Pet Mod Stereotypes - (Slate 21: Bug/Normal, Ghost/Grass and Fire/Psychic)

zxgzxg

scrabble
is a Forum Moderator
1631973275681.png
1631973284057.png
DuoM2's Mountough, superstrike66's Terabul, Dilasc's Muddthai
1631973295485.png
1631973300053.png
Mossy Sandwich's Despertur, DuoM2's Bandire, superstrike66's Canobra
1631973305147.png
1631973309367.png
Dilasc’s Twinklesnows, Rasdanation’s Kamaivul, superstrike66's Frosfey
 
1631973275681.png
1631973284057.png
: Dilasc's Muddthai, Rasdanation’s Nephirazh, DuoM2’s Mountough
1631973295485.png
1631973300053.png
: Mossy Sandwich's Despertur, Regic Boat’s Mechanaven, DuoM2's Bandire
1631973305147.png
1631973309367.png
: Dilasc’s Twinklesnows, Rasdanation’s Kamaivul, superstrike66's Frosfey
 
Last edited:

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
And voting is closed! Here are our winners:

For Ground/Fighting, after a tie between Rasdanation and Not_Shiva's Nephriazh and DuoM2's Mountough, DuoM2 wins with Mountough!
1631720174301.png

Name: Mountough
Ability: Heatproof / --- / Rock Head
Typing: Ground/Fighting
Stats
: 90/120/110/70/90/54 (534)
Weight: 578 kg
Relevant Moves: Close Combat, Earthquake, Bulk Up, Rapid Spin, U-Turn, Knock Off, Drain Punch
Flavor Moves: stuff
Description: Rather than a fighter training in the mountains, the mountain has trained for a fight! Having one Stereotape counter and one check isn't enough, especially if both are Dragons. Might make building weird in some cases as the meta progresses and we get more Dragons that don't check it, you know? Let's finish this up with another check. I'm normally against adding resistances and immunities through an ability but it's kind of needed given how strong that thing is. Our prominent hazard removers are bulky Flying-types, and this breaks that mold as well. Its Close Combat and Earthquake are pretty strong given its Attack stat, but it hates to see Beetilient and can only really Knock Nimbustorm, which isn't the worst thing to do to that Pokemon.
For Dark/Steel, I win with Despertur!
1631338724803.png
W.I.P. Sprite
Name: Despertur s/o to Rasdanation for the name
Genderless
Ability
: Quick Draw/Queenly Majesty/(Skill Link)
Typing:
/

Stats: 56/108/78/114/62/112 (530 BST)
Weight: 42kgs
Relevant Moves: Aura Sphere, Brick Break, Bullet Punch, Bullet Seed, Darkest Lariat, Dark Pulse, Energy Ball, Flash Cannon, Ice Punch, Meteor Mash, Parting Shot, Sucker Punch, Switcheroo, Taunt, Thunder Punch, U-Turn, All Universal TMs
Flavor Moves: Aerial Ace, Assurance, Autotomize, Beat Up, Brutal Swing, Cut, Disable, Flame Charge, Flame Wheel, Flatter, Fling, Foul Play, Fury Swipes, Giga Impact, Gunk Shot, Gyro Ball, Harden, Hyper Beam, Iron Defense, Lash Out, Leer, Lock-On, Metal Burst, Metal Claw, Metal Sound, Payback, Psych Up, Recycle, Screech, Shadow Ball, Shadow Claw, Sludge Bomb, Smart Strike, Steel Roller, Strength, Swift, Thunder Wave, Tri Attack
Description: Despertur is a feared western gunslinger robot. People who disrespect it often don't live for long, leading to people treating it like royalty. It will often settle down in small villages and chase any outsider out of this territory. It still accepts to live with people and pokemon that respect it though. In terms of competitive play, Despertur is amazing speed control between access to 2 priority moves, an immunity to priority, a solid speed tier and a movepool centered around Choise Scarf between Parting Shot, U-Turn and Switcheroo. This means it will often get the first strike on opposing mons. It can notably revenge kill Nympheral with Bullet Punch as well as outspeed and deal heavy damage to an already setup Laopharsi if running a special Scarf set. It's also generally good at cleaning up teams. Its stab combo is already good neutral coverage, but it also has good coverage for other types. Bullet Seed, Energy Ball and Thunder Punch allow it to hit bulky waters that resist Steel, Brick Break and Aura Sphere hit steel types, Ice Punch hits Akanalud and more. This makes Despertur able to threaten a good amount of pokemon. It's far from impossible to deal with however. Fighting types generally do well, Gorilax and Dojodo especially due to their ability to take both physical and special moves pretty well. Beetilient is also a good answer to physical sets. Fire types also give it trouble, with Fluxtape-Stereo probably being its best Fire type counter. Its offensive stats are also not super impressive and it lacks setup options so generally bulky pokemon like Fluomingo, Nimbustorm or Magroach may be able to deal with it as well. Overall, Despertur is a much needed speed control option in a metagame with only one truly prevalent scarfer (Jungape).
And for Ice/Fairy, Dilasc wins with Twinklesnows!
Name: Twinklesnows
Ability: Unaware (Levitate)
Type:
1631473282450.png
/
1631473301378.png

