SS OU Stall Team Post Magearna & Cinderace Bans ULTIMATE GUIDE EDITION

NA Weezing

Banned deucer.
Hi everyone,
I'm willing to share you this stall team I spammed a lot recently on ladder and room tours since both magearna and cinderace are gone.
I'll explain in this thread how to play it, how to successfully counter X Pokemons in the OU tier, as well as mentionning the auto-lose MU against it won't work.

I started with a classic core that is supposed to wall Rain teams, regarding the basic Ausma's sample team (https://pokepast.es/5a7be70615ba7f5f)

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Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Aromatherapy
- Soft-Boiled

Blissey will be used as a switch in to Special Dragapult, Specs & Substitute Kyurem, Nidoking, Moltres, Pelipper, Tapu Koko, Regieleki and Zapdos.
You won't bring it in at first in front of the following special attackers : Tornadus-T, Volcarona, Tapu Lele, Tapu Fini, Slowking-G, Latios, Hydreigon, Toxapex, Heatran and Clefable.
It is aimed to be the SR setter and cleric with Aromatherapy to successfully get rid of status occured by Scald burns, Toxic, Freezes and Paralysis.
The 2 last move slots are always mandatory to Blissey with Seismic Toss allowing to deal constant damages if needed and Soft Boiled to heal it.
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Tornadus-T can Knock Off your item, which isn't enjoyable at all depending on the MU : If there is a Ferrothorn that can stack Spikes and a Special attacker such as Specs Dragapult with U-Turn paired with it, you'll soon understand that losing your HDBoots will mean a loss in the long term.
We will add another Pokemon to take this part of the work in charge later.

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Volcarona will easily get rid of this blissey whenever it runs Roost or even Giga Drain, as we don't run Toxic neither Thunder Wave on it. The reason for this is because even though we'd do so, the Safeguard variant wouldn't mind at all.
We will add another Pokemon to take this part of the work in charge later.
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Tapu Lele's Specs Psyshock and the rare Calm Mind Variant seen in HOs will easily destroy Blissey :
252 SpA Choice Specs Tapu Lele Psyshock vs. 252 HP / 252+ Def Blissey in Psychic Terrain: 462-544 (64.7 - 76.1%) -- guaranteed 2HKO
We will add another Pokemon to take this part of the work in charge later.
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Tapu Fini's both Calm Mind Taunt and Choiced sets will make your Blissey useless in case of Trick or Knock Off.
You'll though be able to beat the CM Taunt set with Blissey after you'll have Knocked Off his Leftovers.
We will add another Pokemon to take this part of the work in charge later.
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Sending Blissey on Slowking-Galar would result in a huge loss of momentum as it may use Future Sight on the switch in and then bring in a strong physical attacker such as Banded Kartana or Banded G-Zapdos, which cannot be Thunder Waved back on the switch in as once again, we do not run it neither Toxic.
We will add another Pokemon to take this part of the work in charge later.
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Latios both Trick and Calm Mind + Recover / Psyshock sets will easily make your Blissey vulnerable :
252 SpA Choice Specs Latios Psyshock vs. 252 HP / 252+ Def Blissey: 357-420 (50 - 58.8%) -- guaranteed 2HKO
We will add a couple of Pokemons to take this part of the work in charge later.
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Hydreigon Nasty Plot's set beats Blissey easily.
Though, if you checked that it's not a Nasty Plot Hydreigon, Blissey will be able to switch into it to stall it out.
We will add a couple of Pokemons to take this part of the work in charge later.
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Once again, you don't want to lose your precious HDBoots on a Knock Off depending on wether there is a Spikes setter or a Strong special attacker paired to the opposing Toxapex.
We will add a couple of Pokemons to take this part of the work in charge later.
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Heatran's Magma Storm + Taunt / Toxic or Protect will also beat your Blissey, as it won't be able to use Soft Boiled in front of it most of the time.
Unless it's a rare Scarfed / Specs locked Heatran, you won't bring Blissey in front of it at first.
We will add a couple of Pokemons to take this part of the work in charge later.
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Clefable's Knock Off and Calm Mind / Scarfed & Sticky barbs Trick sets will get rid of your Blissey.
Don't send it in front of it at first, unless you checked the complete set.
We will add a couple of Pokemons to take this part of the work in charge later.

