Project SS UU Lure That Threat! v2- Week 13: Hatterene (Submissions)



Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Dazzling Gleam
- Knock Off
- Sludge Bomb

Why does this thing get Dazzling Gleam? who knows, but offensive tentacruel can lure in Kommo-o with a Dazzling Gleam while Kommo-o can't do more than 60 (i think)
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:ss/rhyperior: @ Leftovers
Ability: Solid Rock
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Avalanche

Rhyperior can take a hit and ohko Kommo-o back with avalanche after life orb recoil it will pretty much guarantee to OHKO kommo-o

252+ Atk Rhyperior Avalanche vs. 0 HP / 0 Def Kommo-o: 250-296 (85.9 - 101.7%) -- 50% chance to OHKO after Stealth Rock
252+ Atk Rhyperior Avalanche vs. 0 HP / 0 Def Kommo-o: 250-296 (85.9 - 101.7%) -- 75% chance to OHKO

96 Atk Life Orb Kommo-o Close Combat vs. 244 HP / 0 Def Solid Rock Rhyperior: 240-283 (55.5 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
160 SpA Life Orb Kommo-o Clanging Scales vs. 244 HP / 188 SpD Rhyperior: 220-261 (50.9 - 60.4%) -- 92.2% chance to 2HKO after Leftovers recovery
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Disarming Voice
- Volt Switch
- Hydro Pump

This is somewhat of a lure admittedly as the clanger doesn't want to go into will-o-wisp but considering a good amount drop it + me being the host wanting to do what I want means I will count it. Anyway, clanger usually gets free into Rotom since it 2HKOs with clanging scales, but you are able to boost up with nasty plot and OHKO it with disarming voice.
+2 4 SpA Rotom-Wash Disarming Voice vs. 0 HP / 0- SpD Kommo-o: 260-308 (89.3 - 105.8%) -- 37.5% chance to OHKO


j'ai donc sorti le grand jeu
is a Tiering Contributor
Zarude-Dada @ Choice Band / @ none
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- Darkest Lariat
- Acrobatics
- U-turn / Jungle Healing

Kommo-o is a mon that likes to switch into Zarude's moves a lot, usually resisting every coverage it may run. Acrobatics can catch it off guard on a switch and 2hko, or pick it off once weakened. It can also punish greed like Clanger clicking its coverage options or Rocks thinking it's safe:
• 252 Atk Choice Band Zarude Acrobatics (55 BP) vs. 0 HP / 0 Def Kommo-o: 142-168 (48.7 - 57.7%) -- 94.5% chance to 2HKO

Itemless doesn't even need to predict right, since it can grab a ko with good rolls and/or rocks support:
• 252 Atk Zarude Power Whip vs. 0 HP / 0 Def Kommo-o: 76-90 (26.1 - 30.9%) -- guaranteed 4HKO
• 252 Atk Zarude Acrobatics (110 BP) vs. 0 HP / 0 Def Kommo-o: 188-222 (64.6 - 76.2%) -- guaranteed 2HKO

Band Zarude is a legitimate threat on its own and Acrobatics also allows it to catch its usual checks like Buzzwole, Tangrowth and Amoonguss off guard, while itemless is a bit more dedicated to luring those but still quite effective.
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formerly Kitten Milk
is a Community Contributoris a Tiering Contributor
Chandelure @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Flamethrower
- Overheat
- Shadow Ball

This is the only specs chand I run at this point. Psychic allows you to handily OHKO offensive Kommo-O variants (and very nearly kill even defensively invested ones), and it qualifies as a lure because Kommo-O otherwise wants to switch in to Chandelure -- immunity to its main Ghost stab and resistance to fire means Kommo-O is usually a safe switch-in to a pokemon that's otherwise very hard to switch into. If need be, this set can also trade with Kommo-O 1 to 1, as it takes a Clanging Scales and OHKOs back with Psychic.

252 SpA Choice Specs Chandelure Psychic vs. 0 HP / 0- SpD Kommo-o: 340-402 (116.8 - 138.1%) -- guaranteed OHKO
160 SpA Life Orb Kommo-o Clanging Scales vs. 0 HP / 4 SpD Chandelure: 196-231 (75 - 88.5%) -- guaranteed 2HKO
Kommo-o @ Chesto Berry
Ability: Soundproof
EVs: 252 HP / 96 Def / 160 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Flamethrower
- Rest

yessir yessir think twice b4 u shoot up a clanging scales vs this beast
It's time to vote! Down below are the submissions for this week!
Dazzling Gleam Tapu Bulu by Codename Magnum
Ice Beam Crawdaunt by TotomonGang
Dazzling Gleam Nihilego by UrAverageHuman
Dazzling Gleam Tentacruel by Lolito
Avalanche Rhyperior by HydreigonTheChild
Disarming Voice Washtom by Monky25
Acrobatics Zarude by laevin
Psychic Chandelure by Kitten Milk (if I'm being honest I was really close to rejecting it since psychic is something that is/should be commonly run on specs chandy since sometimes the secondary fire STAB isn't needed, its fine in this case but aim to get less standard stuff in the future)
:Kommo-o: by Mygrein- soundproof draco kommo-o is actually somewhat common if im being honest, its a great anti- soul kommo-o measure on bulky teams. This is common enough to the point where I have to reject it. Sorry.

