Pet Mod Stereotypes - Slate 7: Rock-Fairy, Normal-Grass, Dark-Flying

Doing a sub compilation to ease up looking at the submissions

Name: Stratogine
Ability: Aerilate/(Air Lock)
Typing: Flying
Stats: 80/75/100/100/85/140 (580 BST)
Weight: 16,5kgs
Height: 14.3m
Relevant Moves: Body Slam, Defog, Double-Edge, Haze, Heal Bell, Hyper Voice, Light Screen, Recover, Reflect, Thunderbolt, Thunder Wave, U-Turn, Whirlwind, All Universal TMs
Flavor Moves: Aerial Ace, Air Cutter, Air Slash, Ancient Power, Dual Wingbeat, Echoed Voice, Fly, Giga Impact, Gust, Hail, Hurricane, Hyper Beam, Mirror Coat, Mist, Nature Power, Rain Dance, Safeguard, Sandstorm, Sky Attack, Steel Wing, Sunny Day, Swift, Tailwind, Thunder, Twister, Weather Ball, Wide Guard, Wing Attack
Description: Stratogine is a gigantic soaring creature mostly made of clouds and jet parts. Its incredible speed paired with useful utility such as Dual Screens, U-Turn, Defog or Thunder Wave allows to consistently do soemthing for its team. Its bulk is also far from bad and it has Recover so it can stick throughout a game. It's also not a pushover offensively thanks to its Aerilate-boosted Hyper Voices which can threaten most offensive pokemons, notably destroying the annoying sub-seed Prairett. However, its lack of set-up moves, coverage and its average attack stat mean it's not too difficult to wall so, while it may be a good anti-offense mon, it won't be able to do much against bulkier teams. Overall, Stratogine is a fast support pokemon and offense killer that can use multiple sets and be reliable thanks to its high speed.
Name: Nimbustorm
Abilities: Magic Guard | Drizzle (HA)
Stats: 170 / 40 / 65 / 100 / 45 / 85
Movepool: *learns universal TMs
Special: Hurricane, Air Slash, Hydro Pump, Scald, Thunder, Thunderbolt,
Status: Wish, Defog, Haze, Whirlwind,
Flavor: Air Cutter, Aerial Ace, Fly, Water Gun, Water Pulse, Razor Wind, Tailwind, Mist,
Weight: 326 kg
Description: Ye olde cloud pokemon. Beats Prairett with typing and Magic Guard, passes fat Wishes, and has some other support options that it can generally pick one of at a time. It can also run an offensive Life Orb set, though the accuracy of its moves may let it down. It leans towards being a physical wall, and while it has leeway in how it invests its EVs, will usually be weak to something. As a Drizzle setter it is slightly subpar, but that has worked out well in past micrometas (see: Clean Slate Micro) so I think it's better that way.
Name: Eaglanace
Ability: Tough Claws / Unburden

Stats: 87/107/89/69/86/92 (530)
Weight: 19.2 kg
Brave Bird, U-turn, Dual Wingbeat, Acrobatics, Brick Break
Hurricane, Heat Wave, Air Slash
Defog, Roost, Swords Dance, Substitute, Whirlwind, Taunt
Aerial Ace, Sky Attack, Giga Impact
Weather Ball, Air Cutter, Hyper Beam
Feather Dance, Hone Claws
Crush Claw

:Magic Guard/Mold Breaker/Sheer Force
:UTMs,Brave Bird, Dual wingbeat, Fly, Superpower,Mach Punch,Tailwind,Fire Punch,Thunder Punch,Zen Headbutt,Poison Jab, Play Rough, Stone Edge, Stomping Tantrum, Iron Head, Knock Off,Bulk up,Roost,Defog,Calm Mind,Hurricane,Air Slash, Flamethrower
Description:It's an average sweeper, having a good movepool with tons of coverage, good stat and great ability.
Skygu (Sky + Kaiju)
Weight: 434.2 lbs
Ability: Cloud Nine, White smoke. HA: Cotton down

Relevant stuff: Weather ball, cotton guard, air slash, acrobatics, defog, roost, tailwind, scald, ddance, haze.
Flavour town: gust, razor wind, water sport, fly, hurricane.
Other moves: Solar beam, Rain dance, Sunny day, Hail,

HP: 90
ATTK: 100
DEF: 70
BST: 510

Description: as a flexible lead ( cotton guard defog roost/ acrobatics/ tailwind defog + cotton down) and a flexible mon as a whole, it can mess teams up before the real fight begins. Skygu is a giant cloud kaiju that are actually mist and they are hollow.
Name: Glaydor (Glide + Condor, also a misspelling of Glider)

Abilities: Vital Spirit | Oblivious | Cloud Nine (HA)

Typing: Pure Flying

Hp: 127 | Atk: 74 | Def: 87 | SpA: 90 | SpD: 77 | Spe: 60 (Total: 515)

Weight: 14

Notable Moves: (Learns All Universal TMs)

Physical: Brave Bird, Dual Wingbeat, Steel Wing, U-Turn
Special: Hurricane, Air Slash, Heat Wave, Focus Blast, Grass Knot, Ice Beam
Status: Defog, Calm Mind, Curse, Toxic, Protect, Tailwind, Light Screen, Reflect, Roost, Whirlwind

Flavor/Usually Useless Moves:

Physical: Peck, Rock Tomb, Giga Impact, Facade, Fly, Wing Attack, Scratch, Rock Smash, Body Slam
Special: Shock Wave, Air Cutter, Gust, Mud Slap, Solar Beam, Hyper Beam, Water Pulse, Swift
Status: Sand Attack, Leer, Amnesia, Sunny Day, Rain Dance, Feather Dance

Design: Based on the andean condor, but a bit larger with a larger wingspan too. Colors are mostly greyscale.

Dex: "Healthy Glaydors can fly for around 2 days straight. They're sometimes also called 'Sky Sailors' due to this. They're commonly used for transport due to being able to carry large weights."

Competitive: Glaydor provides general utility in a defogger + pivot. It's access to calm mind also lets it function as a bulky setup sweeper, hopefully distinguishing it from future defogger + pivots. Onto matchups, it will do well against Prairett and Dojodo (though it doesn't like knock off so much), and it's coverage lets it deal with the likes of Heraldeo and possibly the future rock types.
Name: Tystrato (Typhoon + Strato)
Ability: Keen Eye | Big Pecks (Regenerator)
Type: Flying
Stats: 85 | 95 | 70 | 105 | 70 | 100 (BST: 525)
Weight: 34.6 kg
Relevant Moves: Sky Attack, Brave Bird, Hurricane, Close Combat, Superpower, Focus Blast, Heavy Slam, Air Slash, Sucker Punch, U-Turn, Knock Off, Defog, Calm Mind, Roost, Substitute, Tailwind, Thunder Wave, Toxic, Whirlwind, Protect
Flavour Moves: Hyper Beam, Giga Impact, Fly, Take Down, Body Press, Strength, Submission, Take Down, Lash Out, Headbutt, Retaliate, Steel Wing, Aerial Ace, Air Cutter, Acrobatics, Dual Wingbeat, Fake Out, Pound, Rock Smash, Agility, Detect, Endure, Focus Energy, Laser Focus, Screech, Metronome
Concept: birb. It never touches the ground.
Competitive: Very similar to Tornadus, in that it’s an offensive Regenerator user with pretty high Special Attack. Coverage is few, but Focus Blast covers most of its weaknesses. Defenses are low, so the user should make the lost of Regenerator and pivot out with U-Turn when required.
Flavour: “Tystrato was hailed as a deity by ancient civilisations, but only recently was its existence confirmed. It is unknown how it manages to fly in the air perpetually.
Name: Ignix (Ignorant + Pheonix)
Ability: Unaware / (Queenly Majesty)
Typing: Flying
Stats: 90/65/95/80/90/75
Weight: 110 Kgs.
Relevant Moves: Roost, Toxic, U-Turn, Air Slash, Heal Bell, Defog, Haze
Flavor Moves: Universal TMs, Aerial Ace, Acrobatics, Feather Dance, Fire Blast, Fly, Mirror Move, Hurricane, Tailwind, Thief, Agility, Ominous Wind, Gust, Work Up
Description: Unaware wall with good utility.
Name: Hawccido (Hawk + Occido)
Ability: Tough Claws / Gale Wings / Technician
Typing: Flying
Stats: 74 / 118 / 64 / 86 / 73 / 121 (BST: 536)
Weight: 1.4 kg
Relevant Moves: Dual Wingbeat, Roost, Aerial Ace, Brave Bird, Defog, U-Turn, Tailwind, Twister, Taunt
Flavor Moves: Snore, Protect, Rest, Round, Sleep Talk, Substitute, Facade, Swagger, Confide, Double Team, Frustration, Return, Toxic, Endure, Attract, Swift, Sunny Day, Steel Wing, Fly, Rain Dance, Air Cutter, Air Slash, Giga Impact, Hyper Beam, Agility, Captivate, Sky Attack, Double-Edge, Mimic, Uproar, Mud-Slap, Acrobatics, Hurricane, Gust, Headbutt, Work Up, Wing Attack
Description: A very fast physical sweeper/potential utility mon with Technician Dual Wingbeat and Aerial Ace.
Name: Elbalfatross
Ability: Pickup/(Fluffy)