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Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 19 Spe
- Recover
- Knock Off
- Toxic
- Toxic Spikes

- Toxapex will be used as a lead and switch in to many physical and special attackers in the tier :
His water resist provides a great switch in to Barraskewda and fire types.
- You'll always lead with it, as it'll survive any hit from opposing leads, allowing you to Toxic / Knock Off foes back :
Be aware that you can safely Toxic trade a Banded Rillaboom's Wood Hammer, a Tapu Koko's Thunderbolt if it's HDBoots, EQ's from SR Garchomp and non-Banded Landorus-T.
252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Toxapex: 229-273 (75.3 - 89.8%) -- guaranteed 2HKO

252+ Atk Choice Band Rillaboom Wood Hammer vs. 252 HP / 252+ Def Toxapex in Grassy Terrain: 217-256 (71.3 - 84.2%) -- guaranteed 2HKO after Grassy Terrain recovery

252 SpA Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Toxapex in Electric Terrain: 228-270 (75 - 88.8%) -- guaranteed 2HKO

252 Atk Landorus-Therian Earthquake vs. 252 HP / 252+ Def Toxapex: 188-224 (61.8 - 73.6%) -- guaranteed 2HKO
- Toxapex's Shed Shell will allow you to safely switch into Heatran (Though be aware that you cannot risk to be Knocked Off by opposing Pex's & Clef's leads if Heatran is there) and Knock it Off. Once Knocked Off, your blissey can switch into the Earth Power / Taunt following the previous Magma storm's trap attempt made on Toxapex as Blissey will get Heatran down if it hasn't leftovers recovery anymore.
- Do not play Haze over Toxic Spikes :
Toxic Spikes are preferred to 6-0 HO's and Non-Poison Types Pokemon MUs as well as restricting the entry of strong physical and special attackers such as Banded Rillaboom, Garchomp and Tapu Lele to a Defog, allowing you to get another free Knock Off or Toxic on the Defogger.
Please note that using both Toxic and Toxic Spikes may seem uncommon other than in Stall Teams (Last updated usage of this set was in ABR's Gen 7 OU Shed Stall sample team), but it is needed to lure Dark types foes such as Hydreigon and Mandibuzz, that may guess the last moveslot should be Scald, Haze or Baneful Bunker, and so could get Toxiced by surprise.
Furthermore, we will heavily compensate the loss of Haze later on.
CM Taunt Fini : Knock it Off then go back to Blissey

Heatran : Knock it Off then go back to Blissey

Volcarona : Try to toxic it first, if he reveals Safeguard, another Pokemon will take this part of the work in charge.
If he isn't and you successfully toxiced it, come back to Blissey to stall it until his death.

Clefable : If it appears it isn't the trick variant, and Heatran isn't in the opposing team, you can check it first with Toxapex to removehis Item.
You'll then be able to pp Stall it to death as well as preventing an eventual set up thanks to another Pokemon of the team.

Hydreigon : If it appears it's not the NPlot Variant, Toxic it and come back to Blissey so that you'll be able to Stall it to death.

Toxapex : You can duel an opposing Toxapex unless Heatran is in the opposing Team, or if is a Block Spite Recover Knock Off set for some reason.
If it isn't though, Knock it Off and start the PP stall war.
A Relaxed Nature as well as 19 IVs in speed allows us to be slower than Alola-Marowak under the rare Trick Room, allowing Toxapex to Knock it Off immediately on Switch in under the Trick Room :
252+ Atk Thick Club Marowak-Alola Poltergeist (110 BP) vs. 252 HP / 252+ Def Toxapex: 153-180 (50.3 - 59.2%) -- guaranteed OHKO
Unless it did Earthquake which would still remain a 65% Chance for you to survive the second Earthquake without Thick Club as shown in here :
252+ Atk Thick Club Marowak-Alola Earthquake vs. 252 HP / 252+ Def Toxapex: 184-218 (60.5 - 71.7%) -- guaranteed OHKO
After Knock Off :
252+ Atk Marowak-Alola Earthquake vs. 252 HP / 252+ Def Toxapex: 92-110 (30.2 - 36.1%) -- 46.9% chance to 3HKO

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Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 80 (OR 68) HP / 252 Def / 176 (OR 188) Spe
Bold Nature
IVs: 0 Atk
- Roost
- Body Press
- Iron Defense
- Spikes

