Ok I've finally worked up the nerve to become a UU scientist. Gonna confirm as SSRW14SkewdaSauce and will focus on Barraskewda.
about your last team: misty terrain prevents toxic spikes from poisoning opponents, just a quick thoughtIntroduction: The addition of Flip Turn for the barracuda fish made me excited to try out mainly because I play volt-turn offense exclusively. Sure the base power leaves more to be desired, but a new toy is meant to at least be played with, even if for a week. I've tried banded, scarfed, eject button, and mystic water sets, with varying degrees of success which I'll document below. Overall I struggled to ladder, like trying to learn how to ride a bicycle for the first time again.
Team 1: Voip-Turn Offense (yeah couldn't resist coming up with a new name for this kind of offense)
This team sort of follows the basic template for my team building approach. Get rocks up, pivot, break stuff down, pivot, eww get your hazards outta here, pivot, clean up by turn 25 if all goes well. The core to lookout for was mainly barra, galvantula, and the new porygon 2 and let me say this team was probably my favorite on the account of teleport being borked lol. My favorite replay of this team in action kinda exemplifies the above.
Team 2: Manual Rain really didn't see much success. Barraskewda simply misses auto-rain. Lo and behold it didn't stop me from building this janky team with 2 rain setters and several breakers similar to above team. This leaned toward more of an HO build as it forgoes hazard control and hazards altogether. Sure it had its moments but was stonewalled by Mantine, Umbreon, and Jellicent if Heliolisk and Toxicroak are out of the picture. Perhaps it's the user behind the keyboard and chair, but alas I figure some of you will agree that Barraskewda has trouble pulling its own weight as Estarossa eluded to above. Here's the best replay I could find.
Team 3: Flipport Offense by now you can see a common trend among the teams- barraskewda + teleport porygon 2 are a balanced part of this complete breakfast. As barraskewda really can't take hits on its own (this was the main issue I had with it by the way), porygon 2 is able to defensively pivot for it and get back in safely if need be. This team's goal was to apply pressure with T-Spikes against fight teams, hit the Misty Explosion button if enough was in the tank, and break from there. Celebi is a great partner to help break bulky waters while Eject Button budget Urshifu for unexpected wtf'ery. In hindsight, misty terrain and toxic spikes was a terrible idea, but at the same time clicking Misty Explosion under Misty terrain seemed like a good idea at the time. This replay shows Barraskewda's lethality in the late game.
Conclusion: The alt I made peaked up to 1307 and quickly went down hill after trying even more unorthodox teams and downright poorly built squads, but that's part of the fun I suppose. Overall, Barraskewda isn't bad in the current late June meta and still has potential to raise its viability ceiling. As my verdict sits, the addition of flip turn to its movepool allows it to hit n' run functionally, but at the cost of leaning on defensive pivots to take its hits, and has a place on volt-turn offense. In sum, I give it a 6/10 kind of high risk, high reward utility.
Edit 1: Luirromen's second replay above is a great example of how it should be used. Great team composition!
Spanks for reading!
Yep! I fully acknowledged that in the write up lol. Should have just kept it levitate but I must have been having a bad time with Rillaboom and Grassy terrain teams.about your last team: misty terrain prevents toxic spikes from poisoning opponents, just a quick thought
Would not be SSRW16???Post here with a fresh RW alt (such as SSRW15 Daiyaga or SSRW15 Cake) and the name(s) of the Pokemon you will be using.