NU Stakataka

[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing, which let it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. Unlike other Steel-types, it's neutral to Fire and can threaten Fire-types like Salazzle and Talonflame with its STAB Rock-type moves. Offensively, Stakataka has a good Attack stat, which, in tandem with its low Speed, gives it an extremely powerful Gyro Ball. This makes Trick Room variants quite lethal. If Stakataka claims one KO, Beast Boost can allow it snowball through the opposing team. However, its typing does leave it 4x weak to both Fighting and Ground. Also, Stakataka is more vulnerable than other Steel-types to bulky Water-types like Vaporeon and Quagsire.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka. Stakataka also gains a +1 Defense boost after KOing a Pokemon, which further strengthens Body Press. Toxic takes care of bulky Water-types like Gastrodon and Quagsire, which otherwise can easily shrug off Stakataka's attacks, while Rock Blast handles Focus Sash leads and circumvents Pokemon that use Substitute like Salazzle, Araquanid, and Braviary. 0 Speed IVs and a Sassy nature ensure that Gyro Ball hits as hard as possible.

Because of Stakataka's glaring weakness to both Fighting- and Ground-types and its low Speed, it needs teammates that can handle Pokemon such as Toxicroak and Silvally-Ground. Therefore, Weezing and Vileplume are great defensive partners, while Choice Scarf Indeedee-F and Starmie are great offensive checks to the aforementioned threats. Vaporeon and Sylveon deal with Ground- and Fighting-types, respectively, while having Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu can switch in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's resistance to Rock. Xatu, in particular, can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Toxicroak and Passimian appreciate Stakataka for its plethora of resistances, as they fear Indeedee-F, Sylveon, and Talonflame, which Stakataka can easily take every hit from. In return, they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Arcanine, Talonflame, and Escavalier and, in return, they finish off the Ground- and Water-types that give Stakataka problems.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge / Rock Blast
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed ensures it will almost always go first and launch high-Base Power moves. Stone Edge is preferred over Rock Blast for its consistent wallbreaking power. Superpower hits Steel-types that resist both of Stakataka's STAB attacks, but it has the severe drawback of lowering Stakataka's Attack and Defense. Stakataka can forgo Superpower for Earthquake, which hits Doublade and Drapion but misses out on OHKOing Silvally-Steel. 0 Speed IVs ensure Stakataka moves first under Trick Room and maximize Gyro Ball's power, and 15 Defense IVs with a Lonely nature cause Beast Boost to increase Attack. Life Orb is preferred to reach important benchmarks such as always OHKOing Silvally-Ground with Gyro Ball, although Iron Ball could be used to win the mirror matchup against opposing Stakataka without needing to lose a Speed tie. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks, like a Vaporeon's Scald or Snorlax's Earthquake, while setting up Trick Room to become even more powerful than Life Orb sets. Air Balloon is another option to set up on Tauros, Silvally-Ground, and Tyrantrum, but it causes Stakataka to miss out on the important KOs Life Orb offers.

Partners that can lure in and soften up Mudsdale, like Power Whip Copperajah and Grimmsnarl and Choice Band Passimian, make for amazing partners. Vaporeon and Mantine can come in on Water-type attacks and take care of Ground-types. Talonflame weakens physical attackers, especially Fighting- and Ground-types, with Will-O-Wisp and Flame Body, while Stakataka clears the Rock-types that threaten Talonflame. Pivots like Rotom-C and Heliolisk can check Starmie and bring Stakataka in safely on physical attackers. This allows Stakataka to force a switch and then set Trick Room. Xatu is another notable pivot, as it can bring Stakataka in safely with Teleport. Defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns, so teammates that can threaten them like Alolan Exeggutor, Rotom-C, and Vileplume are amazing. The former two also can pivot Stakataka in safely. In return, Stakataka clears Fairy- and Ice-type Pokemon that threaten them and helps wear down shared checks like Escavalier and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can forgo Trick Room and equip a Choice Band for immediate power that is very difficult to wall. While this is often not worth the long-term benefits a Trick Room set can reap, the surprise factor can turn the tides of a game. A Chople Berry or Shuca Berry can be used to survive a potentially fatal Fighting- or Ground-type attack, turning around an otherwise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type Coverage**: Fighting-types like Machamp, Passimian, and Toxicroak can scare Stakataka out with ease and set up on it. However, they dislike switching into it, as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Close Combat Braviary are just a few threats that carry Fighting-type coverage to exploit this weakness.

**Ground-types and Ground-type Coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to fear from Stakataka, and they easily force it out; this lets the latter two set up and proceed to threaten Stakataka's team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that can lure Stakataka in to smash it with Earthquake.

**Defensive Water-types**: Vaporeon, Gastrodon, and Quagsire can come in on Stakataka without fearing any of its attacks and consistently threaten it with their STAB moves. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[UT, 523866], [Adeleine, 517429]]
 
Last edited by a moderator:
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:ss/stakataka:
[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing. This typing gives it a Fire neutrality, which, when combined with its resistances to Fairy, Fire, Psychic, and immunity to Poison, lets it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. As a trade-off, it’s four times weak to both Fighting- and Ground-types which means they severely hinder it making progress if any of them are on the field. Also, bulky Water-types like Vaporeon both threaten Stakataka with STAB and can eat up its attacks for days, but a Toxic will cripple them. Stakataka also has a good Attack stat, which, in tandem with its low speed, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are very dangerous. If Stakataka gets one kill, it can spiral out of control, possibly luring in its checks like Passimian and Silvally-Ground and finishing them off. Trick Room doesn’t last too long though; it only lets you attack for four turns, but that might be just enough to break a team.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Rock Blast Gyro Ball You always need Gyro or else you're just as passive as Mudsdale; nobody wants a Steel that loses to Fairy-types
move 3: Body Press
move 4: Gyro Ball / Toxic / Rock Blast Rock Blast and Toxic are more interchangeable than anything else
item: Leftovers
ability: Beast Boost
nature: Careful Sassy
evs: 252 HP / 4 Atk / 252 SpD
IVs: 0 Spe nature and IV's made to accommodate Gyro Ball

[SET COMMENTS]
Set Details
====

Rock Blast is the Rock STAB of choice as it nope takes care of a Focus Sash leads and, as a bonus, can reach a higher base power than either Rock Slide or Stone Edge. Body Press takes care of opposig opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka, while also becoming increasingly stronger with each Beast Boost raising your Defense stat always good to give examples for targets of a move. Gyro Ball with Stakataka’s non-existent infamously low Speed stat and tremendous Attack stat hits like a truck, but Toxic takes care of bulky Waters like Vaporeon and, the rare but quite good, Quagsire, which eat up your hits for days. otherwise can easily heal off Stakataka's direct attacks.

