Copyediting Stakataka [QC: 2/2] [GP: 0/2]

:ss/stakataka:
[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing. This typing lets it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. As a trade-off, it’s four times weak to both Fighting- and Ground-types which means they severely hinder it making progress if any of them are on the field. What sets it apart from other Steel-types, though, is its Fire-neutrality and ability to threaten Fires like Talonflame and Salazzle with its part Rock-typing, however, this part Rock-typing means it's vulnerable to bulky Water-types like Vaporeon and Quagsire. Stakataka also has a good Attack stat, which, in tandem with its low speed, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are quite lethal. If Stakataka claims one kill, it can spiral out of control due to its ability in Beast Boost.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Gyro Ball with Stakataka’s infamously low Speed stat and tremendous Attack stat hits like a truck. Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka, while also becoming increasingly stronger with each Beast Boost raising your Defense stat. Rock Blast takes care of Focus Sash leads and circumvents Pokemon that use Substitute like Salazzle, Araquanid and Braviary, but Toxic takes care of bulky Waters like Vaporeon and Quagsire, which otherwise can easily heal off Stakataka's direct attacks.

Because of Stakataka's glaring weaknesses to both Fighting and Ground and its low Speed stat, Weezing and Vileplume can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks. Vaporeon and Sylveon provide defensive synergy, dealing with Ground- and Fighting-types, respectively, while being able to Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance, Xatu in particular can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances. In return they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Aracnine, Talonflame, and Escavalier. In return, they finish off the Ground- and Water-types that give Stakataka problems.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge / Rock Blast
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed stat ensures it will always go first and launch high base power moves. Stone Edge is usually chosen as the Rock STAB for its sheer power, but Rock Blast can be run to take care of Focus Sashes. Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STABs, but it lowers it Attack and Defense stats, making it weaker afterwards. However, if you secure an OHKO, Beast Boost will negate that drop with a boost. However, Stakataka can forgo Superpower for Earthquake, so that it's Attack stat doesn't drop and it can hit Doublade, which completely walls it otherwise, Salazzle, without having to worry about a miss, and Drapion. Earthquake makes it miss out on the sheer power that Superpower gives, making Stakataka miss out on OHKOs on Pokemon like Silvally-Steel. The 0 Spe IVs ensure you move first under Trick Room and that Gyro Ball hits as hard as possible, and the 15 Def IVs with a Lonely Nature ensure that, whenever you pick up a KO, your ability, Beast Boost, boosts your Attack instead of your Defense stat. Life Orb reaches important benchmarks such as a guaranteed OHKO on Silvally-Ground with Gyro Ball, although an Iron Ball could be used to be the slowest Stakataka under Trick Room to win the mirror. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super-effective attacks like a Vaporeon Scald or Snorlax Earthquake as it sets up Trick Room to become even more powerful than its Life Orb counterpart. Air Balloon is another option to make Stakataka immune to Ground-type attacks from the likes of Tauros, Silvally-Ground, and Tyrantrum, but, like Earthquake, Air Balloon makes Stakataka miss out on the sheer power Life Orb gives and the benchmarks that it brings.

