Staraptor (BW2 Revamp + Rewrite) (READY FOR UPLOAD)

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
Hi.

1) I love this bird.
2) I hate what I wrote about it two years ago
3) Reckless is awesome

4) Don't make KACAWs


Status: Copyediting

QC Approvals (3/3): (Lavos) (ginganinja) (alexwolf)
GP Approvals (2/2): (sirndpt) (Oglemi)
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staraptor_sprite_by_crisuchiha-d522828.gif

Badass, emo, and suicidal. And not Sasuke. Thank god.

[Overview]

<p>Staraptor, of all Pokemon, is perhaps the most fitting personification of an Angry Bird. Intentional pop culture undertones aside, this means that Staraptor is a horrifically powerful threat with one major setback: it frankly doesn't last very long once it actually gets in the field. In a nutshell, Staraptor's typing doesn't bring it many benefits due to very few immunities and resistances, in addition to a weakness to Stealth Rock. Pair this with Staraptor's naturally low defensive stats and reliance on recoil moves, and you have a very unstable bomb in your hands.</p>

<p>However, despite these problems and a much less welcoming territory in OU, Staraptor still soars high above other threats in terms of viability and usefulness. As proven by Tornadus, Flying-type STAB has surprisingly good competitive merit, and is often unprepared for by many teams. Unlike Tornadus, however, Staraptor's main moves are 100% accurate, and are thus usable in absolutely any weather. While Staraptor's physical leanings make it walled by a distinctive list of threats, its relative rareness and nearly unparalleled power actually softens these issues significantly. It requires some support in the way of removing Stealth Rock and certain Steel-types, but overall, Staraptor is a decent assassin for offensive teams requiring a wallbreaker. Just don't expect it to last very long, and keep in mind its unparalleled perks (physical Flying-type STAB). After all, even without Reckless, the fact that Staraptor was banned from UU still stands.</p>

[SET]
name: Choice Scarf
move 1: Brave Bird
move 2: Double-Edge
move 3: Close Combat
move 4: U-turn
item: Choice Scarf
ability: Reckless
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Even without a boosting item, Staraptor mows down a multitude of threats with Brave Bird alone. Therefore, due to Staraptor's power, good Speed, and a number of opponents that threaten to outspeed it, the Choice Scarf is a most suitable item for it, turning it into both a good revenge killer and battering ram. One notable advantage of using Staraptor over similar revenge killers—especially Latios, Garchomp, and Salamence—is that Brave Bird doesn't suffer notable drawbacks aside from recoil; Staraptor can just spam it multiple times and switch out if needed. It should also be noted that Staraptor's own Brave Bird can OHKO 4/0 Dragonite after Stealth Rock damage, and is much more powerful than other common scarf users' attacks by default (i.e. Terrakion's Close Combat and Salamence's unboosted Outrage).</p>

<p>The other attacks should only be used circumstantially as Brave Bird usually offers more power or better coverage. Double-Edge is a Normal-type equivalent of Brave Bird, and is Staraptor's best option against Rotom-W, Thundurus-T, and the uncommon Zapdos. Close Combat is used as a last resort against the Steel- and Rock-types that resist Brave Bird, but is somewhat average in power due to Reckless not boosting it. Finally, U-turn helps keep up constant momentum and scout out any counter attempting to tank a predicted Brave Bird or Close Combat.</p>

[ADDITIONAL COMMENTS]

<p>Staraptor should always have its Attack and Speed maximized to hit as hard and outrun as many threats as possible. The Adamant nature is recommended on this set, as the resulting Speed already allows Staraptor to outspeed most relevant threats (i.e. Timid Choice Scarf Rotom-W, Dragonite, Gyarados, and Haxorus), and the extra power is most welcome for more KOes and overall damage. The Jolly nature should only be used if Choice Scarf Salamence, +1 Volcarona, and Jolly Haxorus are particularly threatening to your team, although Staraptor can only hope to win the Speed tie against the former two. As far as other move options are concerned, Final Gambit is an odd but creditable one. If Team Preview shows a team where this Staraptor won't have much impact, Final Gambit can be used to take one opponent out anyways. Keep in mind that doing so effectively requires Staraptor to be at full health.</p>

<p>Staraptor benefits best from offensive synergy rather than defensive synergy due to its frailty and general tendency to go down quickly. Rapid Spin from the likes of Starmie, Forretress, and Tentacruel is essential to let Staraptor live longer and perform more attacks. Additionally, this set works best with heavy entry hazard support in order to apply constant offensive pressure on switch-ins. Teammates that can set up Stealth Rock and/or Spikes at a fast and safe pace include Custap Lead Skarmory, Mew, Landorus-T, and Forretress.</p>

<p>Bulky Steel- and Rock-type threats overall are this set's main concern, as they prevent Staraptor from spamming Brave Bird freely and force it to use the much weaker Close Combat. Rotom-W is a good teammate as it takes on these threats quite well with Will-O-Wisp, Hydro Pump, and Volt Switch, and completes the VoltTurn combination with Staraptor. Additionally, it resists Bullet Punch and Ice Shard, which are common priority attacks aimed at Staraptor. Staraptor also pairs well with Magnezone, which can trap and kill many Steel-types save for U-turn Jirachi. Amongst offensive partners, Life Orb Latios stands out because its Draco Meteor and Surf can soften up Steel-types, thus eventually giving Staraptor more leeway in attacking. Teammates with a similar regard include Choice Band Terrakion, mixed Salamence, and Hydreigon; while Terrakion can break through even the sturdiest physical walls with Close Combat alone, Hydreigon and Salamence have the necessary coverage move to also soften up specific Steel-types.</p>

[SET]
name: Non-Choice Attacker
move 1: Brave Bird
move 2: Close Combat
move 3: Double-Edge / U-turn
move 4: U-turn / Roost
item: Life Orb / Sharp Beak
ability: Reckless
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set definitely showcases Staraptor's offensive might. Users no longer have to predict heavily around Steel- and Rock-types, as Staraptor can alternate between Brave Bird and Close Combat depending on the situation. The combination of both moves gives Staraptor both humongous power and nearly unresisted coverage, allowing it to act as a short-term wallbreaker with very few safe switch-ins. On that note, Staraptor only has to stay in for a little amount of time, paving the way for other teammates to sweep on their own. As for other moves, Double-Edge is still a useful option, though its use is merely limited to KOing bulky Rotom-W and Zapdos, as Thundurus-T outspeeds and Brave Bird already deals heavy damage to it. You may consider using U-turn in the third slot instead for scouting and grabbing momentum. U-turn can also be used in the fourth slot alongside Double-Edge to maximize offensive utility. Staraptor tends to force many switches, which is the perfect opportunity to use Roost to recover lost health from Brave Bird and Life Orb recoil in a pinch. Avoid using Roost continuously, however, since Staraptor's defenses aren't exactly best suited for doing so.</p>

[ADDITIONAL COMMENTS]

<p>The item of choice will determine Staraptor's power and the way it is played. Life Orb's boost applies to all attacks, making Staraptor more of a wallbreaker and less reliant on entry hazard support, but at the cost of additional recoil. Though this seems extremely suicidal, the extra KOes against many defensive OU Pokemon such as Hippowdon, Jellicent, and Ninetales are well worth it. Sharp Beak gives Brave Bird a small but noticeable boost, and its lack of additional recoil allows Staraptor to feign a Choice set. Doing so lures in Choice set counters more frequently, only for them to be hit by Close Combat or Double-Edge.</p>

<p>If using Sharp Beak, an Adamant nature is recommended to compensate for lost power, while either nature works splendidly with Life Orb. Because of Life Orb's large power boost, Staraptor can afford to use the Jolly nature to swiftly OHKO threats such as positive-natured Salamence, Ninetales, Kyurem-B, and Volcarona. In terms of power, it should be noted that Jolly Staraptor has an approximate 21.48% chance to 2HKO 252/252+ Hippowdon after Stealth Rock (44.52 - 52.38%), while Adamant Staraptor has a significantly larger 95.7% chance of doing the same (48.57 - 57.61%).</p>