Stats: 70/54/91/94/111/75 (495)
Relevant Moves: Roost, Ice Beam, Quiver Dance, Blizzard, Moon Blast, Shadow Ball, Dark Pulse, Energy Ball, Air Slash, Recover
Description: This twinkly ice fae is a bit versatile. Although the STAB combo is a bit redundant. And the coverage is nice but imperfect as there's no Electric or Freeze Dry to compensate. QD is never bad to have and... nothing in this meta has it yet.
Discussion phase will now start for 24 hours! Keep in mind the next slate is Normal/Fire, Bug/Psychic and Ghost/Flying.
 

zxgzxg

scrabble
is a Forum Moderator
Pokemon: Trojitter
Type: Bug / Psychic
Ability: Trace / Clear Body / Poison Heal
Stats: 112 / 68 / 64 / 125 / 100 / 81 (BST: 550)
Moves:
Physical: Lunge, Psycho Cut, Skitter Smack, Wild Charge, X-Scissor, Zen Headbutt​
Special: Bug Buzz, Fire Spin, Giga Drain, Infestation, Psychic, Psyshock, Thunderbolt​
Status: Leech Seed, Taunt, Teleport, Thunder Wave, Toxic, Trick, Trick Room​
+AUM​
Description: Stallbreaker, Special Wall. SpDef + Typing lets it resist moves like Psychic, Focus Blast, and Earth Power fairly well. Poison Heal offsets Stealth Rock damage while encouraging the use of Protect, which helps support moves like Fire Spin and Infestation. While Fire Spin is usually weaker than coverage like Fire Blast, Fire Spin is meant to catch Steel-types on the switch in. Trojitter can then stall out turns with Protect (and Substitute if you're crazy) while recovering HP with Poison Heal. Leech Seed is also another option if you want to restpre more HP per turn. While Trojitter is very good once you have momentum, its speed is middling and its physical bulk is not very good, so it's easily forced out by physical attackers and even certain special attackers since Bug-Psychic has a shit ton of common weaknesses.
Trojitter @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Fire Spin / Leech Seed
- Thunderbolt / Leech Seed
- Protect
 
Last edited:

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Name: Emblaze
Ability: Prankster
Typing: Normal/Fire
Stats
: 110/83/83/83/83/83 (525)
Weight: 20 kg
Relevant Moves: Lava Plume, Defog, Recover, Encore, Body Slam, Flamethrower, Fire Blast. Notably does not learn Will-o-Wisp or Toxic.
Flavor Moves: Aerial Ace, Attract, Captivate, Confide, Covet, Curse, Defense Curl, Dig, Double-Edge, Echoed Voice, Ember, Endure, Facade, Fire Punch, Fire Spin, Flame Charge, Flare Blitz, Fling, Frustration, Giga Impact, Grass Knot, Growl, Headbutt, Heat Wave, Helping Hand, Hyper Beam, Hyper Voice, Incinerate, Last Resort, Leer, Mimic, Mud-Slap, Overheat, Payback, Protect, Psych Up, Rest, Retaliate, Return, Roar, Rock Smash, Rock Tomb, Round, Secret Power, Shadow Ball, Shock Wave, Sleep Talk, Snore, Solar Beam, Strength, Substitute, Sunny Day, Swagger, Swift, Tackle, Take Down, Taunt, Thief, Thunder, Thunder Wave, Thunderbolt, Uproar, Work Up, Zen Headbutt
Description: A """blazed donut.""" Not my first Normal-type Prankster sub, but here's a Fire resist that uses Prankster Encore to keep itself from being passive, to let it check some things it couldn't otherwise, and to be a real nuisance to some hazard setters and removers. You have a naturally great matchup against Spirox, Thermasorb, and Fluormingo, and Encore gives you the potential to come in on a lot more depending on what coverage moves they want to click in a given match. This would also extend to entry hazards and Defog, which you never want to be locked into. It also helps it deter setup since it makes a decent check to most, even if not all of our boosting Pokemon. You still can pull some shenanigans against a lot of what you lose to though, like imagine sacking something to Nympheral's Meteor Beam only to Prankster Encore it. Encore is not foolproof, though, since you will mostly be at an awkward 50/50 with the opponent if you're forced to rely on it to beat anything, where the opponent switching gives them a free turn but not using Encore puts you at risk of taking major damage. Also worth note that I gave it two pretty broad status spreading attacks and tried to give it really compressed moveslots so it has the space for Encore, especially since I made that its only way of dealing with pressure aside from status. It can also choose Body Slam or Lava Plume to decide which Pokemon it wants to threaten, even if some Pokemon don't care about either of those statuses, like Stereotape or Dullaham.

Name: Fantom
Ability: Illuminate / --- / No Guard
Typing: Ghost/Flying
Stats
: 40/110/30/70/30/145 (425)
Weight: 3.6 kg
Relevant Moves: Poltergeist, Drill Peck, Shadow Sneak, Shadow Bone
Flavor Moves: Acrobatics, Aerial Ace, Agility, Air Cutter, Air Slash, Ally Switch, Astonish, Calm Mind, Captivate, Confide, Confuse Ray, Curse, Dark Pulse, Destiny Bond, Disable, Double-Edge, Dream Eater, Embargo, Endure, Facade, Flash, Fly, Foul Play, Frustration, Giga Impact, Gust, Headbutt, Hex, Hurricane, Hyper Beam, Icy Wind, Imprison, Magic Coat, Mimic, Mud-Slap, Natural Gift, Night Shade, Ominous Wind, Pain Split, Payback, Phantom Force, Pluck, Protect, Psych Up, Rain Dance, Rest, Return, Roost, Round, Safeguard, Secret Power, Shadow Ball, Shadow Claw, Shock Wave, Skill Swap, Sky Attack, Sleep Talk, Snatch, Snore, Spite, Substitute, Sucker Punch, Sunny Day, Swagger, Swift, Tailwind, Taunt, Telekinesis, Thief, Toxic, Trick, Twister, Uproar, Will-o-Wisp, Wing Attack, Wonder Room, Work Up
Description: It's a fan phantom. I'll preface this by saying that any defensive Pokemon with this typing is not gonna get my vote, I love the dynamic our two defensive Flying-types have and don't want that to change at all. I honestly loved how before Fluormingo came in, base form Fluxtape played as a weird wincon that was the fastest thing out there minus one or two things and enjoyed being able to click one button even if it wasn't easy to find that opportunity, so here's something that's able to do that a bit more effectively. This is meant to click Poltergeist, and that's it, minus Drill Peck if you want to kill Beetilient or Jungape. Conditions need to be perfect for it to just click Poltergeist though. You MUST remove Nympheral, Beetilient, Heraleo, and any Normals or Scarfers, but if this thing gets in under those conditions, this thing will deal damage. Getting it in is a whole other issue, though, since it's EXTREMELY brittle. Both of its sides of bulk are worse than Kartana's special bulk. There's a lot of pivoting going around in this meta, however, so that shouldn't be the end of the world, but it will make this more difficult to use than even other fast breakers that have at least some ounce of defensive utility. Still, scarfers in general tend to be kept until lategame, so those will be tough to get. I have no idea whether reception for this is going to be good or not but please let me know, it might be a bit too touchy to properly balance even despite the fact that I can use pre-Sun Fluxtape as a base.


i'd sub roulettemons crazefly but it'd probably just end up playing really similar to gorilax except with more power and galvanize rapid spin instead of some speed, wish, and an actual defense stat
 