- Skarmory will be used as your primar answer to Banded Rillaboom, Garchomp SD LO, any Kartana variant, Dragonite, Excadrill, Hawlucha, Hippowdon, Landorus-T, Melmetal, Buzzwole, Taunt Mandibuzz, Corviknight BU, and Swampert Lead eventually.
- The purpose of Iron Defense is obviously to keep in touch with opposing Set Up attempts, except for SD Kartana where you'll have to Body Press anyway as Sacred Sword ignores your defense boosts.
- 176 EVs in speed allow you to outspeed the most common Modest Choice Specs Magnezone set, allowing Skarmory to safely KO it by using two Body Press on switch in, or by using Iron Defense first to OHKO it at +2.
+2 252+ Def Skarmory Body Press vs. 0 HP / 4 Def Magnezone: 358-422 (127.4 - 150.1%) -- guaranteed OHKO
- Note that besides, Magnezone's Iron Defense set get a 62,5% risk to die from Body Press at +2 even if it's the max defense spread :
+2 252+ Def Skarmory Body Press vs. 0 HP / 252+ Def Magnezone: 264-312 (93.9 - 111%) -- 62.5% chance to OHKO
- 188 EVs Speed allow you to outspeed the most common Specially Defensive Heatran set (128 EVs Speed regarding Smogon's Heatran Sheet), so that you'll kill it with two Body Press, or again, by using first Iron Defense to then OHKO it with Body Press at +2.
+2 252+ Def Skarmory Body Press vs. 252 HP / 0 Def Heatran: 384-454 (99.4 - 117.6%) -- 93.8% chance to OHKO
- Lastly, I'll tell you there how much bulk you lose from such a speed investment, which is about 5-8% more damage against a SD LO Chomp's Stone Edge, Banded Rillaboom's Knock Off, Kartana and so one :
Max HP common Calcs :
+2 252 Atk Life Orb Garchomp Stone Edge vs. 252 HP / 252+ Def Skarmory: 161-190 (48.2 - 56.8%) -- 89.1% chance to 2HKO
252+ Atk Choice Band Rillaboom Knock Off (97.5 BP) vs. 252 HP / 252+ Def Skarmory: 96-114 (28.7 - 34.1%) -- 1.9% chance to 3HKO
252 Atk Choice Band Kartana Knock Off (97.5 BP) vs. 252 HP / 252+ Def Skarmory: 116-137 (34.7 - 41%) -- guaranteed 3HKO

80 EVs HP common Calcs :
+2 252 Atk Life Orb Garchomp Stone Edge vs. 80 HP / 252+ Def Skarmory: 161-190 (55.3 - 65.2%) -- guaranteed 2HKO
252+ Atk Choice Band Rillaboom Knock Off (97.5 BP) vs. 80 HP / 252+ Def Skarmory: 96-114 (32.9 - 39.1%) -- 99.9% chance to 3HKO
252 Atk Choice Band Kartana Knock Off (97.5 BP) vs. 80 HP / 252+ Def Skarmory: 116-137 (39.8 - 47%) -- guaranteed 3HKO

As you can see, the loss of HPs doesn't change the issue of Skarmory's capability to safely check the aforementionned threats all hax apart.
- The last moveslot is taken by Spikes, as we want to win the hazard wars against opposing Ferrothorns and other stall teams / Fats featuring Skarmory.

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Reuniclus @ Life Orb / Leftovers / Rocky Helmet / Colburr Berry
Ability: Magic Guard
EVs: 200 HP / 252 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Stored Power
- Calm Mind
- Acid Armor / Focus Blast / Thunder

- Reuniclus's capability of safely switching into other Defensive Pokemons such as Ferrothorn, Toxapex, Clefable, Slowbro, Swampert, Slowking-G, Hippowdon, Corviknight and Buzzwole will be used so that you'll be yourself capable of breaking trough other Cancerous defensive Cores, thanks to Stored Power beating Non-CM Unaware Clefable and Quagsire in other stall teams.
- Magic Guard grants our stall team to prevent Ferrothorn to get recovery from Leech Seed after we Knocked it Off with Toxapex, and remains simply superior to Regenerator as we do not run the Assault Vest variant.
- You may be dubious about Stored Power over Psyshock, thinking it won't deal enough damages to Toxapex as it needs to set up first to hit it strongly back, making a loop where you lose to Toxapex's Haze + Recover spam.

