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Ubers sticky like cotton candy

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Lasen

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[Overview]

Slurpuff finds a niche in Ubers as a good Sticky Web setter. Thanks to Unburden and its support movepool, it can almost always keep Sticky Web on the field and is thus regarded as its best setter. However, Slurpuff is only as good as the playstyle it enables, meaning its entirely reliant on its teammates. Its success heavily relies on getting the mind games correct with Magic Coat on predicted Taunts, as it otherwise risks turning into a sitting duck. The abundance of Heavy-Duty Boots users also make Slurpuff's gameplan less than ideal.

[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Yawn / Endeavor
move 3: Magic Coat
move 4: Misty Explosion
item: Focus Sash
ability: Unburden
nature: Naive
evs: 252 SpA / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]

Sticky Web is a great enabler for slower threats in Ubers. Yawn forces the opponent to think twice before trying to clear Sticky Web with their spinner or Defogger, as the risk of falling asleep is far too great and deters setup sweepers such as Double Dance Groudon and Geomancy Xerneas. Magic Coat lets Slurpuff have a fighting chance against Taunt users such as Yveltal and Grimmsnarl while also bouncing back status moves and opposing entry hazards. It also deters Sticky Web setters. Misty Explosion is a surefire way to stop the opponent from removing Sticky Web, sacrificing Slurpuff in order for the foe's move to not have a target. It also gives Slurpuff's teammates a safe switch in once it's been KOed. Endeavor is an option over Yawn, taking an enemy down to Slurpuff's HP number and thus setting up an incoming sweeper to threaten once Slurpuff is KOed. Focus Sash is extremely important, synergizing with Unburden to allow Slurpuff to get a final Yawn or Endeavor off, as it outspeeds the entire unboosted metagame. A Naive nature with the provided EVs and IVs minimizes Slurpuff's bulk to help it activate Focus Sash, notably ensuring that Life Orb Yveltal's Oblivion Wing does exactly that.

Slurpuff fits best on hyper offense teams. With its ability to deter or even bounce back Stealth Rock with Magic Coat, Focus Sash sweepers such as Rayquaza and Calyrex-S shine through. Calyrex-S can also provide spinblocking support against Excadrill and Pheromosa to keep Sticky Web up. Slower wallbreakers that are usually held back by their Speed such as Dragon Dance Necrozma-DM and Choice Specs Kyogre appreciate Sticky Web limiting the opportunities for them to be revenge killed. Teammates that can deter Defoggers help Slurpuff achieve its goal. Zekrom can threaten both Yveltal and Ho-Oh, while Meteor Beam Eternatus can lure them in and proceed to OHKO them. Similarly, fast Taunt Yveltal can stop the move from ever coming out.

[STRATEGY COMMENTS]
Other Options
====

A Hasty nature ensures that Slurpuff's Focus Sash always activates from Groudon's Precipice Blades, but this also comes at the risk of multi-hit moves KOing more often.

Checks and Counters
====

**Taunt Users**: Yveltal and Grimmsnarl can both use Taunt on an unsuspecting Slurpuff and completely shut it down. Magic Coat can help mitigate this, though.

**Faster Leads**: Froslass, Aerodactyl, and Focus Sash Excadrill can all beat Slurpuff without activating its Focus Sash, thus ensuring they either get their own entry hazards off or stop Sticky Web from being set.

**Xatu**: Thanks to Magic Bounce, Xatu completely invalidates Slurpuff.

**Pheromosa**: Choice Band Pheromosa can either OHKO Slurpuff with Triple Axel or remove Sticky Web with Rapid Spin.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Aberforth, 249382], [Manaphy, 50695]]
- Grammar checked by: [[Estronic, 240732], [Rabia, 336073]]
 

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Misty Explosion should mention that it gives your dangerous setup sweepers that partner Slurpuff free guaranteed entry as a selling point alongside it blocking Defog. Yawn should mention the ability to deter opposing setup mons like Double Dance Groudon, Subless Zekrom and GeoXern, which Endeavor completely fails to do unless they attack you first, and because of that maybe you can remove the Endeavor slash and move the Endeavor talking points into Other Options so the section isnt completely blank. Also in OO you can talk about going Hasty so that some Physical attacks take you down to Sash as well such as Groudon's 0 Attack Precipice Blades.

Aside from that yeah, this looks fine to me.

