approved by The Eevee General
Introduction: Wouldn't it be cool if there were Toxic Spikes variants for nearly every status condition, like Burn or Freeze? Well, welcome to Status Spikes!
This is an OU based metagame that introduces some new moves and mechanics. Status Spikes introductions new types of spikes that inflict status upon switch-in.
Poison - Toxic Spikes
Burn - Fiery Spikes
Freeze - Frosty Spikes
Sleep - Drowsy Spikes
Paralysis - Static Spikes
Burn - Fiery Spikes
Freeze - Frosty Spikes
Sleep - Drowsy Spikes
Paralysis - Static Spikes
Rules and Mechanics:
Status Spikes cannot be stacked on top of different spikes, so you cannot have a layer of both Frosty Spikes and Drowsy Spikes.
Types remove their respective spikes, similar to how Poison types remove Toxic Spikes. Fire types remove Fiery Spikes, Ice types remove Frosty Spikes, and Electric types remove Static Spikes. Drowsy Spikes are removed by Grass-type Pokemon.
Like Toxic Spikes, two layers of each status spikes can be stacked. One layer of Frosty/Fiery/Static/Drowsy will inflict a "drowsy" effect. Two layers will automatically inflict the status condition upon switch-in. Toxic Spikes work like usual (one layer poisons, a second layer toxics).
Certain Pokemon will be given the spikes based off of a list that the Pet Mod owner will create.
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In a Nutshell:
- OU banlist and OU clauses in play (including Sleep and Freeze Clause)
- Toxic Spikes variants made for Burn, Freeze, Paralyze, and Sleep
- Pokemon get Status Spikes if their primary types are compatible (Fire gets Fiery, Ice gets Frosty, Paralyze gets Static, Grass gets Drowsy Spikes)
Strategy and Predictions:
This isn't just it though, as multiple strategies exist out there, and new Pokemon may find a rise to power or even fall further to the bottom of the barrel. There's a lot to explore in this metagame, so let's get to it!
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