderbolt vs. 252 HP / 4 SpD Skarmory: 262-310 (78.4 - 92.8%) -- 37.5% chance to OHKO after Stealth Rock
252 SpA Expert Belt Jirachi Aura Sphere vs. 0 HP / 4 SpD Tyranitar in Sand: 235-278 (68.9 - 81.5%) -- guaranteed 2HKO after Stealth Rock
252 SpA Expert Belt Jirachi Aura Sphere vs. 0 HP / 0 SpD Cobalion: 230-271 (71.2 - 83.9%) -- guaranteed 2HKO
252 SpA Expert Belt Jirachi Thunderbolt vs. 248 HP / 0 SpD Slowking: 182-216 (46.3 - 54.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Expert Belt Jirachi Thunderbolt vs. 252 HP / 0 SpD Mantine: 298-350 (79.6 - 93.5%) -- guaranteed 2HKO

:ss/cobalion: by TMM
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Flash Cannon
- Focus Blast
- Volt Switch

special coba p much beats palo. People should use it more it's a p cool mon, the only bad thing about it is focus blast accuracy. Volt switch hits skarmory p good too which is nice.

+1 252 SpA Cobalion Flash Cannon vs. 252 HP / 4 SpD Palossand: 193-228 (51.6 - 60.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Cobalion Volt Switch vs. 252 HP / 4 SpD Skarmory: 238-280 (71.2 - 83.8%) -- guaranteed 2HKO after Stealth Rock

:ss/blastoise: by KSt3ve
Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Mirror Coat
- Rapid Spin
- Scald
- Rest

0- SpA Jirachi Thunder vs. 252 HP / 4 SpD Blastoise: 136-162 (37.5 - 44.7%) -- guaranteed 3HKO after Leftovers recovery

So, mirror coat will do 75% - 89,5%. Feel like it's a ok lure to jirachi, not the best but mirror coat can be usefull in others situations too

:ss/silvally-ghost: by A Cake Wearing A Hat
Silvally-Ghost @ Ghost Memory
Ability: RKS System
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Explosion
- U-turn
- Multi-Attack
- Swords Dance

As one of the few Pokemon that Krookodile would be tempted to actually switch into, Silvally-Ghost is capable of setting up on the switch, outspeeding, and then dealing a Big Chunk with explosion.

+1 252 Atk Silvally-Ghost Explosion vs. 0 HP / 0 Def Krookodile: 395-465 (119.3 - 140.4%) -- guaranteed OHKO

:ss/druddigon: by SpookMÆN
Druddigon @ Rocky Helmet
Ability: Sheer Force
EVs: 252 HP / 148 Atk / 108 Spe
Adamant Nature
- Gunk Shot
- Glare
- Stealth Rock
- Earthquake

Seems like everyone forgot about Drudd's other ability, Sheer Force. It dosen't reveal to the oponent that it's mold breaker, which is the set that most commonly runs gunk shot, so they would most likely swith in only to be greeted with a sheer force boosted gunk shot, losing more than half hp. Even if hat has already set up it can chip it pretty well, as at +1 it deals more damage that it can heal.

Also if anyone's asking why its stabless, EQ nails dragon tail's common targets such as Dragalge for SE damage. Speed EVs reflect this, outspeeding neutral Ttar and bulky Dragalge. Plus it's better to click glare in most situations.

148+ Atk Sheer Force Druddigon Gunk Shot vs. 252 HP / 160+ Def Hatterene: 264-312 (83 - 98.1%) -- guaranteed 2HKO after Leftovers recovery

+1 0 SpA Hatterene Draining Kiss vs. 252 HP / 0 SpD Druddigon: 230-272 (64.2 - 75.9%) -- guaranteed 2HKO

:ss/toxtricity: by avarice
MUSICAL GENIUS (Toxtricity) (M) @ Life Orb
Ability: Punk Rock
EVs: 52 Atk / 252 SpA / 204 Spe
Naive Nature
- Boomburst
- Overdrive
- Drain Punch
- Shift Gear


Mixed Toxtricity is a solid Tyranitar lure with Drain Punch since Tyranitar is often the best resist to Boomburst.

:ss/keldeo: by avarice
Keldeo @ Leftovers / Heavy Duty Boots
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Toxic
- Scald
- Secret Sword
- Flip Turn

Keldeo is normally walled by Slowbro and Toxic is able to wear down Slowbro even with boots and regen. Keldeo is able to flip turn out on it later too. Just does a good job at crippling Slowbro for other teammates.

