drampa's grandpa
I think the spikes might be better for hippowdon along with a different rock setter
I think the spikes might be better for hippowdon along with a different rock setter
That isn't how Galar Pokemon formes work. Darmanitan can't get Ice-type moves (or psychic type ones) and Darmanitan-G can't get any ice, fire, psychic moves because The Zen formes are battle only forme changes, and galar formes are the same as alola formes in that there's no way to change Darmanitan into a Darmanitan-G out of battle or vice versa. So Darmanitan can only get Fire-type moves.![]()
Remember Victini and its extremely broken move? That move wasn't removed in Gen 8. We also have a good candidate for abusing V-Create: Cinderace.
Cinderace @ Choice Band
Ability: Blaze (Or Libero, when that's released)
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- High Jump Kick
- Zen Headbutt/Sucker Punch
- U-turn
While its coverage may appear lacking, it really isn't. The combination of V-Create, High Jump Kick, and Zen Headbutt is resisted by only 11 Pokemon, all but one of which were removed in Gen 8. The one that wasn't removed? Darmanitan-Zen. Which is currently unobtainable. Speaking of Darmanitan, in order for Darmanitan-Zen to be in the game, there needs to be Darmanitan. So when it's released...
![]()
Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Stone Edge
- Earthquake
- U-turn
...It'll certainly be a threat. Also...
Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Icicle Crash
- Earthquake
- U-turn
...Did I mention that it can learn Icicle Crash? With that, it has the same insane coverage that Darmanitan-Galar has, but with Fire STAB. Luckily, it doesn't have Gorilla Tactics, so it probably won't be as broken, but it'll certainly be something to watch out for when (or if) it comes.
Ok, it appears that this was an error in PS. I saw Ice moves in normal Darmanitan's moveset for some reason, so I thought that GF might have added ice moves to its movepool for some reason. I apologize for the error.That isn't how Galar Pokemon formes work. Darmanitan can't get Ice-type moves (or psychic type ones) and Darmanitan-G can't get any ice, fire, psychic moves because The Zen formes are battle only forme changes, and galar formes are the same as alola formes in that there's no way to change Darmanitan into a Darmanitan-G out of battle or vice versa. So Darmanitan can only get Fire-type moves.
oh no whatever shall i do with kyurem white banned from stabmons all my teams are dead im quitting mons![]()
Quickban Update #4: Home Edition
Following Pokemon Home Release, many new radical changes and additions have been added to the tier with the influx of new mythical and legendary pokemon. Most of the legendaries that have returned however pose a significant threat to the metagame with there above average stats and movepools that get further enhanced thanks to the metagame's mechanic. As a result the council has decided to quickban the following:
With these bans in mind, the metagame will still be shaken up quite a bit with the remaining additions, most notably being threats like Terrakion, Jirachi, Zeraora, Keldeo, and Cobalion all returning. Could moves such as Double Iron Bash and Bolt Beak be pushed over the edge with more viable abusers? Are there new (or previously existing) threats that still deserve attention for a possible ban? Discuss! The council will be making a follow-up update after gauging community input.
Mewtwo
Reshiram
Zekrom
Kyurem-W
Kyurem-B
Solgaleo
Lunala
Necrozma-DM
Necrozma-DW
Marshadow
Tagging Kris or The Immortal thanks!
I don't necessarily still agree with all of this. I know that while I still usually run Choice Dragapult, other people have begun to migrate to other sets such as Dragon Dance in addition. This makes relying on Choice lock to check Dragapult not an option. Also Espeed immunity isn't really that relevant any more :X Sucker Punch is, in my experience, the most common priority. This is largely because Dragapult is so common, but also because we have good Dark types like Obstagoon, who only partially take their viability from Dragapult's dominance. Either way it hurts Pult to some degree.Dragapult has cemented itself as the primary choice for a huge number of roles, even this early in the metagame.
Answering Dragpult reliably is difficult for any team. Gonna do this with bullets instead of the text wall I had initially because it looks nicer and there's less fluff.
On the other hand Dragapult does have some weaknesses that make counterplay possible
- Resists or is immune to many forms of priority, Extreme Speed being BY FAR the most important
- Outspeeds the unboosted tier besides a Ninjask and Accelgor, which are only semi-viable and only as leads.
- The above two points make revenge killing Dragapult difficult.
- Dual STABs have very good coverage.
- Can run either physical or special sets, which have largely different sets of walls, making playing against it a guessing game until the set is revealed.
- Has access to U-Turn to maintain momentum and get chip damage, which it uses very well due to its Speed forcing an absurd number of switches.
Overall: Dragapult has essentially replaced scarfers on my teams. It's absurdly fast, strong enough, and unpredictable as to which side of the spectrum it hits on. If Corviknight wasn't in the metagame I think it would already be quickbanned, but as it is I think we should be discussing whether we want to keep it or not. If Extreme Speed gets banned its Speed controlling capabilities will likely become even more important due to the loss of the most important revenge killing tool, although I wouldn't rely on non-scarf Dragapult to outspeed boosted stuff (it's not THAT fast; stuff like +1 Haxorus still outpaces you :)
- Both STAB attacks have immunities
- Most frequently runs Choice items, which can leave it vulnerable
- The above two points combine to make Dragapult have a difficult time cleaning teams without using one of its less common sweeper sets. A Normal type + a Fairy type can frequently provide sufficient counterplay with minimal prediction.
- Attacking stats are fairly low. If faced with a bulky mon not weak to one of its STABs there is a high chance it will be walled. This is not an enormous problem as Dragapult is not primarily a wallbreaker, however it can upset momentum versus balanced teams.
Sylveon is certainly one of the best checks to Dragapult, and a counter to Specs (not with that spread though, 252+ SpA Choice Specs Dragapult Moongeist Beam vs. 252 HP / 0 SpD Sylveon: 178-211 (45.1 - 53.5%) -- 92.6% chance to 2HKO after Stealth Rock and Leftovers recovery), but it is, by definition, not a counter to every set, as you yourself showed with your Band calc. I certainly did not forget Sylveon's existence, but I don't believe it's enough to keep Dragapult from being broken.I think you forgot its primary check, which is full def Sylveon. It can tank any move and ohko back. Steel Wing is pretty bad. It's 2hkoed by banded Spectral Thief, but bearly (252+ Atk Choice Band Dragapult Spectral Thief vs. 252 HP / 252+ Def Sylveon: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO ), so you're able to pivot around quite easily. I think Dragapult isn't too unhealthy fo the metagame. V-Create is a far more concerning problem.
I think you forgot its primary check, which is full def Sylveon. It can tank any move and ohko back. Steel Wing is pretty bad. It's 2hkoed by banded Spectral Thief, but bearly (252+ Atk Choice Band Dragapult Spectral Thief vs. 252 HP / 252+ Def Sylveon: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO ), so you're able to pivot around quite easily. I think Dragapult isn't too unhealthy fo the metagame. V-Create is a far more concerning problem.Type: Null and SpD Grimmsnarl are the only two true counters I've seen come up with