70/109/105/80/75/101 (540)
Weight: 906.3
Relevant Moves: UTMs, Oblivion Wing, Fly, Air Slash, Roost, Rapid Spin, Defog, Thunderbolt, Wild Charge, Heavy Slam, Toxic, Flip Turn, Switcheroo, Acid Armor, Body Press, Giga Impact, Hyper Beam, Imprison, Hyper Voice
Flavor Moves: Pound, Wing Attack, Air Cutter, Supersonic, Quick Attack, Uproar maybe more?
Concept: Elbalf (One Piece island of giants) + Albatross gets you a giant albatross. It's heat sensitive body is huge and durable, allowing it to shrug off physical attacks, but it gets roughed up by fire type moves. Oblivion wing is its main niche, as this albatross brings doom with it everywhere it goes, muahaha pls vote for my subs :o.
Competitive: I gave this thing a lot of cool stuff. Flying type with rapid spin is pretty cool. It has no normal way to increase its attack, but it does get acid armor body press, which is pretty neat. Toxic/rapid spin, flip turn, roost, oblivion wing could definitely be a potent set. I hope you guys enjoy this thing!
Name: Harpeote (Harpy Eagle+Note+Harp)
Ability: Aerilate, Keen Eye, Queenly Majesty
Typing: Flying
Stats: 60/120/80/80/90/100 (510)
Weight: 28.3 lbs
Relevant Moves: Boomburst, Brave Bird, Heat Wave, Thunderbolt, Drill Peck, Body Slam, Air Slash, Night Slash, Sky Drop, U-Turn, Close Combat
Flavor Moves: Dual Wingbeat, Steel Wing, Fly
Description: "Please do not give Noivern Aerilate"-Hematite ⱧØ₩ '฿ØɄ₮ ł ĐØ ł₮ ₳₦Ɏ₩₳Ɏ₴
Name: Cardinaluck (Cardinal+Luck)
Type: Flying
Ability: Cute Charm/Super Luck/(HA: Flare Boost)
Weight: 36.97 pounds
Stats: 90/70/80/105/90/110 (BST: 545)
Relevant Moves: All universal moves, Air Slash, Hurricane, Roost, Tailwind, U-Turn, Heat Wave, Aura Sphere, Mystical Fire, Defog, Shadow Ball, Wish, Dazzling Gleam, Calm Mind, Shadow Ball
Flavor Moves: Brave Bird, Fly, Steel Wing, Feather Dance, Whirlwind, Aerial Ace, Sky Attack, Pluck, Peck, Quick Attack, Wing Attack, Agility, Twister, Air Cutter
Summary: Cardinaluck is a cardinal that is said to bring good fortune to all who see it. It enjoys warmth and cannot get too cold. (Also, the reason Flare Boost is one of its abilities is cardinals are often related to fire) It can use the Scope Lens/Super Luck set, which is always pretty good, or use Flame Orb/Flare Boost to boost its SPA. It has a lot of coverage and can also be a Wishpasser if needed.

Name: Burrodger
Ability: Immunity/Sand Veil/(Sand Force)
Typing: Ground
Stats: 60/90/145/60/120/55 (530 BST)
Weight: 32,4kgs
Relevant Moves: Body Press, Curse, Earthquake, Gunk Shot, Iron Defense, Iron Head, Knock Off, Morning Sun, Scorching Sands, Stealth Rock, Stone Edge, Toxic, All Universal TMs
Flavor Moves: Body Slam, Bulldoze, Dig, Double-Edge, Earth Power, Fissure, Fury Swipes, Giga Impact, Headbutt, Hone Claws, Hyper Beam, Mud Shot, Mud-Slap, Rock Slide, Rock Smash, Rock Tomb, Sand Attack, Sandstorm, Sand Tomb, Stomping Tantrum, Strength
Description: Burrodger is a badger that can dig extremely efficiently. It likes to rest underground. In terms of gameplay, its high bulk paired with access to Stealth Rock and Morning Sun makes it a good glue defensive mon. Immunity makes it immune to Toxic and, thanks to its resistance to rock, it becomes pretty difficult to wear down through chip damage. Scorching Sands and Knock Off can also act as nice utility. It could also pull of a curse set. Pretty simple pokemon overall though.
Name: Tortare
Abilities: Slow Start / Traunt | Contrary (HA)
Stats: 75 / 105 / 90 / 65 / 65 / 110
Movepool: *learns universal TMs
Physical: Earthquake, High Horsepower, Extreme Speed, Rapid Spin, U-turn, Stone Edge, Rock Slide, Super Fang,
Status: Stealth Rock, Taunt,
Flavor: Dig, Bulldoze, Stomping Tantrum, Magnitude, Earth Power, Sand Tomb, Scorching Sands, Mud Shot, Mud Slap, Sand Attack, Rock Tomb, Smack Down, Bounce, Brutal Swing, Payback, Body Slam, Bite, Mega Kick, Quick Attack, Giga Impact, Shell Smash, Agility, Defense Curl, Iron Defense, Wide Guard, Block, Guard Swap, Speed Swap, Helping Hand,
Weight: 20 kg
Description: Two burrowing animals combine to create the ultimate beast of racing fables! (based on The Tortoise and the Hare from Aesop's Fables) A solid all-around pivot and offensive glue pokemon when equipped with a Choice Band, having solid coverage, strong priority, and U-turn. It has a few other options but these will be its bread and butter. Despite the amazing utility it packs into four moves, it lacks sheer power; while it's pretty scary right now, it still can't OHKO anything except for Harzodia and Fluxtape (not with Extreme Speed), so it should be very managable in the long run.
Name: Conticentra
Ability: Sand Force / Shell Armor

Stats: 92/109/101/95/65/62 (525)
Weight: 999.9 kg
Precipice Blades, Stone Edge, Heavy Slam, Heat Crash, Earthquake, Rock Slide, Superpower
Earth Power, Ancient Power
Stealth Rock, Slack Off, Iron Defense, Curse
Rock Tomb, Smack Down, Giga Impact, Fissure, Hammer Arm, High Horsepower
Mudshot, Mud-Slap, Scorching Sands, Hyper Beam, Ancient Power

Name: Donkantle (Donkey + Mantle)
Ability: Early Bird/Heatproof/(Magic Guard) Hidden

Stats: 90/95/89/70/120/71 (535)
Weight: 599.2
Relevant Moves: Recover, earthquake, high horsepower, earth power, bulldoze, giga impact, heavy slam hyper beam, return, frustration, body slam, flash cannon, rock tomb, low sweep, psycho shift, hone claws, roar, burning jealousy, switcheroo
Flavor Moves: Mud Slap, Mud Shot, pound, leer, confuse ray, baby-doll eyes, cotton spore, supersonic, rototiller maybe more? Edit: UTMs
Concept: The heat donkey pokemon Donkantle is in a constant state of heat transfer, in which the heat associated with the mantle is constantly travelling throughout its body. As a result, Donkantle has a natural heat resistance, making its special defense very potent.
Competitive: Ideally used as a pokemon holding the flame orb, and then using psycho shift to deter physical attackers, while it boasts a very strong spdef stat. The rest of the stats are average, but psycho shift magic guard would be pretty cool on a physical attacker, as it wouldn't be able to get rid of a burn. I thought it was an interesting niche, so I decided to build a mon around it. As usual, swag Bolivia here. Enjoy!!
Name: Sharggot (Sharp + Maggot)
Ability: Rough Skin
Typing: Ground
Stats: 120/105/95/60/65/35 (480 BST)
Weight: 457 Kg.
Relevant Moves: Spikes, Earthquake, U-Turn, Shore Up, Toxic, Spiky Shield
Flavor Moves: Universal TMs, Headbutt, Scratch, Baby-Doll Eyes, Dig, Magnitude, Mud Sport, Sand Attack, Drill Run, Endure, Rock Smash, Mud Shot, Brick Break, Iron Defense, Sludge Bomb
Description: Strong physical wall with reliable recovery Toxic to make progress, Earthquake to avoid being Taunt bait, U-Turn to pivot and that can set Spikes.
Name: Devortex (Dust Devil + Vortex)
Ability: Sand Stream / Arena Trap (Flavor, banned in teambuilder) / Speed Boost
Typing: Ground
Stats: 92 / 65 / 94 / 103 / 112 / 76 (BST: 542)
Weight: 2.4 kg
Relevant Moves: Earth Power, Scorching Sands, Rapid Spin, Cosmic Power, Body Press, Wish, U-Turn, Shore Up
Flavor Moves: Endure, Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Bulldoze, Earthquake, Confide, Double Team, Frustration, Return, Rock Tomb, Sandstorm, Swagger, Toxic, Rock Slide, Attract, Mud-Slap, Dig, Secret Power, Rock Smash, Strength, Headbutt, Body Slam, Natural Gift, Stone Edge, Stomping Tantrum, Captivate, Double-Edge, Sand Tomb, Hyper Beam, Mud Shot, Mimic, Giga Impact, Curse, Iron Tail, Rain Dance, Superpower, Brick Break, Take Down, Tackle, Sand-Attack, Fling, Uproar, Ancient Power, Roar, High Horsepower, Iron Defense, Thief, Counter, Rock Climb, Iron Head
Description: Fast-ish support/utility mon with Sand and walling potential.
Appearance/Dex Entry: A pokemon that appears to be a small living dust devilwith an angry face. As it traverses the desert, it stirs up the sands beneath it, creating massive sandstorms.
Ability:Sand Rush/Moxie/Sap Sipper
Moves:UTMs, Outrage, Thrash, Zen Headbutt, Head Smash, Head Charge, Grassy Glide, High Horsepower, Stomping Tantrum, Earthquake, Rock Slide, Iron Head, Flare Blitz, Hone Claw, Court Change, Spikes, Extreme Speed, Rock Slide, Horn Leech, Shore Up, U-turn, Superpower, Firse Impression,Liquidation
Desc:This is tauros long lost cousin! It's an ill-tempered mon who keep thrashing. Not an amazing stat but that attack stat is sure gonna take some mon down
Well, Sorry, I'm reaaaaally late. Just addicted to Cell Lab
Name: Klandzay (Clay + Sand)
Type: Ground
Abilities: Water Absorb / Water Compaction | Sand Force
Stats: 90/90/140/80/80/50 [BST: 530]
Weight: 122.2 kg
Relevant Moves:
Physical: Earthquake, Liquidation, Rock Slide, Stone Edge
Special]: Earth Power, Muddy Water, Power Gem, Scorching Sands
Status: Curse, Defog, Protect, Recover, Reflect, Shore Up, Stealth Rock, Substitute, Toxic, Whirlwind
Flavor Moves:
Physical: Facade, Rock Throw, Rock Tomb, Sand Tomb, Smart Strike, Take Down
Special: Ancient Power, Hyper Beam, Icy Wind, Meteor Beam, Mud Shot, Mud-Slap, Round, Snore, Water Pulse, Weather Ball
Status: Attract, Double Team, Harden, Iron Defense, Mimic, Minimize, Power Split, Power Swap, Power Trick, Rest, Sleep Talk
Roles: Hazard Control, Hazards, Set-up Sweeper, Stall

