Standard OU Balanced Team #no weather#

Introduction
After having some competitive battles in 4th gen I decided i wanted to make a 5th gen team I have had some 5th gen battles but that was a 4th gen team so wasn't that effective because of new mechanics and new moves so this will be my first real attempt at a 5th gen team.
I came here simply because its quite likely I have missed something out

Team Building Process



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First I needed a pokemon to start off the team and I thought latios would be a good place to start as ive always wanted to use it knowing how powerful it is

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Now ive got the special side of the spectrum covered i now need the physical side so i chose infernape for its unpredictability and its ability to scare off special walls like blissey who would otherwise impede a sweep.To mix it up even more i changed the moves around, (shown in the in depth section) to suit my needs.

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My next need was to remove as many scarfed pokemon as possible so i needed some priority, scizor is infamous for this and banded he can remove reuniclus with ease who if not removed is almost an instant win for the opposition. So with a bit of bulk he would round off the offensive part of my team.

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Now at the moment i can foresee problems with set up sweepers especially dragon dancers so i put in gliscor for it can use taunt and has access to ice fang which is what i need to stop things like baton pass/stored power sweeps I've seen one of these and they are devastating if you don't have taunt.

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At the moment I can see a couple of holes in my team, namely a massive weakness to ice a 4x weakness to fire the inability to wall special sweepers, thundurus in particular and no form of status infliction. This was the hardest job of all to find a suitable pokemon that fits the needs of my team and has good synergy but eventually I came up with Gastrodon

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Now for my last team member I need for it to set up stealth rocks for my team will appreciate them a lot and I also need have some way to reliably inflict paralysis. So i chose a mixed defensive Jirachi, as it seems to work well with gastrodon.

In Depth View

Any Changes I make will be in Bold
Anything in Grey(Gray) is no longer correct or viable due to changes.
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Latios@Life Orb
levitate,Timid
4/252/252
HP/Sp.A/Spe
Dragon Pulse/Draco Meteor ?
Thunderbolt
Surf
HP fire


Standard latios set, I chose dragon pulse over draco meteor because I don't like the special attack drop. I have put expert belt instead of life orb because it can trick the opposition into believing I’m choiced and improves Latios' longevity.
* Changed Expert Belt to Life Orb to get those extra KO's and also I have Jirachi to Wish away damage.

*edit* I was wondering wether I should put energy ball or grass knot to help beat down bulky waters is this a good idea and which move should I replace ?

Willing to change:
Moveset, Item


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Infernape@Life orb
Iron Fist,Hasty
252/24/232
Att/Sp.A/Spe

Overheat
Mach Punch
Close Combat
Grass Knot


I put infernape in to remove threats such as excadrill, ttar and blissey but instead of running the standard closecombat which is the norm for a sword dance set, I run mach punch to beat excadrill it may not have as much power as closecombat but is sufficient since I have iron fist which boosts power of punching moves by 1.2 and so mach punch has a power, after STAB of 72 which is not bad for a priority move and the you also have to remember I have swords dance to pick up the slack - here are some stats:


Unboosted
Blissey, physically defensive(Bold max hp/def) - mach punch: 44.81%-52.9% 2-3HKO
Blissey,specially defensive(Calm max hp/sp.def) -mach punch: 108.2%-121.2% 1HKO
Excadrill, physically offensive(adamant max att/spe) - mach punch: 73.6%-86.9% 2HKO
Tyranitar, physically offensive(adamant max att/spe) - mach punch: 95.9%-113.4 1-2HKO or 1HKO with stealth rocks
Tyranitar,fully physically defensive Impish max hp/def – mach punch:71.8%-84.7% 2HKO


as you can see it does large amounts of damage to large threats to my team, even unboosted and although blissey takes around half she will have to keep recovering but she will eventually run out of pp or run into the inevitable critical hit and although excadrill is a 2HKO it takes out its air balloon and so will take damage from entry hazards and from that amount of health my other team members can clean up. Tyranitar is a guaranteed KOed after stealth rocks if not fully physically defensive which is rare since most are specially defensive due to sandstorm.
Thanks to recomendations I have changed Infernape to a mixed set with Grass Knot to take down bulky waters to remove 3 main threats this was from a recomendation of Celebi and since she doesnt fit well into my team (in my opinion) this was the next best
thing.
After finding out how dagerous Scrafty was to my team and from recomendations I changed Stone edge For Closecombat to hopefully nip the threat in the bud it has good synergy with grass knot as the only pokemon who would wall me (that cant be dealt any more effectively with the rest of my team) otherwise would be Jellicent resisting fire and taking nothing from fighting but taking around half from grass knot.
Since its now a Mixed Set I am thinking about switching Flare Blitz for Overheat for extra Damage on physical walls.