Because of Stakataka's glaring four times weaknesses to both Fighting and Ground and its low Speed stat, faster Water- and Psychic-types like Starmie and Scarf Indeedee-F make for great partners as they take care of Stakataka's checks like Machamp and Silvally-Ground. these are offensive checks, they don't really help when a Machamp has already hit the field. Weezing and Vileplume can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks. Slower but bulkier Pokemon of the same types like Vaporeon and Xatu are also decent, but, when paired with Stakataka, they will need speed control. As speed control, Scarf Rotom-C and Scarf Heliolisk are preferred as they also take care of the bulky Waters that give Stakataka and Vaporeon trouble. Vaporeon and Sylveon provide defensive synergy, dealing with Ground- and Fighting-types respectively, while being able to Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners as it can spread burn as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance, Xatu in particular can wall Mudsdale and Quagsire, two very common Stakataka checks. so Stakataka can eat up an incoming Fighting- or Ground-type hit. They also resist Fighting and are immune to Ground-both of Stakataka's four times weaknesses. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances as it resists all of the types that hit Fighting super effectively: Psychic, Fairy, and Flying. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's neutrality to Fire, resistances to Bug, Flying, and Ice, and immunity to Poison. In return, they finish off the Ground- and Water-types that give Stakataka problems. Stakataka is also an amazing partner for the Dragons in the tier reisisting their weaknesses and hitting the Fairies that bother them. all of our Dragon-types beat Fairy-types on their own e.g Dragalge, heavy slam guzz, duraludon, port or SD eggy

This section in general was far too bulky and was basically just a type chart review, content was good just needed to be a little more concise


[SET]
name: Trick Room
move 1: Trick Room
move 2: Stone Edge / Rock Blast
move 3: Gyro Ball
move 4: Superpower
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room makes it so you can move first and obliterate the tier with your attacks with Stakataka's insanely low Speed stat ensures it will always go first and launch high base power moves. Stone Edge is usually chosen as the Rock STAB for its sheer power, but Rock Blast can be run to take care of Focus Sashes, and, as stated before, it can reach a higher base power than either Rock Slide or Stone Edge while having better accuracy. Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STABs, but it lowers it Attack and Defense stats, making it weaker afterwards. However, if you secure an OHKO your ability , Beast Boost will negate that drop with a boost. Body Press is notable alternative, but it isn't based off your Attack stat which, depending if its boosted or not-due to an Intimidate, can be a good or a bad thing. intimidate isn't common enough to worry abt that The 0 Spe IVs ensure you move first under Trick Room and that Gyro Ball hits as hard as possible, and the 15 Def IVs with a Lonely Nature ensure that, whenever you pick up a KO, your ability, Beast Boost, boosts your Attack instead of your Defense stat. Life Orb reaches important benchmarks such as a guaranteed OHKO on Silvally Ground with Gyro Ball, although an Iron Ball could be used to be the slowest Stakataka under Trick Room to win the mirror. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks like a Vaporeon Scald or Snorlax Earthquake as it sets up Trick Room to become even more powerful than its Life Orb counterpart.

Partners that can lure in and soften up Mudsdale like Power Whip Copperajah, Choice Specs Diancie, and Guts Machamp make for amazing partners. Keep in mind, that in combination with the former two you may create a large Ground-type weakness. Bulky Waters like Vaporeon or Mantine along with Talonflame can make for a strong defensive core that can eventually make progress and let Stakataka sweep endgame. Vaporeon or Mantine comes in on Water-type attacks and take care of Ground-types, Talonflame weakens physical attackers, espcially Fighting- and Ground-types for Stakataka, with Wil-o-Wisp or Flame Body, easing the burden for its teammates, and Stakataka clears the Rock-types that threaten Talonflame. This along with pivots like Rotom-C and Heliolisk, which can take care of Starmie which heavily threatens this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively, making forcing a switch and let it set up trick Room. This also forms a VoltTurn core with Talonflame if it has U-turn. Xatu is also another notable pivot as it four times resists Stakataka's Fighitng-type weakness, is immune to its Ground-type one, and can bring it in safely with Teleport. Along with this, it carries the ability Magic Bounce which helps with hazards.

[STRATEGY COMMENTS]
Other Options
====

On its Utility set, Stakataka can run dual STAB over Body Press, but then it fails to hit Steel-types.

On its Trick Room set, Stakataka can run Earthquake over Superpower so that it doesn’t drop its Attack stat and can hit Doublade, which would wall it otherwise, but this makes it lose out on the sheer power that Superpower gives, possibly making it miss out on a few OHKOs. It can also run Air Balloon over Life Orb to avoid Ground-type attacks from the likes of Tauros, Silvally-Ground, and Tyrantrum but, just like Earthquake, it looses at on the sheer power that Life Orb can give at times. This should be in the Trick Room set section

Stakataka can skip the Trick Room middleman and equip a Choice Band for immediate power that is very difficult to contest. This is often not worth the long-term benefits a Trick Room sweep can earn but the surprise factor can turn the tides of a game. Despite the 4x weaknesses to Fighting- and Ground-type attacks a respective Chople or Shuca Berry will allow you to typically take an attack and retaliate with a potentially fatal blow, turning around an otherwise unfavorable matchup.

honestly staka doesn't have much room for exploration, so this section is quite short, I just mentioned resist berries and a CB set.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's four times weakness to Fighting, Pokemon like Machamp, Passimian, and Toxicroak can scare it out with ease and set up on it. However, they dislike switching into it as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Focus Blast Dragalge are just a few threats that carry Fighting-type coverage to exploit its large, four times weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either a Rock Polish or a Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, eat up its hits, heal up, and then threaten it with their Water-type STAB. However, Toxic cripples them severely they must be wary of a Toxic.

this section was very well done :)

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2 after these changes are implemented.
 

poh

<?>
is a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus
[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing. This typing gives it a Fire neutrality, which, when combined with its resistances to Fairy, Fire, Psychic, and immunity to Poison, lets it check common Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. As a trade-off, it’s four times weak to both Fighting- and Ground-types which means they severely hinder it making progress if any of them are on the field. Also, bulky Water-types like Vaporeon both threaten Stakataka with STAB and can eat up its attacks for days, but a Toxic will cripple them. Stakataka also has a good Attack stat, which, in tandem with its low speed, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are very dangerous. If Stakataka gets one kill, it can spiral out of control, possibly luring in its checks like Passimian and Silvally-Ground and finishing them off. Trick Room doesn’t last too long though; it only lets you attack for four turns, but that might be just enough to break a team.

No need to explain the type chart, just give examples what it checks and which mons give it trouble.
Same with Trick Room.
Try to focus solely on the pros and cons in the overview, and what makes it unique (for example the strong gyro like you mention).
Optional: what sets it apart from other steel-types


[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Rock Blast takes care of Focus Sash leads and, as a bonus, can reach a higher base power than either Rock Slide or Stone Edge. Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka, while also becoming increasingly stronger with each Beast Boost raising your Defense stat. Gyro Ball with Stakataka’s infamously low Speed stat and tremendous Attack stat hits like a truck, but Toxic takes care of bulky Waters like Vaporeon and Quagsire, which otherwise can easily heal off Stakataka's direct attacks.

Because of Stakataka's glaring weaknesses to both Fighting and Ground and its low Speed stat, Weezing and Vileplume can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks. Vaporeon and Sylveon provide defensive synergy, dealing with Ground- and Fighting-types, respectively, while being able to Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance, Xatu in particular can wall Mudsdale and Quagsire, two very common Stakataka checks. They also resist Fighting and are immune to Ground-both of Stakataka's four times weaknesses. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances what do they do in turn? as it resists all of the types that hit Fighting super effectively: Psychic, Fairy, and Flying. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's neutrality to Fire, resistances to Bug, Flying, and Ice, and immunity to Poison. Give examples instead of listing the types In return, they finish off the Ground- and Water-types that give Stakataka problems.