Edit: I realize I'm not late but more people just participating here
Here Goes!

Name: Terralacine (Pronunciation: Terror-Luh-Seen, Terra + Thylacine)

Abilities: Strong Jaw | Battle Armor | Merciless (HA)

Typing: Pure Ground

HP: 50 | Atk: 106 | Def: 110 | Spa: 64 | SpD: 70 | Spe: 110 (Total 510)

Weight: 64 KG

Notable Moves: (Learns All Universal TMs)

Physical: Earthquake, Drill Run, Rock Slide, Stone Edge, Crunch, Psychic Fangs, Fire Fang, Thunder Fang, Facade, Double Edge, Accelerock, Superpower, Iron Head
Special: Earth Power, Power Gem, Hyper Voice
Status: Hone Claws, Stealth Rock, Rock Polish, Agility, Taunt

Flavor/Usually Useless Moves:

Physical: Rock Tomb, Smack Down, Bone Rush, Bite, Quick Attack, Headbutt, Rock Blast, Submission, Tackle, Lick, Scratch, Smart Strike, Head Charge, Giga Impact, Astonish, Double Kick, Metal Claw, Rock Smash, Strength, Foul Play, Body Slam
Special: Snarl, Hyper Beam, Mud Slap, Mud Shot, Ancient Power, Swift
Status: Sharpen (If that’s still in SwSh), Howl, Growl, Leer, Screech, Roar, Mean Look, Sandstorm, Sand Attack, Curse, Focus Energy, Torment

Design: Based on the extinct Thylacine, covered in armor made of bones, with long fangs similar to a saber tooth. Kinda similar to a combo of Houndoom, Lycanroc-Midday and Marowak.

Dex Entries:Terralacines are known to be highly aggressive to those they don’t trust. They hunt solo or in groups of three to five, but they almost always get into fights over who gets the loot.” “They collect old bones that they then use as armor for combat and to sharpen their tusks. Archaeologists can have trouble finding any fossils in areas known to be populated with Terralacines.

Competitive: Decently fast physical attacker. Lack of Swords Dance limits Terralacine's setup potential, so it will Probably run Choice band or Life Orb. Prairret walls this well, able to stall it out with subseed, plus, Fluxtape still outspeeds it and hits it's very weak spdef hard since it doesn't resist it's fire stab, so if you can switch it in, it can force it out. Cetaidon and Drakotomy both match up decently due to their high natural bulk.
Name: Nostrole (Star-Nosed Mole, name is from Astral/Nostril + Mole)
Ability: Sand Force / --- / Mold Breaker
Typing: Ground
: 100/90/70/70/110/70 (510)
Weight: 2 kg
Relevant Moves: Earthquake, Rapid Spin, Toxic, Slack Off, Knock Off, Magic Coat
Flavor Moves: Moonlight, Earth Power, Dig, Sand-Attack, all universal TMs, there's gonna be more stuff just know that the moves above are gonna be the only major ones here
Description: Specially defensive mon that I might or might not alter later
Name: Serprecipe
Ability: Intimidate/Shed Skin (Dry Skin)
Typing: Ground
: 100/120/85/40/90/80 (515)
Weight: 11.3 kg
Relevant Moves: Earthquake, Precipice Blade, Sucker Punch, Coil, Stone Edge, Aqua Tail, Gunk Shot, Toxic, Crunch, Power Whip, Stealth Rock, Rest, Toxic Spikes, Spikes, Glare
Flavor Moves: all universal TMs, Sand Storm, Yawn, Scary Face, Giga Drain
Description: If Arbok was a ground type and had awesome stats. Well, now it is. Yes, it has Coil Precipice Blades/Stone Edge combo with coverage you want or need, most likely poison if two typed mons ever enter the equation. Or go for hazards.
Name: Constrinect (Constrict+Continent, because Rattlesnakes are snakes but not constricting snakes but whatever.)
Ability: Sand Rush, Intimidate, Poison Point
Typing: Ground
Stats: 80/120/90/70/70/80 (510)
Weight: 12.25 lbs
Relevant Moves: Earthquake, Poison Jab, Rock Slide, Glare, Coil, Thunder Fang, Fire Fang, Poison Fang, Crunch, Stone Edge
Flavor Moves: Dragon Breath, Earth Power, Sandstorm, Scorching Sands, Belch, Heat Wave
Description: One of the greatest things about ground types is how hard they are to switch into, and Constrinect is no different. Switching in an Ice or Flying type to deal with it? Rock Slide. Water type? Thunder Fang. Grass type? You could use Heat Wave, but chances are your gonna be using Fire Fang.
Pokemon: Magoterra
Type: Ground
Ability: Grass Pelt / Sap Sipper
Stats: 70 / 50 / 110 / 115 / 70 / 65
Physical: Earthquake, Grassy Glide, High Horsepower, Horn Leech, Rock Slide, Stone Edge​
Special: Earth Power, Energy Ball, Power Gem, Scorching Sands​
Status: Calm Mind, Leech Seed, Stealth Rock, Synthesis​
+ Universal TMs​
Description: Bulky CM sweeper. Messes with Prairret and Heraleo.
Name: Dustchilla (Dust+Chinchilla)
Type: Ground
Ability: Overcoat/Fluffy/(HA: Regenerator)
Weight: 56.69 pounds
Stats: 100/90/95/90/110/40 (BST: 525)
Relevant Moves: All universal moves, Earthquake, Earth Power, Stone Edge, Rock Slide, Stealth Rock, High Horsepower, Body Press, U-Turn, Bulk Up, Calm Mind, Focus Blast, Knock Off, Play Rough, Seed Bomb, Iron Defense, Dazzling Gleam
Flavor Moves: Bulldoze, Rock Tomb, Rock Blast, Rapid Spin, Poison Jab, Headbutt, Charm, Take Down, Endure, Tail Slap, Grass Knot, Iron Tail, Light Screen, Reflect, Dig, Thunder Wave, Bullet Seed, Counter, Mirror Coat, Rock Polish, Assurance, Swagger, Double Edge, Low Kick, Payback, Outrage, Meteor Beam
Description: Dustchilla is a chinchilla that enjoys rolling around in dust to clean itself. If it doesn't clean itself for a while, it becomes enraged and goes on a rampage. Dustchilla can act as a more bulky Pokemon with Fluffy or Regenerator, or a mixed setup attacker with Calm Mind (or Meteor Beam) and Bulk Up. It has plenty of coverage, with Rock, Dark, Fire and Thunder Fang, Fairy, Grass, and more. It can also act as a Body Press setup with Iron Defense. It can also act as a screen setter or a hazard setter.