:ss/celebi: by Estarossa
Celebi @ Leftovers
Ability: Natural Cure
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
- Nasty Plot
- Psychic
- Pollen Puff
- Earth Power

zarude is commonly used as a check to celebi. Pollen puff with earth power gives celebi a way to lure zarude in on switch in when it thinks it’s safe with ep instead of aura sphere, while retaining coverage for slowtwins still without grass stab and offensively checking other celebis and getting to run ep for av glowbro

:ss/slowbro: by pokemonisfun
Slowbro @ Flame Orb
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Iron Defense
- Slack Off
- Scald

Normally Slowbro-Galar can come into Slowbro and spam Shell Side Arm / Sludge Bomb to target Slowbro’s average SpD and poison fish but now you can just set up and quickly kill the Slowbro-Galar. Flame Orb prevents Toxic from random Pokemon like Palossand and Keldeo although Rest over Slack Off + Leftovers has a similar effect.

:ss/darmanitan: by dunderguy
Darmanitan @ Weakness Policy
Ability: Zen Mode
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psychic
- Grass Knot
- Flame Charge

This isn't your average Choice Scarf/Band Darmanitan with Earthquake, but is a Darmanitan that relies on defensive walls such as Tentacruel or Slowbro to 'tank' a Scald, get a Flame Charge up, and then use a super effective move to KO it.

For Tentacruel, this is a Scald calc:

0 SpA Tentacruel Scald vs. 0 HP / 4 SpD Darmanitan: 230-272 (65.5 - 77.4%) -- guaranteed 2HKO

This ensures that Zen Mode will activate, while still letting Darmanitan live. One a Flame Charge is up, you can smack that Tentacruel with a +2 Psychic.

+2 252 SpA Darmanitan-Zen Psychic vs. 252 HP / 0 SpD Tentacruel: 530-626 (145.6 - 171.9%) -- guaranteed OHKO
 
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Lily

wouldn't that be fine, dear
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UU Leader
Week 1: Gigalith

:ss/gigalith:

Gigalith
@ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Toxic​

The first Pokemon we will be luring is Gigalith! Gigalith's great Special Defense under sandstorm makes it quite the problem to break for many Pokemon, like Toxtricity and Chandelure. Blowing past it would make it a lot easier for those Pokemon to do their jobs! Luring it would make for a great way to clear a path for them.

Submissions are due by Saturday, March 14th and voting will begin on that day. Have fun posting!
 
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Estarossa

moo?
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:ss/noivern:

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Taunt
- Toxic
- Roost

Noivern is one of those Pokemon Gigalith will try and pivot into as much as possible, and Toxic really allows you to cripple it permanently and make it unable to check you anywhere near as well as it would otherwise, while Taunt Toxic Noivern is also a great set in its own right that is able to dismantle common checks to Noivern nicely. Thanks to the sandstorm chip, you are very easily able to try and Roost on Gigalith yourself to waste a few extra turns and chip it even more if you wish, and since you live 3 hits of Rock Blast from this EV spread, can more easily risk trying to Taunt it to prevent it setting Rocks against you or Toxic'ing you.
 
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ausma

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:sm/ninetales:
Ninetales @ Heat Rock
Ability: Drought
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Toxic
- Flamethrower
- Protect


Fun hours up in this shit. Ninetales is pretty much UU's only sun setter, and with Venusaur and Heliolisk running amok, shredding core after core, its utility in Drought goes without saying. Because of this, Gigalith's role as a special wall becomes much more defined, as thanks to its ability in Sand Stream, Drought's effect is immediately put to an end. This requires painstaking pivoting in order to reset the weather. What's worse is that Gigalith is able to easily apply hazards that threaten Ninetales on the switch-in, and effectively shred it apart with its brutal Rock STAB.

This set capitalizes on breaking down the defensive behemoth. Thanks to your choice of Will-O-Wisp or Toxic, it is able to serve as a dangerous lure that can cripple Gigalith's offensive/defensive utility immediately on the switch-in. Either move works, however having both is useful as the team of which Gigalith may be ran with may also benefit from crippling offensive Pokemon, allowing for your own Heliolisk/Venusaur to more safely clean house. Protect is your choice as a last move, as you can further rack Toxic damage on Gigalith or any other switchin, as well as scout any potentially dangerous attacking/status move. Alternatively, Solar Beam can be used for offensive coverage, but when uninvested, Ninetales is shockingly weak, making it unoptimal in conjunction with Sand Stream removing its reliability.

If you choose to burn it, Gigalith's offensive potential is drained.

0 Atk burned Gigalith Rock Blast (3 hits) vs. 248 HP / 164 Def Ninetales: 111-135 (31.8 - 38.6%) -- guaranteed 3HKO after sandstorm damage
0 Atk burned Gigalith Earthquake vs. 248 HP / 164 Def Ninetales: 97-115 (27.7 - 32.9%) -- 87.9% chance to 3HKO after sandstorm damage

The EV spread is simple; you have enough speed to outspeed Mamoswine in order to burn it (giving the set more utility outside of checking Gigalith), and the rest goes into HP and defense to optimize your switch ins against physical offense, and most importantly, your matchup against Gigalith.

