ORAS Ubers Stayin' Innovative (Peaked #1, 1859, 90.5 GXE)

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Hello Everyone! Antacool here, back for a whole new Ubers RMT. I'm proud to present to you a quite successful and very innovative team that I created 1 month ago. I have no words about this one since it's probably one of my most, if not the most effective Ubers ORAS team I ever created (PU team > all, still).
Anyway, this Bulky/HO team made me peak #3 last week then #2, and finally #1 Monday 28/03/16 with 1859 points.

This team, while looking a bit standard at a first view bar the uncommon Terrakion, is NOT using standard sets. Bar maybe Latios, and even. My speciality is, as everyone know, innovating on Ubers Ladder so I went to this team after a bit long time of testing and developping the team around the ~1650 on ladder, and I finally optimize it and make it extremely solid. And A REALLY SHINING ONE!
(Fun fact, a guy stole my team before I RMTed it; I played against him and lost pretty badly against my own team haha)


~~ Teambuilding! ~~

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I started with a really innovative lead, Stealth Rock Offensive Fairyceus. Let's be honest, isn't it one of the best Ubers Pokemon in its role? My basic idea was to use an Arceus form using SR + able to hit most main Pdon checks, who is normally the current Standard SR user in the meta + the 2 Magic Bouncers, Mega-Sableye and Mega-Diancie.

()
My next Pokemon is... Choice Banded Aegislash. This might be hilarious, but it is actually a serious threat, because Aegi has a great offensive coverage, a sky high base 150 Attack, and a nice natural bulk permitting him check most Stallers and, especially, Geomancy Xerneas.

()

I needed a back-up check to both Primals. I went for Soul Dew Modest Latios. This is a 4-Attacks one, which is imo a great tool at breaking balance cores, like Ferro / Groundceus or Waterceus / P-Groudon. Those Dracos hurt...

()

The little offensive core doesn't like Ghost types, and I need some priority. This is why I added the Great Bacon Bird... as fully LO Physically Offensive. Yes Yes, it works. And pretty nicely. Adamant Sucker Punch's Paff Paff wrecks.

()

Next is the need of Speed for Revenge Killing abilities. My team doesn't like at all Extreme Killer Arceus and, I admit, caused me lots of rage. After trying MMX, I was disappointed since it's not bulky enough against some Ekiller versions. And this is why, as a gen 5 nostalgic, I choose the really really underrated Choice Scarf Terrakion (shoutout to Milktank 2.1), who is for me one of the best offensive checks to Extreme Killer available. Also, can revenge kill Darkrai and Mega-Kangaskhan. BUT TELL ME WHY Terrakium is forgotten like that! RANK IT PLEASE!


()
Phewww almost forgot Him. Lord Primal-Groudon. No, no, ladies and gentlemen, don't worry I won't use a Rock Polish one or a bulky SR one.
But... But...
A Bulk Up Groudon-Primal. Yes, BULK UP GROUDON PRIMAL.
A never used version in the metagame, but is here chosen for a dedicated role: reducing the team's weakness to Stall. Also made myself set.
GG Ho-Oh and Mega-Sableye.


~~ Stayin' Innovative! ~~

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999 Rare Candies (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 20 Def / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Judgment
- Earth Power
- Magic Coat


This is probably one of the most underrated lead in ORAS Ubers. Arceus-Fairy has got a really nice typing making him a solid Stealth Rock user. Main advantages of this Pokemon over other Stealth Rock users are the following points:

-> Takes out Mega-Sableye with Judgment in 1 hit, who would otherwise prevent Rocks up. Fairyceus can combat as well Mega-Diancie: those with a positive nature in Speed doesn't 2HKO, and neutral nature in Speed ones get outspeed by Fairyceus.
-> Beats Dragon type Defoggers: Lati@s, Giratina-O, Flygon, Dragceus, and bulky Mega-Salamence.
-> Helps the team against Yveltal, a common Taunter and a powerful threat.
-> Can bounce back any kind of status and opposing hazards with Magic Coat: for example Deoxys' Taunt, T-Spikes from Scolipede, Spikes from Klefki, Toxic from Bulky Arceus Forms, and even Dark Void!
-> Can lure Groudon-Primal thanks to Modest Earth Power, 2HKOing most of the versions. Earth Power can also hit Poison type such as Mega-Gengar, and Steels such as Excadrill who resist Judgment.
-> Can revenge kill threats using Sucker Punch such as Mega-Kangaskhan, thanks to 335 Speed which is enough against max Speed base 100.
-> Modest Judgment prevents dangerous threats to setup, the most notable ones are DD Mega-Salamence and Rayquaza. Also Judgment does around 75% HP on Xerneas before Geomancy, if need to be; and helps weaken things in the range of Scarf Terrakion's KO.
-> Offers excellent match up against classic HO, and good help against Full Stall teams.