Name: Piersand
Ability: Sand Stream/Aftermath/(Levitate)
Typing: Rock
Stats: 115/115/100/65/90/65 (550 BST)
Weight: 56,6kgs
Relevant Moves: Body Press, Curse, Earthquake, Gyro Ball, Iron Defense, Iron Head, Pain Split, Rock Polish, Stealth Rock, Stone Edge, Thunder Wave, All Universal TMs
Flavor Moves: Ancient Power, Bulldoze, Dig, Double-Edge, Earth Power, Focus Blast, Giga Impact, Harden, Heavy Slam, Hyper Beam, Meteor Beam, Mud-Slap, Power Gem, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Rollout, Sand-Attack, Sandstorm, Sand Tomb, Shock Wave, Smack Down, Stomping Tantrum, Tackle
Name: Pythone
Abilities: Solid Rock / Sand Rush | No Guard (HA)
Stats: 90 / 125 / 115 / 65 / 80 / 65
Movepool: *learns universal TMs
Physical: Stone Edge, Rock Slide, Rock Blast, Earthquake, Superpower, Power Trip, Crunch, Heavy Slam, Aqua Tail, Fire Fang
Status: Coil, Stealth Rock, Glare, Dragon Dance, Rock Polish,
Flavor: Smack Down, Rock Tomb, Rock Throw, Ancient Power, Power Gem, Meteor Beam, Bulldoze, Magnitude, Earth Power, Sand Tomb, Brick Break, Rock Smash, Revenge, Bite, Payback, Dark Pulse, Iron Tail, Iron Head, Flash Cannon, Thunder Fang, Outrage, Scale Shot, Dragon Tail, Body Slam, Slam, Wrap, Constrict, Iron Defense, Harden, Curse, Wide Guard, Quick Guard, Sandstorm, Rain Dance,
Weight: 572 kg
Description: I had two main goals with this sub: first, to give it options to mitigate Stone Edge's terrible accuracy, and second, to abuse its many weaknesses with Solid Rock and a Weakness Policy. It should be bulky enough to take SE hits from the likes of Cetaidon, Prairett, and Fluxtape in order to activate its WP and go to town. Moves like Coil, Rock Polish, and Power Trip support these sets. Sand Rush is an additional option provided we get a Sand setter, which seems likely given the sheer number of pokemon this mod will eventually contain.
Angolem (Angry + Golem)
Typing: Rock
Weight: 234.5 lbs
Ability: Rock Head/Levitate (H: Moxie)

HP: 60
ATK: 130
DEF: 120
SPA: 45
SPD: 65
SPE: 90

Relevant Moves: Rollout, Defense Curl, Double-Edge, Explosion, Head Charge, Fire Punch, Ice Punch, Thunder Punch, Heavy Slam, Hammer Arm, Submission, Earthquake, Reflect, Magic Coat, Magic Room, Rock Blast, Rock Polish, Rock Slide, Stealth Rock, Stone Edge, Shadow Force, Shadow Punch, Knock Off, Sucker Punch, Iron Head
Flavor Moves: Universal TMs, Barrage, Block, Body Slam, Crush Grip, Endeavor, Endure, Giga Impact, Hyper Beam, Headbutt, Leer, Metronome, Mind Reader, Pound, Psych Up, Razor Wind, Safeguard, Secret Power, Self-Destruct, Strength, Supersonic, Mega Punch, Charge, Electric Terrain, Shock Wave, Sunny Day, Sandstorm, Arm Thrust, Aura Sphere, Body Press, Circle Throw, Dynamic Punch, Focus Punch, Force Palm, Rock Smash, Sky Uppercut, Storm Throw, Earth Power, Barrier, Extrasensory, Gravity, Guard Split, Guard Swap, Imprison, Power Split, Power Swap, Psybeam, Psystrike, Teleport, Trick Room, Ancient Power, Power Gem, Rock Wrecker, Confuse Ray, Curse, Shadow Ball, Gyro Ball, Metal Burst

Description: I tried to make rollout usable.
. Defense Curl into Rollout with Moxie as well. It looks like a Golem Head with one giant rock hand.
Rorrinstoun(Rolling Stone but with weird accent)
Ability:Weak Armor/Shell Armor/Stamina
Moves:UTMs,Accelerock,Shore Up, Stone Edge, Rock Slide, Rock Tomb, Sword Dance, Earthquake, Rollout,Flame Charge,Meteor Mash, Body Slam, Spiky Shield, Stealth Rock, Spikes, Body Press,Iron Defense,Rapid Spin,Iron Defense
Description:This is a rolling stone that was never a true defensive mon. Its abilities are great, with weak armor for offensive one, shell armor is just really good for a defensive mon and stamina is for the defensive one
Name: Explopal (Explosion + Opal)
Ability: Sturdy / Unburden / (Aftermath)
Typing: Rock
Stats: 150/80/25/50/25/130 (460 BST)
Weight: 5 Kg
Relevant Moves: Stealth Rock, Spikes, Final Gambit, Stone Edge, Reflect, Light Screen, Rapid Spin
Flavor Moves: Universal TMs, Accelerock, Ancient Power, Tar Shot, Rock Tomb, Rollout, Rock Polish, Earth Power, Earthquake, Headbutt, Tackle, Natural Gift, Iron Head, Curse, Roar
Description: Suicide lead with two good abilities options for the role in Unburden and Sturdy and a really strong Final Gambit.
Name: Bouldillo (Boulder + Armadillo)
Ability: Shell Armor / Rock Head / Filter
Typing: Rock
Stats: 72 / 131 / 109 / 68 / 86 / 45 (BST: 511)
Weight: 201.6 kg
Relevant Moves: Stealth Rock, Iron Head, Head Smash, Earthquake, Superpower, Stomping Tantrum, Bulk Up
Flavor Moves: Facade, Protect, Rest, Rock Slide, Rock Tomb, Round, Sleep Talk, Snore, Substitute, Rock Polish, Sandstorm, Endure, Frustration, Return, Toxic, Confide, Double Team, Stone Edge, Swagger, Attract, Earth Power, Rock Blast, Secret Power, Smack Down, Bulldoze, Ancient Power, Dig, Body Slam, Meteor Beam, Headbutt, Tackle, Rock Throw, Double-Edge, Sunny Day, Mud-Slap, Strength, Giga Impact, Hyper Beam, Captivate, Curse, Block, Mimic, Rollout, Take Down, Iron Tail, Rain Dance, Brick Break, Roar, Harden, Sand Tomb
Description: This very large armadillo is a slow bulky-ish Head Smash wallbreaker. It hits like a truck, and is also a potential Stealth Rock setter.
Appearance/Dex Entry: A very large armadillo-esque pokemon with an incredibly dense shell. They have been known to make massive labyrinths of tunnels in the mountains they inhabit.
Name: Tektinker (Tektite + Tinker)

Abilities: Clear Body | Technician | Solid Rock (HA)

Typing: Pure Rock

HP: 75 | Atk: 105 | Def: 115 | Spa: 85 | Spd: 105 | Spe: 65 (Total: 550)

Weight: 44 KG

Notable Moves: (Learns All Universal TMs)

Physical: Rock Slide, Stone Edge, Rock Tomb, Rock Blast, Earthquake, Bulldoze, Iron Head, Flame Charge, Knock Off, Body Press, Smack Down, Flare Blitz, Double Edge, Accelerock, Explosion
Special: Ancient Power, Power Gem, Meteor Beam, Scorching Sands, Flash Cannon, Focus Blast, Grass Knot, Mud Shot
Status: Stealth Rock, Rock Polish, Autotomize, Calm Mind, Swords Dance, Shore Up, Iron Defense, Toxic, Thunder Wave, Light Screen, Reflect, Protect

Flavor / Usually Useless Moves:

Physical: Rock Throw, Rock Smash, Strength, Cut, Headbutt, Tackle, Giga Impact, Take Down, Beat Up, Self-Destruct, Body Slam
Special: Mud Slap, Hyper Beam, Ember
Status: Sharpen, Work Up, Harden, Sand Attack, Metal Sound, Block, Hypnosis, Focus Energy

Design: Based on a tektite which, due to it's origin, will make it similar to minior if it was in both core and meteor forme at once. It will most likely have a few small limbs made of metal or rock, plus a scope looking design around one of it's eyes.

Can't think of a dex sorry

Competitive: Tektinker can run a vareity of sets, and the most notable ones include a hazard setter and/or a screen setter with solid rock (second best imo), weakness policy w/ solid rock and autotomize/rock polish, special sets with meteor beam or calm mind + ancient power, and imo the best set, Technician Setup Attacker. Accelerock makes Tektinker similar to a weaker version of scizor, which is amazing in on itself, but it’s true power comes in rock blast, which on maximum hits, can give you around a 175 bp move, not even factoring stab yet (3 Hits is around 100.). Prairret, Dojodo, Heraldeo and Cetaidon all do well against Tektinker, plus the ground type will probably have a positive matchup too.
Name: Concegem (Conceal + Gem)
Ability: Shell Armor | Sturdy (Solid Rock)
Type: Rock
Stats: 80 | 70 | 95 | 70 | 95 | 120 (BST: 530)
Weight: 26.8 kg
Relevant Moves: Explosion, Sucker Punch, U-Turn, Knock Off, Rock Tomb, Encore, Pain Split, Protect, Spikes, Stealth Rock, Toxic Spikes, Substitute, Taunt, Thunder Wave, Toxic, Rapid Spin
Flavor Moves: Hyper Beam, Skull Bash, Double-Edge, Gyro Ball, Heavy Slam, Meteor Beam, Sludge Bomb, Earthquake, Stone Edge, Sludge Wave, Foul Play, Earth Power, Body Slam, Power Gem, Throat Chop, X-Scissor, Take Down, Strength, Dig, Brick Break, Lash Out, Scorching Sands, Ancient Power, Bug Bite, Bulldoze, Swift, Mud Shot, Smack Down, Fake Out, False Swipe, Fury Cutter, Pound, Rock Smash, Sand Tomb, Rollout, Rock Blast, Infestation, Mud Slap, Calm Mind, Iron Defense, Nasty Plot, Rock Polish, Shell Smash, Block, Defense Curl, Double Team, Endure, Focus Energy, Fake Tears, Gastro Acid, Helping Hand, Laser Focus, Metronome, Mimic, Safeguard, Sandstorm, Scary Face, Screech, Autonomize, Swagger, Flatter, Torment
Concept: I was originally thinking of a Toxapex-like creature, but decided that a shrimp that hides behind rocks to throw out the entry hazards would be more interesting.
Competitive: Our first suicide lead! ... I think. Incredibly high speed but it’s still quite frail with a poor defensive typing. Sets hazards willy-nilly, then goes boom. It also has a lot of utility options and can function as a good team supporter.
Also I predict someone will make a meme set of this with Shell Smash to take advantage of its broad movepool.
Flavor: “Concegem hides behind rocks, evading it’s enemies by laying traps. It’s shell is as strong and thick as limestone.
Name: Wesgranit (Wish Granted / Granite)