Here are some calcs to convince you running it instead of Psyshock :
+1 0 SpA Life Orb Reuniclus Stored Power (60 BP) vs. 252 HP / 4 SpD Toxapex: 226-268 (74.3 - 88.1%) -- guaranteed 2HKO

+1 0 SpA Life Orb Reuniclus Psyshock vs. 252 HP / 252+ Def Toxapex: 218-260 (71.7 - 85.5%) -- guaranteed 2HKO


After the opposing Knock Off :
+1 0 SpA Reuniclus Stored Power (60 BP) vs. 252 HP / 4 SpD Toxapex: 174-206 (57.2 - 67.7%) -- guaranteed 2HKO

+1 0 SpA Reuniclus Psyshock vs. 252 HP / 252+ Def Toxapex: 168-200 (55.2 - 65.7%) -- guaranteed 2HKO
- Other options, depending on what your opponent likes to play, can be used to soften your MU :
Colburr Berry + Focus Blast (> Acid Armor) to kill Hydreigon on switch in or even if he attempts to Dark Pulse (gimmickal + High risk of missing).
Rocky Helmet > Life Orb if you feel you'll get knocked off whatever and want to make some additional damage to the Pokemon that Knocked you Off.
Thunder > Acid Armor if you want to fish Paralysis on heatran's switch in or simply hit Corviknight harder and Mandibuzz while covering a huge portion of the metagame.
Leftovers > Life Orb if you want to enforce an opposing Knock Off as your opponent will even more be willing to Knock you Off if you revealed the Leftovers.
Note that I'd rather Acid Armor to get another Anti-Set Up Mon in my team (Preventing Dragonite, Iron Defense Magnezone, Hawlucha and so one to win the set up duel).
Plus it combines well with Stored Power's mechanic, as well as enforcing the likely Urshifu-Water to come in to deal damages by critting you, letting our free Toxapex come back until Surging Strike's PPs are gone by pp stalling it.
You'll though be vulnerable to critical hits but it is the risk to assume for playing Reuniclus.

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Gastrodon-East @ Heavy-Duty Boots / Leftovers
Ability: Sticky Hold
EVs: 252 HP / 4 Def / 252 SpD
Sassy / Careful Nature
- Recover
- Scald
- Earthquake
- Clear Smog

- Thanks to its Ground typing and great special bulk, Gastrodon will be used as our primar answer to Regieleki and Tapu Koko / Fini / Tornadus-T / Volcarona / Hydreigon as well as true secondary switch in to Heatran.
- The Storm Drain ability here is useless as we already use Toxapex to counter both Barraskewda and Urshifu-Water in Rain teams, but the main reason we do not play it is because of Sticky Hold, preventing you from being Knocked Off or Tricked by opposing Tornadus-T, Tapu Fini, Clefable, Latios, Mandibuzz and so one.
- It is very essential to understand that both Leftovers and Heavy Duty Boots works incredibly well on this set :
My own preference is to run Heavy Duty Boots in case of an opposing Toxic Spikes Toxapex, or just to be able to switch in the aforementionned special attackers without taking Ferrothorn's or Skarmory's Spikes / SR damages, allowing you to consistently wall your opponent.
- Clear Smog is preferred over Toxic on this set to perfectly wall both Safeguard Volcarona and Nasty Plot Tornadus, as well as preventing many other special set up attempts from Hydreigon, Clefable, Tapu Fini and the rare Nasty Plot Slowking-G / Calm Mind Latios and Latias.
- Note that the Careful nature is great to outspeed Banded Melmetal wether he isn't invested enough in speed if the Sassy nature makes you feel uncomfortable, but you won't bring it in front of Melmetal most of the time as we use the Specially Defensive variant that takes way to much on the Banded set :
252+ Atk Choice Band Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 0 Def Gastrodon: 284-336 (66.6 - 78.8%) -- approx. 2HKO
But which will still works well against Assault Vest Melmetal and protect Melmetal if you are confident towards Toxic :
252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 0 Def Gastrodon: 190-224 (44.6 - 52.5%) -- approx. 17.2% chance to 2HKO
Choiced Tapu Fini to prevent from Trick or Clear Smog even if it appears its the CM Set

Safeguard Volcarona that you'll wall with Clear Smog or even if you want to set up your Reuniclus in front of it to avoid losing too much Clear Smog PPs.

Non-Nature Power Heatran if Toxapex has been Knocked Off by surprise / mistake that you'll have to threaten with EQ as well as removing the potentials Toxics with Blissey's Aromatherapy combination to avoid being chipped down by Heatran on the long term.

Slowking-G that you'll pretty much wall anyway and threaten with EQ / try to Scald Burn potentials physical attackers that your opponent would like to send after a Future Sight.

Latios that you'll have to check if it is Trick / Psyshock variant and then switch (or not if you already wall it) on the next Pokemon that walls the Psyshock variant.