*I have changed fire punch to Flare Blitz due to the fact I have wish on Jirachi

Willing to change:
Item, Moves,(may change pokemon if given good enough reasons; will only change pokemon if infernape's job could be done more effectively)


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Scizor@Choice band
Technician,Adamant
248/248/8/4
HP
/Att/Sp.def/Spe
Bullet Punch
Pursuit
Superpower
BugBite


Scizor is my revenge killer and fixes some problems which couldn’t be remedied otherwise like trying to beat reuniclus. Bullet punch is my main move to finish off infernape's job because mach punch isnt enough. although It doesnt really provide any extra coverage except on one or two ghosts who infernape cant touch or would be beaten one on one such; that is where pursuit comes in, to kill off gengar and chandelure or to at least take a large chunk of health out of them.With 108 Evs In Speed I Can Outrun Most Defensive Heatran Who May Have A Few Speed Evs And Then Wreck Them With A Superpower Or Take Out Blissey If She Manages To Survive Infernape.Bug Bite is simply there to round off coverage and take advantage of STAB and Technician and also to smash reuniclus into the middle of next week.
I originally had quick attack but decided hitting ghosts were more important.

*With help I have changed the EVs more suited to It I have kept the moveset as is for now.

Willing to change:
Pokemon,Item, moveset,EVs,Nature


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Gliscor@leftovers
Sand Veil ?,impish
252/176/80
HP/Def/Spe
Roost ?
Ice fang
Earthquake
Taunt


Gliscor is my main counter to sand teams. I don't have poison heal on it because its a defensive variant and I need reliable healing in the form of roost . EVs give maximum bulk for minimum investment so I could invest in the other stats, 136 speed allows me to outrun all neutral, max speed base 80s. 56 attack allows me to get a little more power in my moves which helps to wear the opponent down and the rest is thrown in to special defense. Ice fang is there to beat bulky dragons, other gliscor and pokemon who have an air balloon. Earthquake is just there for coverage.
*With help I have changed the EVs to a more standard defensive build albeit with 4 more speed EVs to get the jump on those who want to get the jump.

Willing to change:
EVs,Nature ,Item, Pokemon


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Gastrodon@leftovers
Storm Drain,Calm
252/4/252 ?
HP/Sp.A/Sp.Def
Recover
Earth Power
Ice Beam
Toxic


Gastrodon is my special wall I chose it over, say blissey for its ability to take hits from my teams common weaknesses: takes no damage from water types thanks to storm drain, resists fire types and takes neutral from ice types and since most ice moves tend to be hidden power and ice beam; gastrodon takes them very well. The EVs are for maximum special bulkiness I have run some tests and they are enough to take almost all moves barring grass type moves where its hopeless to try and survive them, but I am not sure as there may some thing which I cant live but could with some EVs in the right stat . Recover is for recovery, Toxic is to stall,Ice Beam is to take out Thundurus who is tough for my team otherwise it also beats down dragons which is a bonus. Earth Power is to help take down other bulky waters.

Willing to change:
EVs,Nature,Moveset


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Jirachi@leftovers
Serene Grace,Careful
252/220/36
HP/Sp.D/Spe

Wish
Thunderwave
Stealth rocks
Fire punch ?


Jirachi is my main lead, although I could send out any of my pokemon depending on the situation but Jirachi has stealth rocks which helps my team a lot especially since latios lacks life orb. Wish is there to add survivability to the whole of my team. Thunderwave is to cripple scarfed pokemon who are a menace to my team and finally fire punch is mainly filler so I am not complete taunt bait or ferrothorn bait. I am not so sure about the EVs; I know I have to have max health for wish but would some expert analysis on that but otherwise it does great; sets up stealth rocks wishes or thunderwaves on the switch and then switch to the appropriate counter.
*Have changed EVs to Specially Defensive Set. Deciding on what goes on over Fire Punch