Abilities: Victory Star (Levitate)
Stats: 70 / 130 / 85 / 75 / 60 / 110 [530] | 160 Kg | 1,6 M
Moves: (Relevant ones bolded and underlined)
Accelerock, Earthquake, Flame Charge, Heat Crash, Meteor Mash, Rock Blast, Rock Slide, Rock Tomb, Rollout, Stone Edge
Ancient Power, Dazzling Gleam, Meteor Beam, Power Gem, Swift
Cosmic Power, Gravity, Healing Wish, Rock Polish, Tailwind, Stealth Rock, Wish
Name: Duvil
Ability: Sandstream/Drizzle (Sand Spit)
Typing: Rock
Stats: 65/70/70/128/90/112 (535)
Weight: 1.4kg
Relevant Moves: Hurricane, Surf, Weather Ball, Power Gem, Meteor Beam, Air Slash, Thunderbolt, Thunder, Stealth Rock, Tailwind, Dark Pulse, Flip Turn, Scald
Description: Duvil is a living sandstorm, a Dust Devil and a stormy Tornado. It is literally a force of nature and a cornerstone of both rain and sand teams. Unlike most Rock types however, it is as frail as the wind, and also even more unlike most Rock types, it relies on SpAtk. If you're going for Rocky Weather Ball STAB you better make sure other weather starters aren't around to get in your way. The coverage is nice but Meteor Beam is the only way to set up so you're more of a breaker or weather setter than a sweeper.
Name: Totemstal (Totem+Crystal)
Type: Rock
Ability: Sheer Force/Klutz/(HA: Unburden)
Weight: 2072.35 pounds
Stats: 70/120/60/120/60/90 (BST: 520)
Relevant Moves: All universal moves, Stone Edge, Rock Slide, Power Gem, Focus Blast, Superpower, Earth Power, Earthquake, Dazzling Gleam, Play Rough, Stealth Rock, Heavy Slam, Heat Crash, Flash Cannon, Iron Head, Explosion, Meteor Beam, High Horsepower, Accelerock, Zen Headbutt, Psychic
Flavor Moves: Rock Throw, Rock Blast, Rock Tomb, Bulldoze, Stomping Tantrum, Bulldoze, Ancient Power, Body Press, Iron Defense, Trick Room, Magic Room, Wonder Room, Imprison, Quick Guard, Reversal, Counter, Mirror Coat, Stomp, Mega Kick, Work Up, Thrash, Trick
Description: Totemstal is a very tall totem that is decorated with crystals. It is said that many years ago, ancients created it, not knowing it came to life. It is a very fast Pokemon, but also very frail. It has a multitude of coverage, much of which can be taken advantage of with Sheer Force, or be able to outspeed other things like Fluxtape or Prairret with Unburden.

If i forgot someone please yell mean things at me

Scoopapa, EeveeGirl1380, Mossy Sandwich
EeveeGirl1380, Mossy Sandwich, Hematemesis
AquaticPanic, Magmajudis, EeveeGirl1380
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Alright, votes are closed!

For Flying, Scoopapa wins with Nimbustorm!
Name: Nimbustorm
Abilities: Magic Guard | Drizzle (HA)
Stats: 170 / 40 / 65 / 100 / 45 / 85
Movepool: *learns universal TMs
Special: Hurricane, Air Slash, Hydro Pump, Scald, Thunder, Thunderbolt,
Status: Wish, Defog, Haze, Whirlwind,
Flavor: Air Cutter, Aerial Ace, Fly, Water Gun, Water Pulse, Razor Wind, Tailwind, Mist,
Weight: 326 kg
Description: Ye olde cloud pokemon. Beats Prairett with typing and Magic Guard, passes fat Wishes, and has some other support options that it can generally pick one of at a time. It can also run an offensive Life Orb set, though the accuracy of its moves may let it down. It leans towards being a physical wall, and while it has leeway in how it invests its EVs, will usually be weak to something. As a Drizzle setter it is slightly subpar, but that has worked out well in past micrometas (see: Clean Slate Micro) so I think it's better that way.
For Rock, AquaticPanic wins with Wesgranit!
Name: Wesgranit (Wish Granted / Granite)

Abilities: Victory Star (Levitate)
Stats: 70 / 130 / 85 / 75 / 60 / 110 [530] | 160 Kg | 1,6 M
Moves: (Relevant ones bolded and underlined)
Accelerock, Earthquake, Flame Charge, Heat Crash, Meteor Mash, Rock Blast, Rock Slide, Rock Tomb, Rollout, Stone Edge
Ancient Power, Dazzling Gleam, Meteor Beam, Power Gem, Swift
Cosmic Power, Gravity, Healing Wish, Rock Polish, Tailwind, Stealth Rock, Wish
And finally, even thoogh it was tied with ViZar's submission, we tiebreaked on Discord and Mossy Sandwich wins Ground with Burrodger!
Name: Burrodger
Ability: Immunity/Sand Veil/(Sand Force)
Typing: Ground
Stats: 60/90/145/60/120/55 (530 BST)
Weight: 32,4kgs
Relevant Moves: Body Press, Curse, Earthquake, Gunk Shot, Iron Defense, Iron Head, Knock Off, Morning Sun, Scorching Sands, Stealth Rock, Stone Edge, Toxic, All Universal TMs
Flavor Moves: Body Slam, Bulldoze, Dig, Double-Edge, Earth Power, Fissure, Fury Swipes, Giga Impact, Headbutt, Hone Claws, Hyper Beam, Mud Shot, Mud-Slap, Rock Slide, Rock Smash, Rock Tomb, Sand Attack, Sandstorm, Sand Tomb, Stomping Tantrum, Strength
Description: Burrodger is a badger that can dig extremely efficiently. It likes to rest underground. In terms of gameplay, its high bulk paired with access to Stealth Rock and Morning Sun makes it a good glue defensive mon. Immunity makes it immune to Toxic and, thanks to its resistance to rock, it becomes pretty difficult to wear down through chip damage. Scorching Sands and Knock Off can also act as nice utility. It could also pull of a curse set. Pretty simple pokemon overall though.
You have a day to discuss the winners!
Speed tiers
Fluxtape (126)
Wesgranit (110)
Prairret (100)
Harzodia (90)
Nimbustorm (85)
Dojodo (80)
Heraleo (75)
Gencook (60)
Burrodger (55)
Cetaidon (50)
Drakotomy (40)
Correept (32)

I wasn't super hyped for this thing at first because of drizzle but it's a very cool Magic Guard user that gives use a subseed Prairett counter which is nice. It's not a great rain setter, it would rather use boots than Damp Rock and doesn't have pivoting, making it a worst of both worlds between Politoed and Pelipper. It's good at abusing its rain though, 100% accurate Hurricane and Thunder with boosted water moves is incredible coverage. Will be interesting to see where this goes.

Simple but good. Its high speed, high attack and good coverage makes it a threatening pokemon overall. It can also power through Heraleo after some chip thanks to Earthquake. Second highest speed tier in the format means it's a good revenge killer, especially for Nimbustorm and Harzodia. That said, it's easily outsped and KOed by Fluxtape and can't even hope of getting past our ground type wall, Burrodger.

Splashable physical wall, kind of similar to Heraleo. It's not as physically bulky as Heraleo and has far less resistances, but it has recovery and better special bulk. Just a simple blanket physical wall.
Name: Heraild (Herald + Hail)
Ability: Snow Warning / Ice Body / Slush Rush
Typing: Ice
Stats: 72 / 87 / 76 / 63 / 78 / 121 (BST: 497)
Weight: 1.4 kg
Relevant Moves: Aurora Veil, Reflect, Light Screen, Safeguard, U-Turn, Taunt
Flavor Moves: Blizzard, Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Endure, Ice Beam, Icy Wind, Hail, Avalanche, Attract, Rain Dance, Confide, Double Team, Frustration, Return, Swagger, Toxic, Icicle Spear, Secret Power, Hyper Beam, Frost Breath, Powder Snow, Giga Impact, Body Slam, Headbutt, Water Pulse, Ice Shard, Rock Tomb, Rock Slide, Double-Edge, Natural Gift, Rock Smash, Mist, Bulldoze, Fling, Captivate, Signal Beam, Freeze-Dry, Sheer Cold, Weather Ball, Strength, Ice Punch, Iron Defense, Payback, Zen Headbutt, Mimic, Iron Head, Iron Tail, Encore, Mud-Slap
Description: Screens setter with snow warning and aurora veil.

