VGC 21 Stakataka [QC 1/1] [GP 1/1]

:ss/Stakataka:
Stakataka​
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Body Press / Rock Slide
move 4: Wide Guard / Protect / Rock Slide
item: Chople Berry / Safety Goggles / Life Orb
ability: Beast Boost
nature: Relaxed
evs: 244 HP / 12 Def / 252 SpD

Stakataka's high Defense, excellent defensive typing, and great movepool allow it to be a key force in the Series 10 metagame. Its Gyro Ball hits almost the entire metagame at full power thanks to its low Speed and is excellent for checking Xerneas. Body Press lets Stakataka 2HKO Incineroar while being unaffected by Intimidate, and only gets stronger with each KO it takes thanks to Beast Boost raising Stakataka's Defense. Trick Room helps versus the mostly fast-paced meta, and can turn the battle in Stakataka's favor extremely quickly. Finally, Wide Guard is able to ward off threatening spread moves such as Astral Barrage, Water Spout, Electroweb, and Precipice Blades. Wide Guard can be switched out for Protect to avoid Fake Outs and other hits or Rock Slide for situations where teams need Rock-type coverage against Pokemon such as Yveltal and Volcarona. Chople Berry helps Stakataka survive Fighting-type hits from Urshifu-S, Urshifu-R, Mienshao, and Zacian-C. Safety Goggles can be an option to deal with Spore Amoonguss and Sleep Powder Venusaur, as well as ignoring Rage Powder from Amoonguss and Volcarona. Lastly, for more offensive variants, Life Orb is an option, boosting the power of Stakataka's already powerful attacks. The given EV spread allows Stakataka to survive a Helping Hand-boosted +2 Moonblast from Xerneas or a Life Orb- and Helping Hand-boosted Astral Barrage from Calyrex-S, as well as a chance of living Close Combat from Choice Band Urshifu-S and Urshifu-R should it be holding Chople Berry. Some Stakataka choose to use an offensively oriented EV spread with 252 HP / 252 Atk / 4 SpD, especially if holding Life Orb.

Stakataka loves Fake Out users to help it set up Trick Room, so Incineroar and Rillaboom work magnificently —Rillaboom more so, as they cover each other's weaknesses very well. Stakataka also appreciates redirection to help with setting up Trick Room, so Indeedee-F, Volcarona, and Amoonguss are great with it as well. Stakataka also pairs well with Groudon and Palkia, as Stakataka covers Xerneas and Yveltal for them and uses Wide Guard to block threatening spread moves. Groudon covers Stakataka's Water weakness with Drought, while Palkia covers Stakataka's Ground weakness with STAB Water-type attacks to threaten Groudon, Landorus, and Landorus-T.

[CREDITS]
- Written by: [[Br0Sk1llz, 541946]]
- Quality checked by: [[zeefable, 501951]]
- Grammar checked by: [[Kris, 241023]]
 
Last edited by a moderator:
a few notes before I get into the meat of this:

the format for the set has to be exactly as shown below or it won't upload properly.
[SET]
name: Specially Defensive
move 1: Gyro Ball
move 2: Body Press
move 3: Trick Room
move 4: Wide Guard / Protect
item: Chople Berry / Shuca Berry / Safety Goggles
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
additionally, this set has a lot of different options, 5 items is a lot, generally we don't go over 3 so I'll trim those. on to the check.

add remove comment

:ss/Stakataka:
Stakataka​

[SET]
name: Specially Defensive
move 1: Gyro Ball
move 2: Body Press
move 3: Trick Room
move 4: Wide Guard / Protect
item: Chople Berry / Shuca Berry / Safety Goggles
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

Stakataka is a key Pokémon in the S10 meta, having many good traits in its stat spread, typing, and great moves. Stakataka's high defense, excellent defensive typing, and great movepool allow it to be a key force in the Series 10 metagame. Its Gyro Ball hits almost the entire metagame for full power thanks to its low speed, and is excellent for checking Xerneas. Body Press lets Stakataka 2HKO Incineroar while being unaffected by Intimidate, and only gets stronger with each KO it takes thanks to Beast Boost raising Stakataka's defense. Trick Room helps versus the mostly fast-paced meta, and can turn the battle in its favor extremely quickly. It’s steel typing, good attack, and abysmally low speed paired with Gyro Ball help check a huge threat in the meta, Xerneas, as well as being able to hit many other faster Pokémon for high damage. Receiving Body Press this generation was a massive buff, as using its sky-high defense - which isn’t affected by Intimidate - to launch powerful Fighting-type attacks against Incineroars and the like is amazing, and neutral hits get chunked as well. Finally, Wide Guard is able to ward off threatening spread moves such as Astral Barrage, Water Spout, Electroweb, and Precipice Blades. Wide Guard can be switched out for Protect to avoid Fake Outs and other hits - and in situations where teams need Rock-type coverage against Pokemon such as Yveltal and Volcarona, Rock Slide. Chople Berry helps Stakataka live Fighting-type hits from Urshifu-R, Urshifu-S, Zacian-C, and Mienshao both Urshifus as well as Zacian-C, Mienshao, and many others. Shuca Berry can be a replacement, enabling it to live Earthquake or Earth Power from Landorus-T, as well as Landorus-T Earthquake/Earth Power, Groudon's Precipice Blades, and other hits from Pokémon with Ground coverage. Safety Goggles can be an option to deal with Spore Amoonguss and Sleep Powder Venusaur as well as ignoring Rage Powder from Amoonguss and Volcarona. Grassy Seed takes advantage of the constant presence of Grassy Terrain Rillaboom in the meta, and boosts Body Press as well as weakening physical attacks. Lastly, for more offensive variants, Life Orb is an option. The EVs let Stakataka take Xerneas Helping Hand Moonblast after Geomancy even if it is Modest and Max Special Attack, eat a Life Orb Max Special Attack Helping Hand Astral Barrage from Calyrex-Shadow, and maximize the chance to live Choice Band Urshifu Close Combat as well as powering up Body Press. Some Stakataka choose to go fully offensive with 252 HP / 252 Attack / 4 SpD, especially if Life Orb. The given EV spread allows Stakataka to survive a Helping Hand +2 Moonblast from Xerneas, A Life Orb Helping Hand-boosted Astral Barrage from Calyrex-S, or a Close Combat from Choice Band Urshifu-S should it be holding Chople Berry.