Less explaining of the type chart!

[SET]
name: Trick Room
move 1: Trick Room
move 2: Stone Edge / Rock Blast
move 3: Gyro Ball
move 4: Superpower
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed stat ensures it will always go first and launch high base power moves. Stone Edge is usually chosen as the Rock STAB for its sheer power, but Rock Blast can be run to take care of Focus Sashes, and, as stated before, it can reach a higher base power than Stone Edge while having better accuracy. Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STABs, but it lowers it Attack and Defense stats, making it weaker afterwards. However, if you secure an OHKO, Beast Boost will negate that drop with a boost. However, Stakataka can forgo Superpower for Earthquake, so that it's Attack stat doesn't drop and it can hit Doublade, which completely walls it otherwise. Earthquake makes it miss out on the sheer power tat Superpower gives, possibly making Stakataka miss out on a few OHKOs. The 0 Spe IVs ensure you move first under Trick Room and that Gyro Ball hits as hard as possible, and the 15 Def IVs with a Lonely Nature ensure that, whenever you pick up a KO, your ability, Beast Boost, boosts your Attack instead of your Defense stat. Life Orb reaches important benchmarks such as a guaranteed OHKO on Silvally Ground with Gyro Ball, although an Iron Ball could be used to be the slowest Stakataka under Trick Room to win the mirror. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks like a Vaporeon Scald or Snorlax Earthquake as it sets up Trick Room to become even more powerful than its Life Orb counterpart. Air Balloon is another option to make Stakataka immune to Ground-type attacks from the likes of Tauros, Silvally-Ground, and Tyrantrum, but, like Earthquake, Air Balloon makes Stakataka miss out on the sheer power Life Orb gives and the benchmarks that it brings.

Partners that can lure in and soften up Mudsdale like Power Whip Copperajah, Choice Specs Diancie, and Guts Machamp make for amazing partners. Keep in mind, that in combination with the former two you may create a large Ground-type weakness. Bulky Waters like Vaporeon or Mantine along with Talonflame can make for a strong defensive core that can eventually make progress and let Stakataka sweep endgame. Not sure about this one. Vaporeon or Mantine comes in on Water-type attacks and take care of Ground-types, Talonflame weakens physical attackers, especially Fighting- and Ground-types for Stakataka, with Will-O-Wisp or Flame Body, easing the burden for its teammates, and Stakataka clears the Rock-types that threaten Talonflame. This along with pivots like Rotom-C and Heliolisk, which can take care of Starmie which heavily threatens this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively, making forcing a switch and let it set up trick Room. This also forms a VoltTurn core with Talonflame if it has U-turn. Xatu is also another notable pivot as it four times resists Stakataka's Fighitng-type weakness, is immune to its Ground-type one, and can bring it in safely with Teleport. Along with this, it carries the ability Magic Bounce which helps with hazards.

Focus on the mons that can take its hits and then write partners that deal with them. So good partners are mons that deal with Quag, Mudsdale, Vileplume (can strength sap and stall trick room turns), Vaporeon takes a stone edge but can wish up and stall stone edge pp etc.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can skip the Trick Room middleman and equip a Choice Band for immediate power that is very difficult to contest. This is often not worth the long-term benefits a Trick Room sweep can earn but the surprise factor can turn the tides of a game. Despite the 4x weaknesses to Fighting- and Ground-type attacks a respective Chople or Shuca Berry will allow you to typically take an attack and retaliate with a potentially fatal blow, turning around an otherwise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's four times weakness to Fighting, Pokemon like Machamp, Passimian, and Toxicroak can scare it out with ease and set up on it. However, they dislike switching into it as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Focus Blast Dragalge are just a few threats that carry Fighting-type coverage to exploit its large, four times weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either a Rock Polish or a Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, eat up its hits, heal up, and then threaten it with their Water-type STAB. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


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gonna give it another look after this is implemented
 
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poh

<?>
is a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus
[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing. This typing lets it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. As a trade-off, it’s four times weak to both Fighting- and Ground-types which means they severely hinder it making progress if any of them are on the field. What sets it apart from other Steel-types, though, is its Fire-neutrality and ability to threaten Fires like Talonflame and Salazzle with its part Rock-typing, however, this part Rock-typing means it's vulnerable to bulky Water-types like Vaporeon and Quagsire. Stakataka also has a good Attack stat, which, in tandem with its low speed, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are quite lethal. If Stakataka claims one kill, it can spiral out of control why?, possibly luring in its checks like Passimian and Silvally-Ground and finishing them off.

The luring part only occurs when Stakataka has a resist berry

[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Rock Blast takes care of Focus Sash leads and, circumvents Pokemon that use Substitute like Salazzle, Araquanid and Braviary. as a bonus, can reach a higher base power than either Rock Slide or Stone Edge. Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka, while also becoming increasingly stronger with each Beast Boost raising your Defense stat. Gyro Ball with Stakataka’s infamously low Speed stat and tremendous Attack stat hits like a truck, but Toxic takes care of bulky Waters like Vaporeon and Quagsire, which otherwise can easily heal off Stakataka's direct attacks.

Gyro should be mentioned earlier since it's move #2

Because of Stakataka's glaring weaknesses to both Fighting and Ground and its low Speed stat, Weezing and Vileplume can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks. Vaporeon and Sylveon provide defensive synergy, dealing with Ground- and Fighting-types, respectively, while being able to Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance, Xatu in particular can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances. In return they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Aracnine, Talonflame, and Escavalier. In return, they finish off the Ground- and Water-types that give Stakataka problems.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Stone Edge / Rock Blast
move 3: Gyro Ball
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed stat ensures it will always go first and launch high base power moves. Stone Edge is usually chosen as the Rock STAB for its sheer power, but Rock Blast can be run to take care of Focus Sashes, and, as stated before, it can reach a higher base power than Stone Edge while having better accuracy. Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STABs, but it lowers it Attack and Defense stats, making it weaker afterwards. However, if you secure an OHKO, Beast Boost will negate that drop with a boost. However, Stakataka can forgo Superpower for Earthquake, so that it's Attack stat doesn't drop and it can hit Doublade, which completely walls it otherwise. Earthquake makes it miss out on the sheer power tat Superpower gives, possibly making Stakataka miss out on a few OHKOs. The 0 Spe IVs ensure you move first under Trick Room and that Gyro Ball hits as hard as possible, and the 15 Def IVs with a Lonely Nature ensure that, whenever you pick up a KO, your ability, Beast Boost, boosts your Attack instead of your Defense stat. Life Orb reaches important benchmarks such as a guaranteed OHKO on Silvally Ground with Gyro Ball, although an Iron Ball could be used to be the slowest Stakataka under Trick Room to win the mirror. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks like a Vaporeon Scald or Snorlax Earthquake as it sets up Trick Room to become even more powerful than its Life Orb counterpart. Air Balloon is another option to make Stakataka immune to Ground-type attacks from the likes of Tauros, Silvally-Ground, and Tyrantrum, but, like Earthquake, Air Balloon makes Stakataka miss out on the sheer power Life Orb gives and the benchmarks that it brings.

