[OVERVIEW]
Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing, which let it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. Unlike other Steel-types, it's neutral to Fire and can threaten Fire-types like Salazzle and Talonflame with its STAB Rock-type moves. Offensively, Stakataka has a good Attack stat, which, in tandem with its low Speed, gives it an extremely powerful Gyro Ball. This makes Trick Room variants quite lethal. If Stakataka claims one KO, Beast Boost can allow it snowball through the opposing team. However, its typing does leave it 4x weak to both Fighting and Ground. Also, Stakataka is more vulnerable than other Steel-types to bulky Water-types like Vaporeon and Quagsire.
[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Set Details
====
Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka. Stakataka also gains a +1 Defense boost after KOing a Pokemon, which further strengthens Body Press. Toxic takes care of bulky Water-types like Gastrodon and Quagsire, which otherwise can easily shrug off Stakataka's attacks, while Rock Blast handles Focus Sash leads and circumvents Pokemon that use Substitute like Salazzle, Araquanid, and Braviary. 0 Speed IVs and a Sassy nature ensure that Gyro Ball hits as hard as possible.
Because of Stakataka's glaring weakness to both Fighting- and Ground-types and its low Speed, it needs teammates that can handle Pokemon such as Toxicroak and Silvally-Ground. Therefore, Weezing and Vileplume are great defensive partners, while Choice Scarf Indeedee-F and Starmie are great offensive checks to the aforementioned threats. Vaporeon and Sylveon deal with Ground- and Fighting-types, respectively, while having Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu can switch in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's resistance to Rock. Xatu, in particular, can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Toxicroak and Passimian appreciate Stakataka for its plethora of resistances, as they fear Indeedee-F, Sylveon, and Talonflame, which Stakataka can easily take every hit from. In return, they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Arcanine, Talonflame, and Escavalier and, in return, they finish off the Ground- and Water-types that give Stakataka problems.
[SET]
name: Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge / Rock Blast
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe
[SET COMMENTS]
Set Details
====
Trick Room with Stakataka's insanely low Speed ensures it will almost always go first and launch high-Base Power moves. Stone Edge is preferred over Rock Blast for its consistent wallbreaking power. Superpower hits Steel-types that resist both of Stakataka's STAB attacks, but it has the severe drawback of lowering Stakataka's Attack and Defense. Stakataka can forgo Superpower for Earthquake, which hits Doublade and Drapion but misses out on OHKOing Silvally-Steel. 0 Speed IVs ensure Stakataka moves first under Trick Room and maximize Gyro Ball's power, and 15 Defense IVs with a Lonely nature cause Beast Boost to increase Attack. Life Orb is preferred to reach important benchmarks such as always OHKOing Silvally-Ground with Gyro Ball, although Iron Ball could be used to win the mirror matchup against opposing Stakataka without needing to lose a Speed tie. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks, like a Vaporeon's Scald or Snorlax's Earthquake, while setting up Trick Room to become even more powerful than Life Orb sets. Air Balloon is another option to set up on Tauros, Silvally-Ground, and Tyrantrum, but it causes Stakataka to miss out on the important KOs Life Orb offers.
Partners that can lure in and soften up Mudsdale, like Power Whip Copperajah and Grimmsnarl and Choice Band Passimian, make for amazing partners. Vaporeon and Mantine can come in on Water-type attacks and take care of Ground-types. Talonflame weakens physical attackers, especially Fighting- and Ground-types, with Will-O-Wisp and Flame Body, while Stakataka clears the Rock-types that threaten Talonflame. Pivots like Rotom-C and Heliolisk can check Starmie and bring Stakataka in safely on physical attackers. This allows Stakataka to force a switch and then set Trick Room. Xatu is another notable pivot, as it can bring Stakataka in safely with Teleport. Defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns, so teammates that can threaten them like Alolan Exeggutor, Rotom-C, and Vileplume are amazing. The former two also can pivot Stakataka in safely. In return, Stakataka clears Fairy- and Ice-type Pokemon that threaten them and helps wear down shared checks like Escavalier and Vileplume.