Trick / Knock Off Clefable that you'll wall anyway with Clear Smog + Sticky hold.

Non-Toxic Toxapex as you don't really mind the potential Scald burn knowing you'll be able to remove it later with Blissey's Aromatherapy and cannot lose your item to Knock Off, all this knowing that you'll get the opportunity to Scald Burn the opposing Toxapex after he first got Knocked Off by yours.
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Corviknight @ Leftovers / Shed Shell
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roost
- Defog
- Bulk Up
- Brave Bird

-Corviknight is here needed in order to perfectly wall Choice Specs Tapu Lele, as well as countering the few last main threats to the team and providing Defog support :
The maximal Special Defense investments are mandatory in order to live two Focus Blast in a row from Specs Lele as well as living two Life Orb Dragapult's Fire Blast and Life Orb Latios's Mystical Fire in a row.
- Bulk Up is chosen so that you'll be able to follow Mixed Dragon Dance Dragapult in its set up attempt as well as completing the needed Set up Moves on the whole team to successfully replace Toxapex's Haze we talked about earlier.
While Playing two Steel Birds, having a way to avoid Magnezone's trap is fundamental.
This is partially made by Skarmory's Speed investments to magnet it and lure it to KO it when he is paired with strong physical attackers such as Banded / Swords Dance Rillaboom and Kartana.
What happens when you fall against a Tapu Lele is this :
252 SpA Choice Specs Tapu Lele Focus Blast vs. 252 HP / 252+ SpD Corviknight: 157-185 (39.2 - 46.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
But you may already have understood that if it is paired with Magnezone, then the Leftovers on Corviknight would be useless while trying to counter Lele.
That's why the Shed Shell item is a Great Option to get rid of this Magnezone + Lele MU possibility, unfortunately you'll have to consistently Defog Hazards to avoid switching your Shed Shell Corviknight into SR + 2 Focus Blast Damages, resulting in a 25,8% Risk to get KO'ed if both Tapu Lele's Focus Blast reaches you and do not crit as shown in here :
252 SpA Choice Specs Tapu Lele Focus Blast vs. 252 HP / 252+ SpD Corviknight: 157-185 (39.2 - 46.2%) -- 25.8% chance to 2HKO after Stealth Rock
Be aware while running Shed Shell Corviknight that it will now be prown to Knock Off if the aforementionned MU is there.
Ultimately, you'll also be able to live a Magma Storm from specially defensive Heatran, which could be a way to pp stall the remaining Magma Storms with Pressure if needed :
0 SpA Heatran Magma Storm vs. 252 HP / 252+ SpD Corviknight: 218-258 (54.5 - 64.5%) -- guaranteed 2HKO after Stealth Rock and trapping damage

What remains from the actual SS OU tier we did not really take in count so far is this :
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Which absolutely all, regardless their sets, are already walled by the team :
Nidoking : even the Superpower / Taunt Variant used to lure Blissey cannot Bypass both Blissey + Gastrodon.

Blissey : the classic Teleport / Thunder Wave support is walled and gets pp stalled by Gastrodon, Blissey, Toxapex, Corviknight and even Reuniclus at some point, I mean even Skarmory walls it by threatening it with Body Press.
The Inexistant Toxic and Calm Mind sets are also walled by Clear Smog Gastrodon + Stored Power CM Reuniclus :
+6 0 SpA Life Orb Reuniclus Stored Power (380 BP) vs. +6 252 HP / 4 SpD Blissey: 495-582 (69.3 - 81.5%) -- guaranteed 2HKO

Corviknight
could be annoying with a BU + Sub Set, as well as Taunt + BU set. you'll have to try to set up your own Corviknight and Skarmory to PP stall it back, all this in hoping there won't be a crit at a certain point. all other sets arealready walled.

Moltres is walled by Gastrodon / Blissey / Toxapex and even reuniclus can set up in front of it.

Tyranitar : The specially defensive set is walled, but the very rare choice banded set could be problematic.
you'll have a way to switch into it anyway with skarmory, as well as toxic it with Toxic Spikes or Knock it Off with Toxapex,but you'll have to play well.

Zapdos-G : The Banded variant isn't a problem as your Toxapex can switch into it at first to check the move into which he'll lock, then you'll be able to switch into your flying resists, Skarmory and Corviknight. The BU set is walled by Reuniclus pretty much and Skarmory at some point with Iron Defense.