<p>Another move option to consider on this set is Heat Wave; with Life Orb, it can 2HKO physically defensive Skarmory, one of its best counters, and also OHKO Forretress (with Stealth Rock on the field) without resorting to Brave Bird. If using Heat Wave, use a Naive or Naughty nature to avoid lowering Staraptor's Special Attack. Additionally, keep in mind that Heat Wave is only for these specific targets, and Close Combat is generally a better option against every other Steel-type. Tailwind is also an excellent support move to use in the fourth slot; if Staraptor can manage to use it before fainting, it gives itself and its teammates a possibly gamebreaking Speed boost for a few turns. Of course, with Staraptor, setting it up is easier said than done, so make sure it's worthwhile to replace U-turn.</p>

<p>This set doesn't require too much entry hazard support since Staraptor isn't locked into a single attack, though the added offensive pressure is still very useful to break through physically defensive walls such as Hippowdon. Additionally, because of Staraptor's Stealth Rock weakness and the possible added recoil from Life Orb, Rapid Spin support is also essential. Good teammates with Rapid Spin include Starmie, which also provides good offensive synergy thanks to its astounding coverage, and Forretress, which also provides entry hazard support along with a good defensive backbone. Magic Bounce users also work, though Espeon is recommended over Xatu to avoid typing overlaps and so Staraptor and its teammates can take advantage of dual screens. As far as other teammates are concerned, they should be able to take advantage of the holes the Staraptor makes in the opposing team. Choice Scarf Salamence is an outstanding teammate in this respect since Staraptor greatly weakens many Steel-types and physical walls, making it easier for Salamence to spam Outrage. A less priority-vulnerable example is Keldeo, who appreciates the removal of walls such as Ferrothorn and Jellicent in order to spam Hydro Pump.</p>

[SET]
name: Choice Band
move 1: Brave Bird
move 2: Close Combat
move 3: U-turn
move 4: Quick Attack / Double-Edge
item: Choice Band
ability: Reckless
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>The Choice Band takes Staraptor's wallbreaking powers to murderous extremes. Thanks to the stacked boosts from STAB, Reckless, and Choice Band, Brave Bird is now one of the most hard-hitting physical attacks in OU, just short of Kyurem-B's Outrage. Moreover, it is now powerful enough to power through several counters; after one layer of Spikes, 252 HP Jirachi is facing a potential 2HKO (45.04 – 53.21%) from Adamant Brave Bird. Thus, the game plan when using this set is to weaken the checks and counters of its teammates by spamming Brave Bird alone. Keep in mind that it is usually better to be locked into Brave Bird rather than Close Combat or Double-Edge due to immunities to those moves being very common in OU. If physically bulky Pokemon resistant to Brave Bird are present, simply use Close Combat or U-turn to work around them. The Normal-type STAB move of choice depends on preference, but Quick Attack is preferred over Double-Edge as it gives Staraptor a decent form of priority to use in a pinch, and Brave Bird and Close Combat both already do heavy damage to Thundurus-T and even bulky Rotom-W.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature would be best on this set to maximize wallbreaking potential, and Staraptor already outspeeds relevant threats outside of positive-natured base 90's and 100's. However, if your team wishes to ensure victory over threats such as positive-natured Landorus-T, Kyurem, Kyurem-B, Modest Volcarona, and defensive Ninetales, the Jolly nature is worth consideration as well. Staraptor is still very powerful with either nature, so this is a matter of either breaking through physical walls more easily or killing off more faster targets.</p>

<p>As Staraptor will be locked into Brave Bird the majority of the time, offensive support against Steel- and Rock-types is absolutely essential to spam it freely rather than resort to Close Combat. Keep in mind, however, that this isn't necessarily setting up for sweeping; Staraptor's first line of duty is to kill and break through as many threats as possible before fainting early-game, so don't worry too much about giving it heavy support. As usual, Rapid Spin (from the likes of Starmie or Tentacruel) or Magic Bounce (preferably from Espeon to avoid typing redundancies) support allows Staraptor to spam Brave Bird more often. Offensive teammates that benefit from Staraptor's wallbreaking abilities also apply; Rotom-W is a good candidate for this, as it can threaten Skarmory and scout out the opponent's moves with Volt Switch.</p>

[Other Options]

<p>Outside of Heat Wave being used with Life Orb, there is absolutely no good reason for Staraptor to use other special attacks competitively. Pursuit is a semi-decent option on either Choice set to deal huge damage to escaping Psychic- and Ghost-types. Beware when using it on the Choice Band set, however, as Staraptor lacks the speed and resistances to take on common Pursuit targets such as Latios, Espeon, and Gengar. Pursuit has more value on the Scarf set, against which these targets are likely to flee in fear of a fast Brave Bird or U-turn. Agility may seem good on paper, though Staraptor barely finds opportunities to freely set up, and the Speed boost is somewhat useless when faring against Pokemon that can take at least one attack and KO Staraptor in return. Agility Staraptor is also short-lived thanks to its reliance on recoil moves and the popularity of priority attacks. Tailwind is a much better option in this case as it also benefits Staraptor's teammates when it eventually goes down. A SubRoost set may also seem plausible, though Staraptor is already hard-pressed for free turns, and will rarely successfully cycle between attacking moves, Roost, and Substitute.</p>

<p>Return can take the place of Double-Edge on any set to avoid recoil, though without a large Base Power and the boost provided by Reckless, Return fails to KO Double-Edge's main target: Rotom-W. Speaking of which, Intimidate can also replace Reckless on any set, although lowered physical attacks still already lower Staraptor's lifespan, and Staraptor itself will miss the free added power to Brave Bird and Double-Edge. Overall, since Staraptor is a glass cannon, Double-Edge and Reckless will almost always be the preferred combination on it.</p>

[Checks and Counters]

<p>As stated before, Staraptor's defensive vulnerability and reliance on recoil attacks will mostly prove to be its undoing in battle. Stealth Rock, sandstorm or hail, Leech Seed, and other forms of chip damage also greatly shortens Staraptor's life span even further in the long run. All of these factors ensure Staraptor will not last as long as it maximally should, though if the opponent isn't careful, Staraptor will have likely done some heavy damage by the time it faints, which in itself is its main role.</p>

<p>As far as non-passive counters are concerned, physically defensive Skarmory is easily the best counter, as it sports extremely high Defense and a neutrality to Close Combat. Even the Choice Band set cannot manage to 2HKO it, and the only way Staraptor can effectively deal with it is by using the uncommon combination of Life Orb and Heat Wave. Similarly, Jirachi, Metagross, and Bronzong all resist Brave Bird and are neutral to Close Combat, through without heavy investment in physical defense, they are all 2HKOed by Choice Band Close Combat or even Brave Bird with entry hazards. Other non-Steel-type physical walls such as Hippowdon also apply if they have enough health to take an attack, though most of them cannot withstand a second Brave Bird or Double-Edge. Aside from these, there is little else that can safely switch into Staraptor's attacks.</p>

<p>Provided Staraptor isn't holding a Choice Scarf of its own, any threat that can somehow outpace base 100 Pokemon or take one of its attacks makes an excellent check to it. Choice Scarf Rotom-W is a common example of this, being able to take momentum away by threatening to OHKO with a fast and deadly Volt Switch. Another example is Gengar, who is immune to both Double-Edge and Close Combat and can either Disable Brave Bird or hit with Focus Blast. A more defensive answer is bulky pivot Landorus-T, who can take Adamant Reckless Brave Bird with ease (after Intimidate) and OHKO with Stone Edge. Staraptor is also vulnerable to common forms of priority, including Scizor's Bullet Punch, Breloom's Mach Punch, Mamoswine's Ice Shard, and Dragonite's ExtremeSpeed. All these revenge killers, however, are hard-pressed to switch into Staraptor as they will be greatly weakened, if not instantly OHKOed, by Brave Bird or Double-Edge.</p>

[Overview]

  • Best word to describe Staraptor: jihad.
  • Or Kacaw. Whatever you guys call Birkal.
  • Horrifically powerful
  • Yeah I'll come up with a better intro later
  • Basically though Staraptor is high risk, and has many flaws that makes don't allow it to stay very long like other Pokemon in OU
  • Staraptor's main issue lies in its short life span; it does not have the defenses to sponge even some resisted attacks, and its typing gives it a Stealth Rock weakness and very little opportunities to switch into attacks. Staraptor's recoil attacks also ensure it won't live very long; it only has a few chances to use them effectively before going down.
  • Don't expect it to live long if you use it; it's supposed to kill or significantly damage at least one Pokemon on the other team before going down.
  • Very devastating if used correctly. Don't even compare it to Salamence.