Earthquake; list some targets other than doublade, does superpower land the ohko where eq doesnt?

Partners that can lure in and soften up Mudsdale like Power Whip Copperajah, Power Whip Grimmsnarl, Choice Specs Diancie, and Guts Machamp make for amazing partners. A bulky Water like Vaporeon or Mantine along with Talonflame can make for a strong defensive core that can eventually make progress and let Stakataka sweep endgame. Vaporeon or Mantine comes in on Water-type attacks and take care of Ground-types, Talonflame weakens physical attackers, especially Fighting- and Ground-types for Stakataka, with Will-O-Wisp or Flame Body, easing the burden for its teammates, and Stakataka clears the Rock-types that threaten Talonflame. This along with pivots like Rotom-C and Heliolisk, which can take care of Starmie which heavily threatens this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively, making it force a switch and let it set up Trick Room. Xatu is also another notable pivot as it can bring it in safely with Teleport. However, defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns. Because of this, Alolan Exeggutor, Rotom-C, and Vileplume are also amazing partners. They all provide pivoting to allow it to get in safely, and they also easily deal with defensive Pokemon that tend to bother Stakataka such as Mudsdale, Quagsire, and Vaporeon. In return, Stakataka clears the Fairy- and Ice-type Pokemon, and, along with Stakataka, they wear down shared checks like Escavalier and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can skip the Trick Room middleman and equip a Choice Band for immediate power that is very difficult to contest. This is often not worth the long-term benefits a Trick Room sweep can earn but the surprise factor can turn the tides of a game. Despite the 4x weaknesses to Fighting- and Ground-type attacks a respective Chople or Shuca Berry will allow you to typically take an attack and retaliate with a potentially fatal blow, turning around an otherwise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's four times weakness to Fighting, Pokemon like Machamp, Passimian, and Toxicroak can scare it out with ease and set up on it. However, they dislike switching into it as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Focus Blast Dragalge are just a few threats that carry Fighting-type coverage to exploit its large, four times weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either a Rock Polish or a Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, eat up its hits, heal up, and then threaten it with their Water-type STAB. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Ducky

Aw Phooey
is a Contributor to Smogon
very new to am checking, so implement what you want
add remove comment
[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing. This Its typing lets it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. As a trade-off, it’s four times weak to both Fighting- and Ground-types which means they severely hinder it making progress if any of them are on the field. What sets it apart from other Steel-types, though, is its Fire-neutrality and ability to threaten Fires like Talonflame and Salazzle with its part Rock-typing, however, this part Rock-typing means it's vulnerable to bulky Water-types like Vaporeon and Quagsire. Stakataka also has a good Attack stat, which, in tandem with its low speed, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are quite lethal. If Stakataka claims one kill, it can spiral out of control due to its ability in Beast Boost.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Gyro Ball with Stakataka’s infamously low Speed stat and tremendous Attack stat hits like a truck. Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka, while also becoming increasingly stronger with each Beast Boost raising your Defense stat. Rock Blast takes care of Focus Sash leads and circumvents Pokemon that use Substitute like Salazzle, Araquanid and Braviary, but while Toxic takes care of bulky Waters like Vaporeon and Quagsire, which otherwise can easily heal off Stakataka's direct attacks.

Because of Stakataka's glaring weaknesses weakness to both Fighting and Ground and its low Speed stat, Weezing and Vileplume can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks. Vaporeon and Sylveon provide defensive synergy, dealing with Ground- and Fighting-types, respectively, while being able to use Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance, Xatu in particular can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances. In return they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Aracnine, Talonflame, and Escavalier. In return, they finish off the Ground- and Water-types that give Stakataka problems.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge / Rock Blast
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed stat ensures it will almost always go first and launch high base power moves. Stone Edge is usually chosen as the Rock STAB for its sheer power, but Rock Blast can be run to take care of Focus Sashes. Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STABs, but it lowers it its Attack and Defense stats, making it weaker afterwards. However, if you secure an OHKO, Beast Boost will negate that the Attack drop with a boost. However, Stakataka can forgo Superpower for Earthquake, so that it's Attack stat doesn't drop and it which doesn't lower its Attack and allows Stakataka to can hit Doublade, which completely walls it otherwise, Salazzle, without having to worry about a miss, and Drapion. Earthquake makes it miss out on the sheer power that Superpower gives, making Stakataka miss out on OHKOs on Pokemon like Silvally-Steel. The 0 Spe IVs ensure you move first under Trick Room as much as possible and that Gyro Ball hits as hard as possible, and the 15 Def IVs with a Lonely Nature ensure that, whenever you pick up a KO, your ability, Beast Boost, boosts your Attack instead of your Defense stat. Life Orb reaches important benchmarks such as a guaranteed OHKO on Silvally-Ground with Gyro Ball, although an Iron Ball could be used to be the slowest Stakataka under Trick Room to win the mirror matchup. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super-effective attacks like a Vaporeon Scald or Snorlax Earthquake as it sets up Trick Room to become even more powerful than its Life Orb counterpart. Air Balloon is another option to make Stakataka immune to Ground-type attacks from the likes of Tauros, Silvally-Ground, and Tyrantrum, but, like Earthquake, Air Balloon makes Stakataka miss out on the sheer power Life Orb gives and the benchmarks that it brings.

Partners that can lure in and soften up Mudsdale like Power Whip Copperajah, Power Whip Grimmsnarl, and Guts Machamp make for amazing partners. A bulky Water like Vaporeon or Mantine along with Talonflame can make for a strong defensive core that can eventually make progress and let Stakataka sweep endgame. Vaporeon or Mantine comes in on Water-type attacks and take care of Ground-types, Talonflame weakens physical attackers, especially Fighting- and Ground-types for Stakataka, with Will-O-Wisp or Flame Body, easing the burden for its teammates, and Stakataka clears the Rock-types that threaten Talonflame. This along with pivots like Rotom-C and Heliolisk, which can take care of Starmie which heavily threatens this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively, making it force a switch and let it set up forcing a switch and letting it set Trick Room. Xatu is also another notable pivot as it can bring it Stakataka in safely with Teleport. However, defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns. Because of this, Alolan Exeggutor, Rotom-C, and Vileplume are also amazing partners. They all provide pivoting to allow it Stakataka to get in safely, and they also easily deal with defensive Pokemon that tend to bother Stakataka such as Mudsdale, Quagsire, and Vaporeon. In return, Stakataka clears the Fairy- and Ice-type Pokemon, and, along with Stakataka, they helps wear down shared checks like Escavalier and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can skip the Trick Room middleman and equip a Choice Band for immediate power that is very difficult to contest check unless you meant it is hard to match the power of the cb set. This is often not worth the long-term benefits a Trick Room sweep can earn but the surprise factor can turn the tides of a game. Despite the 4x weaknesses to Fighting- and Ground-type attacks a respective Chople or Shuca Berry will allow you to typically take an attack and retaliate with a potentially fatal blow, turning around an otherwise unfavorable matchup. Chope of Shuca Berry can be used to live a potentially fatal Fighting- or Ground-type attack, turning around an other wise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's four times weakness to Fighting, Pokemon like Machamp, Passimian, and Toxicroak can scare it out with ease and set up on it. However, they dislike switching into it as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Focus Blast Dragalge are just a few threats that carry Fighting-type coverage to exploit its large, four times weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either a Rock Polish or a Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, eat up its hits, heal up, without fearing any of its attacks and then threaten it with their Water-type STAB or recover HP. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
ty for ur amgp check Ducky! I'd also like to give a little feedback on things that I changed, or you should do.