Partners that can lure in and soften up Mudsdale like Power Whip Copperajah, Power Whip Grimmsnarl, and Guts Machamp make for amazing partners. A bulky Water like Vaporeon or Mantine along with Talonflame can make for a strong defensive core that can eventually make progress and let Stakataka sweep endgame. Vaporeon or Mantine comes in on Water-type attacks and take care of Ground-types, Talonflame weakens physical attackers, especially Fighting- and Ground-types for Stakataka, with Will-O-Wisp or Flame Body, easing the burden for its teammates, and Stakataka clears the Rock-types that threaten Talonflame. This along with pivots like Rotom-C and Heliolisk, which can take care of Starmie which heavily threatens this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively, making it force a switch and let it set up Trick Room. Xatu is also another notable pivot as it can bring it in safely with Teleport. However, defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns. Because of this, Alolan Exeggutor, Rotom-C, and Vileplume are also amazing partners. They all provide pivoting to allow it to get in safely, and they also easily deal with defensive Pokemon that tend to bother Stakataka such as Mudsdale, Quagsire, and Vaporeon. In return, Stakataka clears the Fairy- and Ice-type Pokemon, and, along with Stakataka, they wear down shared checks like Escavalier and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can skip the Trick Room middleman and equip a Choice Band for immediate power that is very difficult to contest. This is often not worth the long-term benefits a Trick Room sweep can earn but the surprise factor can turn the tides of a game. Despite the 4x weaknesses to Fighting- and Ground-type attacks a respective Chople or Shuca Berry will allow you to typically take an attack and retaliate with a potentially fatal blow, turning around an otherwise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's four times weakness to Fighting, Pokemon like Machamp, Passimian, and Toxicroak can scare it out with ease and set up on it. However, they dislike switching into it as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Focus Blast Dragalge are just a few threats that carry Fighting-type coverage to exploit its large, four times weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either a Rock Polish or a Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, eat up its hits, heal up, and then threaten it with their Water-type STAB. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:

Togkey

Ashley
is a Tiering Contributor
add | remove | comments

:ss/stakataka:
[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing. This typing gives it a Fire neutrality, which, when combined with its resistances to Fairy, Fire, Psychic, and immunity to Poison, lets it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. As a trade-off, it’s four times weak to both Fighting- and Ground-types which means they severely hinder it making progress if any of them are on the field. Also, bulky Water-types like Vaporeon both threaten Stakataka with STAB and can eat up its attacks for days, but a Toxic will cripple them. Stakataka also has a good Attack stat, which, in tandem with its low speed, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are very dangerous. If Stakataka gets one kill, it can spiral out of control, possibly luring in its checks like Passimian and Silvally-Ground and finishing them off. Trick Room doesn’t last too long though; it only lets you attack for four turns, but that might be just enough to break a team.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Rock Blast Gyro Ball You always need Gyro or else you're just as passive as Mudsdale; nobody wants a Steel that loses to Fairy-types
move 3: Body Press
move 4: Gyro Ball / Toxic / Rock Blast Rock Blast and Toxic are more interchangeable than anything else
item: Leftovers
ability: Beast Boost
nature: Careful Sassy
evs: 252 HP / 4 Atk / 252 SpD
IVs: 0 Spe nature and IV's made to accommodate Gyro Ball

[SET COMMENTS]
Set Details
====

Rock Blast is the Rock STAB of choice as it nope takes care of a Focus Sash leads and, as a bonus, can reach a higher base power than either Rock Slide or Stone Edge. Body Press takes care of opposig opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka, while also becoming increasingly stronger with each Beast Boost raising your Defense stat always good to give examples for targets of a move. Gyro Ball with Stakataka’s non-existent infamously low Speed stat and tremendous Attack stat hits like a truck, but Toxic takes care of bulky Waters like Vaporeon and, the rare but quite good, Quagsire, which eat up your hits for days. otherwise can easily heal off Stakataka's direct attacks.

Because of Stakataka's glaring four times weaknesses to both Fighting and Ground and its low Speed stat, faster Water- and Psychic-types like Starmie and Scarf Indeedee-F make for great partners as they take care of Stakataka's checks like Machamp and Silvally-Ground. these are offensive checks, they don't really help when a Machamp has already hit the field. Weezing and Vileplume can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks. Slower but bulkier Pokemon of the same types like Vaporeon and Xatu are also decent, but, when paired with Stakataka, they will need speed control. As speed control, Scarf Rotom-C and Scarf Heliolisk are preferred as they also take care of the bulky Waters that give Stakataka and Vaporeon trouble. Vaporeon and Sylveon provide defensive synergy, dealing with Ground- and Fighting-types respectively, while being able to Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners as it can spread burn as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance, Xatu in particular can wall Mudsdale and Quagsire, two very common Stakataka checks. so Stakataka can eat up an incoming Fighting- or Ground-type hit. They also resist Fighting and are immune to Ground-both of Stakataka's four times weaknesses. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances as it resists all of the types that hit Fighting super effectively: Psychic, Fairy, and Flying. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's neutrality to Fire, resistances to Bug, Flying, and Ice, and immunity to Poison. In return, they finish off the Ground- and Water-types that give Stakataka problems. Stakataka is also an amazing partner for the Dragons in the tier reisisting their weaknesses and hitting the Fairies that bother them. all of our Dragon-types beat Fairy-types on their own e.g Dragalge, heavy slam guzz, duraludon, port or SD eggy