[SET]
name: Choice Scarf
move 1: Brave Bird
move 2: Double-Edge
move 3: Close Combat
move 4: U-turn
item: Choice Scarf
ability: Reckless
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

  • Extremely fast and powerful; Reckless Brave Bird outdamages CS Salamence's Outrage!
  • So yeah if your team's already taken care of Flying-type resists (the only common one being Steel), go crazy with Brave Bird.
  • Double Edge is used as an equally powerful alternative STAB aimed mainly at Rotom-W and Thundurus-T.
  • Close Combat should only be used in emergencies due to it not being boosted by STAB and Reckless; it helps clean off weakened Steel-types.
  • U-turn grabs momentum and helps predict around Celebi and Steel-types.
[ADDITIONAL COMMENTS]

  • Adamant nature is preferred over Jolly since it already helps Staraptor outrun and kill relevant threats (like Choice Scarf Rotom-W) and have some extra power. Jolly can be used if you require Staraptor to tie with Timid Volcarona.
  • Final Gambit is an alright option that can go over Double Edge or U-turn; suppose you're against a defensive team and it looks like Staraptor can't really damage much. Staraptor can use Final Gambit to go and get a kill anyway, making it useful against both offensive and defensive teams!
  • Keep Stealth Rock off the field
  • Pokemon that can clean up after Staraptor or damage Steel-types beforehand
  • Magnezone and Gothitelle support for certain bulky Pokemon
  • Keep offensive pressure against Jirachi and Skarmory, since Staraptor can U-turn out of them. Rotom-W is a good teammate for this since it can burn Jirachi and threaten Skarmory regardless. It can also achieve the VoltTurn combo with Staraptor.
  • Pairs well with things like LO Latios, since LO Draco Meteor softens up Steels, and later there's less things that can safely switch into Staraptor

[SET]
name: Non-Choice Attacker
move 1: Brave Bird
move 2: Close Combat
move 3: Double-Edge / U-turn
move 4: U-turn / Roost
item: Life Orb / Sharp Beak
ability: Reckless
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

  • Basically if you're slower than this thing and you're not Skarmory or Jirachi, you're dead. Like, really dead. Really, extensively, horrifically dead. Dead is really.
  • Life Orb + Reckless basically equals a Choice Band boost, so Staraptor can just spam Brave Bird and smash anything that switches in, even some resists
  • Ideally you want to switch in Staraptor after a teammate dies, since it has little switch-in opportunities.
  • Close Combat now 2HKOes Jirachi, and ruins other Steel-types
  • Double Edge for Rotom-W
  • U-turn can go in either the third or fourth slots since Double Edge isn't exactly necessary on this set now (LO BB + Close Combat 2HKOes SpD Rotom-W)
  • You barely get any opportunities to use it, but Roost is nice for recovery. Remember to use it only when you're sure Staraptor can force the opponent out.
[ADDITIONAL COMMENTS]

  • Jolly + Life Orb is the most offensive combination. Sharp Beak should only be used with Adamant to make up for the power.
  • Heat Wave + Naive/Naughty nature is nice to 2HKO Skarmory
  • Tailwind
  • Have teammates that can clean up after Staraptor
  • This Staraptor should be used early game to blast holes in the opposing team, so take advantage of those holes. Choice Scarf Salamence in particular works well since Staraptor can soften up Steel-types in preparation for a moxie sweep.

[SET]
name: Choice Band
move 1: Brave Bird
move 2: Close Combat
move 3: U-turn
move 4: Quick Attack / Double-Edge
item: Choice Band
ability: Reckless
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

  • Staraptor's most powerful set
  • Staraptor uses the same moves with the exception of Quick Attack
  • Close Combat and Brave Bird already hurts Rotom-W quite a bit with both Brave Bird and Close Combat, so Double Edge isn't exactly needed here unless you're extremely Zapdos-phobic. Quick Attack is more useful for giving decent priority in a pinch.
[ADDITIONAL COMMENTS]

  • Return is strong enough with Choice Band to KO Rotom-W, though the KO usn't gaurunteed without SR, and Brave Bird is enough to 2HKO most variants anyway
  • Offensive support against Steel- and Rock-types, since Staraptor can't freely Close Combat them, but it's not needed since Staraptor's supposed to die early
  • Teammates that can take advantage of Staraptor holes. Again, Choice Scarf Salamence can do this since Reckless CB Brave Bird softens up even Steel-types, and it can then freely spam Dragon-type moves.
 
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Mention Final Gambit in the AC of scarf. Its an "ok" move in that you can check out your opponents team in Team Preview, have a bit of a think, and if Starptor doesn't look like its going to have much impact, you can just Final Gambit and get a KO anyway.

Mention DRAGONS as excellent parters. For instance, Staraptor + CS Mence can be neato since you weaken steels with Raptor, then Mence cleans up etc etc. Dragons like Latios and shit can also work since you can throw out a LO DM, nuke a steel, and then Staraptor has less shit that can switch into it late game etc etc.
 
IMO Tyranitar should be added as a check, although it can not switch in directly due to fear of U-Turn or Close Combat, it can easily take advantage of Choice-locked Brave Bird/Double-Edge and whack it with Pursuit. Not to mention Sandstream is just a pain in the ass for the bird.
 
I'm not sure about this, but I remember a Staraptor doing 60%+ to my specially defensive Jirachi with Brave Bird :O i can't make the calcs right now, but it will be awesome to mention.
 
Well, that's quiet good, even Jirachi can't switch safely against CB jolly staraptor if rocks are on the field or some prior damage without fearing a 2HKO
 
I think that Tailwind might be worth an AC mention on the LO set (over U-turn). If the opponent lacks a Pokemon that can avoid the OHKO from LO Staraptor (which btw is not hard at all) then Staraptor doesn't really have any use for U-turn and can instead do what it prefers the most, fuck shit up 'till it dies (as long as it can force a switch, that is), and even potentially giving 1-2 turns of +2 Speed to teammates.
 
I'm not sure about this, but I remember a Staraptor doing 60%+ to my specially defensive Jirachi with Brave Bird :O i can't make the calcs right now, but it will be awesome to mention.
Even adamant CB can't quite manage 60%. Jolly CB maxes out at 53%.
Well, that's quiet good, even Jirachi can't switch safely against CB jolly staraptor if rocks are on the field or some prior damage without fearing a 2HKO
I meant to mention this earlier but I got distracted. Adamant Reckless CB Brave Bird does 45.04 - 53.21%, or enough to nearly guarantee the 2HKO after 1 layer of Spikes. Yeah, Close Combat guarantees the 2HKO after just Rocks, but Brave Bird is (in my opinion) safer to spam as it's MUCH more powerful in general and you don't get auto-walled by Ghosts.
 
tailwind is excellent. it lets staraptor play sort of like a physical tornadus.

don't forget that raptor also gets pursuit! it's too situational to warrant a slash but it does deserve a mention in OO.

subroost blows, i'd edit that out.

if using final gambit, i would mention the option of using max HP to do as much damage as possible.
 