[STRATEGY COMMENTS]
Other Options
====
Stakataka can forgo Trick Room and equip a Choice Band for immediate power that is very difficult to wall. While this is often not worth the long-term benefits a Trick Room set can reap, the surprise factor can turn the tides of a game. A Chople Berry or Shuca Berry can be used to survive a potentially fatal Fighting- or Ground-type attack, turning around an otherwise unfavorable matchup.
Checks and Counters
====
**Fighting-types and Fighting-type Coverage**: Fighting-types like Machamp, Passimian, and Toxicroak can scare Stakataka out with ease and set up on it. However, they dislike switching into it, as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Close Combat Braviary are just a few threats that carry Fighting-type coverage to exploit this weakness.
**Ground-types and Ground-type Coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to fear from Stakataka, and they easily force it out; this lets the latter two set up and proceed to threaten Stakataka's team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that can lure Stakataka in to smash it with Earthquake.
**Defensive Water-types**: Vaporeon, Gastrodon, and Quagsire can come in on Stakataka without fearing any of its attacks and consistently threaten it with their STAB moves. However, they must be wary of Toxic.
[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[UT, 523866], [Adeleine, 517429]]
Stakataka is a great defensive Pokemon thanks to its incredible bulk, great utility, and strong defensive typing, which let it check Pokemon like Salazzle, Talonflame, Sylveon, and Indeedee-F. Unlike other Steel-types, it's neutral to Fire and can threaten Fire-types like Salazzle and Talonflame with its STAB Rock-type moves. Offensively, Stakataka has a good Attack stat, which, in tandem with its low Speed, gives it an extremely powerful Gyro Ball. This makes Trick Room variants quite lethal. If Stakataka claims one KO, Beast Boost can allow it snowball through the opposing team. However, its typing does leave it 4x weak to both Fighting and Ground. Also, Stakataka is more vulnerable than other Steel-types to bulky Water-types like Vaporeon and Quagsire.
[SET]
name: Utility
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Rock Blast
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Set Details
====
Body Press takes care of opposing Steel-types that Stakataka wouldn't be able to hit otherwise, namely Copperajah, Silvally-Steel, and opposing Stakataka. Stakataka also gains a +1 Defense boost after KOing a Pokemon, which further strengthens Body Press. Toxic takes care of bulky Water-types like Gastrodon and Quagsire, which otherwise can easily shrug off Stakataka's attacks, while Rock Blast handles Focus Sash leads and circumvents Pokemon that use Substitute like Salazzle, Araquanid, and Braviary. 0 Speed IVs and a Sassy nature ensure that Gyro Ball hits as hard as possible.
Because of Stakataka's glaring weakness to both Fighting- and Ground-types and its low Speed, it needs teammates that can handle Pokemon such as Toxicroak and Silvally-Ground. Therefore, Weezing and Vileplume are great defensive partners, while Choice Scarf Indeedee-F and Starmie are great offensive checks to the aforementioned threats. Vaporeon and Sylveon deal with Ground- and Fighting-types, respectively, while having Heal Bell and Wish to keep Stakataka healthy. Flying-types like Talonflame and Xatu can switch in on incoming Fighting- and Ground-type attacks while appreciating Stakataka's resistance to Rock. Xatu, in particular, can wall Mudsdale and Quagsire, two very common Stakataka checks. Fighting-types like Toxicroak and Passimian appreciate Stakataka for its plethora of resistances, as they fear Indeedee-F, Sylveon, and Talonflame, which Stakataka can easily take every hit from. In return, they deal with opposing Steel- and Rock-types more easily than Stakataka can. The same goes for Grass-types like Decidueye and Rotom-C; they appreciate Stakataka's ability to come in on Arcanine, Talonflame, and Escavalier and, in return, they finish off the Ground- and Water-types that give Stakataka problems.