Everything is said. You are free to try Fire Blast (for Ferrothorn, Zong and Scizor), Stone Edge (for Ho-Oh), Toxic (for Defogceus forms who otherwise walls this set) or another option to lure others threats if you want to. I really encourage you to try this set, at least once. Pair it with Offensive Pdon for example!




Haxcalibur (Aegislash) @ Choice Band
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Sacred Sword
- Head Smash
- Shadow Sneak


Choice Band Aegi is utterly A MONSTER. Aegislash is used 99% of the time as a dedicated defensive Fairy check, but it's very high 150 Base Attack and very correct offensive movepool are unfortunately forgotten. Sure Aegislash acts as my offensive GeoXern check: in its Shield Form it survives any +2 GeoXern hit and can retaliate with a clean OHKO with CB boosted Gyro Ball.
But bar that... the coverage... the power... this is unbelievable. Aegislash is able to hit every single Pokemon very hard with the right move.

- Gyro Ball hits primarly GeoXerneas, Mega-Diancie, and fast pokemon such as Scarf Kyurem-W. If you manage to absorb a Thunder Wave from an opposite staller, Gyro Ball can deal crazy damages even to resistances. A few calcs when Aegislash is paralyzed:

+1 252+ Atk Paralyzed Aegislash-Blade Gyro Ball (150 BP) vs. 4 HP / 0 Def Arceus: 382-451 (100 - 118%) -- guaranteed OHKO
+1 252+ Atk Paralyzed Aegislash-Blade Gyro Ball (150 BP) vs. 252 HP / 120+ Def Lugia: 297-349 (71.3 - 83.8%) -- guaranteed 2HKO
+1 252+ Atk Paralyzed Aegislash-Blade Gyro Ball (150 BP) vs. 252 HP / 96+ Def Arceus-Ground: 321-378 (72.2 - 85.1%) -- guaranteed 2HKO
+1 252+ Atk Paralyzed Aegislash-Blade Gyro Ball (150 BP) vs. 252 HP / 56+ Def Primal Groudon: 130-153 (32.1 - 37.8%) -- 96% chance to 3HKO

- Sacred Sword is a very nice coverage move which hits Normal, Dark, and Steel types. It OHKOes Mega-Kanghaskan! Ferrothorn and Klefki get around 70% damage by this move, Ekiller is OHKOed after Rocks or LO damage.
- Head Smash is a surprise move that destroys Flying types on the switch: Ho-Oh, Yveltal and Salamence, who otherwise wall this Aegi. Head Smash is also the best move against Primals, however beware of the recoil damage: use Head Smash if you know you don't have to check a GeoXern.
- Shadow Sneak is an extremely useful and quite powerful priority. Helps finish weakened threats, OHKOes Mega-Gengar, some weakened Extreme Speed sweepers such as Rayquaza, and revenge kills SD Ghostceus (55% HP)! Timid Primal-Kyogre takes at least 40% from Sneak.

Pursuit is an option but is inferior to the other moves imo. A Shucca berry can be used as well to combat better Dragon Dance EQ Mega-Salamence, but the drop in power will be significant then. Haxcalibur ROCKS!




Easy Jet 27 (Latios) @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Grass Knot
- Hidden Power [Fire]


Fully Offensive Soul Dew Latios is extremely powerful. It gives additionnal pressure and support for my team against opposing Primal Forms. Every Primal-Kyogre gets 2HKO very easily with Grass Knot, and CM ones just get boped by Psyshock. Groudon-Primal has little chance to survive the devastating STAB Soul Dew Draco Meteor.
Latios is chosen as well in help against most Defensive Arceus Forms, who give nightmares to Aegislash and Fairyceus: Grass Knot hits extremely hard Water, Rock, and Ground Arceus. Psyshock helps as well against specially defensive walls, such as Chansey and Ho-Oh. Finally, Hidden Power Fire lures Ferrothorn, and 2HKO / 3HKOes Steels who otherwise wall the rest of the attacks.
No really need to Defog, breaking cores with the 4-Attacks panel is more important I guess. Only one Pokemon in my team is weak to Stealth Rock, when 2 Pokemon resist to them including my Choice Scarfer.



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Paff Paff (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Foul Play
- Sucker Punch
- Steel Wing
- Knock Off


Best Yveltal Nickname, causes many rages to my opponents :]
Physically Offensive Yveltal is a really, really cool set. Yveltal is normally played most of the time specially offensive or physically defensive.
But Antacool doesn't use that. Sucker Punch and Knock Off are two very good moves, but from max Attack Yveltal, those moves are just INSANELY powerful.
Life Orb and Dark Aura give to these STABs great power: Knock Off deals a ton against "holding knock-off-able item" Pokemon, and is my main weapon against Lugia and Giratina-A, two Defensive threats.
Foul Play seems counter-productive with all the Attack investment on Yveltal, but it's still the best move against the very common physical sweepers on the ladder (Ekiller, SD Groundceus, Salamence, Groudon, etc.), and the extra Life Orb boost really helps as well against those. Sucker Punch is extremely powerful and revenge kills threats if you win the prediction battle. SP saved me so many times in my previous battles (Running 2 choice lock Pokemon sometimes give dangerous setup opportunities in a such offensive Metagame).
Last is Steel Wing. A really nice coverage move for OHKOing Diancie, 2HKOing Tyranitar and Clefable, and ~40% to Klefki. Does as well a solid 55% HP to Xerneas.