Okay, made the changes, and sorry about the wait guys. Meanwhile, I made the following personal changes after experimenting with Choice Band and Non-Choice Attacker:

- Quick Attack > Double Edge on the CB set since the priority actually came in handy lots of times, and all of the other attacks on the set are enough to get past Rotom-W, assuming it switches in to tank Brave Bird.

- Made U-turn the third and fourth slash in the Non-choice Attacker set since Roost isn't exactly needed and it was decent enough with Double-Edge

- LO > Sharp Beak since the ability to KO SO many Steel-types with Close Combat was SO well worth the extra recoil.

- Mentioned Heat Wave

As far as stuff I'm unsure about, maybe Adamant > Jolly??? since CB Adamant Brave Bird is just painful for Jirachi.
 
Absolutely right about QA > Double Edge on CB. It's been a while since I used Staraptor, but I don't see why anything has changed. Rotom-W still can't really take CB Brave Bird. I think Return is worth mentioning in AC of that set, since Staraptor already has all the power it needs, but sometimes wants a move, that, you know, isn't completely suicidal.

And I actually think it is worth mentioning SubRoost in OO, just to tell people how bad it is. SubRoost is a strategy everyone has heard of, and many might be tempted by even if you don't mention it.
 
Thank jc. Duly mentioned those two.

Also, I decided to make the Jolly nature primary on the LO set only because it can actually afford to due to switching attacks and getting the KO while outrunning things like Ninetales. Anything of note, guys?
 
Mostly covered it all well. I'm not sure if Intimidate should be exclusively in OO, as it can still be useful in certain situations, but whatever. I'd rather use Reckless and tear through everything regardless. As for moves, don't be too quick to recommend Final Gambit as an option on the Scarf set. While his HP is just high enough to warrant it, your best shot is probably using the move as early in the match as possible. Otherwise, you'll need to invest in Rapid Spin or Wish passing heavily for it to be of any use. The very last minor option is Endeavor. Not very good, but can possibly blow through some switch-ins. Always loved this guy. Doesn't get the credit he deserves to be honest. Always seems to pull his weight with either Choice set.
 
The nature choice on the LO set basically comes down to whether you want to 2HKO physically defensive Hippowdon or not. Here are the calcs:

- Jolly Brave Bird vs. 252 HP / 252+ Def Hippowdon: 187-220 (44.52 - 52.38%) 21.48% chance to 2HKO after Stealth Rock
- Adamant Brave Bird vs. 252 HP / 252+ Def Hippowdon: 204-242 (48.57 - 57.61%) -- 95.7% chance to 2HKO after Stealth Rock

With a Jolly nature you have the benefit of always outspeeding Kyurem-B and Kyurem, as well as speed-tying with positive natured base 100s.

Just laying out the facts, the choice is yours AG.

Also, on the CB set, here are some calcs:

- Jolly Close Combat vs. 252 HP / 100 Def Jirachi (SubCM): 168-198 (41.58 - 49%) -- guaranteed 3HKO after Stealth Rock
- Adamant Close Combat vs. 252 HP / 100 Def Jirachi (SubCM): 184-217 (45.54 - 53.71%) -- 46.88% chance to 2HKO after Stealth Rock

- Jolly Close Combat vs. 252 HP / 0 Def Jirachi: 185-218 (45.79 - 53.96%) -- 53.13% chance to 2HKO after Stealth Rock
- Adamant Close Combat vs. 252 HP / 0 Def Jirachi: 204-240 (50.49 - 59.4%) -- guaranteed 2HKO after Stealth Rock

- Jolly Close Combat vs. 224 HP / 32 Def Skarmory: 136-160 (41.59 - 48.92%) -- 22.66% chance to 2HKO after Stealth Rock
- Adamant Close Combat vs. 224 HP / 32 Def Skarmory: 148-175 (45.25 - 53.51%) -- 95.31% chance to 2HKO after Stealth Rock

- Jolly Close Combat vs. 252 HP / 168 Def Bronzong: 141-167 (41.71 - 49.4%) -- guaranteed 3HKO after Stealth Rock
- Adamant Close Combat vs. 252 HP / 168 Def Bronzong: 155-183 (45.85 - 54.14%) -- 58.2% chance to 2HKO after Stealth Rock
 
hi guys. I'm so sorry. Ilu all. I just had a little writer's block with the Overview is all, so if anything can be fixed in anyway, it's up to the third QC check to tell me so!

Again, so sorry for this taking so long.
 
AC of Scarf said:
Teammates with a similar regard include Choice Band Terrakion, Keldeo, mixed Salamence, and Life Orb Hydreigon.
Elaborate a bit more. I know that Terrakion is supposed to weaken physical walls such as Hippowdon, Gliscor, and Lando-T, the dragons are supposed to weaken Steel-types and some physical walls, and tbh i don't really get why you mentioned Keldeo, but the reader may not get it.

AC of LO said:
Though this seems extremely suicidal, the extra KOes against many defensive OU Pokemon are well worth it.
Which are some of those KOs?

Very small nitpick, but change the order with which you refer to Nature + item on the second paragraph of the AC. You first talk about how Sharp Beak goes well with Adamant and then how LO goes well with Jolly, even though LO + Jolly are slashed first on the set.

AC of LO said:
As far as other teammates are concerned, they should be able to take advantage of the holes the Staraptor makes in the opposing team. Choice Scarf Salamence is an outstanding teammate in this respect since Staraptor greatly weakens many Steel-types and physical walls, making it easier for Salamence to spam Outrage.
If possible, i would like to see 1-2 more examples of such Pokemon.

In the AC of the CB set you didn't mention a single teammate. I know that you mentioned some groups, and that you have already mentioned some of them in the AC of the other sets (especially Starmie and Forre) and that many Pokemon appreciate the weakening of physical walls and Steel-types, but mention some examples in each category of Pokemon you talk about (Pokemon to apply offensive pressure to Steel- and Rock-types, Rapid Spin and Magic Bounce Pokemon, Pokemon to take advantage of the holes that Staraptor creates).

OO said:
Agility may seem good on paper, though Staraptor barely finds opportunities to freely set up, and the Speed boost is somewhat useless when faring against Pokemon that can take at least one attack and KO Staraptor in return.
Add that BB recoil + priority is another reason that Agility doesn't work.

Checks and Counters said:
Provided Staraptor isn't holding a Choice Scarf of its own, any threats that can somehow outpace base 100 Pokemon make excellent checks to it.
Add that those Pokemon should also be able to take some of Staraptor's moves in order to be checks, as currently the only criteria you mentioned is higher Speed.

Also, add Bulky Pivot Lando-T as a check to the Scarf set, which avoids the 2HKO even from Adamant BB after SR and OHKOes back with Stone Edge.

All in all, beautiful analysis, as usually! Make those additions and consider this:


TVZ7K0M.gif


QC Approved 3/3
 
Thanks for your comments above, guys; did everything that was said. I did what did mainly because I didn't want to make the analysis longer with several redundant phrases (yes, Starmie's a good Spinner for pretty much EVERY set), but yeah, aside from that, I think we're ready to begin GP'ing, chicas.
 