Kyurem : you'll be able to pp stall the specs variant by switching into corviknight + Blissey consistenly. Even if Corviknight gets frozen, you'll be able to remove the freeze with Blissey. The Substitute Freeze Dry + E Power / Icicle Spear set is also walled by Corviknight, Reuniclus and Blissey. The inexistant Subsitute dragon Dance icicle spear set is walled by Iron Defense Skarmory, or beaten by Reuniclus Acid Armor so things should be fine.

Here comes the second part of this thread, explaining how to use the team properly regarding the different gameplans you'll have with it :
T1 consist in leading with Toxapex as I said before, trying to check the opponent's lead, Toxic trading or Knocking Off something in the very beginning of the battle.
You'll also be able to decide wether Toxic Spikes are great to use or not at this turn.
Think about this possibility wisely if your only way to win the battle is to lure an opposing Mandibuzz by revealing all moveslots except Toxic to then try to sweep with Reuniclus.
This advice does not apply there if you use a Focus Blast / Thunder Reuniclus as I mentionned it in the set Options.

T2 consist in reacting about what your opponent did at T1.
Main situations you'll encounters are the following :
The opponent landed an EQ or a Banded Wood Hammer to your Toxapex with a Landorus / Garchomp / Rillaboom lead that you just Toxiced Back.
You can get your free regenerator and safely switch into Corviknight / Skarmory to keep in check the aforementionned lead, then remove all progress they could have made by trying to set up hazards with your Defog Corviknight (applies toward defensive Lando Leads), or by using Iron Defense with Skarmory (applies in Garchomp / Rilaboom's situations) and so one.

Note : The main exception to this lead gameplan is Tapu Lele's Lead, in front of which you'll obviously immediately send Corviknight anyway at T1 to avoid Toxapex getting OHKO'ed by Specs Psychic / Psyshock.
Another current exception lead is Tapu Koko, against which you'll also first check the set by sending Gastrodon (if heatran isn't in the opposite team) or Blissey (if Heatran is here), and once you'll have checked it's not locked neither a Life Orb variant, you'll be able to Toxic trade it with Toxapex as it'll mean it is the HDBoots version.

T3 to T..X consist about applying each checking gameplan I mentionned in the first part of this thread.
Once done, you should be able to set up with Reuniclus and win the game, otherwise your other Gameplan must have been to Stack hazards (with Skarmory, Blissey and Toxapex) your opponent to death, PP stalling each Defog he did with your own Pressure Corviknight.
You'll understand that the "T..X" correspond to the turn or moment in the game your Reuniclus is ready to get in and sweep the entire opponent's team all hax apart.

Hydreigon pretty much decimate the entire team after a Nasty Plot if you did not / couldn't play around it all along the game.
Your basic rotation to prevent it to freely set up a Nasty Plot should be : Toxapex / Corviknight / Gastrodon as an infinite loop.
Note that you can also get rid of it while using Skarmory's Sturdy to live any hit and clicking Body Press Back, hoping it does not run Roost and is Life Orb to die in a few turns :
252+ Def Skarmory Body Press vs. 0 HP / 4 Def Hydreigon: 220-260 (67.6 - 80%) -- guaranteed 2HKO after Leftovers recovery

Suicune
also decimate the team unless you'd play Storm Drain Gastrodon if he is Sub CM Tect variant.
I though considered this threat was not competitively played enough to be taken in count while building.
You can also Run a classic Haze Toxapex > Toxic Spikes if you really feel uncomfortable with this, but as I explained it in the first part, Toxic Spikes are extremely powerful against a lot of MUs as well as paring very well with reuniclus's incapability of beating Dark Types such as Tyranitar if you do not run a Focus Blast variant (Refer to the Reuniclus's set options).

Aromatherapy / Heal Bell user + Mandibuzz
In this situation, you could try to apply the stack hazards Gameplan, especially if you did not run Focus Blast neither Thunder on Reuniclus. But that's pretty much all you can try to do.

Bisharp SD LO + Kartana SD LO
You can check one of them by trading your skarmory for it, but not both of them, unless Kartana doesn't run Sacred Sword or Knock off for some reason, in which case you could try to follow the set up attempt with BU Corviknight or with Acid Armor Reuniclus.

Crawdaunt SD LO
We do not run more than 188 EVs in speed for Skarmory. Jolly Crawdaunt is 229 Speed and you'll need to run 28 EVs in addition to outspeed it.
That Being said, such a Skarmory would take way too much damages on Switch in :
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 56 HP / 252+ Def Skarmory: 169-200 (59.2 - 70.1%) -- guaranteed 2HKO after Stealth Rock
Plus it wouldn't OHKO at 100% certainty behind with Body Press :
252+ Def Skarmory Body Press vs. 0 HP / 4 Def Crawdaunt: 232-274 (86.8 - 102.6%) -- 18.8% chance to OHKO.
You could still make it, but it seems really tough.

