Introduction
Hi! I´m extremely new to teambuilding and wanted to get some feedback. It´s mostly about team composition and less about exact EV spreads. I also struggle with understanding the difference between Bulky Offense and Balance, so I would appreciate if someone could use this team to try and explain the difference. Since I have basically no experience, I used the Smogon usage statistics to inform myself about metagame trends and possible threats and their counters. I also looked at other teams to get an idea of different roles pokemon can fulfill. This is what I came up with. Initial testing went well and I didn´t notice any glaring flaws yet. (Except a Charizard-Mega-X weakness - I kinda struggle against sets that run EQ)
Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off
Zygarde @ Figy Berry
Ability: Aura Break
EVs: 228 Atk / 68 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- Coil
- Thousand Arrows
- Substitute
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Taunt
- Earth Power
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
Conclusion
The overall game plan would usually be to set up rocks and soften the opposing team with chip damage caused by the defensive core. My breakers help weakening some wall and bulkier opponents. Once the opposing team is weakened enough, Zygarde or Mawile (they synergize pretty well offensively, so if the opponent can check Zygarde, they usually struggle to check Mawile and vise versa) try to set up and sweep. After that, Kartana can clean off what ever is left
Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off
Zygarde @ Figy Berry
Ability: Aura Break
EVs: 228 Atk / 68 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- Coil
- Thousand Arrows
- Substitute
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Taunt
- Earth Power
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off
Zygarde @ Figy Berry
Ability: Aura Break
EVs: 228 Atk / 68 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- Coil
- Thousand Arrows
- Substitute
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Taunt
- Earth Power
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
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