[STRATEGY COMMENTS]
Other Options
====
Despite the 4x weaknesses to Fighting- and Ground-type attacks a respective Chople or Shuca Berry will allow you to typically take an attack and retaliate with a potentially fatal blow, turning around an otherwise unfavorable matchup. Chope of Shuca Berry can be used to live a potentially fatal Fighting- or Ground-type attack, turning around an other wise unfavorable matchup.
I did change this, but be careful with your own spelling. Yes, gp check your amgp check.
  • Chople > Chope (the name of the berry)
  • an otherwise > an other wise (bc then you could just write "another wise, unfavorable matchup", which makes no sense.
Also, I liked this part,
**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, eat up its hits, heal up, without fearing any of its attacks and then threaten it with their Water-type STAB or recover HP. However, they must be wary of Toxic.
but I disliked how it just simply said "or recover HP". Yes, it gets the point across, but what I wanted to show is that these checks can do it repeatedly. So, I swapped "or recover HP" out for "consistently". I'm not too sure if I got this point across, blatantly, but just wanted you to know.

Other than those two things, everything has been implemented word for word, unless I made a typo somewhere.
 
amcheck 2 add remove (comment) (AC) = add comma; (AH) = add hyphen; (RC) = remove comma; (AP) = add period

[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing, which . Its typing lets it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. As a trade-off, it’s four times weak to both Fighting- and Ground-type moves. Ground-types which means they severely hinder it making progress if any of them are on the field. (this part is common knowledge.) What sets it apart from other Steel-types, though, is its Fire-neutrality and ability to threaten Fires Fire-types like Talonflame and Salazzle with its part Rock-typing, even though it leaves Stakataka vulnerable however, this part Rock-typing means it's vulnerable to bulky Water-types like Vaporeon and Quagsire. Stakataka also has a good Attack stat, which, in tandem with its low speed Speed, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are quite lethal. If Stakataka claims one kill, it can spiral out of control due to its ability, Beast Boost. (also common knowledge, but i think this is a little subjective. just implement what you feel like implementing; i'm not an official checker)

[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Gyro Ball, (AC) with Stakataka’s infamously low Speed stat and tremendous Attack, (AC) stat hits like a truck. Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka, while also becoming increasingly stronger with each Beast Boost, (AC) which raises its raising your Defense. stat. Rock Blast takes care of Focus Sash leads and circumvents Pokemon that use Substitute like Salazzle, Araquanid, and Braviary, while Toxic takes care of bulky Waters Water-types like Vaporeon and Quagsire, which otherwise can easily heal off Stakataka's direct attacks.

Because of Stakataka's glaring weakness to both Fighting- (AH) and Ground-types, (AC) and its low Speed, (AC) stat, Weezing and Vileplume can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks to the aforementioned Pokemon. Vaporeon and Sylveon provide defensive synergy, dealing with Ground- and Fighting-types, respectively, while being able to use Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners. (AC) as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance. (RC/AP) Xatu, (AC) in particular, (AC) can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances. In return they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Arcanine Aracnine, Talonflame, and Escavalier. In return, they finish off the Ground- and Water-types that give Stakataka problems.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge / Rock Blast
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed stat ensures it will almost always go first and launch high base power moves. Stone Edge is usually chosen as the Rock STAB move for its sheer power, but Rock Blast can be run to take care of Focus Sash users. Sashes. Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STAB attacks, STABs, but it lowers its Attack and Defense stats, making it weaker afterwards. However, if Stakataka secures you secure an OHKO, Beast Boost will negate the Attack drop with a boost. However, Stakataka can forgo Superpower for Earthquake, which doesn't lower its Attack and allows Stakataka to hit Doublade, which completely walls it otherwise, Salazzle, without having to worry about a miss, and Drapion. Earthquake makes it miss out on the sheer power that Superpower gives, making Stakataka miss out on OHKOes on Pokemon like Silvally-Steel. 0 Speed IVs ensure you move first under Trick Room, also allowing Gyro Ball to deal as much damage as much as possible and that Gyro Ball hits as hard as possible, and 15 Defense IVs with a Lonely Nature will ensure that, whenever you pick up a KO, your ability, Beast Boost increases Stakataka's , boosts your Attack instead of its your Defense. (AP) stat. Life Orb is preferred to reach reaches important benchmarks such as a guaranteed OHKO on Silvally-Ground with Gyro Ball, although an Iron Ball could be used to be the slowest Stakataka under Trick Room to win the win a mirror matchup by being slower than other Stakataka. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective super-effective attacks like a Vaporeon's Scald or Snorlax's Earthquake, as it sets all the while setting up Trick Room to become even more powerful than its Life Orb counterpart. Air Balloon is another option to make Stakataka immune to Ground-type attacks from the likes of Tauros, Silvally-Ground, and Tyrantrum, but, like Earthquake, Air Balloon makes Stakataka miss out on the sheer power Life Orb gives and the benchmarks that it brings.

Partners that can lure in and soften up Mudsdale, (AC) like Power Whip Copperajah, Power Whip Grimmsnarl, and Guts Machamp make for amazing partners. A bulky Water-type partner like Vaporeon or Mantine, (AC) along with Talonflame, (AC) can make for a strong defensive core that can eventually make progress and let Stakataka sweep endgame. Vaporeon or Mantine comes in on Water-type attacks and take care of Ground-types, Talonflame weakens physical attackers, especially Fighting- and Ground-types for Stakataka, with Will-O-Wisp or Flame Body, easing the burden for its teammates, and Stakataka clears the Rock-types that threaten Talonflame. This along with pivots like Rotom-C and Heliolisk, which can take care of Starmie, (AC) a notable threat to which heavily threatens this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively, forcing a switch and letting it set Trick Room. Xatu is also another notable pivot as it can bring Stakataka in safely with Teleport. However, defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns. Because of this, Alolan Exeggutor, Rotom-C, and Vileplume are also amazing partners. They all provide pivoting to allow Stakataka to get in safely, and they also easily deal with defensive Pokemon that tend to bother Stakataka such as Mudsdale, Quagsire, and Vaporeon. In return, Stakataka clears the Fairy- and Ice-type Pokemon, and helps wear down shared checks like Escavalier and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can forgo skip the Trick Room middleman and equip a Choice Band for immediate power that is very difficult to contest. This is often not worth the long-term benefits a Trick Room sweep can earn, but the surprise factor can turn the tides of a game. A Chople or Shuca Berry can be used to survive live a potentially fatal Fighting- or Ground-type attack, turning around an otherwise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's four times weakness to Fighting-types, Pokemon like Machamp, Passimian, and Toxicroak can scare it out with ease and set up on it. However, they dislike switching into it as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Focus Blast Dragalge are just a few threats that carry Fighting-type coverage to exploit its large, (RC) four times weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either a Rock Polish or a Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, without fearing any of its attacks, (RC) and then threaten it with their Water-type STAB moves consistently. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
 
Thanks, Lunaflare, it has been implemented!
I changed / didn't include some things as I didn't like the phrasing / wasn't too sure.