Lastly, Heat Rock goes without saying; you want to have as many turns as possible to exploit the sun with. However, HDB are an option if Gigalith's hazards are too big of an issue.

Thanks to this lure, Gigalith becomes much less of a problem for your Sun team, and due to its lack of reliable recovery, will wear down extremely quickly and allow for you to ultimately win against seemingly impossible odds!
 
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Katy

Banned deucer.
reserving centiskorch CB + Power Whip

:ss/Centiskorch:
Centiskorch @ Choice Band
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fire Lash
- Leech Life
- Knock Off
- Power Whip

Centiskorch
is a good lure with this set and aims to break through bulky waters and other ground types such as gastrodon and rhyperior as well with its coverage option in power whip.
Power whip is able to catch the pokémon mentioned above off guard and its hits Gigalith for a clear 2HKO and after some chip it is a OHKO which is shown in the Calc: 252+ Atk Choice Band Centiskorch Power Whip vs. 252 HP / 0 Def Gigalith: 316-372 (84.4 - 99.4%) -- 75% chance to OHKO after Stealth Rock and Leftovers recovery
 
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Eve

taking a break
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There really aren't too many ways to go with this one that aren't fairly common set variants or entirely ineffective so here we go

:sm/ribombee:
Ribombee @ Choice Specs
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Bug Buzz
- Switcheroo
- Sticky Web / U-Turn

Ribombee is something Gigalith loves to be in against, and the rock heap probably isn't expecting to be handed a strange pair of glasses that prevent it from functioning anywhere near as effectively for the rest of the game. Specs Ribombee has utility outside of this in being quite a strong revenge killer for annoyances like Noivern with a solid enough dual STAB, one of which bypasses Substitutes. U-Turn lets you keep momentum better, but Sticky Web lets you more effectively bluff a lead set if played correctly (which makes Gigalith a more likely switchin) and also gives Ribombee much more utility once it's given away its means of dealing significant damage, so it's really up to what you want from it- there isn't a "better choice" necessarily. I've slashed Sticky Web first as both Chandelure and Toxtricity love the effective additional Choice Scarf it can provide, meaning even in unfavourable matchups it maintains some team support functionality.
 
im back bitches

I know nothing about this tier but im trying to learn. Based off my experience with playing in general, i'd say without a doubt that Noivern would catch me off guard the most. Centi is expected, I dont wanna get wisped by Ninetales because i play too much low ladder, and I wouldnt hard my gigalith into a ribombee because +1 moonblast is gonna hurt like a bitch and ill most likely be needing it.

That being said, i would be careful harding into gigalith on noivern for fear of specs draco, so as long as they dont just raw toxic on a steel type, i peraonally feel that toxic noivern is the best lure this week.

Feel free to DM me about how bad I am, @ACakeWearingAHat
 

Lily

wouldn't that be fine, dear
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UU Leader
Sorry, this was supposed to be counted yesterday!

Winner of Week 1 is Eve, with Choice Specs Ribombee! Congratulations to her! You'll be added to the Hall of Fame tomorrow.
Without further ado...

Week 2: Noivern
:ss/noivern:
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- U-turn
- Roost​

By virtue of its fantastic Speed tier, great movepool, solid typing and phenomenal utility both offensively and defensively, Noivern is considered by many to be the best Pokemon in the tier. As such, removing it unexpectedly can be quite an effective way to pave the way for teammates such as Cobalion or Doublade. How will you lure this threat?

Submissions will end Saturday, March 21st so please start submitting asap!
 

Estarossa

moo?
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Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Thunder Wave

Thunder Wave is a neat 4th option on Swords Dance Cobalion that can heavily punish hard switches into Noivern to attempt to check it, essentially crippling it by removing its main strength in its blistering speed for the rest of the match, hugely benefitting teammates like Celebi and Roserade, and preventing Noivern from reliably checking SD Cobalion anymore in the match, due to the threat of +2 Iron Head + Paralysis putting the matchup far more in Cobalion's favour.
 