[Overview]

<p>Staraptor, of all Pokemon, is perhaps the most fitting personification of an Angry Bird. Intentional pop culture undertones aside, this means that Staraptor is a horrifically powerful threat with one major setback: it frankly doesn't last very long once it actually gets in the field. In a nutshell, Staraptor's typing doesn't bring it many benefits due to very few immunities and resistances, in addition to a weakness to Stealth Rock. Pair this with Staraptor's naturally low defensive stats and reliance on recoil moves, and you have a very unstable bomb in your hands.</p>

<p>However, despite these problems and a much less welcoming territory in OU, Staraptor still soars high above other threats in terms of viability and usefulness. As proven by Tornadus, Flying-type STAB moves have has to keep continuity with your single 'is' later on surprisingly good competitive merit, and is often unprepared for by many teams. Unlike Tornadus, however, Staraptor's main moves are 100% accurate, and are thus usable in absolutely any weather. While Staraptor's physical leanings make it walled by a distinctive list of threats, its relative rareness and nearly unparalleled power softens these issues somewhat. It requires some support in the way of removing Stealth Rock and certain Steel-types, but overall, Staraptor is a decent assassin for offensive teams requiring a wallbreaker. Just be sure to not expect it to last very long, and keep in mind its unparalleled perks (physical Flying-type STAB). After all, even without Reckless, the fact that Staraptor was banned from UU still stands 'speaks for itself'?.</p>

[SET]
name: Choice Scarf
move 1: Brave Bird
move 2: Double-Edge
move 3: Close Combat
move 4: U-turn
item: Choice Scarf
ability: Reckless
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Even without a boosting item, Staraptor mows down a multitude of threats with Brave Bird alone. Therefore, due to Staraptor's power, good Speed, and a number of opponents that threaten to outspeed it, the Choice Scarf is a most suitable item to use for it, turning it into both a good revenge killer and battering ram. One notable advantage of using Staraptor over similar revenge killers—especially Latios, Garchomp, and Salamence—is that Brave Bird doesn't suffer notable drawbacks aside from recoil; Staraptor can just spam it multiple times and switch out if needed. It should also be noted that Staraptor's own Brave Bird can OHKO 4/0 Dragonite after Stealth Rock damage, and is much more powerful than other common Choice Scarf users' attacks by default what's 'by default' - base power? (i.e. Terrakion's Close Combat and Salamence's unboosted Outrage).</p>

<p>The other attacks should only be used circumstantially as Brave Bird offers more power or better coverage. Double-Edge is a Normal-type equivalent of Brave Bird, and is Staraptor's best option against Rotom-W, Thundurus-T, and the uncommon Zapdos. Close Combat is used as a last resort against the Steel- and Rock-types that resist Brave Bird, but is somewhat average in power due to Reckless not boosting it. Finally, U-turn helps keep up constant momentum and scout out any counter attempting to tank a predicted Brave Bird or Close Combat.</p>

[ADDITIONAL COMMENTS]

<p>Staraptor should always have its Attack and Speed maximized to hit as hard and outrun as many threats as possible. The Adamant nature is recommended on this set, as the resulting Speed already allows Staraptor to outspeed most relevant threats (i.e. Timid Choice Scarf Rotom-W, Dragonite, Gyarados, and Haxorus), and the extra power is most welcome for more KOs and overall damage. The Jolly nature should only be used if Choice Scarf Salamence, +1 Volcarona, and Jolly Haxorus are particularly threatening to your team, although Staraptor can only hope to win the Speed tie against the former two. As far as other move options are concerned, Final Gambit is an odd but creditable one. If Team Preview shows a team where this Staraptor won't have much impact, Final Gambit can be used to take one opponent out anyways. Keep in mind that doing so effectively requires Staraptor to be at full health.</p>

<p>Staraptor benefits best from offensive synergy rather than defensive synergy due to its frailty and general tendency to go down quickly. Rapid Spin from the likes of Starmie, Forretress, and Tentacruel is essential to let Staraptor live longer and perform i'd use 'fire off' here; current word choice seems a little odd but that might just be me more attacks. Additionally, this set works best with heavy entry hazard support in order to apply constant offensive pressure on switch-ins. Teammates that can set up Stealth Rock and/or Spikes at a fast and safe pace include Custap Lead Skarmory, Mew, Landorus-T, and Forretress.</p>

<p>Bulky Steel- and Rock-type threats overall are this set's main concern, as they prevent Staraptor from spamming Brave Bird freely and force it to use the much weaker Close Combat. Rotom-W is a good teammate as it takes on these threats threats quite well with Will-O-Wisp, Hydro Pump, and Volt Switch, and completes the VoltTurn combination with Staraptor. Additionally, it resists Bullet Punch and Ice Shard, which are common priority attacks aimed at Staraptor. Staraptor also pairs well with Magnezone, which can trap and kill many Steel-types save for U-turn Jirachi. Amongst offensive partners, Life Orb Latios stands out because its Draco Meteor and Surf can soften up Steel-types, thus eventually giving Staraptor more leeway in attacking. Teammates with a similar regard include Choice Band Terrakion, mixed Salamence, and Hydreigon; while Terrakion can break through even the sturdiest physical walls with Close Combat alone, Hydreigon and Salamence have the necessary coverage move to also soften up specific Steel-types.</p>

[SET]
name: Non-Choice Attacker
move 1: Brave Bird
move 2: Close Combat
move 3: Double-Edge / U-turn
move 4: U-turn / Roost
item: Life Orb / Sharp Beak
ability: Reckless
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set definitely showcases Staraptor's offensive might. Users no longer have to predict heavily around Steel- and Rock-types, as Staraptor can alternate between Brave Bird and Close Combat depending on the situation. The combination of both moves gives Staraptor both humongous power and nearly unresisted coverage, allowing it to act as a short-term wallbreaker with very little safe switch-ins. On that note, Staraptor only has to stay in for a little amount of time, paving the way for other teammates to sweep on their own. As for other moves, Double-Edge is still a useful option, though its use is now merely limited to KOing bulky Rotom-W and Zapdos, as Thundurus-T outspeeds and Brave Bird already deals heavy damage to it. You may can consider using U-turn in the third slot instead for scouting and grabbing momentum. U-turn can also be used in the fourth slot alongside Double-Edge to maximize offensive utility. Staraptor tends to force many switches, which is the perfect opportunity to use Roost to recover lost health from Brave Bird and Life Orb recoil in a pinch. Avoid using Roost continuously, however, since Staraptor's defenses aren't exactly best suited for doing so.</p>

[ADDITIONAL COMMENTS]

<p>The item of choice will determine Staraptor's power and the way it is played. Life Orb's boost applies to all attacks, making Staraptor more of a wallbreaker and less reliant on entry hazard support, but at the cost of additional recoil. Though this seems extremely suicidal, the extra KOs against many defensive OU Pokemon,(comma) such as Hippowdon, Jellicent, and Ninetales,(comma) are well worth it. Sharp Beak gives Brave Bird a small but considerable boost, and its lack of additional recoil allows Staraptor to feign a Choice set. Doing so lures in Choice set counters more frequently, only for them to be hit by Close Combat or Double-Edge.</p>

<p>If using Sharp Beak, the Adamant nature is recommended to compensate for lost power, while either nature works splendidly with Life Orb. Because of Life Orb's large power boost, Staraptor can afford to use the Jolly nature to swiftly OHKO threats such as positive-natured Salamence, Ninetales, Kyurem-B, and Volcarona. In terms of power, it should be noted that Jolly Staraptor has an approximate 21.48% chance to 2HKO 252/252+ Hippowdon after Stealth Rock (44.52 - 52.38%), while Adamant Staraptor has a significantly larger 95.7% chance of doing the same (48.57 - 57.61%).</p>

<p>Another move option to consider on this set is Heat Wave; with Life Orb, it can 2HKO physically defensive Skarmory, one of its best counters, and also OHKO Forretress (with Stealth Rock on the field) without resorting to Brave Bird. If using Heat Wave, use a Naive or Naughty nature to avoid lowering Staraptor's Special Attack. Additionally, keep in mind that Heat Wave is only for these specific targets, and Close Combat is generally a better option against every other Steel-type. Tailwind is also an excellent support move to use in the fourth slot; if Staraptor can manage to use it before fainting, it gives itself and its teammates a gamebreaking Speed boost for a few turns. Of course, with Staraptor, setting it up is easier said than done, so make sure it's worthwhile to replace U-turn.</p>