Stakataka loves Fake Out users to help it set up Trick Room, so Incineroar and Rillaboom work magnificently with it - Rillaboom more so, as they cover each other’s weaknesses very well. Stakataka also appreciates redirection to help it with setting Trick Room, so Indeedee-F, Volcarona, and Amoonguss are great with it, with Amoonguss as the standout for its type synergy (not unlike Rillaboom). Finally, as restricted picks, Stakataka also pairs well with Groudon and Palkia, as Stakataka covers Xerneas and Yveltal for them, as well as Wide Guarding away threatening spread moves. Groudon covers Stakataka’s Water weakness with Drought, while Palkia covers Stakataka’s Ground weakness with STAB Water-type attacks to threaten Groudon, Landorus, and Landorus-T.


- Written by: [[Br0Sk1llz, 541946]]
- Quality checked by: [[username1, userid1]]
- Grammar checked by: [[username1, userid1]]
I'm sorry this took so long and that this check now seems a bit rushed. If you have questions about these changes feel free to reach out to me on discord. this can probably be in one combined paragraph if the first one looks too small following these changes. QC 1/1 once implemented
 

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gp 1/1
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Body Press / Rock Slide
move 4: Wide Guard / Protect / Rock Slide
item: Chople Berry / Safety Goggles / Life Orb
ability: Beast Boost
nature: Relaxed
evs: 244 HP / 12 Def / 252 SpD

Stakataka's high dDefense, excellent defensive typing, and great movepool allow it to be a key force in the Series 10 metagame. Its Gyro Ball hits almost the entire metagame forat full power thanks to its low speed,Speed and is excellent for checking Xerneas. Body Press lets Stakataka 2HKO Incineroar while being unaffected by Intimidate, and only gets stronger with each KO it takes thanks to Beast Boost raising Stakataka's dDefense. Trick Room helps versus the mostly fast-paced meta, and can turn the battle in itStakataka's favor extremely quickly. Finally, Wide Guard is able to ward off threatening spread moves such as Astral Barrage, Water Spout, Electroweb, and Precipice Blades. Wide Guard can be switched out for Protect to avoid Fake Outs and other hits - and inor Rock Slide for situations where teams need Rock-type coverage against Pokemon such as Yveltal and Volcarona, Rock Slide. Chople Berry helps Stakataka lsurvive Fighting-type hits from Urshifu-S, Urshifu-R, Mienshao, and Zacian-C. Safety Goggles can be an option to deal with Spore Amoonguss and Sleep Powder Venusaur, (AC) as well as ignoring Rage Powder from Amoonguss and Volcarona. Lastly, for more offensive variants, Life Orb is an option, boosting the power of Stakataka’s's (ASCII apostrophe) already powerful attacks. The given EV spread allows Stakataka to survive a Helping Hand-boosted +2 Moonblast from Xerneas, A Life Orb and a Life Orb- and Helping Hand-boosted Astral Barrage from Calyrex-S, oras well as a chance of living Close Combat from Choice Band Urshifu-S and Urshifu-R should it be holding Chople Berry. Some Stakataka choose to use an offensively oriented EV spread with 252 HP / 252 Attack / 4 SpD, especially if holding Life Orb.

Stakataka loves Fake Out users to help it set up Trick Room, so Incineroar and Rillaboom work magnificently with it - —Rillaboom more so, as they cover each other’s's (ASCII apostrophe) weaknesses very well. Stakataka also appreciates redirection to help it with setting up Trick Room, so Indeedee-F, Volcarona, and Amoonguss are great with it as well. Stakataka also pairs well with Groudon and Palkia, as Stakataka covers Xerneas and Yveltal for them, as well as Wide Guarding away and uses Wide Guard to block threatening spread moves. Groudon covers Stakataka’s's (ASCII) Water weakness with Drought, while Palkia covers Stakataka’s's (ASCII) Ground weakness with STAB Water-type attacks to threaten Groudon, Landorus, and Landorus-T.
 

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