Name: Jesterror (Jester + Terror)
Ability: Magician / Cursed Body / Psychic Surge
Typing: Ghost
Stats: 103 / 56 / 74 / 71 / 128 / 109 (BST: 541)
Weight: 5 kg
Relevant Moves: Shadow Ball, Swagger, Toxic, Will-o-Wisp, Hex, Trick, Dark Pulse, Foul Play, Confuse Ray, Destiny Bond, Disable, Leech Seed, Wish, Parting Shot, Taunt
Flavor Moves: Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Endure, Confide, Frustration, Return, Attract, Spite, Psychic, Astonish, Ally Switch, Thief, Poltergeist, Sunny Day, Rain Dance, Telekinesis, Hyper Beam, Payback, Giga Impact, Imprison, Psych Up, Curse, Trick Room, Flash, Embargo, Icy Wind, Night Shade, Shock Wave, Safeguard, Energy Ball, Skill Swap, Sucker Punch, Ominous Wind, Rock Slide, Magic Coat, Snatch, Shadow Claw, Shadow Sneak, Wonder Room,
Description: Jesterror functions as a utility-oriented specially-defensive pivot with an array of status moves to help its allies and enrage its enemies. Its only form of recovery is Leech Seed, but it can (hopefully) fit on almost any team with its immense utility.

Name: Infuriarc (Infuriating + Arc)
Ability: Prankster / Serene Grace / Technician
Typing: Electric
Stats: 65 / 82 / 73 / 124 / 78 / 117 (BST: 539)
Weight: 0.7 kg
(potentially) Relevant Moves: Thunder Wave, Reflect, Light Screen, Electroweb, Thunder Cage, Thunderbolt, Rising Voltage, Grass Knot, Volt Switch, Nuzzle, Thunder Fang, Charge Beam, Rapid Spin, Discharge, Hex, Heat Wave, Taunt
Flavor Moves: Facade, Protect, Rest, Substitute, Sleep Talk, Snore, Round, Thunder, Endure, Toxic, Wild Charge, Double Team, Shock Wave, Swagger, Frustration, Return, Confide, Rain Dance, Attract, Electro Ball, Charge, Magnet Rise, Thunder Shock, Signal Beam, Spark, Swift, Agility, Flash, Iron Tail, Thunder Punch, Fling, Helping Hand, Giga Impact, Electric Terrain, Hyper Beam, Headbutt, Quick Attack, Thief, Dig, Uproar, Body Slam, Eerie Impulse, Mega Punch, Tail Whip, Brick Break, Mega Kick, Mud-Slap, Tackle
Description: This one means a lot to me. There’s a type of character I tend to gravitate towards in video games, and it is the Hexers, which basically means characters who focus on debuffing enemies to put their allies in an advantageous state. Many of my submissions tend to do this, including (to an extent) my current Ghost-type submission. This, however, is a pokemon designed to use all of the obnoxious moves in the Electric-type arsenal, something I’ve only ever seen attempted (and failed) with Regieleki. So with that said, I am proud to present Infuriarc. If any of my submissions ever get in, let it be this one.
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Zamp (zap + imp also sounds like electric amp)
Ability: Galvanize/ (HA) Motor Drive
Type: Electric
3.5 kg
HP: 60
ATTK: 80
SPA: 90
SPEED: 120
BST: 470
Relevant Moves (important underlined, possibility but unlikely crossed out):
Discharge, Electro ball, Boomburst, Snarl, Nuzzle, Thrash, Facade, Rapid spin, Flash cannon, fake out, , Thunderbolt, parting shot, switcheroo, Volt switch, signal beam, Dark pulse
Flavour Moves: tackle, thief, round, echoed voice, splash, thunder shock, every electric tm/tr, fling, (will update later)
Description/Sets: Zamp
is the very definition of glass cannon. Being the second fastest mon in the metagame, Zamp can very easily manipulate the tides of battle with a Choice specs/scarf set but for people who are scared for ground counters life orb might not be bad.


Choice specs/ scarf

Boomburst/Scald/Signal beam/ Switcheroo
+252 SPEED +252 SPA +4 HP

Overview: very speedy sweeper and has switcheroo if anticipating a ground switch in

Focus sash

Electro Ball/Nuzzle/Fake out/ Volt switch
+252 SPEED +252 SPA +4 HP

Overview: very much a support set for a not so fast (or set up) pokemon

Life orb

Boomburst/Volt switch/ Flash cannon/ Snarl
+252 SPEED +127 DEF +127 SPDEF +4 HP

Overview: very strong mon if you dont like risking switcheroo choice
Chuckachimp (Chuck, Chi, Chimp, also sounds like trick or treat)
Ability: Hunger switch (i was told for change was allowed (without changing types), inform me if not)
Type: Ghost
90 kg
HP: 115
ATTK: 50
DEF: 115
SPA: 50
SPDEF: 115



HP: 50
DEF: 50
SPA: 115
SPEED: 115

BST: 495

Relevant moves:
Poltergeist, Gunk shot, Body press, Shadow ball, Toxic, Venoshock, Protect, Acid armour, Close combat, Aura sphere
Flavour moves: (another wip)
Description/Sets: Chuckachimp is a very flexible pokemon thanks to hunger switch. (It is also a chimp that steals candy while kids trick or treat so it gets fat until.....

Assault Vest

Body press/Poltergeist/Close Combat/ Gunk shot
+252 DEF +252 ATTK +4 SPEED

Overview: very bent on hangry mode


Toxic/Venoshock/Shadow ball/Protect
+252 SPEED +252 SPA +4 SPDEF

Overview: nice synchronisation with the 2 forms
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is a Forum Moderatoris a Community Contributor
Name: Penguard
Abilities: Stalwart / Swift Swim | No Guard (HA)
Stats: 100 / 130 / 65 / 65 / 125 / 65 | 550 BST
Movepool: *Learns universal TMs
Physical: Triple Axel, Icicle Crash, Liquidation, Sacred Sword, Drill Run, U-turn, Rapid Spin,
Status: Defog, Agility,
Flavor: Avalanche, Ice Ball, Blizzard, Frost Breath, Ice Beam, Aurora Beam, Pound, Brick Break, Rock Smash, Revenge, Dual Wingbeat, Acrobatics, Drill Peck, Peck, Steel Wing, Smart Strike, Gyro Ball, Dual Chop, Iron Defense, Haze, Mist, Hail, Aurora Veil, Light Screen, Reflect, Life Dew,
Weight: 50 kg
Description: A wall breaker that can threaten the physical walls that we have with Triple Axel and Sacred Sword. Triple Axel nails Nimbustorm and Burrodger, while Sacred Sword bypasses Defense boosts from Heraleo and Correept. It can switch in easily on Nimustorm with its massive SpD and start firing off attacks. A full health Heraleo is still an impediment to it, and Cetaidon and Kee Berry Gencook can switch into it as well. Faster physical attackers check it easily.
Design: A spinning top with an upper half that looks like a penguin. This allows it to use its spinning attacks and also use its wings like a propeller in the water.

Name: Mandrivolt
Abilities: Motor Drive / Inner Focus | Defiant (HA)
Stats: 70 / 85 / 60 / 110 / 85 / 120 | 530 BST
Movepool: *Learns universal TMs
Special: Thunderbolt, Thunder, Volt Switch, Discharge, Grass Knot, Psychic, Flash Cannon,
Physical: U-turn,
Status: Nasty Plot, Stealth Rock, Light Screen, Reflect, Encore, Taunt, Thunder Wave,
Flavor: Wild Charge, Rising Voltage, Thunder Punch, Gunk Shot, Drain Punch, Brick Break, Focus Punch, Power-Up Punch, Revenge, Rock Smash, Fire Punch, Seed Bomb, Zen Headbutt, Shadow Claw, Acrobatics, Iron Head, Rock Slide, Giga Impact, Hyper Beam, Hyper Voice, Uproar, Fury Swipes, Headbutt, Charge, Focus Energy, Role Play, Helping Hand, Screech, Eerie Impulse, Attract, Laser Focus, Agility,
Weight: 37.2 kg
Description: Nasty Plot sweeper, Specs pivot, and maybe Dual Screen setter. With a Life Orb at +2 it can really pose a threat, but it's still countered by Burrodger (Grass Knot is only 60 BP) and Drakotomy. It can also be outsped on OHKOed by Specs Fluxtape and Scarf Wesgranit Pretty much the result of combining the monkey flavor movepool with an Electric type. Also a reference to an old video game boss.

Name: Lunectre
Abilities: Levitate
Stats: 60 / 60 / 85 / 110 / 110 / 105 | 530 BST
Movepool: *Learns universal TMs
Special: Shadow Ball, Hex, Moonblast, Psychic, Thunderbolt,
Status: Calm Mind, Will-o-Wisp, Moonlight, Pain Split, Taunt, Trick, Heal Bell Healing Wish,
Flavor: Shadow Sneak, Poltergeist, Astonish, Lick, Dark Pulse, Sucker Punch, Thief, Charge Beam, Shock Wave, Psybeam, Dazzling Gleam, Hyper Voice, Confuse Ray, Icy Wind, Imprison, Magic Room, Ally Switch, Curse, Psych Up, Rain Dance, Screech, Skill Swap, Torment, Light Screen, Safeguard, Mimic, Spite, Grudge,
Weight: 5 kg
Description: A good stall breaker with Calm Mind and Taunt. Shadow Ball and Moonblast is great coverage, allowing it to be a big threat against the current walls. However, it doesn't pack the most power on neutral hits and will need to be wary of Knock Off on basically everything.
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Rebranding my Dark-type into a Ghost-type!