Willing to change:
Item,EVs,Nature,Pokemon,Moveset



Notes
#1 I need to know wether to put in Overheat or Flareblitz on Infernape,#2Poison Heal or Roost on Gliscor ?,#3 #1 Dragon Pulse or Draco Meteor on Latios ? In my opinion Jirachi needs the most attention especially on the EV front, Gastrodon's EVs are the second priority,Everything else ranks last. but this is only based on what I feel needs to be fixed if you think something else please tell me. I've noted these with a bold red question mark.
*First two have been Greyed (Grayed) out for they have been fixed
*edit* As I have already got a Choice user and do not like the idea of having two Its unlikely I am going to put it in unless you can provide an alternative for scizor (moveset, item or other pokemon)


Threat List
these are all the pokemon who I have trouble defeating or cant altogether: either post a fix to some of the pokemon and/or make a strategy for It.


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Dragon Dance/Scarfed Gyarados - before its got a boost I can deal with it no problem but if I cant send in Jirachi to paralyze it for some reason it can (Dragon Dance variant especially) sweep or massively dent my team.


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These Bulky Waters – If they carry an ice type move I cant risk sending in latios who is my main counter for them so its a pain to get rid of them but I can wear them down with gastrodon because of storm drain.
*Have removed Rotom-W because Gastrodon can wall Rotom forever and so was never a threat
*Added Gastro as a threat.
*Removed Gastrodon, Quagsire and Swampert as a threat because I have Grass Knot on Infernape which makes them an easy OHKO most of the time.
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Machamp – If it carries ice punch it is tough to take down due to its bulk but If not its fairly easy to take down with gliscor. An Overheat from Infernape will do enough damage for any other team member to clean up.



These pokemon are not unbeatable but can cause problems if not dealt with. But since 3/4 are of the same type (water)those threats wont all be on the same team but a bulky water may be found on the same team as Machamp but even this wont be a problem as they both have different counters and strategies. But each may require the sacrifice of one of my pokemon.

Conclusion

This team so far has given me good success but I can foresee some problems which could be fixed, so that is why I came here. Feel Free to test out this team but please leave some feedback or some criticism. And tell me if i have missed anything Thanks!
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Jirachi doesnt look too bad. Id maybe use iron head over fire punch to try for flinches, but fire punch is good too. Thats up to you. Id also try to put those Atk EVs into the defenses. I dont think youd need te extra atk too much. And your gastradon is perfect. Dont change a thing on it. Good luck!
 
This is actually a pretty solid team, it has a lot of small problems though. I don't have time to a full rate but let me give you this gliscor set:

Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Taunt
- Ice Fang
- Protect

The evs allow to outspeed tyranitar or something. Many people use swords dance over protect here, but I like it as is as a full out wall and protect helps you heal 25% all the time.

If your looking for a way to deal with bulky waters, you can try Celebi over Infernape.
 
Agreed. Thats a good standard gliscor. A lot of gliscors have 72 spe, so how about 76? I think it'd be a good idea unless he needs the extra defense to live a certain attack
 
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Latios@ Life Orb/Choice Specs
levitate,Timid
4/252/252
Hp/Sp.A/Spe
Draco Meteor
Thunderbolt
Surf
HP fire


Standard latios set, I chose dragon pulse over draco meteor because I don't like the special attack drop. I have put expert belt instead of life orb because it can trick the opposition into believing I’m choiced and improves Latios' longevity.

*edit* I was wondering wether I should put energy ball or grass knot to help beat down bulky waters is this a good idea and which move should I replace ?

Willing to change: Moveset, Item

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Infernape@Life orb
Iron Fist,Jolly
4/252/252
Hp/Att/Spe
Flare Blitz
Mach Punch
Close Combat/Stone edge
Swords Dance


I put infernape in to remove threats such as excadrill, ttar and blissey but instead of running the standard closecombat which is the norm for a sworddance set, I run mach punch to beat excadrill it may not have as much power as closecombat but is sufficient since I have iron fist which boosts power of punching moves by 1.2 and so mach punch has a power, after STAB of 72 which is not bad for a priority move and the you also have to remember I have swords dance to pick up the slack - here are some stats:


Unboosted
Blissey, physically defensive(Bold max hp/def) - mach punch: 44.81%-52.9% 2-3HKO
Blissey,specially defensive(Calm max hp/sp.def) -mach punch: 108.2%-121.2% 1HKO
Excadrill, physically offensive(adamant max att/spe) - mach punch: 73.6%-86.9% 2HKO
Tyranitar, physically offensive(adamant max att/spe) - mach punch: 95.9%-113.4 1-2HKO or 1HKO with stealth rocks
Tyranitar,fully physically defensive Impish max hp/def – mach punch:71.8%-84.7% 2HKO


as you can see it does large amounts of damage to large threats to my team, even unboosted and although blissey takes around half she will have to keep recovering but she will eventually run out of pp or run into the inevitable critical hit and although excadrill is a 2HKO it takes out its air balloon and so will take damage from entry hazards and from that amount of health my other team members can clean up. Tyranitar is a guaranteed KOed after stealth rocks if not fully physically defensive which is rare since most are specially defensive due to sandstorm.