Name: Ursyan (Ursus + suryan which is Malayalam for "sun")
Ability: Tough Claws / Flash Fire
Typing: Normal / Fire
Stats: 70 / 110 / 80 / 70 / 120 / 60 (BST: 510)
Weight: 70kg
Height: 1.5m
Relevant Moves: Bulk Up, Morning Sun, Sacred Fire, Close Combat, Heat Crash, Wild Charge, Play Rough, Psychic Fangs, Drain Punch
Flavor Moves: Mega Punch, Thunder Punch, Fire Punch, Scratch, Cut, Headbutt, Body Slam, Take Down, Double-Edge, Bite, Submission, Seismic Toss, Strength, Dig, Rage, Lick, Fury Swipes, Slash, Thief, Return, Frustration, Dynamic Punch, Metal Claw, Crunch, Facade, Superpower, Brick Break, Knock Off, Crush Claw, Dragon Claw, Covet, Hammer Arm, Payback, Punishment, Night Slash, Drain Punch, Giga Impact, Shadow Claw, Thunder Fang, Fire Fang, Zen Headbutt, Rock Climb, Flame Charge, Retaliate, Head Charge, Power Trip, Stomping Tantrum, Body Press
Burn Up, Dark Pulse, Dazzling Gleam, Ember, Final Gambit, Fire Blast, Flame Burst, Flamethrower, Inferno, Mystical Fire, Round, Snore, Swift
Amnesia, Attract, Baby-Doll Eyes, Block, Charm, Double Team, Endure, Focus Energy, Growl, Hone Claws, Leer, Protect, Rest, Roar, Noble Roar,
Scary Face, Sleep Talk, Substitute, Work Up
Description: Ursyan is a powerful physical wallbreaker with great special bulk. Its low speed prevents it from being a sweeper tho.


Name: Mummteryx (Mummy + Archaeopteryx)
Ability: Dry Skin / Shed Skin / Mummy
Typing: Ghost / Flying
Stats: 75 / 65 / 65 / 130 / 120 / 50 (BST: 505)
Weight: 1kg
Height: 0.5m
Relevant Moves: Teleport, Nasty Plot, Calm Mind, Shadow Ball, Focus Blast, Giga Drain, Mystical Fire, Air Slash, Hex
Flavor Moves: Aerail Ace, Astonish, Bide, Bone Rush, Brave Bird, Brutal Swing, Dual Wingbeat, Feint Attack, False Surrender, Fling, Fly, Headbutt, Payback, Phantom Force, Poltergeist, Sand Tomb, Shadow Sneak
Absorb, Air Cutter, Ar Slash, Ancient Power, Belch, Chatter, Confusion, Dark Pulse, Dragon Breath, Earth Power, Round, Eerie Spell,
Extrasensory, Focus Blast, Giga Drain, Mega Drain, Gust, Hex, Hurricane, Infestation, Mirror Coat, Mystical Fire, Night Daze, Night Shade,
Ominous Wind, Psychic, Snore, Scorching Sands, Shadow Ball, Sludge Bomb, Venoshock, Dream Eater
Acid Armor, Acupressure, Amnesia, Ally Switch, Bestow, Confuse Ray, Curse, Defog, Destiny Bond, Disable, Double Team,
Grudge, Haze, Heal Block, Hypnosis, Imprison, Memento, Nasty Plot, Nightmare, Pain Split, Perish Song, Protect, Rest, Sleep Talk, Roost,
Sandstorm, Screech, Spite, Toxic
Description: With Nasty Plot Mummteryx is a potent wallbreaker with great coverage options. Its speed, low physical defense and weakness to Stealth Rocks prevent it from being too overpowering. The use of heavy-duty-boots and/or a trick room setup can be a great support for it.
 
Last edited:
Name: Sinistork (Sinister + Stork)
Ability: Unnerve/Early Bird/Water Veil [HA]
Typing:

Stats: 99/102/66/66/87/124 [544 BST]
Weight: 28.7 kg
Relevant Moves: Brave Bird, Dual Wingbeat, Hurricane, Liquidation, Parting Shot, Roost, Spirit Shackle, Sucker Punch
Flavor Moves: Universal TMs, Aerial Ace, Air Cutter, Aqua Ring, Astonish, Brutal Swing, Confuse Ray, Dark Void, Dive, Feather Dance, Fly, Grudge, Gust, Lash Out, Muddy Water, Nasty Plot, Night Daze, Night Shade, Night Slash, Nightmare, Ominous Wind, Peck, Phantom Force, Pluck, Rain Dance, Shadow Claw, Surf, Tailwind, Water Gun, Water Sport, Wing Attack
Flavor: A massive, sinister bird who silently stalks the wetlands at night. Sinistork is said to consume and trap the souls of its prey within its large bill.
Description: The Shoebill Stork is back, and now its a reaper. Fun. Sinistork is an offensive pivot who primarily runs physical offense. The largest ability here is the Water Veil, making Sinistork immune to burns and overall allowing it to maintain offensive pressure for longer. Can hit decently hard, and Flying/Ghost/Water provides a solid lineup of coverage. Other Pshot mons in the meta simply have better pivoting options to run, so I wanted to design this mon around a fast pivot who can provide that debuff support via Pshot pivoting.
 
Name:Phantotross(Phantom+Albatross)
Ability:Compound Eyes/Magic Guard(Shadow Tag(Flavor))
Typing:Ghost/Flying
Stats:90/80/63/108/99/112
Weight:30 kg
Relevant Moves:
Physical:Poltergeist,Drill Peck,Dual Wingbeat,Brave Bird,U-Turn,Knock Off
Special:Shadow Ball,Air Slash,Hurricane,Dark Pulse,Sludge Bomb,Sludge Wave
Status:Defog,Toxic
Flavor Moves:Universal TMs,Aerial Ace,Air Cutter,WIP
Description:A nice Defog Pivot or Specs user.
 
Last edited:
Name: Swaunted (Swan + Haunted)
Type: Flying/Ghost
Ability: Queenly Majesty/Hydration (Berserk)
Stats: 82/70/90/112/74/122 (550)
Weight: 51.2 lbs
Relevant Moves: Shadow Ball, Hurricane, Air Slash, Wil o Wisp, Heat Wave, Weather Ball, Psychic, Giga Drain, Nasty Plot, U-Turn, Fake Out, Roost, Yawn, Toxic
Flavor Moves: Absorb, Astonish, Peck, Wing Attack, Curse, Faint Attack, Mud Slap, Shadow Sneak, Growl, Gust, Twister, Mean Look, Screech, Feather Dance
Description: Hauntingly beautiful, Swaunted, like real swans, is an evil jerk! It goes berserk at the drop of a hat. If you prefer Queenly Majesty, you have 2 more SpAtk and 1 more speed than TornT, but Priority immunity isn't that amazing on its own. It's nice on a ghost to ignore Sucker Punches, mind you.

Name: Lavorc (Lava Orc)
Type: Normal/Fire
Ability: No Guard/Reckless (Guts)
Weight: 121 lbs
Relevant Moves: Mega Kick, Body Slam, Double Edge, Flare Blitz, Inferno, Fire Lash, Earthquake, High Jump Kick, Head Smash, Iron Head, Drain Punch, Close Combat, Quick Attack, Bullet Punch, Crunch, Bulk Up, Low Kick, Flame Charge, Pyro Ball, Facade
Flavor Moves: Ember, Tackle, Flamethrower, Fire Blast, Mega Punch, Headbutt, Stomp, Rock Throw, Dig, Seismic Toss, Overheat, Roar, Bite, Grass Knot, Earthpower, Hyper Voice, Boom Burst, Dark Pulse, Outrage
Stats: 96/107/73/60/120/64 (520)
Description: Look at that, a place where Mega Kick is actually viable! No Guard Mega Kick is very reliable STAB and paired with no Miss Pyro Ball. It's no Cinderace, I'll tell ya that, but the biggest surprise move for No Guard is inferno, even off a paltry 60 SpAtk, an assured way to break a sash or spread some burns as this meta so far has no Gutsmons other than... itself. Granted, being a Guts Fire type is kinda bad because Toxic Orb is less inviting to abuse meaning that this thing is on more of a timer than most Guts abusers you'd be used to breaking with. Reckless is also viable as between Double STAB 120 recoil moves and Head Smash, HJK and Wild Charge, you're not strapped for coverage there. It wishes it was a little faster.