[SET]
name: Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge / Rock Blast
move 4: Superpower / Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe
[SET COMMENTS]
Set Details
====
Trick Room with Stakataka's insanely low Speed ensures it will almost always go first and launch high-Base Power moves. Stone Edge is preferred over Rock Blast for its consistent wallbreaking power. Superpower hits Steel-types that resist both of Stakataka's STAB attacks, but it has the severe drawback of lowering Stakataka's Attack and Defense. Stakataka can forgo Superpower for Earthquake, which hits Doublade and Drapion but misses out on OHKOing Silvally-Steel. 0 Speed IVs ensure Stakataka moves first under Trick Room and maximize Gyro Ball's power, and 15 Defense IVs with a Lonely nature cause Beast Boost to increase Attack. Life Orb is preferred to reach important benchmarks such as always OHKOing Silvally-Ground with Gyro Ball, although Iron Ball could be used to win the mirror matchup against opposing Stakataka without needing to lose a Speed tie. Weakness Policy allows Stakataka to capitalize on its great natural bulk by taking weak super effective attacks, like a Vaporeon's Scald or Snorlax's Earthquake, while setting up Trick Room to become even more powerful than Life Orb sets. Air Balloon is another option to set up on Tauros, Silvally-Ground, and Tyrantrum, but it causes Stakataka to miss out on the important KOs Life Orb offers.
Partners that can lure in and soften up Mudsdale, like Power Whip Copperajah and Grimmsnarl and Choice Band Passimian, make for amazing partners. Vaporeon and Mantine can come in on Water-type attacks and take care of Ground-types. Talonflame weakens physical attackers, especially Fighting- and Ground-types, with Will-O-Wisp and Flame Body, while Stakataka clears the Rock-types that threaten Talonflame. Pivots like Rotom-C and Heliolisk can check Starmie and bring Stakataka in safely on physical attackers. This allows Stakataka to force a switch and then set Trick Room. Xatu is another notable pivot, as it can bring Stakataka in safely with Teleport. Defensive Pokemon such as Vileplume, Quagsire, Vaporeon, and Mudsdale can all stall Stakataka's Trick Room turns, so teammates that can threaten them like Alolan Exeggutor, Rotom-C, and Vileplume are amazing. The former two also can pivot Stakataka in safely. In return, Stakataka clears Fairy- and Ice-type Pokemon that threaten them and helps wear down shared checks like Escavalier and Vileplume.
[STRATEGY COMMENTS]
Other Options
====
Stakataka can forgo Trick Room and equip a Choice Band for immediate power that is very difficult to wall. While this is often not worth the long-term benefits a Trick Room set can reap, the surprise factor can turn the tides of a game. A Chople Berry or Shuca Berry can be used to survive a potentially fatal Fighting- or Ground-type attack, turning around an otherwise unfavorable matchup.
Checks and Counters
====
**Fighting-types and Fighting-type Coverage**: Fighting-types like Machamp, Passimian, and Toxicroak can scare Stakataka out with ease and set up on it. However, they dislike switching into it, as they can be hit quite hard due to Stakataka's sky-high Attack stat. Superpower Copperajah and Close Combat Braviary are just a few threats that carry Fighting-type coverage to exploit this weakness.
**Ground-types and Ground-type Coverage**: Pokemon such as Mudsdale, Golurk, and Silvally-Ground have little to fear from Stakataka, and they easily force it out; this lets the latter two set up and proceed to threaten Stakataka's team. Aerodactyl, Guzzlord, and Tauros are only a few Pokemon that can lure Stakataka in to smash it with Earthquake.
**Defensive Water-types**: Vaporeon, Gastrodon, and Quagsire can come in on Stakataka without fearing any of its attacks and consistently threaten it with their STAB moves. However, they must be wary of Toxic.
[CREDITS]
- Written by: [[PowerOfMemes, 583607]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[UT, 523866], [Adeleine, 517429]]
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