Name: Phanchievous (Phantom + Michievous)
Ability: Clear Body | Prankster (Cursed Body)
Type: Ghost
Stats: 75 | 75 | 85 | 105 | 105 | 90 (BST: 535)
Weight: 0.2 kg
Relevant Moves: Explosion, Self-Destruct, Poltergeist, Psychic, Psyshock, Shadow Ball, Hex, Knock Off, Calm Mind, Encore, Light Screen, Reflect, Nasty Plot, Pain Split, Protect, Substitute, Taunt, Teleport, Thunder Wave, Toxic, Trick, Trick Room, Will-O-Wisp, Hypnosis, Imprison
Flavor Moves: Night Shade, Hyper Beam, Future Sight, Phantom Force, Covet, Thief, Fake Out, False Swipe, Baton Pass, Curse, Detect, Magic Coat, After You, Amnesia, Ally Switch, Block, Charm, Coaching, Confide, Cosmic Power, Double Team, Eerie Impulse, Endure, Fake Tears, Focus Energy, Gravity, Guard Swap, Helping Hand, Laser Focus, Magic Room, Metronome, Mimic, Power Swap, Psych Up, Quash, Recycle, Role Play, Safeguard, Scary Face, Screech, Skill Swap, Speed Swap, Spite, Swagger, Torment
Concept: a very michievous but nonetheless benign spirit
Competitive: Team supporter with Prankster, huge range of supporting moves too. It has quite good special atyack to support it if needed, but it lacks coverage.
Flavor: “Phanchievous loves practical jokes, pranking anyone who is unlucky enough to chance upon its vicinity.”
Name: Volcat
Ability: Lightning Rod, Rattled, Motor Drive
Typing: Electric
Stats: 70, 60, 70, 115, 70, 115
Weight: 4kg
Relevant Moves: Volt Switch, Thunderbolt, Thunder, Rising Voltage, Wild Charge, Nuzzle, Flash Cannon, Dark Pulse, Crunch, Energy Ball, Dazzling Gleam, Play Rough, Thunder Wave, Work Up, Universal TMs
Flavor Moves: Scratch, Baby-Doll Eyes, Growl, Screech, Thunder Shock, Sand attack
Description: a
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Name: Wintra
Ability: Ice Body/Weak Armor/Skill Link
Typing: Ice
Stats: 70/100/50/70/50/140 [BST 480]
Weight: 0.1kg
Relevant Moves: Ice Shard, Icicle Spear, Close Combat, Swords Dance, U-Turn, Knock Off, Bullet Seed
Flavor Moves: The Universal TMs, Hail, Rain Dance, Sunny Day, Aurora Veil, Blizzard, Ice Beam, Freeze Dry, Smart Strike, Triple Axel, Scale Shot, Iron Tail, Dragon Tail
Description: The only good ice type is a fast ice type. Slow defensive ice types are a waste of a dex entry, so fuck it here's a fast as hell ice type. It zips and zooms all over the place, but it is pretty much going to die to any attack that lands on it. Really it sums up the type pretty well, great at offense terrible at defense/

Name: Galvenger (Galvanize + Avenger)
Typing: Electric
Stats: 75/100/85/55/75/125 [BST: 510]
Weight: 99.8 kg
Abilities: Galvanize/Rivalry
Relevant Moves: Close Combat, Knock Off, Rapid Spin, Body Slam, Quick Attack, Ice Punch, Fake Out, Double Edge Bulk Up
Flavor Moves: Thunder Punch, Fire Punch, Thunder, Thunderbolt, Wild Charge, Spark, Shock Wave, Rising Voltage, Electro Web, Thunder Shock, Stomping Tantrum, Rock Tomb, Fling, Payback, Iron Head, Wake-up Slap, Smelling Salts, Wide Guard, Work Up, Swagger, Detect, Attract, Focus Energy, Sunny Day, Rain Dance, and any universal TMs I missed.
Description: Yeah I just resubbed a restrictions sub and honestly I think it could be pretty good here as well. Galvanize rapid spin is really something that will give it a niche even as power creep comes along.
Name: Polteshade (Poltergeist + Shade)
Ability: Cursed Body/Infiltrator/Magic Bounce (HA)
Typing: Ghost
Stats: 100/50/50/130/115/95 (540 BST)
Weight: 0.8 Kg
Relevant Moves: Will-o-Wisp, Shadow Ball, Dark Pulse, Taunt, Protect, Rest, Sleep Talk, Thunder Wave, Substitute, Encore, Toxic, Hex, Psychic, Trick, Swagger, Curse, Recover, Trick Room, Energy Ball, Giga Drain, Foul Play, Thunder, Dazzling Gleam, Universal TMs.
Flavor Moves: Telekenisis, Hyper Beam, Imprison, Confuse Ray, Double Team, Destiny Bond, Phantom Force, Icy Wind, Poltergeist, Embargo, Fake Tears, Wonder Room, Disable, Magic Coat, Night Shade
Description: this pokemon was designed to be the "bulky hazard block" medium-fast type of pokemon. it was not exactly designed for offense, it was designed more as a support pokemon with good offensive capabilities. about the pokemon itself, i think it would fair well against most of the other pokemon in Stereotypes with its defensive and offensive capabilities and its varied movepool.

Name: Icisharp (Icicle + Sharp)
Ability: Ice Body/Snow Cloak/Tough Claws (HA)
Typing: Ice
Stats: 105/125/120/60/50/75 (535 BST)
Weight: 115 Kg
Relevant Moves: Icicle Crash, Ice Shard, Sharpen, Swords Dance, Blizzard, Rest, Sleep Talk, Protect, Substitute, Aurora Veil, Ice Beam, Toxic, Swagger, Toxic, Taunt, Avalanche, Body Slam, Light Screen, Reflect, Rock Slide, Spikes, Headbutt, Heavy Slam, Haze, Rock Smash, Strength, Iron Head, Encore, Iron Tail, Double-Edge, Icicle Spear, Hone Claws, Knock Off, Triple Axel
Flavor Moves: Icy Wind, Hail, Giga Impact, Hyper Beam, Rock Tomb, Rain Dance, Mist, Freeze-Dry, Sheer Cold, Mud-Slap
Description: pretty self-explanatory. physically bulky pokemon with good offensive capabilities. it gets Haze to block set-upping, and Spikes to set-up itself. with great moves to make use of Tough Claws. it has the coverage it needs, and it can probably wall certain pokemon in the current metagame. with that said, i feel like it could also fair well against pokemon in the future.

well, thats all. i feel like i was writing a whole essay.
Name: Himayeti (himalya + yeti; also kinda punny - hi, i'm a yeti)
Ability: Reckless / Guts | Skill Link
Typing: Ice
Weight: 700 kg
Stats: 100 / 120 / 90 / 40 / 75 / 95 (520 BST)
Relevant Moves: Icicle Crash, Icicle Spear, Triple Axel, Ice Shard, Close Combat, Parting Shot, Darkest Lariat, Knock Off, Ice Punch, Thunder Punch, Earthquake, Stone Edge, Swords Dance, Substitute, Bone Rush, Rock Blast, Bulk Up, High Jump Kick
Flavor Moves: Universal TMs, Ice Beam, Blizzard, Hail, Icy Wind, Arm Thrust, Rock Slide, Dig, Howl, Hyper Beam, Freeze Dry, Giga Impact, Mud Slap, Mud Shot, Fury Swipes, Superpower, Dragon Claw, Shadow Claw, Night Slash, Outrage, Drain Punch, Body Slam, Double Edge, Take Down, Head Smash
Description: Physical attacker with a varied moveset, because that's about the only way you make Ice work. Swords Dance is scary as it will hit hard when boosted, especially if it gets the Guts boost.
Yeah I went all in with this ice sub. I worked on it hard to make sure it had a good description and could do well in the meta.

Name: Skappa
Ability: Water Absorb/Swift Swim/(Slush Rush)
Typing: Ice
Stats: 60/75/75/115/70/130 (515 BST)
Weight: 24,3kgs
Relevant Moves: Aqua Jet, Double-Edge, Drain Punch, Flip Turn, Focus Blast, Freeze-Dry, Knock Off, Ice Beam, Ice Shard, Icicle Crash, Light Screen, Reflect, Surf, Taunt, Triple Axel, Waterfall, All Universal TMs
Flavor Moves: Amnesia, Aurora Beam, Aurora Veil, Avalanche, Blizzard, Brick Break, Dynamic Punch, Echoed Voice, Encore, Fake Out, Focus Punch, Giga Impact, Hail, Haze, Hyper Beam, Ice Punch, Icy Wind, Mega Punch, Metronome, Mimic, Mist, Nature Power, Powder Snow, Rain Dance, Seismic Toss, Strength, Water Gun, Water Pulse
Description: This pokemon is based on a Kappa from japanese culture. While Kappas usually live in rivers, Skappa lives in a frozen one, leading to its affinity with ice. It's also wearing Ice Skates to move around faster. When it comes to gameplay, Skappa can either act as a fast support pokemon, notably a screens setter, or a fast attacker. As a screens setter, it's fairly simple: Set screens, Taunt against hazard setters and defoggers and use Flip Turn to pivot into something else. As an attacker, it is a bit more interesting. Skappa is designed to break through a defensive core that has led to an incredibly defensive meta. This core consists of Drakotomy, Nimbustorm and Heraleo. With its Ice Beam, Skappa can break through the first two while Focus Blast deals with Heraleo. However, Skappa doesn't instantly obliterate the core. It has trouble switching in to begin with, can't 1HKO any of them without a Choice Specs (as a rock weak pokemon, it'll want Heavy-Duty Boots most of the time) and it has to rely on the innacurate Focus Blast to deal with Heraleo. Outside of this matchup, it can be revenge killed by Wesgranit and Dojodo's priority and can act as a late-game cleaner.
252 SpA Skappa Focus Blast vs. 252 HP / 0 SpD Heraleo: 274-324 (82 - 97%) -- guaranteed 2HKO
252 SpA Choice Specs Skappa Focus Blast vs. 252 HP / 0 SpD Heraleo: 412-486 (123.3 - 145.5%) -- guaranteed OHKO
252 SpA Skappa Ice Beam vs. 252 HP / 252+ SpD Assault Vest Drakotomy: 152-180 (38.5 - 45.6%) -- guaranteed 3HKO
252 SpA Choice Specs Skappa Ice Beam vs. 252 HP / 252+ SpD Assault Vest Drakotomy: 224-266 (56.8 - 67.5%) -- guaranteed 2HKO
252 SpA Skappa Ice Beam vs. 0 HP / 252 SpD Nimbustorm: 338-398 (70.2 - 82.7%) -- guaranteed 2HKO
252 SpA Choice Specs Skappa Ice Beam vs. 0 HP / 252 SpD Nimbustorm: 506-596 (105.1 - 123.9%) -- guaranteed OHKO