Calcs:

252+ Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 80 HP / 0 Def Mega Salamence: 199-235 (56.6 - 66.9%) -- guaranteed 2HKO
252+ Atk Life Orb Yveltal Steel Wing vs. 184 HP / 28 Def Xerneas: 224-265 (51 - 60.3%) -- guaranteed 2HKO
252+ Atk Life Orb Dark Aura Yveltal Knock Off (97.5 BP) vs. 248 HP / 0 Def Klefki: 165-195 (52 - 61.5%) -- 98% chance to 2HKO after Leftovers recovery
252+ Atk Life Orb Dark Aura Yveltal Knock Off (97.5 BP) vs. 248 HP / 0 Def Ho-Oh: 333-394 (80.2 - 94.9%) -- guaranteed 2HKO
252+ Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 0 HP / 4 Def Arceus-Ground: 212-251 (55.6 - 65.8%) -- guaranteed 2HKO






CURSE U EKILLER (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant (or Jolly) Nature
- Close Combat
- Stone Edge
- Iron Head
- Earthquake



Advertisement: Meme Part of the RMT

"I admit, I was greatly inspired for Scarf Terrakion's Nickname, Milktank 2.1 helped me a lot as well to choose it, shoutout man"

The return of Gen 5 OU God. Terrakion is a forgotten threat since the introduction of Gen 6 and the Fairy type. History. ORAS Ubers Metagame made Extreme-Killer Arceus and Darkrai Top Tier S-Rank Ubers, considered as the hardest Pokemon to stop, plus the really powerful Mega-Kangaskhan who is a master at Priorities and WallBreaking capabilities with Parental Bond Power-Up Punch. Causing Rage Quits even to best strategic players! Calling other players Haxxer Noobs because of a mattered Extreme Speed's Crit! Making 1Uber and Skillmon more and more popular! (I like these metas concepts btw)
ETC., ETC.!!

The irony is... all 3 Pokemon just get boped by Choice Scarf Terrakion's Close Combat. An unranked Pokemon in ORAS Ubers...
I'm done.

Anyway, everything is said. Terrakion Revenge Kills threats for my team thanks to it very high 472 Speed boosted by Choice Scarf. The Adamant Nature can be chosen especially for having more chances to OHKO opposite Extreme Killer with Close Combat, a big threat to the rest of my team. Scarf Kion resists Stealth Rocks thanks to Fighting Type making its role at Revenge Killing even better, and Rock type offers him an extremely useful E-Speed resistance. Rock/Fighting also resists Dark/Poison, a combo used by 3/4 of Darkrais. Best is... Justified. When Foul Play or Sucker Punch on the Bull, then +1 Attack boost! Managed to clean up teams thanks to this ability. A poor guy once Sucker Punch Terrakion with his Mega-Kanga, and imagine what happend...
Stone Edge gives good coverage with CC. Hits Flying type Pokemon mainly, and Ghosts for good neutral damage. Also helps Pressure Lugia, and helps Revenge Kill +1 Bulky DD Mega Salamence. Iron Head is for... Fairies I guess. Just in case Clefable, Fairyceus or Bulky Rest Xern is used and JiraHaxx Strat sometimes helps
Finally, Earthquake smacks Mega-Gengar, and Aegislash who resists the rest of the attacks. Can deal good damages to opposite Primal-Groudon as well.

Calcs:
252+ Atk Terrakion Close Combat vs. 4 HP / 0 Def Arceus: 368-434 (96.3 - 113.6%) -- 75% chance to OHKO
252+ Atk Terrakion Stone Edge vs. 248 HP / 136+ Def Mega Salamence (The Bulky Version): 234-276 (59.5 - 70.2%) -- guaranteed 2HKO
252+ Atk Terrakion Stone Edge vs. 248 HP / 252+ Def Yveltal: 266-314 (58.4 - 69%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Terrakion Earthquake vs. 252 HP / 4 Def Aegislash-Shield: 168-198 (51.8 - 61.1%) -- 96.1% chance to 2HKO after Leftovers recovery
252+ Atk Terrakion Earthquake vs. 252 HP / 56+ Def Primal Groudon: 138-164 (34.1 - 40.5%) -- guaranteed 3HKO
252+ Atk Terrakion Iron Head vs. 184 HP / 28 Def Xerneas: 194-230 (44.1 - 52.3%) -- 16.8% chance to 2HKO
252+ Atk Terrakion Stone Edge vs. 252 HP / 120+ Def Lugia: 236-278 (56.7 - 66.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery


Calcs back:

+2 252 Atk Life Orb Arceus Extreme Speed vs. 0 HP / 0 Def Terrakion: 175-207 (54.1 - 64%) -- guaranteed 2HKO
0- Atk Dark Aura Yveltal Foul Play vs. 0 HP / 0 Def Terrakion: 123-145 (38 - 44.8%) -- guaranteed 3HKO
"Insert Thank You Gif Here"




Stall gonna hate (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 16 Def / 232 SpD / 12 Spe
Careful Nature
- Bulk Up
- Fire Punch
- Rest
- Sleep Talk


Last, but not least for sure.
Yeah. Yeaaah. I know. This set is walled by Primal-Kyogre.
I know Ladies and Guys.

BUT trust me. This Primal-Groudon set is a perfect addition in my team. Mono Rest Talk Bulk Up P-Groudon. Most Stall Teams without Groundceus or Primal-Kyogre won't have a good time against this set. For me the perfect Pokemon against Mega Sableye / Ho-Oh based teams. Explanations.
The aim to this set is to setup a couple of Bulk Up against some bulky Pokemon such as Toxic Waterceus. Then, when you get low HP, use Rest, and use Sleep Talk to move while asleep. Fire Punch is boosted by its permanent Harshed Sunlight and deals great damage to almost any Pokemon bar Primals, and is the best Pdon's mono attack He can have. And can also burn so that's cool. Bulk Up gives him Attack Boost, but also Extra Defense boost. BUT WHY on an already very bulky Pokemon on its physical side?
Main 2 responses: Foul Play, and Ho-Oh. They can't beat Pdon once placed bar a lucky critical hit, and even, some crit moves such as Ho-Oh's Earthquake is not enough to take out full HP Pdonner. Foul Play takes in the calc Attack but as well Defense boosts, so it just make neutral damage on Pdonner even at +6.
Against opposing HO teams, Pdon is not that useless. He can act as a secondary Xern check, or combat Physical Sweepers pretty nicely after 1 or more Bulk Up placed. Also, Ditto lost to Pdon, simply by a PP Stall.
Against Full Stall don't hesitate to support Pdonner who is your win condition, even by sacking the rest of team, so Phazers won't stop the Lord Of Ubers.
Yep, once again, a really cool set that can work pretty nicely against some teams so don't hesitate as well to use it, if you have another SR placer in your team.

Calcs:

+6 0 Atk Primal Groudon Fire Punch vs. 252 HP / 200+ Def Arceus-Water in Harsh Sunshine: 267-315 (60.1 - 70.9%) -- guaranteed 2HKO after Stealth Rock
+6 0 Atk Primal Groudon Fire Punch vs. 248 HP / 136+ Def Mega Salamence in Harsh Sunshine: 263-310 (66.9 - 78.8%) -- 31.3% chance to OHKO after Stealth Rock
+6 0 Atk Primal Groudon Fire Punch vs. 248 HP / 252+ Def Giratina in Harsh Sunshine: 258-303 (51.2 - 60.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 0 Atk Primal Groudon Fire Punch vs. 4 HP / 0 Def Arceus in Harsh Sunshine: 261-307 (68.3 - 80.3%) -- guaranteed 2HKO after Stealth Rock




~~ Threatlist ~~

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Mega Salamence can setup a Dragon Dance on Terrakion's Close Combat or Aegislash Sacred Sword / Shadow Sneak after Intimidate, and threaten the whole team. You have to sack something then, and hope outspeed and hit Stone Edge with Terrakion, or survive Return with Fairyceus (when it's bulkymence), or double to Aegislash if mence doesn't have EQ to ripost with Banded Gyro Ball or Head Smash. Fully Offensive spreads ones can be Revenge Killed with Sucker Punch and Sneak if needed, but beware of Roost or Sub.

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Arceus-Ground can hit all my members effectively in its SD form. If I lost the prediction with Yveltal and got hit by Extreme Speed when I Sucker Punch, I could be 6-0ed if Kion' Close Combat and Sneak's Aegislash are not enough.
The defensive version prevents Groudon-Primal's Sweep so that's annoying.



Not particularly threatening itself, but is a threat when in a well-built Stall team. Lugia walls completely 3/6 of my mons. If Yveltal is KO it's a hard time to deal with Him, He can just spam Whirlwind because I don't have any Defogger.