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Katy

Banned deucer.
reserving tsareena with play rough

:ss/tsareena:
Tsareena (F) @ Choice Band
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- U-turn
- Play Rough
- High Jump Kick / Knock Off

usually noivern has no issue comeing on in on a u-turn or power whip from tsareena and noivern can easily come in on a high jump kick too and is able to roost off any damage, but with play rough you can catch noivern off guard and hit it for a ohko on the switch: 252 Atk Choice Band Tsareena Play Rough vs. 0 HP / 0 Def Noivern: 334-394 (107.3 - 126.6%) -- guaranteed OHKO
 
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ausma

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ROCK SLIDE DOUBLADE

:ss/doublade:
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 40 Atk / 216 SpD
Adamant Nature
- Swords Dance
- Rock Slide
- Shadow Sneak
- Iron Head


Doublade is melted by Noivern's Flamethrower, and Doublade generally can't threaten to hurt it immediately due to its low speed. Additionally, since Doublade tends to not enjoy the 1v1 against Noivern, it often leads to a switch, and the Noivern player garnering a layer of momentum using U-Turn as a result. Bearing this in mind, Doublade is out, and out with a vengeance. Running Rock Slide over the common Close Combat is an effective lure that not only nails Noivern with and without a boost, but provides it with a generally useful coverage option against certain Pokemon that would beat it in the 1v1. No Guard also is convenient so Rock Slide doesn't have to risk a miss.

Doublade is EV'd to optimize taking Flamethrower damage; with this spread, it is a clean 3HKO, allowing for it to safely set up in its face or punish it with a Rock Slide--if already weakened--to net a KO. This spread can also better its matchup against threatening Special Attackers; namely Roserade and Celebi.


252 SpA Noivern Flamethrower vs. 252 HP / 216 SpD Eviolite Doublade: 136-160 (42.2 - 49.6%) -- guaranteed 3HKO
252 SpA Life Orb Roserade Leaf Storm vs. 252 HP / 216 SpD Eviolite Doublade: 113-133 (35 - 41.3%) -- guaranteed 3HKO
252 SpA Celebi Earth Power vs. 252 HP / 216 SpD Eviolite Doublade: 138-164 (42.8 - 50.9%) -- 3.9% chance to 2HKO

And, even better, with its remaining EVs in Attack, it deals just enough damage to be effective. As stated before, this is both great against Noivern and against other threats such as Centiskorch, Araquanid, Chandelure, or Golisopod that it otherwise struggles against in the 1v1.

40+ Atk Doublade Rock Slide vs. 0 HP / 4 Def Noivern: 160-190 (51.4 - 61%) -- guaranteed 2HKO
+2 40+ Atk Doublade Rock Slide vs. 0 HP / 4 Def Noivern: 320-378 (102.8 - 121.5%) -- guaranteed OHKO
40+ Atk Doublade Rock Slide vs. 0 HP / 0 Def Chandelure: 146-174 (55.9 - 66.6%) -- guaranteed 2HKO (Comboes with Shadow Sneak for a high chance to KO)
+2 40+ Atk Doublade Rock Slide vs. 252 HP / 4 Def Araquanid: 284-336 (83.5 - 98.8%) -- guaranteed 2HKO
+2 40+ Atk Doublade Rock Slide vs. 236 HP / 0 Def Golisopod: 200-236 (57.1 - 67.4%) -- guaranteed 2HKO

Overall, Rock Slide Doublade is a strangely nice lure against Noivern that also packs a nice surprise against Pokemon it otherwise struggles to break/combat.
 
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jeronipuff

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Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Close Combat
- Play Rough

With most Arcanines running defensive Noivern often can easily check them by switching in on them using any move other than toxic. Even the standard band sets often run Wild Charge over Play Rough allowing Noivern to come in on all of their attacks. Play Rough allows no free switch-ins for Noivern.
252 Atk Choice Band Arcanine Play Rough vs. 0 HP / 0 Def Noivern: 316-372 (101.6 - 119.6%) -- guaranteed OHKO
 

Eve

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:sm/claydol:
Claydol @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Toxic
- Rapid Spin

Claydol can't typically hurt Noivern outside of the use of Toxic, and usually doesn't outspeed Noivern after a Rapid Spin. This offensive set fixes those issues entirely and can unexpectedly OHKO Noivern from full, massively freeing up its team while also removing hazards. Ground + Ice coverage is generally great and you lose to Bronzong regardless, meaning you aren't losing out on too much. It also forces a valuable speed tie with Toxtricity and generally outspeeds a large portion of the metagame, making it more able to get its Rapid Spin off in more scenarios.
 
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Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- First Impression
- Dual Chop
- Leech Life
- Liquidation

dual chop.

HP / 0 Def Noivern: 224-268 (72 - 86.1%) -- guaranteed 2HKO
252+ Atk Golisopod Dual Chop (2 hits) vs. 0 HP / 4 Def Haxorus: 204-244 (69.6 - 83.2%) -- guaranteed 2HKO

Amukamara
 

Lily

wouldn't that be fine, dear
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