<p>Unlike the other sets, this set doesn't require too much entry hazard support since Staraptor isn't locked into a single attack, though the added offensive pressure is still very useful to break through physically defensive walls such as Hippowdon. Additionally, because of Staraptor's Stealth Rock weakness and the possible added recoil from Life Orb, Rapid Spin support is also essential. Good teammates with Rapid Spin include Starmie, which also provides good offensive synergy thanks to its astounding coverage, and Forretress, which also provides entry hazard support along with a good defensive backbone. Magic Bounce users also work, though Espeon is recommended over Xatu to avoid typing overlaps and so Staraptor and its teammates can take advantage of dual screens. As far as other teammates are concerned, they should be able to take advantage of the holes the Staraptor makes in the opposing team. Choice Scarf Salamence is an outstanding teammate in this respect since Staraptor greatly weakens many Steel-types and physical walls, making it easier for Salamence to spam Outrage. A less priority-vulnerable example is Keldeo, who appreciates the removal of walls such as Ferrothorn and Jellicent in order to spam Hydro Pump.</p>

[SET]
name: Choice Band
move 1: Brave Bird
move 2: Close Combat
move 3: U-turn
move 4: Quick Attack / Double-Edge
item: Choice Band
ability: Reckless
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>If the previous set wasn't already powerful enough, the Choice Band takes Staraptor's wallbreaking powers to murderous extremes. Thanks to the stacked boosts from STAB, Reckless, and Choice Band, Brave Bird is now one of the most hard-hitting physical attacks in OU, just short of Kyurem-B's Outrage. Moreover, it is now powerful enough to power through several counters; after one layer of Spikes, 252/0 Jirachi is facing faces a potential 2HKO (45.04 – 53.21%) from Adamant Brave Bird. Thus, the game plan when using this set is to weaken the checks and counters of its teammates by spamming Brave Bird alone. Keep in mind that it is usually better to be locked into Brave Bird rather than Close Combat and Double-Edge due to immunities to those moves being very common in OU. If physically bulky Pokemon resistant to Brave Bird are present, simply use Close Combat or U-turn to work around them. The Normal-type STAB move of choice depends on preference, but Quick Attack is preferred over Double Edge as it gives Staraptor a decent form of priority to use in a pinch, and Brave Bird and Close Combat both already do heavy damage to Thundurus-T and even bulky Rotom-W.</p>

[ADDITIONAL COMMENTS]

<p>The Adamant nature would be best on this set to maximize wallbreaking potential, and Staraptor already outspeeds relevant threats outside of positive-natured base 90s and 100s. However, if your team wishes to ensure victory over threats such as positive-natured Landorus-T, Kyurem, Kyurem-B, Modest Volcarona, and defensive Ninetales, the a Jolly nature is worth consideration as well. Staraptor is still very powerful with either nature, so this is a matter of either breaking more easily through physical walls or killing off more faster targets.</p>

<p>As Staraptor will be locked into Brave Bird the majority of the time, offensive support against Steel- and Rock-types is absolutely essential to so Staraptor can spam it freely rather than resort to Close Combat. Keep in mind, however, that this isn't necessarily setting up for sweeping; Staraptor's first line of duty is to kill and break through as many threats as possible before fainting early-game, so don't worry too much about giving it heavy support. As usual, Rapid Spin (from the likes of Starmie or Tentacruel) or Magic Bounce (preferably from Espeon to avoid typing redundancies) support allows Staraptor to spam Brave Bird more often. Offensive teammates that benefit from Staraptor's wallbreaking abilities also still apply; Rotom-W is a good candidate for this, as it can threaten Skarmory and scout out the opponent's moves with Volt Switch.</p>

[Other Options]

<p>Outside of Heat Wave being used with Life Orb 'heat wave on the life orb set'?, there is absolutely no good reason for Staraptor to use other special attacks competitively. Pursuit is a semi-decent option on either Choice set to deal huge damage to escaping Psychic- and Ghost-types. Beware when using it on the Choice Band set, however, as Staraptor lacks the Speed and resistances to take on common Pursuit targets such as Latios, Espeon, and Gengar. Pursuit has more value on the Choice Scarf set, in which these targets are likely to flee in fear of a fast Brave Bird or U-turn. Agility may seem good on paper, though Staraptor barely finds opportunities to freely set up, and the Speed boost is somewhat useless when faring against Pokemon that can take at least one attack and KO Staraptor in return. Agility Staraptor is also short-lived thanks to its reliance on recoil moves and the popularity of priority attacks. Tailwind is a much better option in this case as it also benefits Staraptor's teammates when it eventually goes down. A SubRoost set may also seem plausible, though Staraptor is already hard-pressed for free turns, and will rarely successfully cycle between attacking moves, Roost, and Substitute.</p>

<p>Return can take the place of Double-Edge on any set to avoid recoil, though without a large base power and the boost provided by Reckless, Return fails to KO Double-Edge's main target: Rotom-W. Speaking of which, Intimidate can also replace Reckless on any set, although lowered physical attacks still already lower Staraptor's lifespan, and Staraptor itself will miss the free added power to Brave Bird and Double-Edge. Overall, since Staraptor is a glass cannon, Double-Edge and Reckless will almost always be the preferred combination on it.</p>

[Checks and Counters]

<p>As stated before, Staraptor's defensive vulnerability and reliance on recoil attacks will mostly prove to be its undoing in battle. Stealth Rock, sandstorm or hail, Leech Seed, and other forms of chip damage also greatly shortens Staraptor's life span even further in the long run. All of these factors ensure Staraptor will not last as long as it maximally should, though if the opponent isn't careful, Staraptor will have likely done some heavy damage by the time it faints, which in itself is its main role.</p>

<p>As far as non-passive counters are concerned, physically defensive Skarmory is easily the best counter, as it sports extremely high Defense and a neutrality to Close Combat. Even the Choice Band set cannot manage to 2HKO it, and the only way Staraptor can effectively deal with it is by using the uncommon combination of Life Orb and Heat Wave. Similarly, Jirachi, Metagross, and Bronzong all resist Brave Bird and are neutral to Close Combat, through without heavy investment in physical defense, they are all 2HKOed by Choice Band Close Combat or even Brave Bird with entry hazards. Other non-Steel-type physical walls such as Hippowdon also apply if they have enough health to take an attack, though most of them cannot withstand a second Brave Bird or Double-Edge. Aside from these, there is little else that can safely switch into Staraptor's attacks.</p>

<p>Provided Staraptor isn't holding a Choice Scarf of its own, any threats that can somehow outpace base 100 Pokemon or take one of its attacks make excellent checks to it. Choice Scarf Rotom-W is a common example of this, being able to take momentum away by threatening to OHKO with a fast and deadly Volt Switch. Another example is Gengar, who is immune to both Double-Edge and Close Combat and can either Disable Brave Bird or hit Staraptor with Focus Blast. A more defensive answer is Bulky Pivot i would just go with 'bulky' Landorus-T, who can take Adamant Reckless Brave Bird with ease (after Intimidate) and OHKO with Stone Edge. Staraptor is also vulnerable to common forms of priority, including Scizor's Bullet Punch, Breloom's Mach Punch, Mamoswine's Ice Shard, and Dragonite's ExtremeSpeed. All these revenge killers, however, are hard-pressed to switch into Staraptor as they will be greatly weakened, if not instantly OHKOed, by Brave Bird or Double-Edge.</p>

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[Overview]