Because of this, Trick Room sets are quite lethal. If Stakataka claims one kill, it can spiral out of control due to its ability, Beast Boost. (also common knowledge, but i think this is a little subjective. just implement what you feel like implementing; i'm not an official checker)
I kept this line, as I felt like just having strong base power attacks aren't enough to say that you go insane. I also kept it because, if you don't IV your Stakataka correctly + the right nature, it'll just boost its Defense, but I'll just wait to see what the GPers say.

Because of Stakataka's glaring weakness to both Fighting- (AH) and Ground-types, (AC) and its low Speed, (AC) stat, Weezing and Vileplume can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks to the aforementioned Pokemon.
Aforementioned Pokemon could mean Machamp and Groundvally, but it could also mean Weezing and Vileplume, so, to clear it up I replace "Pokemon", at the end, with "threats", as this should clear up any confusion. Yes, defensive Pokemon can still be threats in their own right, they're not the first thing to come to mind.

Stone Edge is usually chosen as the Rock STAB move for its sheer power, but Rock Blast can be run to take care of Focus Sash users. Sashes.
I decided not to implement the "move" after Rock STAB, as I thought, within the context, it was obvious that I was talking about its attacks and didn't need to say it outright. I could definitely see me being wrong here, though, so, like on the first one, I'll wait for what the GPers say.
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
Thanks, Lunaflare, it has been implemented!
I changed / didn't include some things as I didn't like the phrasing / wasn't too sure.


I kept this line, as I felt like just having strong base power attacks aren't enough to say that you go insane. I also kept it because, if you don't IV your Stakataka correctly + the right nature, it'll just boost its Defense, but I'll just wait to see what the GPers say.


Aforementioned Pokemon could mean Machamp and Groundvally, but it could also mean Weezing and Vileplume, so, to clear it up I replace "Pokemon", at the end, with "threats", as this should clear up any confusion. Yes, defensive Pokemon can still be threats in their own right, they're not the first thing to come to mind.


I decided not to implement the "move" after Rock STAB, as I thought, within the context, it was obvious that I was talking about its attacks and didn't need to say it outright. I could definitely see me being wrong here, though, so, like on the first one, I'll wait for what the GPers say.
“Rock STAB” is grammatically in incorrect, but that sentence as a whole is verbose.
 

Sulo

shifting stars
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
AMGP Check, implement what you want
add remove comment || AC = Added Comma, RC = Removed Comma, AP = Added Period, RP = Removed Period
[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing, which lets it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. As a trade-off, However, it’s four times weak to both Fighting- and Ground-type moves. What sets it apart from other Steel-types, though, is its Fire-neutrality and ability to threaten Fire-types like Talonflame and Salazzle with its part Rock-typing, even though it leaves Stakataka vulnerable to bulky Water-types like Vaporeon and Quagsire. Stakataka also has a good Attack stat, which, in tandem with its low Speed stat, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are quite lethal. If Stakataka claims one kill, KO, ("kill" shouldn't be used when referring to a mon knocking out another) it can spiral out of control due to its ability, Beast Boost.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Gyro Ball, with Stakataka’s infamously low Speed and tremendous Attack, hits like a truck. (fluff, mentioned in the overview) Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka. (AP) while also becoming increasingly stronger with each Beast Boost, which raises its Defense. Stakataka also gains a +1 Defense boost after KO'ing a Pokemon, which further strengthens Body Press. (made it flow a bit better after adding the period) Toxic takes care of bulky Water-types like Vaporeon and Quagsire, which otherwise can easily shrug off Stakataka's direct attacks, while Rock Blast takes care of Focus Sash leads and circumvents Pokemon that use Substitute like Salazzle, Araquanid, and Braviary.

Because of Stakataka's glaring weakness to both Fighting- and Ground-types, and its low Speed, Weezing and Vileplume are great partners for it, as they (prior to editing this, it sounded like Weezing and Vileplume were only able to check these mons as a result of Stakataka's weaknesses) can defensively check Pokemon such as Machamp and Silvally-Ground, while Choice Scarf Indeedee-F and Starmie are great offensive checks to the aforementioned threats. Vaporeon and Sylveon provide defensive synergy, dealing with Ground- and Fighting-types, respectively, while being able to use Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners, as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance. Xatu, in particular, can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances. (I think you should probably elaborate on this or reword it to explain how the Fighting-types appreciate Stakataka checking Fighting- and Fairy-types that give them trouble.) In return they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Arcanine, Talonflame, and Escavalier. In return, they finish off the Ground- and Water-types that give Stakataka problems.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge / Rock Blast
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed ensures it will almost always go first and launch high base power moves. Stone Edge is preferred as the Rock STAB move for its sheer power and breaking potential. but Rock Blast clears Focus Sash users. (mentioned this in the first set) Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STAB attacks, but it lowers its Attack and Defense, making it weaker afterwards. If Stakataka secures a KO OHKO (implies that you need an OHKO for Beast Boost to activate), though, Beast Boost will negate the Attack drop with a boost. However, Stakataka can forgo Superpower for Earthquake, which doesn't lower its Attack and allows Stakataka to hit Doublade (RC) which completely walls it otherwise, Salazzle, without having to worry about a miss, and Drapion. (Salazzle definitely doesn't take Gyro Ball too well. I also don't think that missing a move matters too much vs Salazzle, you live a hit if you're healthy.) Earthquake makes it miss out on the sheer power that Superpower gives, making Stakataka miss out on OHKOes on Pokemon like Silvally-Steel. 0 Speed IVs ensure you move first under Trick Room, also allowing Gyro Ball to deal as much damage as possible, and 15 Defense IVs with a Lonely Nature will ensure that, whenever you pick up a KO, Beast Boost increases Stakataka's Attack instead of its Defense. Life Orb is preferred to reach important benchmarks such as a guaranteed OHKO on Silvally-Ground with Gyro Ball, although an Iron Ball could be used to win the mirror matchup by being slower than opposing Stakataka. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks like a Vaporeon's Scald or Snorlax's Earthquake, all the while setting up Trick Room to become even more powerful than its Life Orb counterpart. Air Balloon is another option to make Stakataka immune to Ground-type attacks from the likes of Tauros, Silvally-Ground, and Tyrantrum, but, like Earthquake, Air Balloon makes Stakataka miss out on the sheer power Life Orb gives and the benchmarks that it brings.