Name: Hivermind (Hive Overmind)
Type: Psychic/Bug
Ability: Sticky Hold/Magic Bounce (Honey Gather)
Weight: 53 lbs
Relevant Moves: Recover, Attack Order, Iron Defense, Body Press, U-Turn, Psychic, Work Up, Calm Mind, Sucker Punch, Dark Pulse, Shadow Ball, Bug Buzz, Sticky Web, Giga Drain, Skill Swap, Zen Headbutt, Psycho Cut, Iron Head, Liquidation, Surf, Energy Ball, Seed Bomb, Encore, Leech Life, Toxic, Poison Jab, Gunk Shot, Sludge Bomb
Flavor Moves: String Shot, Sweet Scent, Yawn, Role Play, Struggle Bug, Expanding Force
Stats: 55/92/110/92/110/41 (520)
Description: Orbeetlish defenses don't help much. This beehive minded (yes its litterally a thick brain case made out of hard yet sticky honey), has the power to bounce magic! But even then, Psychic/Bug just isn't the best defensive type offering no immunities to jump in on for free and if hazards are already up, you'll have a harder time without boots which are easy to remove, especially with 55 base HP. It can certainly take advantage of its ability, and threatens webs quite easily but it’s slow.
 
Last edited:
Lunstrolais: The Lunar Moth Pokemon (Combination of Luna/Lunar, Astrology, and Actias luna (scientific name for the Luna Moth))
Ability: Sap Sipper / Swarm / Magic Guard
Typing: Bug/Psychic
HP: 80
ATK: 45
DEF: 60
SPA: 135
SPD:90
SPE: 85
Weight: 60.5 lbs
Notable Moves: Psychic, Psyshock, Extrasensory, Calm Mind, Reflect, Light Screen, Psychic Terrain, Trick, Bug Buzz, U-turn, Infestation, Struggle Bug, Quiver Dance, Roost, Air Slash, Defog, Shadow Ball, Moonblast, Moonlight, Toxic, Strength Sap, Weather Ball, Terrain Pulse, Recover
Description: Quiver Dance user with high SPA and access to Magic Guard. Despite having glaring weaknesses in poor coverage and low physical bulk, Lunstrolais can pull some tricks (pun partially intended) with moves like Strength Sap, Weather Ball, and Terrain Pulse.
 
Name: Jaegorm
Ability: Schooling
Typing:

Stats:
60 / 145 / 130 / 100 / 130 / 80 (above 25% - schooling form)
60 / 65 / 45 / 130 / 45 / 120 (below 25% - base form)
Weight: 184 kg / 13 kg
Relevant Moves: Photon Geyser, Stored Power, Attack Order, Bug Buzz, Superpower, Aura Sphere, Darkest Lariat, Dark Pulse, Power Whip, Work Up, Recover, Thunder Wave, Teleport,
Flavor Moves: Infestation, Steamroller, Struggle Bug, Expanding Force, Zen Headbutt, Psychic, Psyshock, Future Sight, Psybeam, Confusion, Throat Chop, Beat Up, Giga Drain, Power Gem, Wrap, Defend Order, Pain Split, Gravity, Guard Swap, Imprison, Confuse Ray, Ally Switch, Helping Hand, Laser Focus, Psych Up, Power Swap, Wonder Room, Mind Reader, Psychic Terrain, Sandstorm, Screech, Metal Sound,
Description: Makes use of Schooling in a bit more of an interesting way than Wishiwashi, in that it gains Speed in its base form and can recover back to health against more passive pokemon. It could also potentially use pinch berry sets that focus on the base form to clean late game. It has a big 145 base Atk and a strong STAB in Photon Geyser, but it's extremely reliant on Heavy-Duty Boots; so it ends up with solid power, but most healthy physical walls should be able to deal with it.

The flavor is that it's a hive of worm-like creatures (it's prevo) that who form a body around a central "queen" (the base form) who controls them telepathically. When the the body is weakened, the queen disperses the creatures and attacks directly in a last-ditch effort.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
24 hours remain!