<p>Staraptor, of all Pokemon, is perhaps the most fitting personification of an Angry Bird. Intentional pop culture undertones aside, this means that Staraptor is a horrifically powerful threat with one major setback: it frankly doesn't last very long once it actually gets in the field. In a nutshell, Staraptor's typing doesn't bring it many benefits due to very few immunities and resistances, in addition to a weakness to Stealth Rock. Pair this with Staraptor's naturally low defensive stats and reliance on recoil moves, and you have a very unstable bomb in your hands.</p>

<p>However, despite these problems and a much less welcoming territory in OU, Staraptor still soars high above other threats in terms of viability and usefulness. As proven by Tornadus, Flying-type STAB has surprisingly good competitive merit, and is often unprepared for by many teams. Unlike Tornadus, however, Staraptor's main moves are 100% accurate, and are thus usable in absolutely any weather. While Staraptor's physical leanings make it walled by a distinctive list of threats, its relative rareness and nearly unparalleled power softens these issues somewhat. It requires some support in the way of removing Stealth Rock and certain Steel-types, but overall, Staraptor is a decent assassin for offensive teams requiring a wallbreaker. Just don't be sure to not expect it to last very long, and keep in mind its unparalleled perks (physical Flying-type STAB). After all, even without Reckless, the fact that Staraptor was banned from UU still stands.</p>

[SET]
name: Choice Scarf
move 1: Brave Bird
move 2: Double-Edge
move 3: Close Combat
move 4: U-turn
item: Choice Scarf
ability: Reckless
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Even without a boosting item, Staraptor mows down a multitude of threats with Brave Bird alone. Therefore, due to Staraptor's power, good Speed, and a number of opponents that threaten to outspeed it, the Choice Scarf is a most suitable item to use for it, turning it into both a good revenge killer and battering ram. One notable advantage of using Staraptor over similar revenge killers—especially Latios, Garchomp, and Salamence—is that Brave Bird doesn't suffer notable drawbacks aside from recoil; Staraptor can just spam it multiple times and switch out if needed. It should also be noted that Staraptor's own Brave Bird can OHKO 4/0 Dragonite after Stealth Rock damage, and is much more powerful than other common Scarf users' attacks by default (i.e. Terrakion's Close Combat and Salamence's unboosted Outrage).</p>

<p>The other attacks should only be used circumstantially as Brave Bird usually offers more power or better coverage. Double-Edge is a Normal-type equivalent of Brave Bird, and is Staraptor's best option against Rotom-W, Thundurus-T, and the uncommon Zapdos. Close Combat is used as a last resort against the Steel- and Rock-types that resist Brave Bird, but is somewhat average in power due to Reckless not boosting it. Finally, U-turn helps keep up constant momentum and scout out any counter attempting to tank a predicted Brave Bird or Close Combat.</p>

[ADDITIONAL COMMENTS]

<p>Staraptor should always have its Attack and Speed maximized to hit as hard and outrun as many threats as possible. The Adamant nature is recommended on this set, as the resulting Speed already allows Staraptor to outspeed most relevant threats (i.e. Timid Choice Scarf Rotom-W, Dragonite, Gyarados, and Haxorus), and the extra power is most welcome for more KOes and overall damage. The Jolly nature should only be used if Choice Scarf Salamence, +1 Volcarona, and Jolly Haxorus are particularly threatening to your team, although Staraptor can only hope to win the Speed tie against the former two. As far as other move options are concerned, Final Gambit is an odd but creditable one. If Team Preview shows a team where this Staraptor won't have much impact, Final Gambit can be used to take one opponent out anyways. Keep in mind that doing so effectively requires Staraptor to be at full health.</p>

<p>Staraptor benefits best from offensive synergy rather than defensive synergy due to its frailty and general tendency to go down quickly. Rapid Spin from the likes of Starmie, Forretress, and Tentacruel is essential to let Staraptor live longer and perform more attacks. Additionally, this set works best with heavy entry hazard support in order to apply constant offensive pressure on switch-ins. Teammates that can set up Stealth Rock and/or Spikes at a fast and safe pace include Custap Lead Skarmory, Mew, Landorus-T, and Forretress.</p>

<p>Bulky Steel- and Rock-type threats overall are this set's main concern, as they prevent Staraptor from spamming Brave Bird freely and force it to use the much weaker Close Combat. Rotom-W is a good teammate as it takes on these threats threats quite well with Will-O-Wisp, Hydro Pump, and Volt Switch, and completes the VoltTurn combination with Staraptor. Additionally, it resists Bullet Punch and Ice Shard, which are common priority attacks aimed at Staraptor. Staraptor also pairs well with Magnezone, which can trap and kill many Steel-types save for U-turn Jirachi. Amongst offensive partners, Life Orb Latios stands out because its Draco Meteor and Surf can soften up Steel-types, thus eventually giving Staraptor more leeway in attacking. Teammates with a similar regard include Choice Band Terrakion, mixed Salamence, and Hydreigon; while Terrakion can break through even the sturdiest physical walls with Close Combat alone, Hydreigon and Salamence have the necessary coverage move to also soften up specific Steel-types.</p>

[SET]
name: Non-Choice Attacker
move 1: Brave Bird
move 2: Close Combat
move 3: Double-Edge / U-turn
move 4: U-turn / Roost
item: Life Orb / Sharp Beak
ability: Reckless
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set definitely showcases Staraptor's offensive might. Users no longer have to predict heavily around Steel- and Rock-types, as Staraptor can alternate between Brave Bird and Close Combat depending on the situation. The combination of both moves gives Staraptor both humongous power and nearly unresisted coverage, allowing it to act as a short-term wallbreaker with very few safe switch-ins. On that note, Staraptor only has to stay in for a little amount of time, paving the way for other teammates to sweep on their own. As for other moves, Double-Edge is still a useful option, though its use is now merely limited to KOing bulky Rotom-W and Zapdos, as Thundurus-T outspeeds and Brave Bird already deals heavy damage to it. You may consider using U-turn in the third slot instead for scouting and grabbing momentum. U-turn can also be used in the fourth slot alongside Double-Edge to maximize offensive utility. Staraptor tends to force many switches, which is the perfect opportunity to use Roost to recover lost health from Brave Bird and Life Orb recoil in a pinch. Avoid using Roost continuously, however, since Staraptor's defenses aren't exactly best suited for doing so.</p>

[ADDITIONAL COMMENTS]

<p>The item of choice will determine Staraptor's power and the way it is played. Life Orb's boost applies to all attacks, making Staraptor more of a wallbreaker and less reliant on entry hazard support, but at the cost of additional recoil. Though this seems extremely suicidal, the extra KOes against many defensive OU Pokemon such as Hippowdon, Jellicent, and Ninetales are well worth it. Sharp Beak gives Brave Bird a small but noticeable boost, and its lack of additional recoil allows Staraptor to feign a Choice set. Doing so lures in Choice set counters more frequently, only for them to be hit by Close Combat or Double-Edge.</p>

<p>If using Sharp Beak, an Adamant nature is recommended to compensate for lost power, while either nature works splendidly with Life Orb. Because of Life Orb's large power boost, Staraptor can afford to use a Jolly nature to swiftly OHKO threats such as positive-natured Salamence, Ninetales, Kyurem-B, and Volcarona. In terms of power, it should be noted that Jolly Staraptor has an approximate 21.48% chance to 2HKO 252/252+ Hippowdon after Stealth Rock (44.52 - 52.38%), while Adamant Staraptor has a significantly larger 95.7% chance of doing the same (48.57 - 57.61%).</p>