Voting ends Monday, May 17 at 11:59 PM PST. My vote is for dazzling gleam bulu


laevin's Zarude-Dada. I love how that can not only threaten other opponents with its immense power, but can also act as Knock Off absorber with its surprisingly large bulk.
Voting has concluded! After a tiebreak from avarice, the winner is TotomonGang with their ice beam crawdaunt submission. Congrats, it will be added to the hall of fame shortly.

(evidence of tiebreaker).Now, let’s introduce the next threat!
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 132 SpD / 124 Spe
Careful Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break

Following the recent discussion around screens, I thought it would be a good idea to have this next threat be Grimmsnarl. The best screens for the archetype, grimmsnarl is able to efficiently get screens up thanks to prankster and taunt while still being able to offensively pressure opponents. A cornerstone of screens, how will you lure this threat? Submissions are due Saturday May 22 at 11:59 PM PST

Obstagoon @ Leftovers
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Body Slam
- Knock Off
- Brick Break
- Taunt

Knock Off their Light Clay then Taunt then Brick Break then get +2 bc of Defiant and Spirit Break. Profit
Missile (Zygarde-10%) @ Life Orb
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Coil
- Thousand Arrows
- Outrage
- Iron Tail
(Props to you if you get the reference.)
This good boy can set up a Coil on Grimm’s switchin and proceed to obliterate with Iron Tail. Hell, you could even hard stay on it and setup, as not many players will be expecting either Coil or Zydog staying in.

0 Atk Grimmsnarl Spirit Break vs. +1 0 HP / 0 Def Zygarde-10%: 168-200 (67.4 - 80.3%) -- guaranteed 2HKO

+1 252 Atk Life Orb Zygarde-10% Iron Tail vs. 252 HP / 0 Def Grimmsnarl: 502-593 (127.4 - 150.5%) -- guaranteed OHKO
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@ Leftovers
Ability: Inner Focus
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Curse
- Mean Look
- Rest
- Payback

Umbreon is usually a direct switch in for grimmsnarl, but umbreon can mean look it on the switch and start spamming curse while grimmsnarl is just stuck being unable to do anything while being drained. mean look on grimmsnarl even while it is in has such a small chance to 3hko that it can start setting up curses in front of it and just beating it 1v1.

0 Atk Grimmsnarl Spirit Break vs. 252 HP / 252+ Def Umbreon: 128-152 (32.4 - 38.5%) -- 3.1% chance to 3HKO after Leftovers recovery
0 Atk Grimmsnarl Spirit Break vs. +1 252 HP / 252+ Def Umbreon: 86-104 (21.8 - 26.3%) -- possible 5HKO after Leftovers recovery


formerly UrAverageHuman
Thundurus (M) @ Heavy-Duty Boots
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wild Charge
- Knock Off
- Brick Break
- Taunt

Thundurus lures Grimmsnarl in thinking it is a special attacker, then Brick Break removes the screens, then Spirit Break gives Thundurus +2 Attack with Defiant, and guarantees the KO with Wild Charge.

252 Atk Thundurus Brick Break vs. 252 HP / 0 Def Grimmsnarl through Reflect: 53-63 (13.4 - 15.9%) -- possible 7HKO
+2 252 Atk Thundurus Wild Charge vs. 252 HP / 0 Def Grimmsnarl: 382-451 (96.9 - 114.4%) -- 81.3% chance to OHKO
0 Atk Grimmsnarl Spirit Break vs. 4 HP / 0 Def Thundurus: 127-150 (42.3 - 50%) -- 0.4% chance to 2HKO
Sorry for the delay, its time to vote! Down below are the submissions for this week
Iron Tail Zydog by iceblazer
Trapper Umbreon by HydreigonTheChild
Brick Break Thundurus by UrAverageHuman

:Obstagoon: by Lolito- I personally don't think obstagoon lures grimmsnarl. Grimm doesn't want to switch in on it since its outspeed and knocked off while facade does a fuck ton of damage to it even through reflect, while goons bulk lets it eat a spirit break. I don't think its enough to be a lure, sorry.

Voting ends May 24 at 11:59 PM PST. My vote is for brick break thundurus

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