~~ Replays ~~

I put every variants of Ubers Match-ups, so very diverse replays
And GG to everyone :]

http://replay.pokemonshowdown.com/ubers-351235414 (Against HO, Prove of peak 1859)
http://replay.pokemonshowdown.com/ubers-351232246 (Against webz team, based turns 3 and 13)
http://replay.pokemonshowdown.com/ubers-351185655 (Against Diancie / Cloyster team)
http://replay.pokemonshowdown.com/ubers-351178173 (Nice plays from my opp + BU Pdon Finish)
http://replay.pokemonshowdown.com/ubers-349913782 (Against Mega-Sab / Ho-Oh team, gg Parivard :])
http://replay.pokemonshowdown.com/ubers-349908264 (Against Trick Room)
http://replay.pokemonshowdown.com/ubers-349904659 (Against Classic HO)
http://replay.pokemonshowdown.com/ubers-349901752 (Against Deoxys-A HO)
http://replay.pokemonshowdown.com/ubers-349898512 (Against Samqian2's Lando-T team)
http://replay.pokemonshowdown.com/ubers-349888590 (Against Sticky Outrage + myself raging lol)
http://replay.pokemonshowdown.com/ubers-349884557 (Against Balance)
http://replay.pokemonshowdown.com/ubers-349858781 (Against Mega-Sab / Ho-Oh team + BUdon Sweep)
http://replay.pokemonshowdown.com/ubers-347372544 (Against the Trap God with Mega-Gengar)
http://replay.pokemonshowdown.com/ubers-347362872 (Against Bulky Offense with Zekrom, close match)
http://replay.pokemonshowdown.com/ubers-347354262 (Against Klefki Offense)
http://replay.pokemonshowdown.com/ubers-347329437 (Against HO ft Kanga)
http://replay.pokemonshowdown.com/ubers-347325557 (Against Dilwar's HO, very close match)
http://replay.pokemonshowdown.com/ubers-347322816 (Because of Nicknames)
http://replay.pokemonshowdown.com/ubers-347315345 (Against Prophetion BO team, loss)
http://replay.pokemonshowdown.com/ubers-347311953 (Another Balance)
http://replay.pokemonshowdown.com/ubers-347305372 (A replay where CB Aegi shows all its utility)
http://replay.pokemonshowdown.com/ubers-343075362 (Scarf Terrak was a beast)
http://replay.pokemonshowdown.com/ubers-336004162 (BUdon VS MMence)
http://replay.pokemonshowdown.com/ubers-335998916 (VS a DD Mence again)
http://replay.pokemonshowdown.com/ubers-335942649 (VS Henri, (Based Team) ^2 gg :])
http://replay.pokemonshowdown.com/ubers-335702490 (Older Version of the team)




~~ SHOUTOUTS ~~

Took me longer to do than writing the rest of the RMT imo

Milktank 2.1: EKiller is OP ban it or use Scarf Terrakion :] I have a good time to discuss with you on PS
Samqian2: Innovative and great player, great friend, Landorus-T over all (:
Parivard: Man you're an awesome player and fren n_n I always have fun to battle you
White Lion 18: A really cool guy, I hope you liked the teams :]
LucosDiCampos: for being a cool guy complimenting the team :)
Pohjis: Your teams are gr8 and gave me inspiration :) also thanks again for the advises you gave me in all my teambuildings
Disaster Aera: Sorry for being absent I couldn't play the 1Ub tourn :[ you're a great buddy
GunnerRohan: KingDRRRRRRRRRRAAAAAAAAAAA
Hyw: Your teams are better than mine haha ;] Une équipe de français qui Gère!!!!!
Level 56: we're still waiting for a new RMT n_n
James Jimmy: A true musical artist, great friend, great player, what I have to say more n_n
Thugly Duckling: Hey it's been a long time how are you? ^^
The Outrage: I hope you like my "gimmicky" scarf Terrakion, it wrecks Eshitter ;] jk you're a cool guy
Shrang: A cool mod, thank you for the helps you gave me on PS
Creakyman: Where are you? :(
Sweep: >>>> ALL
Aqua's Swirlix: :]
Mr.378: Heyy how are you
Magsyy: Deo-A is A BEAST
Lacus Clyne: Great player and I love your teams as well

Fireburn: Try Fireceus, it's a good Pokemon
dontstealmypenguin: I love your teams ;)
Rarecandydrugger: Sorry for all the god damn haxx D: you're a really nice ladder player :)
Haxiom: I remember you helped me a lot and learnt me to do my first Ubers RMTs. Thank you for all and really nice mod work btw



Cool other Ubers buddies, and I'm sure I will still forget people

Peli, Earth, Emberr, xDesch, Tenefix, Virachi, Exiline, Benbe,
Allistair Dracomaster Pain, Dracomaster Dab, av Kakuna,
Krauersaut, The Trap God, Minority Suspect, Dilwar,
Champion xfc, ApplepieFTW, XCelloFantastic, Zorodark,
The Complication, DoubleOD, Kebabe, Guapo Man,
Shadowquinn, Optic Gaga, Pillowpokemon, PoMMan

Other cool people, followers, and likes on my RMTs, shoutouts for everything :]

