Starmei
You thought you could challenge me?
Welcome frens :] This is a nice Ubers team I've been using recently, it served me pretty well. Like any team it's not perfect and any feedback/advice is appreciated. Ignore the nicknames if you want.
I also got my reqs for suspect test with this team :)
You don't need a team intro para :]
Zekrom
Zekky (Zekrom) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch
I originally had Reshiram here but after a while I realized it just wasn't doing enough to have a place on my team. So I decided on Zekrom. Bolt Strike and Outrage are powerful stabs, Volt Switch if mainly for momentum and Draco is for the situations when I just don't want to lock into outrage or there's a physical wall switching in and I want damage. They will more than likely know you're Scarfed so be careful with Draco as it's set up / trap fodder. Tears wholes through a lot of teams once you weaken a few things and helps me with Kyogre.
Palkia
Palky (Palkia) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spacial Rend
- Thunder
- Hydro Pump
- Fire Blast
Lefties 4 attacks Palkia? Yep. I tried a few other Palkia variants on this team but I found that 4 attacks works the best for me and I also decided on Leftovers because I use it as a switch in against some hard hitters as appose to going so something else so I find recovery is nice. Moves are fairly self explanatory here, stab + coverage. Timid max speed so I can speed tie with other base 100s and outspeed non boosted base 99s if I need to. This is also a great help for Kyogre as the thing is a complete lord.
Groudon
BetterThanPrimal (Groudon) @ Leftovers
Ability: Drought
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Stone Edge
No I don't actually think this is better than Primal will be. I use Groudon for hazards, roaring, bulk and typing. We all know how good SR is. My only Roar user so I have to keep this alive sometimes. I chose defensive so I can take on hard hitting physical attackers well if I need to like Kanga, Zekrom etc. Standard stab and coverage move. This team isn't a fan of Dialga leads so this helps with that a lot too. So I usually have to let this take a hit from it while I EQ instead of getting up rocks, but if Dialga gets up rocks I usually end up defogging 'cause of Ho-Oh and while there is some benefit of me getting up rocks before I defog I'd rather have them there to stay/bait their defog user to come out.
Scizor-Mega
Scary Bug Thing (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 216 Def
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Superpower
This Scizor is very key in most battles. We all know how common Ekiller is and that's the reason I chose defensive Scizor and also Superpower. I originally had Pursuit > U-turn but after a good few battles using the move occasionally I decided I'd rather have the momentum + Stab instead. Also helps me check Xerneas and other hard hitting physical attackers, I also needed a steel as the type is great and Arceus can't take on every dragon on his own. Priority is also amazing and Scizor is my only priority user.
Arceus-Fairy
Fairy (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
- Judgment
- Defog
- Will-O-Wisp
- Recover
Reasonably standard support Arceus. I had no Fairy type, Defogger or Arceus form when I made this team so it made perfect sense at the time. I couldn't not have a defogger, especially with Ho-Ohs running around. Switches in nicely vs things like Palkia and fairly nicely vs LO Yveltal and fires off a burn/recover/judgment. Fairy type is fairly OP so I found it hard not to include one in the team. This usually baits ho-ohs which is pretty nice when I have rocks up. Sometimes I have to sack it for a defog but that goes for any defog/spin user. Since this is great for special hitters with no SE powerful move or Kyogre I figured I'd pile some evs into SpD. Speed is for base 100 with max speed + nature.
Ho-Oh
Angry Birds (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
You might be running a faster Ho-Oh than me but my investment is to be able to take a +2 Thunder from a +2 Xern as Scizor alone isn't a very brilliant check I figured I needed a back up and Scizor is often taking damage from Ekiller too, I needed something to support it a little. It also acts as a very hard hitter with Band. I have 12 speed so I can beat other base 90 users that only have 8. Without Ho-Oh this team wouldn't function (not only 'cause there would be 5 mons) because it has such offensive pressure that some other mons may lack a bit.