Willing to change: Item, Moves,(may change pokemon if given good enough reasons; will only change pokemon if infernape's job could be done more effectively)

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Scizor@Choice band
Technician,Adamant
252/16/240
HP/Att/SDef
Bullet Punch
Pursuit
Superpower
U-Turn


Scizor is my revenge killer and fixes some problems which couldn’t be remedied otherwise like trying to beat reuniclus. Bullet punch is my main move to finish off infernape's job because mach punch isnt enough. although It doesnt really provide any extra coverage except on one or two ghosts who infernape cant touch or would be beaten one on one such; that is where pursuit comes in, to kill off gengar and chandelure or to at least take a large chunk of health out of them. With 108 EVs in speed I can outrun most defensive heatran who may have a few speed EVs and then wreck them with a superpower or take out blissey if she manages to survive infernape. Bug Bite is simply there to round off coverage and take advantage of STAB and Technician and also to smash reuniclus into the middle of next week.
I originally had quick attack but decided hitting ghosts were more important.

Willing to change: Pokemon,Item, moveset,EVs,Nature

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Gliscor@leftovers
Sand Veil,impish
180/56/68/68/136
HP/Att/Def/SP.D/Spe
Roost
Ice fang
Earthquake
Taunt


Gliscor is my main counter to sand teams. I don't have poison heal on it because its a defensive variant and I need reliable healing in the form of roost . EVs give maximum bulk for minimum investment so I could invest in the other stats, 136 speed allows me to outrun all neutral, max speed base 80s. 56 attack allows me to get a little more power in my moves which helps to wear the opponent down and the rest is thrown in to special defense. Ice fang is there to beat bulky dragons, other gliscor and pokemon who have an air balloon. Earthquake is just there for coverage.

Willing to change: EVs,Nature ,Item, Pokemon

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Gastrodon@leftovers
Storm Drain,Calm
252/4/252 ?
HP/Sp.A/Sp.Def
Recover
Earth Power
Ice Beam
Toxic


Gastrodon is my special wall I chose it over, say blissey for its ability to take hits from my teams common weaknesses: takes no damage from water types thanks to storm drain, resists fire types and takes neutral from ice types and since most ice moves tend to be hidden power and ice beam; gastrodon takes them very well. The EVs are for maximum special bulkiness I have run some tests and they are enough to take almost all moves barring grass type moves where its hopeless to try and survive them, but I am not sure as there may some thing which I cant live but could with some EVs in the right stat . Recover is for recovery, Toxic is to stall,Ice Beam is to take out Thundurus who is tough for my team otherwise it also beats down dragons which is a bonus. Earth Power is to help take down other bulky waters.

Willing to change: EVs,Nature,Moveset

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Jirachi@leftovers
Serene Grace,Careful
252/40/216
HP/def/sp.def
Wish
Thunderwave
Stealth rocks
Iron Head


Jirachi is my main lead, although I could send out any of my pokemon depending on the situation but Jirachi has stealth rocks which helps my team a lot especially since latios lacks life orb. Wish is there to add survivability to the whole of my team. Thunderwave is to cripple scarfed pokemon who are a menace to my team and finally fire punch is mainly filler so I am not complete taunt bait or ferrothorn bait. I am not so sure about the EVs; I know I have to have max health for wish but would some expert analysis on that but otherwise it does great; sets up stealth rocks wishes or thunderwaves on the switch and then switch to the appropriate counter.

 
This is a pretty solid team, I'll just nitpick a bit.

CB Scizor should run 248 HP/ 252 Atk/ 8 SpD. Since you'll be hitting Heatran on the switchin, not switching moves to hit, you don't need the speed. 248 Hp > 252 Hp as it allows you to switch into stealth rocks 8 times instead of 7. U-Turn over Bug Bite to help it escape from disadvantageous matchups.