This section in general was far too bulky and was basically just a type chart review, content was good just needed to be a little more concise


[SET]
name: Trick Room
move 1: Trick Room
move 2: Stone Edge / Rock Blast
move 3: Gyro Ball
move 4: Superpower
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room makes it so you can move first and obliterate the tier with your attacks with Stakataka's insanely low Speed stat ensures it will always go first and launch high base power moves. Stone Edge is usually chosen as the Rock STAB for its sheer power, but Rock Blast can be run to take care of Focus Sashes, and, as stated before, it can reach a higher base power than either Rock Slide or Stone Edge while having better accuracy. Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STABs, but it lowers it Attack and Defense stats, making it weaker afterwards. However, if you secure an OHKO your ability , Beast Boost will negate that drop with a boost. Body Press is notable alternative, but it isn't based off your Attack stat which, depending if its boosted or not-due to an Intimidate, can be a good or a bad thing. intimidate isn't common enough to worry abt that The 0 Spe IVs ensure you move first under Trick Room and that Gyro Ball hits as hard as possible, and the 15 Def IVs with a Lonely Nature ensure that, whenever you pick up a KO, your ability, Beast Boost, boosts your Attack instead of your Defense stat. Life Orb reaches important benchmarks such as a guaranteed OHKO on Silvally Ground with Gyro Ball, although an Iron Ball could be used to be the slowest Stakataka under Trick Room to win the mirror. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks like a Vaporeon Scald or Snorlax Earthquake as it sets up Trick Room to become even more powerful than its Life Orb counterpart.

Partners that can lure in and soften up Mudsdale like Power Whip Copperajah, Choice Specs Diancie, and Guts Machamp make for amazing partners. Keep in mind, that in combination with the former two you may create a large Ground-type weakness. Bulky Waters like Vaporeon or Mantine along with Talonflame can make for a strong defensive core that can eventually make progress and let Stakataka sweep endgame. Vaporeon or Mantine comes in on Water-type attacks and take care of Ground-types, Talonflame weakens physical attackers, espcially Fighting- and Ground-types for Stakataka, with Wil-o-Wisp or Flame Body, easing the burden for its teammates, and Stakataka clears the Rock-types that threaten Talonflame. This along with pivots like Rotom-C and Heliolisk, which can take care of Starmie which heavily threatens this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively, making forcing a switch and let it set up trick Room. This also forms a VoltTurn core with Talonflame if it has U-turn. Xatu is also another notable pivot as it four times resists Stakataka's Fighitng-type weakness, is immune to its Ground-type one, and can bring it in safely with Teleport. Along with this, it carries the ability Magic Bounce which helps with hazards.

[STRATEGY COMMENTS]
Other Options
====

On its Utility set, Stakataka can run dual STAB over Body Press, but then it fails to hit Steel-types.

On its Trick Room set, Stakataka can run Earthquake over Superpower so that it doesn’t drop its Attack stat and can hit Doublade, which would wall it otherwise, but this makes it lose out on the sheer power that Superpower gives, possibly making it miss out on a few OHKOs. It can also run Air Balloon over Life Orb to avoid Ground-type attacks from the likes of Tauros, Silvally-Ground, and Tyrantrum but, just like Earthquake, it looses at on the sheer power that Life Orb can give at times. This should be in the Trick Room set section

Stakataka can skip the Trick Room middleman and equip a Choice Band for immediate power that is very difficult to contest. This is often not worth the long-term benefits a Trick Room sweep can earn but the surprise factor can turn the tides of a game. Despite the 4x weaknesses to Fighting- and Ground-type attacks a respective Chople or Shuca Berry will allow you to typically take an attack and retaliate with a potentially fatal blow, turning around an otherwise unfavorable matchup.