Name: Lavorc (Lava Orc)
Type: Normal/Fire
Ability: No Guard/Reckless (Guts)
Weight: 121 lbs
Relevant Moves: Mega Kick, Body Slam, Double Edge, Flare Blitz, Inferno, Fire Lash, Power Whip, Stone Edge, Earthquake, High Jump Kick, Wild Charge, Head Smash, Iron Head, Drain Punch, Close Combat, Quick Attack, Bullet Punch, Crunch, Bulk Up, Rock Slide, Low Kick, Flame Charge, Pyro Ball, Triple Axel, Facade
Flavor Moves: Ember, Tackle, Flamethrower, Fire Blast, Mega Punch, Headbutt, Stomp, Rock Throw, Dig, Seismic Toss, Overheat, Roar, Bite, Grass Knot, Earthpower, Hyper Voice, Boom Burst, Dark Pulse, Outrage
Stats: 86/127/73/60/120/84 (550)
Description: Look at that, a place where Mega Kick is actually viable! No Guard Mega Kick is very reliable STAB and paired with no Miss Pyro Ball. It's no Cinderace, I'll tell ya that. Sure its coverage is genuinely good including no miss Stone Edge, Power Whip and Triple Axel because Orcs are graceful on ice, (especially lava ones...) but the biggest surprise move for No Guard is inferno, even off a paltry 60 SpAtk, an assured way to break a sash or spread some burns as this meta so far has no Gutsmons other than... itself. Granted, being a Guts Fire type is kinda bad because Toxic Orb is less inviting to abuse meaning that this thing is on more of a timer than most Guts abusers you'd be used to breaking with. Reckless is also viable as between Double STAB 120 recoil moves and Head Smash, HJK and Wild Charge, you're not strapped for coverage there. It wishes it was a little faster.
Other subs are good but this is extremely powerful. Reckless and Guts backing such a high attack stat and many great coverage options (Normal/Fire STABs, plus Grass, Fighting, Ground, Electric, Rock, and Ice) would make it far too difficult to make counters for in the future. The context of the meta is much more important, though, and Lavorc's Fire/Ice coverage alone lets it break past all of our prominent physical walls, namely Drakotomy, Nimbustorm, Heraleo, Beetilient, and you still have two slots to hit whatever else you feel like. Its Speed tier also is pretty good actually, you're above a pretty crowded area, that being around the 75-80 range. I'd lower this thing's power to make some of those good defensive Pokemon possible counters, as well as remove quite a few of those coverage options and drop its Speed a bit.
 
Name: Bebopede (Bebop+Centipede)
Ability: Dancer/Competitive/(HA: Infiltrator)
Type: Bug/Psychic
Weight: 10.1 lbs
Stats: 80/70/110/100/60/70 (BST: 525)
Relevant Moves: AUM, Quiver Dance, Recover, Bug Buzz, Psychic, Psyshock
Flavor Moves: Struggle Bug, Trick Room, Magic Room, Wonder Room, Psybeam, Confusion, X-Scissor, Dazzling Gleam, Bug Bite, Electroweb, Skitter Smack, First Impression, Light Screen, Reflect, Psych Up, Zen Headbutt, Shadow Ball, Trick, Ally Switch, Future Sight, Helping Hand, Stored Power, Mirror Coat, Magic Coat, Skill Swap, Swift, Expanding Force, U-Turn
Flavor: Beboporm worms its way into your mind and puts on a PARTY in there. It's favorite dance is the worm (ovi) and it likes looping a certain bit of a song over and over and over and over and, well you get it.
Summary (presented in a rap (I apologise for my actions)): Defoggers, beware! You gotta be take care! Around this thing you will take your fair share! Competitive and Quiver Dance buff Beboporm up, and Recover makes it show its really buff. It worms its way around with +6 speed, and +6 special attack makes it really mean. But it can't bop its beat around the flying lamp, and thats all I have to say. POGCHAMP!
 
Last edited:
24 hours remain!



Other subs are good but this is extremely powerful. Reckless and Guts backing such a high attack stat and many great coverage options (Normal/Fire STABs, plus Grass, Fighting, Ground, Electric, Rock, and Ice) would make it far too difficult to make counters for in the future. The context of the meta is much more important, though, and Lavorc's Fire/Ice coverage alone lets it break past all of our prominent physical walls, namely Drakotomy, Nimbustorm, Heraleo, Beetilient, and you still have two slots to hit whatever else you feel like. Its Speed tier also is pretty good actually, you're above a pretty crowded area, that being around the 75-80 range. I'd lower this thing's power to make some of those good defensive Pokemon possible counters, as well as remove quite a few of those coverage options and drop its Speed a bit.
Speed and Atk are lowered, and Grass, Ice and Rock Moves besides Heads Smash are gone.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top