As someone said before, run standard Gliscor, with 252 Hp/ 176 Def/ 80 Spd Impish, so the defense hits a magic number.

Infernape should run Flare Blitz and Close Combat over Fire Punch and Stone Edge. neutral CC/ FB hit almost as hard as SE Stone Edge anyways. YOu don't need to worry about recoil since Jirachi has Wish.

Jirachi should use 252 Hp/ 224 SpD/ 32 Spe and Iron Head over Fire Punch. This allows you to absorb more Draco Meteors and Iron Head is just plain better than Fire Punch.
 
Hey there, good team, just a few threats you should be aware of. Scrafty can switch in on Scizor locked into Pursuit, get in a Dragon Dance, and be able to sweep your team clean. Your two priority users, Infernape and Scizor, are unable to OHKO Scrafty. Volcarona can switch in on Scizor's locked into Superpower or Bug Bite, get in a Quiver Dance, then sweep. Mew can come in on Infernape's Mach Punch or Scizor's Superpower, and take them out with Will-o-Wisp / Psychic. It can also defeat you using the combo of Taunt + W-o-W + Recover. If it gets a Storm Drain boost on Latios, Gastrodon can do tons of damage to every member. Your own Gastrodon can Toxic it, but it will also get poisoned in return. You also seem to have some inefficient EV spreads and sets, and I'll post the links to the analyses of the Pokemon which have inefficient spreads, so you can get the proper spreads from the analyses.

For your DD Scrafty and Volcarona weakness, I think Terrakion can fit in over Infernape. With the popularity of Lati@s, Gliscor, and Jellicent, SD Infernape has more added counters to its list, meaning there's a high chance that its sweep will be halted by the aforementioned threats. I feel Terrakion provides you with a "catch-all" revenge killer being able to revenge a multitude of threats, most importantly Scrafty and Volcarona for your team. It still maintains the Physical attacking power of Infernape with a greater Attack stat, albeit no set-up move. Terrakion can KO all the things you put in Infernape's calculations, and it hits them harder than Infernape (bar Excadrill, who is handled by Gliscor anyways).

With the Gastrodon weakness still there, I think Jellicent can fit over Gastrodon. Jellicent brings with itself more or less the same assets as Gastrodon, such as an immunity to Water-. It also works as a way to handle opposing Gastrodon, burning them with W-o-W, then stalling them out with W-o-W + Recover + Taunt. The only threats Jellicent doesn't handle that Gastrodon does, are Thundurus, which Terrakion can revenge with ease, and Rotom-W, which the next moveset change will remedy.

Bulky Waters are still a bit annoying and so is Mew. With no Recovery on Latios and its main STAB being Dragon Pulse, you might find Latios going down rather fast and it also might not be able to damage Pokemon which it doesn't hit super effectively hard enough. Calm Mind Latios is an offensive take on CM Latias, it is able to beat Mew with relative ease, not giving a damn about Burn, thanks to Recover, and coming out in the end with boosted Dragon Pulse. Most bulky waters, such as Rotom-W will find it very hard to take down Latios after a boost or two. It also hits a lot harder then your current set after a CM, being as strong as the Specs set, with the freedom of the LO set.

Like I said, some of your movesets and spreads are inefficient as you still have that Gen. 4 mentality. Take a look over the analyses for Scizor, Gliscor and Jirachi and use the appropriate movesets and EV spreads. For Gliscor you want the Swords Dance set, Jirachi the Specially Defensive set, and Scizor the Bulky Swords Dance or Choice Band set. Scizor can run a SD set like Infernape did to act as an adept physical attacker, it is more durable with greater set-up chances..

Movesets:

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Terrakion @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly nature (+Spe, -SAtk)
- Stone Edge
- Close Combat
- X-Scissor
- Earthquake
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Jellicent (F) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 216 Def / 44 Spe
Bold nature (+Def, -Atk)
- Scald
- Taunt
- Will-O-Wisp
- Recover
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Latios (M) @ Leftovers
Ability: Levitate
EVs: 252 SAtk / 4 Def / 252 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Surf / Hidden Power Fire
- Recover / Psyshock
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GL
 
Thanks to everyone who gave positive (and negative) I have listened to what you have said needs to be changed and have done my best to make them work well there are still a couple of things i need to test out to see if they work but still its a better team than it was :)


(Bump)
 
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