honestly staka doesn't have much room for exploration, so this section is quite short, I just mentioned resist berries and a CB set.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's four times weakness to Fighting, Pokemon like Machamp, Passimian, and Toxicroak can scare it out with ease and set up on it. However, they dislike switching into it as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Focus Blast Dragalge are just a few threats that carry Fighting-type coverage to exploit its large, four times weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either a Rock Polish or a Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, eat up its hits, heal up, and then threaten it with their Water-type STAB. However, Toxic cripples them severely they must be wary of a Toxic.

this section was very well done :)

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2 after these changes are implemented.
 

poh

<?>
is a Community Contributoris a Forum Moderator Alumnusis a Tiering Contributor Alumnus
[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing. This typing gives it a Fire neutrality, which, when combined with its resistances to Fairy, Fire, Psychic, and immunity to Poison, lets it check common Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. As a trade-off, it’s four times weak to both Fighting- and Ground-types which means they severely hinder it making progress if any of them are on the field. Also, bulky Water-types like Vaporeon both threaten Stakataka with STAB and can eat up its attacks for days, but a Toxic will cripple them. Stakataka also has a good Attack stat, which, in tandem with its low speed, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are very dangerous. If Stakataka gets one kill, it can spiral out of control, possibly luring in its checks like Passimian and Silvally-Ground and finishing them off. Trick Room doesn’t last too long though; it only lets you attack for four turns, but that might be just enough to break a team.

No need to explain the type chart, just give examples what it checks and which mons give it trouble.
Same with Trick Room.
Try to focus solely on the pros and cons in the overview, and what makes it unique (for example the strong gyro like you mention).
Optional: what sets it apart from other steel-types


[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Rock Blast takes care of Focus Sash leads and, as a bonus, can reach a higher base power than either Rock Slide or Stone Edge. Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka, while also becoming increasingly stronger with each Beast Boost raising your Defense stat. Gyro Ball with Stakataka’s infamously low Speed stat and tremendous Attack stat hits like a truck, but Toxic takes care of bulky Waters like Vaporeon and Quagsire, which otherwise can easily heal off Stakataka's direct attacks.

Because of Stakataka's glaring weaknesses to both Fighting and Ground and its low Speed stat, Weezing and Vileplume can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks. Vaporeon and Sylveon provide defensive synergy, dealing with Ground- and Fighting-types, respectively, while being able to Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance, Xatu in particular can wall Mudsdale and Quagsire, two very common Stakataka checks. They also resist Fighting and are immune to Ground-both of Stakataka's four times weaknesses. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances what do they do in turn? as it resists all of the types that hit Fighting super effectively: Psychic, Fairy, and Flying. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's neutrality to Fire, resistances to Bug, Flying, and Ice, and immunity to Poison. Give examples instead of listing the types In return, they finish off the Ground- and Water-types that give Stakataka problems.

Less explaining of the type chart!

[SET]
name: Trick Room
move 1: Trick Room
move 2: Stone Edge / Rock Blast
move 3: Gyro Ball
move 4: Superpower
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed stat ensures it will always go first and launch high base power moves. Stone Edge is usually chosen as the Rock STAB for its sheer power, but Rock Blast can be run to take care of Focus Sashes, and, as stated before, it can reach a higher base power than Stone Edge while having better accuracy. Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STABs, but it lowers it Attack and Defense stats, making it weaker afterwards. However, if you secure an OHKO, Beast Boost will negate that drop with a boost. However, Stakataka can forgo Superpower for Earthquake, so that it's Attack stat doesn't drop and it can hit Doublade, which completely walls it otherwise. Earthquake makes it miss out on the sheer power tat Superpower gives, possibly making Stakataka miss out on a few OHKOs. The 0 Spe IVs ensure you move first under Trick Room and that Gyro Ball hits as hard as possible, and the 15 Def IVs with a Lonely Nature ensure that, whenever you pick up a KO, your ability, Beast Boost, boosts your Attack instead of your Defense stat. Life Orb reaches important benchmarks such as a guaranteed OHKO on Silvally Ground with Gyro Ball, although an Iron Ball could be used to be the slowest Stakataka under Trick Room to win the mirror. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks like a Vaporeon Scald or Snorlax Earthquake as it sets up Trick Room to become even more powerful than its Life Orb counterpart. Air Balloon is another option to make Stakataka immune to Ground-type attacks from the likes of Tauros, Silvally-Ground, and Tyrantrum, but, like Earthquake, Air Balloon makes Stakataka miss out on the sheer power Life Orb gives and the benchmarks that it brings.