Skappa @ Light Clay
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt
- Flip Turn/Ice Beam/Freeze-Dry

Skappa @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Ice Beam
- Focus Blast
- Flip Turn
- Freeze-Dry/Surf

Name: Dullaham
Ability: Thick Fat/Oblivious/(Frisk)
Typing: Ghost
Stats: 100/85/60/95/110/60 (500 BST)
Weight: 97,3kgs
Relevant Moves: Body Slam, Earthquake, Heal Bell, Hex, Infestation, Night Shade, Poltergeist, Shadow Ball, Strength Sap, Superpower, Thunder Wave, Will-O-Wisp, Yawn, All Universal TMs
Flavor Moves: Ally Switch, Assurance, Astonish, Belch, Confuse Ray, Curse, Dark Pulse, Defense Curl, Destiny Bond, Disable, Double-Edge, Dream Eater, Explosion, Giga Impact, Guillotine, Gyro Ball, Heavy Slam, Hyper Beam, Memento, Mind Blown, Pain Split, Phantom Force, Psychic, Rollout, Scary Face, Screech, Spite, Spit Up, Stockpile, Stomping Tantrum, Swallow, Tackle, Take Down, Thief, Trick, Wild Charge
Description: So our only Freeze-Dry resists in the current meta have low special bulk and we're getting an ice type this slate. This would lead to the winning ice type being very difficult to deal with. Luckily, I'm one step ahead. With Thick Fat, this headless pig effectively has an Ice resistance and, thanks to its good special bulk, it's great at taking most Ice and Fire moves. It can heal itself with Strength Sap while also crippling physical attackers which are more threatening to it. Will-O-Wisp can also annoy physical attackers while pairing well with Hex to make Dullaham hit surprisingly hard. Finally, it can offer cleric support with Heal Bell, making status conditions easier to handle. Overall, Dullaham is a nice special wall, which is something we need in the current meta.

Name: Hornolt
Ability: Galvanize/Reckless
Typing: Electric
Stats: 100/120/90/55/65/95 (525 BST)
Weight: 243,2kgs
Relevant Moves: Body Press, Body Slam, Bulk Up, Double-Edge, Earthquake, Flame Charge, Flare Blitz, High Horsepower, Megahorn, Superpower, Wild Charge, All Universal TMs
Flavor Moves: Drill Run, Horn Attack, Horn Drill, Iron Head, Leer, Rain Dance, Rock Slide, Shock Wave, Skull Bash, Smart Strike, Stomp, Stomping Tantrum, Tackle, Take Down, Thunder, Thunderbolt, Thunder Fang, Thunder Wave
Description: Electric type physical attackers usually suck because of their bad physical stab. However, Hornolt, the electric rhino pokemon, has Galvanize to bypass this issue. It hits like a truck and is able to 2hko the entire meta (except Burrodger) with a Choice Band. It could also run a Bulk Up set which is less immediately threatening but can quickly become difficult to contain. Overall, Hornolt is a simple physical wallbreaker.
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Here Goes!

Name: Buzzwatt
Static / Volt Absorb / Galvanize (HA)
Type: Pure Electric
Stats: 60 / 80 / 80 / 100 / 100 / 140 (Total: 560)
Notable Moves: (Learns All Universal TMs)
Double Edge, Facade, Wild Charge, Flame Charge, Flare Blitz, Outrage, Explosion, Zen Headbutt, Extreme Speed, Headbutt
Special: Thunderbolt, Thunder, Discharge, Volt Switch, Hyper Voice, Overheat, Electro Ball, Signal Beam, Dazzling Gleam, Hyper Beam (Hyper beam could fit both here and in usually useless, depends if people want to run galvanize hyper beam or not)
Status: Thunder Wave, Reflect, Light Screen, Pain Split, Taunt, Toxic, Work Up, Detect
Flavor/Usually Useless Moves:
Giga Impact, Bounce, Tackle, Take Down, Submission, Astonish, Thief, Self Destruct, Quick Attack, Flail
Special: Thunder Shock, Electroweb, Zap Cannon, Shock Wave, Ember, Uproar, Charge Beam, Smog, Swift, Rising Voltage, Round
Status: Charge, Leer, Ally Switch, Confuse Ray, Torment, Agility, Eerie Impulse, Electric Terrain, Magnet Rise, Sunny Day, Screech, Metal Sound, Mirror Coat
Design Ideas: Imagine Gastly, but electric and much more fuzzy. Might take some inspiration from regieleki and maybe spiritomb as well.
Competitive: I imagine this has 2 sets that it wants to run, those being a suicide lead, able to set screens up for HO teams to take advantage of, with a galvanize boosted explosion to finish stuff off. It can also try to spread paralysis with static + discharge + twave if you want to run that. Another set i see is an all-out attacker set. Both physical and special sets can work, with special sets being more reliable with galvanize-boosted hyper voices and even hyper beams, volt switch to grab momentum against stuff that isn't burrodger, and decent coverage in overheat, signal beam and dazzling gleam. Physcial sets can work too, even with it's middling attack stat, as the power of galvanize-boosted double edge, extreme speed and explosion make up for it. It also gets more powerful forms of coverage to compensate for it's lower attack stat, in flare blitz and outrage, but these have drawbacks of their own as well. Onto checks and counters, Burrodger can beat nearly every set, and while it gets coverage for prairett, drakotomy and heraleo, their natural bulk still allows them to do well against Buzzwatt.

Might add more later? Let's see!


Sugar, Spice and One for All
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Name: Spectrial
Ability: Bad Dreams / Insomnia | HA: Cursed Body
Typing: Ghost
Stats: 59 HP / 123 Atk / 67 Def / 128 SpA / 81 SpD / 98 Spe [BST: 556]
Weight: 1.0
Relevant Moves: Poltergeist, Double Edge, Drain Punch, Sucker Punch, Knock Off, Shadow Claw, Ice Punch, Shadow Ball, Ice Beam, Dazzling Gleam, Focus Blast, Dark Pulse, Psyshock, Nasty Plot, Calm Mind, Swords Dance, Haze, Hypnosis, Rest, Toxic, Disable, Strength Sap, Hex
Flavor Moves: Astonish, Grudge, Spite, Telekinesis, Shadow Punch, Psycho Shift, Mean Look, Perish Song, Icy Wind, Endure, Pain Splif
Description: Looks like a black and purple sheet ghost with spiky tail ends and large claws for hands.

Competitively, it can opt for either physically leaning or specially leaning Wallbreaker sets, with SD sets having high BP STAB while special sets have much more varied coverage.

Name: Froxsune (Frost, Fox, Kitsune)
Ability: Snow Cloak / Refrigerate | HA: Snow Warning
Typing: Ice
Stats: 78 HP / 95 Atk / 64 Def / 117 SpA / 86 SpD / 101 Spe [BST: 541]
Weight: 54 kg
Relevant Moves: Ice Shard, Body Slam, Icicle Crash, Double Edge, Explosion, Iron Tail, Aqua Tail, Ice Beam, Blizzard, Hyper Voice, Extrasensory, Shadow Ball, Freeze Dry, Thunderbolt, Energy Ball, Nasty Plot, Hypnosis, Encore, Aurora Veil, Calm Mind
Flavor Moves: Hail, Powder Snow, Frost Breath, Icy Wind, Icicle Spear, Thunder Shock, Hex
Description: It is an icy Arctic fox spirit.

It can be used as a Ice type Wallbreaker or it can be used to set up AVeil for potential sweepers.
Name: Stalice (Stale + Ice)
Ability: Ice Typing: Sturdy/Weak Armor HA: Snow Warning
Stats: 80/70/100/120/100/90 BST: 560
Weight: 134.8lbs or 61.1Kg
Relevant Moves: Frost Breath, Corrosive Gas, Toxic, Blizzard, Protect, Rest, Sleep Talk, Substitute, Endure, Icy Wind, Hail, Double Team, Hidden Power, Hyper Beam, Water Pulse, Reflect, Light Screen, Safeguard, Mist, Signal Beam, Freeze Dry, Aurora Veil, Thunderbolt, Shadow Ball, Sludge
Flavor Moves: Powder Snow, Sheer Cold, Weather Ball, Mimic, Mud Slap
i will add more later after review

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