Byronthewellwell, Mai Pearl, Karla Shnikov, Anachronisticat, Trinitrotoluene,
aesf, Hello Everybody, Unfixable, Sparksblade, Sacri', Digital Sound,
SketchUp, Diantha, Master the sunny, Fulllifegames, Canman98,
Scorpdestroyer, Polonium209, Da Pizza Man, Scotti, NixHex, Slurmz,
Uselesscrab, Pokemaster12321, Tricking, Godsend, Disciple_1, Fredrick1,
Firehusky, Kit Kasai, Asmodean, Gorechomp, AD Impish John, Malley, acz13,
Chukaboomboom, Atomicllamas, Montsegur, Amir, Hootie, Dusk Raimon, Brandonbeast

If I forgot someone I'm really sorry then



~~ Pastebin ~~

Haxcalibur (Aegislash) @ Choice Band
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Sacred Sword
- Head Smash
- Shadow Sneak

Stall gonna hate (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 16 Def / 232 SpD / 12 Spe
Careful Nature
- Bulk Up
- Fire Punch
- Rest
- Sleep Talk

CURSE U EKILLER (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Stone Edge
- Iron Head
- Earthquake

Easy Jet 27 (Latios) @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Grass Knot
- Hidden Power [Fire]

999 Rare Candies (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 20 Def / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Judgment
- Earth Power
- Magic Coat

Paff Paff (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 40 HP / 252 Atk / 216 Spe
Naughty Nature
- Foul Play
- Sucker Punch
- Steel Wing
- Knock Off



~~ Conclusion ~~

"L'importance, ce ne sont pas les Pokémon, c'est ce que vous en faîtes."
(Pokemon are not important, but what you do with them)

Thank you everyone for reading my RMT! :]
 

Attachments

Last edited:
How do you even handle a standard Ho-oh team played by a half decent player? I checked the replays and I think you got to face Ho-oh like what, 4 times? And even then 2 of the Ho-oh teams had Dittos and 1 had a Genesect... Since I laddered quite a bit recently I don't think these problems come quite to light- the Uber ladder seems to misunderstand the concept of Ho-oh balance and eschew from playing Pdon/Mence properly. I can see this peaking just because you have strong Ekiller and Xerneas answers. Make no mistake though, Ho-oh balance/bulky offense is the strongest and most reliable archetype of teams and need to be better equipped to handle those.

Additionally this team can't handle Mence due to set choices, but even when using more optimal sets and spreads you are still plauged by the fact that you run no less than 3 niche mons and an Yveltal on this team.

Most sets seem to be "innovative" just for the sake of being innovative. For example I can't really seem to get the purpose of Pdon when you can break stall more effectively with wel played SD+SR sets (which opens up the Arceus for more useful roles). This one just gets 100 % walled by Kyogre, and has a hard time vs Dragceus as well. I just don't seem to get the point of using it.

Sorry for coming off as harsh but sometimes you have to forgo niceness for accuracy, and when teams like this seem to actually work in a long term environment like the ladder I do feel the need to be critical. Good luck
 
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Hi Hack, thank for your response and comment.

Some points you underlined about the weaknesses of the team are true, I admit that Mega-Salamence is hard to play around but which team checks it comfortably? Even Classic HO, the standard archetype full offensive team just struggle to it a lot if Mence managed to setup on a RP Pdon for example. Running dedicated checks like Skarm or Rockceus mean you let give Pdonner free turns for Stealth Rocks. Mmence is one of the hardest Pokemon to deal with in Ubers but can be beat still with good predictions and anticipation. This is also why SR Fairyceus is decent, it can put Stealth Rocks removing 25% to Mmence while preventing him to come setup. As I said my team can reduce the weakness to this threat with another item on Aegislash or running Jolly on Terrakion so you can revenge kill every +1 MegaMence without a positive nature, and the last once may not KO Fairyceus with return. Options exist I mean.

I disagree that my team struggle against Mega-Sableye / Ho-Oh teams. Except I'm wrong, half of them run bulky Waterceus who is not adapted to check Rest Pdon. The problem with "conventionnal" stall teams is they very often plan to beat Primal Groudon with status. If my team peaked so high it's not only by the fact I can check both Ekiller or Geoxern correctly but as well the surprise factor, which is sadly something that is forgotten and that makes Pokemon game all its interest (imo)
If players use Ditto or Genesect on Ho-Oh team, I respect their choice. Maybe they need some ways at reliably Revenge Killing threats against offense (fast threats like Darkrai who are generally worst threats to balance) and I can understand them. It's not because they are D-Rank they are bad. To compare, Terrakion is Unranked.

I never said you have to use 5 niche Pokemon like me. In my RMT I even said I advise to players to try one of the sets with standard Pokemon. I still didn't try it cause of my lack of time, but I'm pretty sure the Fairyceus you don't seem to like is a great partner for Rock Polish Pdon, and Arceus is Arceus, it has an exceptionnal movepool and even Smogon said in Analysis that Stealth Rock Fairy Arceus is viable. You don't have to focalize on Pdon as a Stealth Rocks user because it's the best as this role.