Partners that can lure in and soften up Mudsdale like Power Whip Copperajah, Choice Specs Diancie, and Guts Machamp make for amazing partners. Keep in mind, that in combination with the former two you may create a large Ground-type weakness. Bulky Waters like Vaporeon or Mantine along with Talonflame can make for a strong defensive core that can eventually make progress and let Stakataka sweep endgame. Not sure about this one. Vaporeon or Mantine comes in on Water-type attacks and take care of Ground-types, Talonflame weakens physical attackers, especially Fighting- and Ground-types for Stakataka, with Will-O-Wisp or Flame Body, easing the burden for its teammates, and Stakataka clears the Rock-types that threaten Talonflame. This along with pivots like Rotom-C and Heliolisk, which can take care of Starmie which heavily threatens this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively, making forcing a switch and let it set up trick Room. This also forms a VoltTurn core with Talonflame if it has U-turn. Xatu is also another notable pivot as it four times resists Stakataka's Fighitng-type weakness, is immune to its Ground-type one, and can bring it in safely with Teleport. Along with this, it carries the ability Magic Bounce which helps with hazards.

Focus on the mons that can take its hits and then write partners that deal with them. So good partners are mons that deal with Quag, Mudsdale, Vileplume (can strength sap and stall trick room turns), Vaporeon takes a stone edge but can wish up and stall stone edge pp etc.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can skip the Trick Room middleman and equip a Choice Band for immediate power that is very difficult to contest. This is often not worth the long-term benefits a Trick Room sweep can earn but the surprise factor can turn the tides of a game. Despite the 4x weaknesses to Fighting- and Ground-type attacks a respective Chople or Shuca Berry will allow you to typically take an attack and retaliate with a potentially fatal blow, turning around an otherwise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's four times weakness to Fighting, Pokemon like Machamp, Passimian, and Toxicroak can scare it out with ease and set up on it. However, they dislike switching into it as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Focus Blast Dragalge are just a few threats that carry Fighting-type coverage to exploit its large, four times weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either a Rock Polish or a Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, eat up its hits, heal up, and then threaten it with their Water-type STAB. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


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gonna give it another look after this is implemented
 
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poh

<?>
is a Community Contributoris a Forum Moderator Alumnusis a Tiering Contributor Alumnus
[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing. This typing lets it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. As a trade-off, it’s four times weak to both Fighting- and Ground-types which means they severely hinder it making progress if any of them are on the field. What sets it apart from other Steel-types, though, is its Fire-neutrality and ability to threaten Fires like Talonflame and Salazzle with its part Rock-typing, however, this part Rock-typing means it's vulnerable to bulky Water-types like Vaporeon and Quagsire. Stakataka also has a good Attack stat, which, in tandem with its low speed, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are quite lethal. If Stakataka claims one kill, it can spiral out of control why?, possibly luring in its checks like Passimian and Silvally-Ground and finishing them off.

The luring part only occurs when Stakataka has a resist berry

[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Rock Blast takes care of Focus Sash leads and, circumvents Pokemon that use Substitute like Salazzle, Araquanid and Braviary. as a bonus, can reach a higher base power than either Rock Slide or Stone Edge. Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka, while also becoming increasingly stronger with each Beast Boost raising your Defense stat. Gyro Ball with Stakataka’s infamously low Speed stat and tremendous Attack stat hits like a truck, but Toxic takes care of bulky Waters like Vaporeon and Quagsire, which otherwise can easily heal off Stakataka's direct attacks.