<p>Another move option to consider on this set is Heat Wave; with Life Orb, it can 2HKO physically defensive Skarmory, one of its best counters, and also OHKO Forretress (with Stealth Rock on the field) without resorting to Brave Bird. If using Heat Wave, use a Naive or Naughty nature to avoid lowering Staraptor's Special Attack. Additionally, keep in mind that Heat Wave is only for these specific targets, and Close Combat is generally a better option against every other Steel-type. Tailwind is also an excellent support move to use in the fourth slot; if Staraptor can manage to use it before fainting, it gives itself and its teammates a possibly gamebreaking Speed boost for a few turns. Of course, with Staraptor, setting it up is easier said than done, so make sure it's worthwhile to replace U-turn.</p>

<p>Unlike the other sets, This set doesn't require too much entry hazard support since Staraptor isn't locked into a single attack, though the added offensive pressure is still very useful to break through physically defensive walls such as Hippowdon. Additionally, because of Staraptor's Stealth Rock weakness and the possible added recoil from Life Orb, Rapid Spin support is also essential. Good teammates with Rapid Spin include Starmie, which also provides good offensive synergy thanks to its astounding coverage, and Forretress, which also provides entry hazard support along with a good defensive backbone. Magic Bounce users also work, though Espeon is recommended over Xatu to avoid typing overlaps and so Staraptor and its teammates can take advantage of dual screens. As far as other teammates are concerned, they should be able to take advantage of the holes the Staraptor makes in the opposing team. Choice Scarf Salamence is an outstanding teammate in this respect since Staraptor greatly weakens many Steel-types and physical walls, making it easier for Salamence to spam Outrage. A less priority-vulnerable example is Keldeo, who appreciates the removal of walls such as Ferrothorn and Jellicent in order to spam Hydro Pump.</p>

[SET]
name: Choice Band
move 1: Brave Bird
move 2: Close Combat
move 3: U-turn
move 4: Quick Attack / Double-Edge
item: Choice Band
ability: Reckless
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>If the previous set wasn't already powerful enough, The Choice Band takes Staraptor's wallbreaking powers to murderous extremes. Thanks to the stacked boosts from STAB, Reckless, and Choice Band, Brave Bird is now one of the most hard-hitting physical attacks in OU, just short of Kyurem-B's Outrage. Moreover, it is now powerful enough to power through several counters; after one layer of Spikes, 252 HP Jirachi is facing a potential 2HKO (45.04 – 53.21%) from Adamant Brave Bird. Thus, the game plan when using this set is to weaken the checks and counters of its teammates by spamming Brave Bird alone. Keep in mind that it is usually better to be locked into Brave Bird rather than Close Combat or Double-Edge due to immunities to those moves being very common in OU. If physically bulky Pokemon resistant to Brave Bird are present, simply use Close Combat or U-turn to work around them. The Normal-type STAB move of choice depends on preference, but Quick Attack is preferred over Double-Edge as it gives Staraptor a decent form of priority to use in a pinch, and Brave Bird and Close Combat both already do heavy damage to Thundurus-T and even bulky Rotom-W.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature would be best on this set to maximize wallbreaking potential, and Staraptor already outspeeds relevant threats outside of positive-natured base 90s and 100s. However, if your team wishes to ensure victory over threats such as positive-natured Landorus-T, Kyurem, Kyurem-B, Modest Volcarona, and defensive Ninetales, a Jolly nature is worth consideration as well. Staraptor is still very powerful with either nature, so this is a matter of either breaking more easily through physical walls more easily or killing off more faster targets.</p>

<p>As Staraptor will be locked into Brave Bird the majority of the time, offensive support against Steel- and Rock-types is absolutely essential to spam it freely rather than resort to Close Combat. Keep in mind, however, that this isn't necessarily setting up for sweeping; Staraptor's first line of duty is to kill and break through as many threats as possible before fainting early-game, so don't worry too much about giving it heavy support. As usual, Rapid Spin (from the likes of Starmie or Tentacruel) or Magic Bounce (preferably from Espeon to avoid typing redundancies) support allows Staraptor to spam Brave Bird more often. Offensive teammates that benefit from Staraptor's wallbreaking abilities also still apply; Rotom-W is a good candidate for this, as it can threaten Skarmory and scout out the opponent's moves with Volt Switch.</p>

[Other Options]

<p>Outside of Heat Wave being used with Life Orb, there is absolutely no good reason for Staraptor to use other special attacks competitively. Pursuit is a semi-decent option on either Choice set to deal huge damage to escaping Psychic- and Ghost-types. Beware when using it on the Choice Band set, however, as Staraptor lacks the speed and resistances to take on common Pursuit targets such as Latios, Espeon, and Gengar. Pursuit has more value on the Scarf set, against which these targets are likely to flee in fear of a fast Brave Bird or U-turn. Agility may seem good on paper, though Staraptor barely finds opportunities to freely set up, and the Speed boost is somewhat useless when faring against Pokemon that can take at least one attack and KO Staraptor in return. Agility Staraptor is also short-lived thanks to its reliance on recoil moves and the popularity of priority attacks. Tailwind is a much better option in this case as it also benefits Staraptor's teammates when it eventually goes down. A SubRoost set may also seem plausible, though Staraptor is already hard-pressed for free turns, and will rarely successfully cycle between attacking moves, Roost, and Substitute.</p>

<p>Return can take the place of Double-Edge on any set to avoid recoil, though without a large Base Power and the boost provided by Reckless, Return fails to KO Double-Edge's main target: Rotom-W. Speaking of which, Intimidate can also replace Reckless on any set, although lowered physical attacks still already lower Staraptor's life span, and Staraptor itself will miss the free added power to Brave Bird and Double-Edge. Overall, since Staraptor is a glass cannon, Double-Edge and Reckless will almost always be the preferred combination on it.</p>

[Checks and Counters]

<p>As stated before, Staraptor's defensive vulnerability and reliance on recoil attacks will mostly prove to be its undoing in battle. Stealth Rock, sandstorm or hail, Leech Seed, and other forms of chip damage also greatly shortens Staraptor's lifespan even further in the long run. All of these factors ensure Staraptor will not last as long as it maximally should, though if the opponent isn't careful, Staraptor will have likely done some heavy damage by the time it faints, which in itself is its main role.</p>

<p>As far as non-passive counters are concerned, physically defensive Skarmory is easily the best counter, as it sports extremely high Defense and a neutrality to Close Combat. Even the Choice Band set cannot manage to 2HKO it, and the only way Staraptor can effectively deal with it is by using the uncommon combination of Life Orb and Heat Wave. Similarly, Jirachi, Metagross, and Bronzong all resist Brave Bird and are neutral to Close Combat, through without heavy investment in physical defense, they are all 2HKOed by Choice Band Close Combat or even Brave Bird with entry hazards. Other non-Steel-type physical walls such as Hippowdon also apply if they have enough health to take an attack, though most of them cannot withstand a second Brave Bird or Double-Edge. Aside from these, there is little else that can safely switch into Staraptor's attacks.</p>

<p>Provided Staraptor isn't holding a Choice Scarf of its own, any threat that can somehow outpace base 100 Pokemon or take one of its attacks makes an excellent check to it. Choice Scarf Rotom-W is a common example of this, being able to take momentum away by threatening to OHKO with a fast and deadly Volt Switch. Another example is Gengar, who is immune to both Double-Edge and Close Combat and can either Disable Brave Bird or hit with Focus Blast. A more defensive answer is bulky pivot Landorus-T, who can take Adamant Reckless Brave Bird with ease (after Intimidate) and OHKO with Stone Edge. Staraptor is also vulnerable to common forms of priority, including Scizor's Bullet Punch, Breloom's Mach Punch, Mamoswine's Ice Shard, and Dragonite's ExtremeSpeed. All these revenge killers, however, are hard-pressed to switch into Staraptor as they will be greatly weakened, if not instantly OHKOed, by Brave Bird or Double-Edge.</p>

GP Approved 2/2
 
Thanks for nothing, Olgemi!

Nah I'm kidding I love ya for actually getting on this.

Anyhow, with all that said and done, I believe this is ready to be uploaded!
 
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