Alright there are some other threats to it but as you can see, we basically loses to classic stallbreakers sets, meaning overall the team is really good until you fall on THE wrong MU.

That's all I came up with for this, I thought about other options such as Shedinja, but since Magearna is gone, it has lost some viability in stall teams to be played and I mainly replaced it by Gastrodon + Reuniclus, which again could be interverted by Shedinja + X other idea if needed.

Here is the importable Pokepaste : https://pokepast.es/471742fbb0279b6c

Send me your thoughts about this if you want, this is my very first RMT thread so far but I still play a lot in the current SS OU metagame at high ladder (1800+ on alts and 1900+ on my main).

I thought about sending "proofs" of those ranks / GXE or commenting some replays I did with it so far to help you understand better the basic process of this stall team, but I'm too tired now to get those pictures and so one (I may update this thread with these later though, to complete the job on this but we'll see).
Also, Thanks to Stellar Flares and Iwilltrythis for helping me during ladder tests (you can still check both of those players ranks on the SSOU ladder if you really need quick proofs).
 

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Why rely on Shed Shell Pex + Blissey to handle Heatran? Isn't Spdef EQ Gastro + Aromatherapy on Blissey enough? Conversely, if we have Shed Shell Pex, what targets are we looking to hit with EQ on Gastrodon? I understand Pex's item isn't toooo important, but I feel like if we could just use Gastro+Blissey to wall Tran Pex would really appreciate the RH or Black Sludge to help punish/outlast U-turn from the likes of Torn-T and Dragapult.
 
Why rely on Shed Shell Pex + Blissey to handle Heatran? Isn't Spdef EQ Gastro + Aromatherapy on Blissey enough? Conversely, if we have Shed Shell Pex, what targets are we looking to hit with EQ on Gastrodon? I understand Pex's item isn't toooo important, but I feel like if we could just use Gastro+Blissey to wall Tran Pex would really appreciate the RH or Black Sludge to help punish/outlast U-turn from the likes of Torn-T and Dragapult.
I agree with you regarding gastrodon's EQ, there may be a way to play Toxic over it.

In his teambuilding explanation, he mentionned that the gameplan versus Heatran was, at first, to send Toxapex to get a free Knock Off on it, which I find absolutely mandatory in order to then limit Heatran's entries with Stealth Rocks and Spikes.

Contrary to you, the fact that this stall team has several ways to deal with Heatran is what I find smart from him, in Toxapex's Shed Shell, Gastrodon's typing and special bulk, Skarmory's speed investments as well as the possibility to run Focus Blast on Reuniclus (I may have included Blissey too).

I do find that Heatran is a real plague for Stall Teams, and as you mentionned yourself, Toxapex's item isn't "that" important as it gets Knocked Off 99% of the time, but regarding Shed Shell among other current items such as Rocky Helmet and Black Sludge, I just find Shed Shell offers more viability overall, preventing opponents to trap it with a Whirlpool Urshifu-W, Whirlpool Tapu Fini, other Block Toxapex and so one.

Plus, most of the time, if Toxapex gets Knocked Off, it will usually be by another Toxapex, a Magic Guard Clefable, a Pivot Tornadus-T, a Leech Seed Ferrothorn, cancelling the "punishment" they would have taken by RH's damages.

That being said, Gastrodon's EQ is though good to pressure Slowking-G, burnt Toxapex or prevent any Roost user such as Zapdos, Moltres or Corviknight to get a free recovery instantly (though in Zapdos and Moltres cases, a Toxic would help even more).

I also figured another scenario :
If Toxapex got weakened Turn 1 to trade a Koff / Toxic on a foe as he mentionned, then it is unlikely to freely come into Heatran's Earth Power safely as it isn't specially defensive :
0 SpA Heatran Earth Power vs. 252 HP / 4 SpD Toxapex: 120-142 (39.4 - 46.7%) -- guaranteed 3HKO

In this situation, I find it preferable to run Earthquake so that Gastrodon can indeed apply the pressure it is intended to deal on Heatran.
Otherwise, he could make a random trap attempt instantly assuming Gastrodon doesn't run Eartquake, and kill it with Taunt / Protect / Toxic + Residual Magma Storm's trapping damages.