Gyro should be mentioned earlier since it's move #2

Because of Stakataka's glaring weaknesses to both Fighting and Ground and its low Speed stat, Weezing and Vileplume can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks. Vaporeon and Sylveon provide defensive synergy, dealing with Ground- and Fighting-types, respectively, while being able to Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance, Xatu in particular can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances. In return they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Aracnine, Talonflame, and Escavalier. In return, they finish off the Ground- and Water-types that give Stakataka problems.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Stone Edge / Rock Blast
move 3: Gyro Ball
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed stat ensures it will always go first and launch high base power moves. Stone Edge is usually chosen as the Rock STAB for its sheer power, but Rock Blast can be run to take care of Focus Sashes, and, as stated before, it can reach a higher base power than Stone Edge while having better accuracy. Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STABs, but it lowers it Attack and Defense stats, making it weaker afterwards. However, if you secure an OHKO, Beast Boost will negate that drop with a boost. However, Stakataka can forgo Superpower for Earthquake, so that it's Attack stat doesn't drop and it can hit Doublade, which completely walls it otherwise. Earthquake makes it miss out on the sheer power tat Superpower gives, possibly making Stakataka miss out on a few OHKOs. The 0 Spe IVs ensure you move first under Trick Room and that Gyro Ball hits as hard as possible, and the 15 Def IVs with a Lonely Nature ensure that, whenever you pick up a KO, your ability, Beast Boost, boosts your Attack instead of your Defense stat. Life Orb reaches important benchmarks such as a guaranteed OHKO on Silvally Ground with Gyro Ball, although an Iron Ball could be used to be the slowest Stakataka under Trick Room to win the mirror. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks like a Vaporeon Scald or Snorlax Earthquake as it sets up Trick Room to become even more powerful than its Life Orb counterpart. Air Balloon is another option to make Stakataka immune to Ground-type attacks from the likes of Tauros, Silvally-Ground, and Tyrantrum, but, like Earthquake, Air Balloon makes Stakataka miss out on the sheer power Life Orb gives and the benchmarks that it brings.

Earthquake; list some targets other than doublade, does superpower land the ohko where eq doesnt?

Partners that can lure in and soften up Mudsdale like Power Whip Copperajah, Power Whip Grimmsnarl, Choice Specs Diancie, and Guts Machamp make for amazing partners. A bulky Water like Vaporeon or Mantine along with Talonflame can make for a strong defensive core that can eventually make progress and let Stakataka sweep endgame. Vaporeon or Mantine comes in on Water-type attacks and take care of Ground-types, Talonflame weakens physical attackers, especially Fighting- and Ground-types for Stakataka, with Will-O-Wisp or Flame Body, easing the burden for its teammates, and Stakataka clears the Rock-types that threaten Talonflame. This along with pivots like Rotom-C and Heliolisk, which can take care of Starmie which heavily threatens this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively, making it force a switch and let it set up Trick Room. Xatu is also another notable pivot as it can bring it in safely with Teleport. However, defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns. Because of this, Alolan Exeggutor, Rotom-C, and Vileplume are also amazing partners. They all provide pivoting to allow it to get in safely, and they also easily deal with defensive Pokemon that tend to bother Stakataka such as Mudsdale, Quagsire, and Vaporeon. In return, Stakataka clears the Fairy- and Ice-type Pokemon, and, along with Stakataka, they wear down shared checks like Escavalier and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can skip the Trick Room middleman and equip a Choice Band for immediate power that is very difficult to contest. This is often not worth the long-term benefits a Trick Room sweep can earn but the surprise factor can turn the tides of a game. Despite the 4x weaknesses to Fighting- and Ground-type attacks a respective Chople or Shuca Berry will allow you to typically take an attack and retaliate with a potentially fatal blow, turning around an otherwise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's four times weakness to Fighting, Pokemon like Machamp, Passimian, and Toxicroak can scare it out with ease and set up on it. However, they dislike switching into it as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Focus Blast Dragalge are just a few threats that carry Fighting-type coverage to exploit its large, four times weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either a Rock Polish or a Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, eat up its hits, heal up, and then threaten it with their Water-type STAB. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

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