BU Pdon maybe makes you irritated because Pdons are never played like this, and this one beats easily the Mega-Sableye / Ho-Oh core, you seem to prefer playing with, to itself. I faced and beat very decent players with, idk if you checked their ladder in the end of replays but anyway, this set is also created to fight against status and helps support offensively Aegislash and not only to "troll" standard bulky teams.

Like mine, every team isn't perfect. Hard Stall oriented teams running Primal-Kyogre or Defensive Groundceus are worst match up, but they still stay quite marginal. Pkyogre is otherwise quite easy to weaken especially the Timid versions, and those used in offensive oriented teams doesn't annoy that much.

The success of this team comes simply from a very high number of positive match-ups, low weakness to haxx and Stealth Rocks, and its originality.


PS: stop blaming Yveltal. Stop, please. This Pokemon is more than decent and I don't know why some players are archarning on Ygod, wanted then decided to remove it from A-Rank. You are just blaming the best SD Ghostceus check and the most powerful Sucker Punch user in the entire game just because it loses to Stone Miss Ekiller.
 

Fireburn

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I've always respected your reckless disregard for standards and I hope you continue to come up with crazy ideas, but I have to back Hack up on a few things.

Some points you underlined about the weaknesses of the team are true, I admit that Mega-Salamence is hard to play around but which team checks it comfortably? Even Classic HO, the standard archetype full offensive team just struggle to it a lot if Mence managed to setup on a RP Pdon for example. Running dedicated checks like Skarm or Rockceus mean you let give Pdonner free turns for Stealth Rocks. Mmence is one of the hardest Pokemon to deal with in Ubers but can be beat still with good predictions and anticipation. This is also why SR Fairyceus is decent, it can put Stealth Rocks removing 25% to Mmence while preventing him to come setup. As I said my team can reduce the weakness to this threat with another item on Aegislash or running Jolly on Terrakion so you can revenge kill every +1 MegaMence without a positive nature, and the last once may not KO Fairyceus with return. Options exist I mean.
Most teams can generally handle Salamence decently by limiting its setup opportunities, and having a way or two to take it down if it does manage to set up. Your team does not do this. 3/4 moves on choicelocked Aegislash and Terrakion are free setup targets, and to be frank that Groudon set kind of begs for Salamence to come in and put it out of its misery because Arceus left it unfinished. Your team is definitely weaker to Salamence than most and it's pretty much over for your team if an offensive set manages to grab a Dance, which it can do against half the team. I guess the Groudon set does do fine against stall but I would argue that isn't at all worth sandbagging it against so many other threats when a simple SD set performs just as well.

I disagree that my team struggle against Mega-Sableye / Ho-Oh teams. Except I'm wrong, half of them run bulky Waterceus who is not adapted to check Rest Pdon. The problem with "conventionnal" stall teams is they very often plan to beat Primal Groudon with status. If my team peaked so high it's not only by the fact I can check both Ekiller or Geoxern correctly but as well the surprise factor, which is sadly something that is forgotten and that makes Pokemon game all its interest (imo)
If players use Ditto or Genesect on Ho-Oh team, I respect their choice. Maybe they need some ways at reliably Revenge Killing threats against offense (fast threats like Darkrai who are generally worst threats to balance) and I can understand them. It's not because they are D-Rank they are bad. To compare, Terrakion is Unranked.
The issue with your matchup against Ho-Oh/MSab balance is not that they can't check your Groudon set with Waterceus, but rather you likely won't be able to beat their secondary Groudon check. You aren't accomplishing much at all vs Latios, Mega Salamence, or Giratina-O and no Ho-Oh team worth its salt is running Waterceus as the sole PDon check. The situation gets even worse if they are using Arceus-Dragon since it can actually hit your Groudon set with Judgment. They can pretty easily clear your Rocks with Defog, and trying to bring in Fairyceus to set them up again is going to be a Ho-Oh switch -> KO every time since you lack an actual bird switch-in. You will not prevail against a Ho-Oh balance team if the user knows what they're doing, period.

Ditto is admittedly useful against some matchups but we part ways on Genesect, unless you want to argue that a Steel-type scarfer that can't check Xerneas and has to deal with 1-2 100% counters on most standard teams is good in this metagame. And trust me, Terrakion is unranked for a reason. If you don't believe me, take a moment to consider what will happen if you ever click Close Combat against your typical HO team (Mega Mence DDs, you lose) or balance team (Hex MGar gets a free switch, you most likely lose).