My last suggestion about this team is Gastrodon Earth Power, as it wouldn't lessen Gastrodon's speed due to the nature, and make some good damages on Defensive Toxapex as well as ignoring the burn that could halve Earthquake's damages / restrict Earthquake's utility to an Aromatherapy from Blissey (all that ignoring the potential Grassy Terrain that would also halve EQ's damages).

This way, Gastrodon could become an interesting lategame option to surprise Banded Melmetal if your usual switch ins got in trouble for some reason, allowing you to make a clean 0 SpA Gastrodon Earth Power vs. 32 HP / 0 SpD Melmetal: 258-306 (61.5 - 73%) -- guaranteed 2HKO
to this Melmetal variant (though he should be faster, so beware).

I guess it all depends on your preference and what your opponent is used to play with, allowing us to change items / moves at our conveniance.
 
I agree with you regarding gastrodon's EQ, there may be a way to play Toxic over it.

In his teambuilding explanation, he mentionned that the gameplan versus Heatran was, at first, to send Toxapex to get a free Knock Off on it, which I find absolutely mandatory in order to then limit Heatran's entries with Stealth Rocks and Spikes.

Contrary to you, the fact that this stall team has several ways to deal with Heatran is what I find smart from him, in Toxapex's Shed Shell, Gastrodon's typing and special bulk, Skarmory's speed investments as well as the possibility to run Focus Blast on Reuniclus (I may have included Blissey too).

I do find that Heatran is a real plague for Stall Teams, and as you mentionned yourself, Toxapex's item isn't "that" important as it gets Knocked Off 99% of the time, but regarding Shed Shell among other current items such as Rocky Helmet and Black Sludge, I just find Shed Shell offers more viability overall, preventing opponents to trap it with a Whirlpool Urshifu-W, Whirlpool Tapu Fini, other Block Toxapex and so one.

Plus, most of the time, if Toxapex gets Knocked Off, it will usually be by another Toxapex, a Magic Guard Clefable, a Pivot Tornadus-T, a Leech Seed Ferrothorn, cancelling the "punishment" they would have taken by RH's damages.

That being said, Gastrodon's EQ is though good to pressure Slowking-G, burnt Toxapex or prevent any Roost user such as Zapdos, Moltres or Corviknight to get a free recovery instantly (though in Zapdos and Moltres cases, a Toxic would help even more).

I also figured another scenario :
If Toxapex got weakened Turn 1 to trade a Koff / Toxic on a foe as he mentionned, then it is unlikely to freely come into Heatran's Earth Power safely as it isn't specially defensive :
0 SpA Heatran Earth Power vs. 252 HP / 4 SpD Toxapex: 120-142 (39.4 - 46.7%) -- guaranteed 3HKO

In this situation, I find it preferable to run Earthquake so that Gastrodon can indeed apply the pressure it is intended to deal on Heatran.
Otherwise, he could make a random trap attempt instantly assuming Gastrodon doesn't run Eartquake, and kill it with Taunt / Protect / Toxic + Residual Magma Storm's trapping damages.

My last suggestion about this team is Gastrodon Earth Power, as it wouldn't lessen Gastrodon's speed due to the nature, and make some good damages on Defensive Toxapex as well as ignoring the burn that could halve Earthquake's damages / restrict Earthquake's utility to an Aromatherapy from Blissey (all that ignoring the potential Grassy Terrain that would also halve EQ's damages).

This way, Gastrodon could become an interesting lategame option to surprise Banded Melmetal if your usual switch ins got in trouble for some reason, allowing you to make a clean 0 SpA Gastrodon Earth Power vs. 32 HP / 0 SpD Melmetal: 258-306 (61.5 - 73%) -- guaranteed 2HKO
to this Melmetal variant (though he should be faster, so beware).

I guess it all depends on your preference and what your opponent is used to play with, allowing us to change items / moves at our conveniance.
I certainly agree with both you and musiquepkmn. My thoughts are very similar, there are far too many niches that clog up the team, although strangely efficient. I would have recommended playing Clefable over Reun, as Reun has trouble keeping up with dark types, and getting it in is a difficult wedge to fit. Plus, Clef has plenty of resistances in the team and generally outclasses Reun. Not to say that the psychic-bear-blob doesn't have its use, it is just that its use in this playstyle / team is not optimal.

A lot of reconstruction can definitely be done, however, I'm sure OP was aware of this. You don't get to high ladder by being a nab, I think :ditto:
 

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