I've been judging people's teams for a while now so I decided to throw one of my teams in ringer and maybe let some beginners give it a try. This team has done pretty decently on the ORAS Ladder (forgot how far exactly :/) but I did somewhat decent (I got to the 1500s if I remember correctly) and I really enjoy the synergy in this team. This is technically my first RMT, so if I make a mistake, please don't rip me a new one. Thanks guys :)
Clamps (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
The first up is Scizor. Scizor is amazing in ORAS, and has one of the best typings in the game. I wanted a Scizor that can both act like a wall and sweep teams, so I went with the bulky set with Impish nature . Bullet punch gives the team priority and hits like a truck with the technician boost. Knock Off gives Scizor coverage, Roost replenishes Zor's health, while swords dance grants Zor the power needed to sweep.
Spin Cycle (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
I despise facing Talonflame, so I picked the best counter to it in OU: Rotom. This washing machine is a great physical wall and does great in taking hits my other mons don't want to take. I went all out on defense because I wanted Rotom to be as bulky as possible and there has been a decline in max speed Azumarill. Hydro pump and Volt switch is for STAB and to give me switch initiative, will-o-wisp is to cripple physical attackers, and pain split is to regain health.
Calrissian (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 20 Def / 236 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Landorus is the scarfer on the team and my answer to Charizard X. U-turn is for scouting and switch initiative, Earthquake if for STAB, Knock Off is for getting rid of items, and Stone Edge is for Flying types. Defense investment is for the fact that Lando likes to switch in on physical attacks.
Beef Stew (Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 192 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Toxic
- Stealth Rock
Heatran is my special wall and Stealth Rocker. Lava Plume is for STAB and Earth Power is for other Heatrans primarily. Toxic is pretty much for Mega Slowbro, as once it gets some calm minds up it becomes quite troubling to take down, as well as other walls.
First Class (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Psyshock
- Roost
- Draco Meteor
Latios is my offensive deffoger. Draco Meteor is for stab and Roost is for giving Latios more longevity. I decided against Earthquake because I already have answers Heatran and I just think Earthquake on Latios is silly.
Unicorn Wizard (Keldeo) @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Substitute
Keldeo is my secondary sweeper and mandatory fighting type. The Calm Mind set is quite devastating and has won me many a game. Keldeo is primarily used late game once threats like Venusaur, Slowbro, and Lati@s is gone.
Former Team members:
Amoonguss @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Spore
- Sludge Bomb
- Hidden Power [Fire]
Amoongus was originally on the team, but due to Talonflame's popularity, I decided to get rid of him for Rotom Wash.
Threat list:
Importable:
Clamps (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Spin Cycle (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Calrissian (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 20 Def / 236 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Beef Stew (Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 192 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Toxic
- Stealth Rock
First Class (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Psyshock
- Surf
- Draco Meteor
Unicorn Wizard (Keldeo) @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Substitute
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Spin Cycle (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Calrissian (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 20 Def / 236 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Beef Stew (Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 192 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Toxic
- Stealth Rock
First Class (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Psyshock
- Surf
- Draco Meteor
Unicorn Wizard (Keldeo) @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Substitute
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