I never said you have to use 5 niche Pokemon like me. In my RMT I even said I advise to players to try one of the sets with standard Pokemon. I still didn't try it cause of my lack of time, but I'm pretty sure the Fairyceus you don't seem to like is a great partner for Rock Polish Pdon, and Arceus is Arceus, it has an exceptionnal movepool and even Smogon said in Analysis that Stealth Rock Fairy Arceus is viable. You don't have to focalize on Pdon as a Stealth Rocks user because it's the best as this role.
Part of the reason Groudon is such a good SR user is because it can usually spare the moveslot for it. Arceus generally has much better things to do with its moveslots, like running Recover.

The thing with innovation is that innovating just for the the sake of innovation is not necessarily a good thing. Standard sets are standard because they perform well. Innovation is great, but not worthwhile if the end product is worse than the standard, which is at least true of your Groudon set.

I will give you props for CB Aegislash though, I've used that myself on some fun teams. You should use Pursuit on it though.

BU Pdon maybe makes you irritated because Pdons are never played like this, and this one beats easily the Mega-Sableye / Ho-Oh core, you seem to prefer playing with, to itself. I faced and beat very decent players with, idk if you checked their ladder in the end of replays but anyway, this set is also created to fight against status and helps support offensively Aegislash and not only to "troll" standard bulky teams.
Having known Hack for quite some time, I would say I am a bit more qualified to make a judgment on why BU PDon irritates him, and my conclusion after lengthy psychoanalysis + giving him booze is that he thinks it sucks. I would have to agree with him on this. Not only does it not beat any MSab/Ho-Oh teams (they had their own PDon and a secondary PDon check which make your PDon cry), it's a free switch for Primal Kyogre (your team is weak to this), Mega Salamence (your team is weak to this), Mega Diancie (your team is weak to this), offensive RP Groudon (your team is weak to this), Ho-Oh (your team is weak to this)...you get the idea. It does not support your team other than giving things that destroy your team free chances to do so. It is actually actively hurting your team and you would be better served just by running the standard support set. This is a great example of how innovation for the sole reason of "I wanted to be different" is harmful. Innovation is great, if it has a purpose.

Like mine, every team isn't perfect. Hard Stall oriented teams running Primal-Kyogre or Defensive Groundceus are worst match up, but they still stay quite marginal. Pkyogre is otherwise quite easy to weaken especially the Timid versions, and those used in offensive oriented teams doesn't annoy that much.
Your team is actually weak to a lot more than just these:

Primal Kyogre - threatens your team a lot more than you think, your only switch is Latios w/o Recover so it will fold eventually to repeated attacks, Groudon can't hurt it, you have 0 switch-ins to the physical set, only Latios can kill the Resttalk set and it has no recovery
Groundceus - SD Groundceus legit just 6-0es this team
RP Groudon - sets up on your Groudon set, if it has Dragon Claw it just 6-0es, if it doesn't it still 6-0es once Latios has taken a little damage
CM Ghostceus - It actually beats your Yveltal set since its all physical, so it just Wisps and then CMs until you die of burn damage, then it proceeds to 6-0 you
Mega Diancie - 2hkoes everything. Only Terrakion is faster, and it can easily play around it by scouting your move with Protect. Your Groudon set can't kill it.
Ho-Oh - This is already covered, you have no switch-ins
Mega Salamence - If it DDs ever, you lose
Hex Gengar - Your Yveltal set is crippled by burns and it will trap and two-shot everything else
Darkrai - Terrakion technically checks this, but the bigger issue is that this is usually on HO teams with Salamence, and if you click Close Combat to KO Darkrai you will promptly lose to Salamence. You have no other way to beat this Pokemon.
Excadrill + Sand - Yveltal's Sucker Punch is literally your only way to beat this Pokemon

What this all adds up to is that you have a team that will probably do ok against stall in exchange for losing badly to any HO or balance played by anyone competent. Your team isn't perfect, and no team is, but it isn't anything more than a fun team for curbstomping ladder scrubs, nothing more and nothing less.

The success of this team comes simply from a very high number of positive match-ups, low weakness to haxx and Stealth Rocks, and its originality.
The success of this team comes from the fact that the average quality of player on the Ubers ladder is pretty low while your own skill is sufficient to beat them when using whatever. Let's not kid ourselves here. Don't get me wrong, I don't condemn making a silly team for this purpose, it can be fun sometimes and I've done it myself more than once. But against an actually decent player with a standard offense or balance team, it will crumble to dust. It will not succeed anywhere but the ladder.

I guess this wasn't much of a rate, and if I came across as harsh then I apologize. If you wanted to try and make this team usable on anything other than ladder I would drop Aegislash for Klefki, swap out Fairyceus and Terrakion for Arceus-Ground/Water and Mega Gengar, and then use SR PDon, U-turn LO Yveltal (or you can keep Knock Off, its good), and standard Defog Latios. Changing the team to more standard sets would do a lot to make it more viable for higher level play, but would probably go against your spirit of using anything and everything so whether or not you make these changes is up to you.

You can play this game however you want at the end of the day, and you certainly should play it however you have fun with it, but claiming this team is good because of its own merits isn't accurate.
 

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