Partners that can lure in and soften up Mudsdale, like Power Whip Copperajah, Power Whip Grimmsnarl, and Guts Machamp make for amazing partners. A bulky Water-type partner like Vaporeon or Mantine, along with Talonflame, can make for a strong defensive core that can eventually make progress versus bulky Ground-types and let Stakataka sweep endgame. (I think after this sentence you elaborate on these partners more, keeping it would be a little repetitive.) Vaporeon or Mantine can comes in on Water-type attacks and take care of Ground-types, and Talonflame weakens physical attackers, especially Fighting- and Ground-types for Stakataka, with Will-O-Wisp or Flame Body, easing the burden for its teammates, and Stakataka clears the Rock-types that threaten Talonflame. This along with pivots like Rotom-C and Heliolisk, which can take care of Starmie, a notable threat to this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively. (AP) This allows Stakataka to force forcing a switch and letting it set Trick Room. Xatu is also another notable pivot as it can bring Stakataka in safely with Teleport. However, defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns. Because of this, Alolan Exeggutor, Rotom-C, and Vileplume are also amazing partners. They all provide pivoting to allow Stakataka to get in safely, and they also easily deal with defensive Pokemon that tend to bother Stakataka such as Mudsdale, Quagsire, and Vaporeon. In return, Stakataka clears the Fairy- and Ice-type Pokemon, and helps wear down shared checks like Escavalier and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can forgo Trick Room and equip a Choice Band for immediate power that is very difficult to contest. However, this is often not worth the long-term benefits a Trick Room set sweep can reap earn, but the surprise factor can turn the tides of a game. A Chople or Shuca Berry can be used to survive a potentially fatal Fighting- or Ground-type attack, turning around an otherwise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's extreme vulnerability four times weakness to Fighting-types, Pokemon like Machamp, Passimian, and Toxicroak can scare it out with ease and set up on it. However, they dislike switching into it as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Focus Blast Dragalge are just a few threats that carry Fighting-type coverage to exploit this its large four times weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either a Rock Polish or a Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, without fearing any of its attacks and threaten it with their Water-type STAB moves consistently. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
username2, userid2]]
Edit: I read the GP request wrong in the GP queue and thought this was RU, I have made edits accordingly. Sorry for the inconvenience!
 
Last edited:

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing, which lets it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. However, it’s four times typing does leave it 4x weak to both Fighting- and Ground-type moves Fighting and Ground. What sets it apart from other Steel-types, though, is its Fire-neutrality and ability to threaten Fire-types like Talonflame and Salazzle with its part Rock-typing, even though it leaves Stakataka neutrality to Fire and ability to threaten Fire-types like Talonflame and Salazzle with its STAB Rock moves; conversely, Stakataka is more vulnerable to bulky Water-types like Vaporeon and Quagsire. Stakataka also has a good Attack stat, which, in tandem with its low Speed stat, gives it an extremely powerful Gyro Ball. Because of this, Trick Room sets are quite lethal This makes Trick Room variants quite lethal. If Stakataka claims one KO, it can spiral out of control due to its ability, Beast Boost. Beast Boost can allow it snowball through the opposing team.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka. Stakataka also gains a +1 Defense boost after KO'ing KOing a Pokemon, which further strengthens Body Press. Toxic takes care of bulky Water-types like Vaporeon and Quagsire, which otherwise can easily shrug off Stakataka's attacks, while Rock Blast takes care of handles Focus Sash leads and circumvents Pokemon that use Substitute like Salazzle, Araquanid, and Braviary. Zero Speed IVs and a Sassy nature ensure that Gyro Ball hits as hard as possible.

Because of Stakataka's glaring weakness to both Fighting- and Ground-types, (comma) and its low Speed, Weezing and Vileplume are great partners for it, as they can defensively check Pokemon such as Machamp and Silvally-Ground, Stakataka needs teammates that can handle Pokemon such as Machamp and Silvally-Ground. As such, Weezing and Vileplume are great defensive partners for it, while Choice Scarf Indeedee-F and Starmie are great offensive checks to the aforementioned threats. Vaporeon and Sylveon provide defensive synergy with Stakataka, dealing with Ground- and Fighting-types, respectively, while being able to use having Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners, as they can pivot in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's Rock resistance resistance to Rock. Xatu, in particular, can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances, as they fear Indeedee-F, Sylveon, and Talonflame, which Stakataka can easily take every hit from. In return, (comma) they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Arcanine, Talonflame, and Escavalier. In return, they Escavalier and, in return, finish off the Ground- and Water-types that give Stakataka problems.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge / Rock Blast
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed ensures it will almost always go first and launch high Base Power moves. Stone Edge is preferred over what? as the Rock STAB move for its sheer power and breaking potential. Superpower is chosen as it hits the Steel-types that resist both of Stakataka's STAB attacks, but it lowers its Attack and Defense, making it weaker afterwards. If Stakataka secures a KO, though, Beast Boost will negate the Attack drop with a boost has the severe drawback of lowering Stakataka's Attack and Defense; however, Beast Boost negates the Attack drop on a KO. However, Stakataka can forgo Superpower for Earthquake, which doesn't lower its Attack and allows Stakataka to hit Doublade and Drapion. Earthquake makes it miss out on the sheer power that Superpower gives, making Stakataka miss out on OHKOes on Pokemon like Silvally-Steel hits Doublade and Drapion, but misses out on OHKOing Silvally-Steel. 0 Speed IVs ensure you move Stakataka moves first under Trick Room, also allowing Gyro Ball to deal as much damage as possible, and maximizes Gyro Ball's power, and 15 Defense IVs with a Lonely nature will ensure that, whenever you pick up a KO, Beast Boost increases Stakataka's Attack instead of its Defense causes Beast Boost to increase Attack. Life Orb is preferred to reach important benchmarks such as a guaranteed OHKO on Silvally-Ground with Gyro Ball, although an Iron Ball could be used to win the mirror matchup by being slower than against opposing Stakataka. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks like a Vaporeon's Scald or Snorlax's Earthquake, all the while setting up Trick Room to become even more powerful than its Life Orb counterpart. Air Balloon is another option to make Stakataka immune to Ground-type attacks from the likes of allow Stakataka to set up on Tauros, Silvally-Ground, and Tyrantrum, but, like Earthquake, Air Balloon makes Stakataka miss out on the sheer power Life Orb gives and the benchmarks that it brings causes Stakataka to miss out on the important KOs Life Orb offers.

Partners that can lure in and soften up Mudsdale, like Power Whip Copperajah, Power Whip and Grimmsnarl, (comma) and Guts Machamp, (comma) make for amazing partners. Vaporeon or and Mantine can come in on Water-type attacks and take care of Ground-types, and. Talonflame weakens physical attackers, especially Fighting- and Ground-types for Stakataka, with Will-O-Wisp or and Flame Body, easing the burden for its teammates, and while Stakataka clears the Rock-types that threaten Talonflame. This along with pivots Pivots like Rotom-C and Heliolisk, which can take care of Starmie, a notable threat to this core, can bring Stakataka in on physical attackers or Pokemon it can hit super effectively can check Starmie and bring Stakataka in safely on physical attackers. This allows Stakataka to force a switch and let it set Trick Room. Xatu is also another notable pivot, (comma) as it can bring Stakataka in safely with Teleport. However, defensive Defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns. Because of this, turns, so teammates that can threaten them like Alolan Exeggutor, Rotom-C, and Vileplume are also amazing partners. They all also provide pivoting to allow Stakataka to get in safely, and they also easily deal with defensive Pokemon that tend to bother Stakataka such as Mudsdale, Quagsire, and Vaporeon you just said this. In return, Stakataka clears the Fairy- and Ice-type Pokemon, that threaten them and helps wear down shared checks like Escavalier and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can forgo Trick Room and equip a Choice Band for immediate power that is very difficult to contest wall. However, While this is often not worth the long-term benefits a Trick Room set can reap, but the surprise factor can turn the tides of a game. A Chople or Shuca Berry can be used to survive a potentially fatal Fighting- or Ground-type attack, turning around an otherwise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Because of Stakataka's extreme vulnerability to Fighting-types, Pokemon like Machamp, Passimian, and Toxicroak can scare it Stakataka out with ease and set up on it. However, they dislike switching into it, (comma) as they can be hit quite hard due to Stakataka's sky-high Attack stat. Additionally, Superpower Copperajah and Close Combat Braviary are just a few threats that carry Fighting-type coverage to exploit this weakness.