So that's the team. I usually use a combo of Scizor/Groudon/Arceus to take on Ekiller depending on how much HP they are all at but if there's an Arceus preserving Scizor is key. My only problem with Ekiller is scouting for Overheat. Xern is usually broken by Scizor/Ho-Oh and if it isn't geo then other mons can help deal with it. I've been using this team for a good amount of time and I think it's good. Again, all feedback is appreciated. :]
Importable (Original) http://pastebin.com/ZhsFnw1x
Importable (Edited) http://pastebin.com/z63vBVTM
I also got my reqs for suspect test with this team :)
You don't need a team intro para :]
Zekrom
Zekky (Zekrom) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch
I originally had Reshiram here but after a while I realized it just wasn't doing enough to have a place on my team. So I decided on Zekrom. Bolt Strike and Outrage are powerful stabs, Volt Switch if mainly for momentum and Draco is for the situations when I just don't want to lock into outrage or there's a physical wall switching in and I want damage. They will more than likely know you're Scarfed so be careful with Draco as it's set up / trap fodder. Tears wholes through a lot of teams once you weaken a few things and helps me with Kyogre.
Palkia
Palky (Palkia) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spacial Rend
- Thunder
- Hydro Pump
- Fire Blast
Lefties 4 attacks Palkia? Yep. I tried a few other Palkia variants on this team but I found that 4 attacks works the best for me and I also decided on Leftovers because I use it as a switch in against some hard hitters as appose to going so something else so I find recovery is nice. Moves are fairly self explanatory here, stab + coverage. Timid max speed so I can speed tie with other base 100s and outspeed non boosted base 99s if I need to. This is also a great help for Kyogre as the thing is a complete lord.
Groudon
BetterThanPrimal (Groudon) @ Leftovers
Ability: Drought
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Stone Edge
No I don't actually think this is better than Primal will be. I use Groudon for hazards, roaring, bulk and typing. We all know how good SR is. My only Roar user so I have to keep this alive sometimes. I chose defensive so I can take on hard hitting physical attackers well if I need to like Kanga, Zekrom etc. Standard stab and coverage move. This team isn't a fan of Dialga leads so this helps with that a lot too. So I usually have to let this take a hit from it while I EQ instead of getting up rocks, but if Dialga gets up rocks I usually end up defogging 'cause of Ho-Oh and while there is some benefit of me getting up rocks before I defog I'd rather have them there to stay/bait their defog user to come out.
Scizor-Mega
Scary Bug Thing (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 216 Def
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Superpower
This Scizor is very key in most battles. We all know how common Ekiller is and that's the reason I chose defensive Scizor and also Superpower. I originally had Pursuit > U-turn but after a good few battles using the move occasionally I decided I'd rather have the momentum + Stab instead. Also helps me check Xerneas and other hard hitting physical attackers, I also needed a steel as the type is great and Arceus can't take on every dragon on his own. Priority is also amazing and Scizor is my only priority user.
Arceus-Fairy
Fairy (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
- Judgment
- Defog
- Will-O-Wisp
- Recover
Reasonably standard support Arceus. I had no Fairy type, Defogger or Arceus form when I made this team so it made perfect sense at the time. I couldn't not have a defogger, especially with Ho-Ohs running around. Switches in nicely vs things like Palkia and fairly nicely vs LO Yveltal and fires off a burn/recover/judgment. Fairy type is fairly OP so I found it hard not to include one in the team. This usually baits ho-ohs which is pretty nice when I have rocks up. Sometimes I have to sack it for a defog but that goes for any defog/spin user. Since this is great for special hitters with no SE powerful move or Kyogre I figured I'd pile some evs into SpD. Speed is for base 100 with max speed + nature.
Ho-Oh
Angry Birds (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
You might be running a faster Ho-Oh than me but my investment is to be able to take a +2 Thunder from a +2 Xern as Scizor alone isn't a very brilliant check I figured I needed a back up and Scizor is often taking damage from Ekiller too, I needed something to support it a little. It also acts as a very hard hitter with Band. I have 12 speed so I can beat other base 90 users that only have 8. Without Ho-Oh this team wouldn't function (not only 'cause there would be 5 mons) because it has such offensive pressure that some other mons may lack a bit.
So that's the team. I usually use a combo of Scizor/Groudon/Arceus to take on Ekiller depending on how much HP they are all at but if there's an Arceus preserving Scizor is key. My only problem with Ekiller is scouting for Overheat. Xern is usually broken by Scizor/Ho-Oh and if it isn't geo then other mons can help deal with it. I've been using this team for a good amount of time and I think it's good. Again, all feedback is appreciated. :]
Importable (Original) http://pastebin.com/ZhsFnw1x
Importable (Edited) http://pastebin.com/z63vBVTM
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