Credit to X5Dragon for coming up with this set.
QC Approvals: PK Gaming, zdrup15, Pocket
Starmie
[SET]
name: Rain Dance Spinner
move 1: Rain Dance
move 2: Rapid Spin
move 3: Surf / Hydro Pump
move 4: Thunder/ Thunder Wave
item: Life Orb
ability: Natural Cure
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
QC Approvals: PK Gaming, zdrup15, Pocket
Starmie
[SET]
name: Rain Dance Spinner
move 1: Rain Dance
move 2: Rapid Spin
move 3: Surf / Hydro Pump
move 4: Thunder
item: Life Orb
ability: Natural Cure
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
Why this deserves to be on-site
Additional comments
Teammates & Counters
Calcs (Don't underestimate Rain + LO):
Hydro Pump:
- http://www.smogon.com/bw/pokemon/starmie --> ctrl-f --> "rain dance" --> phrase not found
- Starmie's great speed and movepool makes it an awesome support mon for weatherless offensive teams, much the same as Deoxys; the on-site sets don't capitalize on this as much as they could.
- Could make a good secondary rain inducer for Drizzle teams.
- Comes in late-game to clear a path for Cloyster/Dnite/Volc, etc. by washing away sand, sun (aka +2 spe revenge killers), hail and hazards
- Speed and resistance to common priority means almost any free turn is a complete clearing of the field.
- Life Orb + Rain + Thunder means easy 2HKOs on Jellicent, your most common switch-in when your opponent wants to spinblock.
- http://www.smogon.com/forums/showthread.php?t=3454642
Additional comments
- Standard EV spread, Timid of course because speed is always Starmie's highest priority, really no point in any alternate EV spreads
- Surf vs. Hydro Pump is the standard accuracy/power conundrum; obligatory mention of Scald
- Thunder is for smacking bulky waters around, but you can also use Thunder Wave to cripple fast switchins
- Life Orb because this set's priority is not in sticking around, its in clearing a path and providing a free switch-in (and smacking stuff around if prudent)
- Type-resist berries are options, but you really want LO's power (see calcs below)
- Change the last two moves according to your needs; Starmie can run TWave or Recover on a mono-attacking set, or Ice Beam (BoltBeam) or Psychic (dual STAB) for alternate coverage
Teammates & Counters
- Not much can switch in if rain is up, and Starmie's speed often means it'll cleave hp off even water-resists; however, some pokes still wall it even with Hydro Pump and Thunder.
- Blissey, Chansey, Celebi, Gastrodon, and Ferrothorn are your safest bets if you want to wall; none are 2HKO'd or mind a TWave. On the other hand, none are blocking Rain Dance or Rapid Spin (Starmie can't touch Gastro, and Ferro pseudo-blocks)
- Bulkier grass types can tank a hit and OHKO back
- Virizion (giga drain), Latias and bulky Nite can recover off damage, but greatly fear TWave
- Jolteon and Shadow Ball Zam outspeed and OHKO if they don't switch in on a rain-boosted Surf/Hydro Pump
- Scarfed pokes, especially physically-based ones, usually don't have trouble revenging Starmie
- Don't ask what your teammates can do for Starmie, ask what it can do for them; any set-up sweeper will appreciate the free turn that comes with Starmie getting revenged by a scarfer, as well as the lack of passive damage switching in and during play (focus sash is cool again!)
- Sash Cloyster stands out as the ideal partner: weak to SR, an awesome setup move that kills all its special bulk (and therefore wont tank a special hit without a sash), and can even get a power boost out of rain
Calcs (Don't underestimate Rain + LO):
Hydro Pump:
Tyranitar (OU Specially Defensive [Sand Stream]): 50.49 - 59.9% (2HKO after SR) (clean OHKO in rain)
Ninetales (OU Specially Defensive [Drought]): 48.57 - 58.28% (2HKO after SR) (clean OHKO in rain)
Scizor (OU Choice Band): 111.37 - 131.19% (clean OHKO) (Surf OHKOs after SR)
Rotom-W (OU Defensive): 55.76 - 65.79% (clean 2HKO)
Jirachi (OU Specially Defensive): 57.42 - 67.82% (clean 2HKO) (surf has a good chance of 2HKO)
Breloom (OU Bulk Up): 50.93 - 60% (good chance of 2HKO after SR and Poison Heal)
Dragonite (OU Offensive Dragon Dance): 48.91 - 57.58% (2HKO after SR)
Latios (OU Choice): 48.34 - 56.95% (2HKO after SR)
Thunder:Ninetales (OU Specially Defensive [Drought]): 48.57 - 58.28% (2HKO after SR) (clean OHKO in rain)
Scizor (OU Choice Band): 111.37 - 131.19% (clean OHKO) (Surf OHKOs after SR)
Rotom-W (OU Defensive): 55.76 - 65.79% (clean 2HKO)
Jirachi (OU Specially Defensive): 57.42 - 67.82% (clean 2HKO) (surf has a good chance of 2HKO)
Breloom (OU Bulk Up): 50.93 - 60% (good chance of 2HKO after SR and Poison Heal)
Dragonite (OU Offensive Dragon Dance): 48.91 - 57.58% (2HKO after SR)
Latios (OU Choice): 48.34 - 56.95% (2HKO after SR)
Jellicent (OU Utility Counter): 67.49 - 79.9% (clean 2HKO)
Tentacruel (OU Toxic Spikes): 67.03 - 79.12% (clean 2HKO)
Rotom-W (OU Choice): 55.37 - 65.28% (clean 2HKO)
Politoed (OU Choice Specs): 87.85 - 104.04% (OHKO after SR)
Tentacruel (OU Toxic Spikes): 67.03 - 79.12% (clean 2HKO)
Rotom-W (OU Choice): 55.37 - 65.28% (clean 2HKO)
Politoed (OU Choice Specs): 87.85 - 104.04% (OHKO after SR)