**Ground-types and Ground-type coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to nothing to fear from Stakataka, and they easily force it out; this lets the latter two set up with either Rock Polish or Swords Dance, respectively, and then proceed to threaten Stakataka and its team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to abuse take advantage of Stakataka's weakness to Ground.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka, (comma) without fearing any of its attacks and threaten it with their Water-type STAB moves consistently. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[UT, 523866], [username2, userid2]]

GP 1/2!

 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[OVERVIEW]

Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing, which lets it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. Unlike other Steel-types, it's neutral to Fire and can threaten Fire-types like Salazzle and Talonflame with its STAB Rock-type moves. However, it’s its typing does leave it 4x weak to both Fighting and Ground. What sets it apart from other Steel-types, though, is its neutrality to Fire and ability to threaten Fire-types like Talonflame and Salazzle with its STAB Rock moves; conversely, Also, Stakataka is more vulnerable than other Steel-types to bulky Water-types like Vaporeon and Quagsire. Stakataka also Offensively, Stakataka has a good Attack stat, which, in tandem with its low Speed, gives it an extremely powerful Gyro Ball. This makes Trick Room variants quite lethal. If Stakataka claims one KO, Beast Boost can allow it snowball through the opposing team.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka. Stakataka also gains a +1 Defense boost after KOing a Pokemon, which further strengthens Body Press. Toxic takes care of bulky Water-types like Vaporeon and Quagsire, which otherwise can easily shrug off Stakataka's attacks, while Rock Blast handles Focus Sash leads and circumvents Pokemon that use Substitute like Salazzle, Araquanid, and Braviary. Zero Speed IVs and a Sassy nature ensure that Gyro Ball hits as hard as possible.

Because of Stakataka's glaring weakness to both Fighting- and Ground-types and its low Speed, Stakataka it needs teammates that can handle Pokemon such as Machamp and Silvally-Ground. As such, Therefore, Weezing and Vileplume are great defensive partners for it, while Choice Scarf Indeedee-F and Starmie are great offensive checks to the aforementioned threats. Vaporeon and Sylveon provide defensive synergy with Stakataka, dealing with Ground- and Fighting-types, respectively, while having Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu also make for decent partners, as they can pivot can switch in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's resistance to Rock. Xatu, in particular, can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Sirfetch'd and Passimian appreciate Stakataka for its plethora of resistances, as they fear Indeedee-F, Sylveon, and Talonflame, which Stakataka can easily take every hit from. In return, (removed gper note) they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Arcanine, Talonflame, and Escavalier and, in return, they finish off the Ground- and Water-types that give Stakataka problems.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge / Rock Blast
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]
Set Details
====

Trick Room with Stakataka's insanely low Speed ensures it will almost always go first and launch high Base Power moves. Stone Edge is preferred over Rock Blast as the Rock STAB move for its sheer power and breaking potential. for its consistent wallbreaking power. Superpower hits Steel-types that resist both of Stakataka's STAB attacks, but it has the severe drawback of lowering Stakataka's Attack and Defense; however, Beast Boost negates the Attack drop on a KO. Stakataka can forgo Superpower for Earthquake, which hits Doublade and Drapion (RC) but misses out on OHKOing Silvally-Steel. 0 Speed IVs ensure Stakataka moves first under Trick Room and maximizes maximize Gyro Ball's power, and 15 Defense IVs with a Lonely nature causes cause Beast Boost to increase Attack. Life Orb is preferred to reach important benchmarks such as a guaranteed OHKO on always OHKOing Silvally-Ground with Gyro Ball, although Iron Ball could be used to win the mirror matchup against opposing Stakataka without needing to lose a Speed tie. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks, (AC) like a Vaporeon's Scald or Snorlax's Earthquake, (AC) while setting up Trick Room to become even more powerful than its Life Orb counterpart. Life Orb sets. Air Balloon is another option to allow Stakataka to set up on Tauros, Silvally-Ground, and Tyrantrum, but it causes Stakataka to miss out on the important KOs Life Orb offers.

Partners that can lure in and soften up Mudsdale, like Power Whip Copperajah and Grimmsnarl and Guts Machamp, make for amazing partners. Vaporeon and Mantine can come in on Water-type attacks and take care of Ground-types. Talonflame weakens physical attackers, especially Fighting- and Ground-types, with Will-O-Wisp and Flame Body, while Stakataka clears the Rock-types that threaten Talonflame. Pivots like Rotom-C and Heliolisk can check Starmie and bring Stakataka in safely on physical attackers. This allows Stakataka to force a switch and let it then (I imagine?) set Trick Room. Xatu is also another notable pivot, as it can bring Stakataka in safely with Teleport. Defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns, so teammates that can threaten them like Alolan Exeggutor, Rotom-C, and Vileplume are also amazing partners. They all also provide pivoting to allow Stakataka to get amazing. The former two also can pivot Stakataka (I assume vileplume doesnt provide pivoting?) in safely. In return, Stakataka clears Fairy- and Ice-type Pokemon that threaten them and helps wear down shared checks like Escavalier and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Stakataka can forgo Trick Room and equip a Choice Band for immediate power that is very difficult to wall. While this is often not worth the long-term benefits a Trick Room set can reap, the surprise factor can turn the tides of a game. A Chople Berry or Shuca Berry can be used to survive a potentially fatal Fighting- or Ground attack, turning around an otherwise unfavorable matchup.

Checks and Counters
====

**Fighting-types and Fighting-type coverage**: Pokemon Coverage**: Fighting-types like Machamp, Passimian, and Toxicroak can scare Stakataka out with ease and set up on it. However, they dislike switching into it, as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Close Combat Braviary are just a few threats that carry Fighting-type coverage to exploit this weakness.

**Ground-types and Ground-type coverage**: Coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to fear from Stakataka, and they easily force it out; this lets the latter two set up with either Rock Polish or Swords Dance, respectively, and then and proceed to threaten Stakataka and its Stakataka's team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that lure in and use Earthquake to take advantage of Stakataka's weakness to Ground. can lure Stakataka in to smash it with Earthquake.

**Defensive Water-types**: Vaporeon and Quagsire can both come in on Stakataka without fearing any of its attacks and threaten it with their Water-type STAB moves consistently. However, they must be wary of Toxic.

[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[UT, 523866], [Adeleine, 517429]]

Adeleine.gif
2/2
GP Team done
 

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