QC 1/2
 
Pls give a description to Yawn, it’s important to stop t1 set-up sweepers. Endeavor is still a worthy option because if it pops off it can become a free KO which is p strong.

remove Mewtwo as a Taunt user in checks and counters

Replace Galvantula with Froslass in checks and counters section (Galv cant actually stop you from webbing bar a lucky full para thunder, whereas Froslass is faster and can play the taunt 50/50).


It also requires perfect predictions to operate at full power, meaning a single misstep can be catastrophic.
I would be more specific here and talk about how Slurpuff is dependent on correct Magic Coat predictions to prevent itself from being Taunted or to prevent the opponent from getting more hazards.

This is an extremely simple mon but uhhh isn’t there supposed to be another paragraph? if not/you write that up quickly I’ll stamp

edit: discussed on discord

tenor.gif

QC 2/2
 
Last edited:
add remove (comments)
[Overview]

Slurpuff finds a niche in the Ubers metagame as a good Sticky Web setter. Thanks to Unburden and its support movepool, it can almost always keep Sticky Web on the field and is thus regarded as its best setter. Slurpuff is only as good as the playstyle it enables, meaning its entirely reliant on its teammates. Its success heavily relies on getting the mind games correct with Magic Coat on predicted Taunts, as it otherwise risks turning into a sitting duck. The abundance of Heavy-Duty Boots users also make Slurpuff's gameplan less than ideal.

[SET]
name: Webs Sticky Web Lead
move 1: Sticky Web
move 2: Yawn / Endeavor
move 3: Magic Coat
move 4: Misty Explosion
item: Focus Sash
ability: Unburden
nature: Naive
evs: 252 SpA / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]

Sticky Web is a great enabler for slower threats in Ubers. Yawn forces the opponent to think twice before trying to clear Sticky Web with their Rapid Spin or Defog user, as the risk of falling asleep is far too great and deters set up setup sweepers such as Double Dance Groudon and Geomancy Xerneas from setting up. Magic Coat lets Slurpuff have a fighting chance against Taunt users such as Yveltal and Grimmsnarl, (RC) while also bouncing back status moves and opposing entry hazards alike. It also acts a deterrent when facing another Sticky Web setter. Misty Explosion is a surefire way to stop the opponent from removing Sticky Web, sacrificing Slurpuff in order for the opponents foe's move to not have a target. It also gives Slurpuff's teammates a safe switch-in (AH) once it's been KOed. Endeavor is an option over Yawn, taking an enemy down to Slurpuff's HP number and thus setting up an incoming sweeper to threaten once Slurpuff is KOed. Focus Sash is extremely important, synergising synergizing with Unburden to allow Slurpuff to get a final Yawn or Endeavor off, (AC) as it outspeeds the entire unboosted metagame. A Naive nature with the provided EVs and IVs minimizes Slurpuff's bulk to help it activate Focus Sash, notably ensuring that Life Orb Yveltal's Oblivion Wing does exactly that.

Slurpuff fits best on hyper offense teams. With its ability to deter or even bounce back Stealth Rock with Magic Coat, Focus Sash sweepers such as Rayquaza and Calyrex-S shine through. Calyrex-S can also provide spinblocking support against Excadrill and Pheromosa to keep your entry hazard Sticky Web up. Slower breakers that are usually held back by their Speed such as Dragon Dance Necrozma-DM and Choice Specs Kyogre appreciate Sticky Webs limiting the opportunities for them to be revenge killed. Teammates that can deter Defog users help Slurpuff achieve its gameplan. Zekrom can threaten both Yveltal and Ho-Oh, while Meteor Beam Eternatus can lure them in and proceed to OHKO them. Similarly, fast Taunt Yveltal can stop the move from ever coming out.

[STRATEGY COMMENTS]
Other Options
====

A Hasty nature ensures that Slurpuff's Focus Sash always activates from Groudon's Precipice Blades, but this also comes at the risk of multi-hit moves KOing more often.

Checks and Counters
====

**Taunt Users**: Yveltal and Grimmsnarl, can both use Taunt on an unsuspecting Slurpuff and completely shut it down. Magic Coat can help mitigate this, though.

**Faster Leads**: Froslass, Aerodactyl, and Focus Sash Excadrill can all beat Slurpuff without activating its Focus Sash, thus ensuring they either get their own entry hazards off of or stop Sticky Web from being set up.

**Xatu**: Thanks to Magic Bounce, Xatu completely invalidates Slurpuff.

**Pheromosa**: Choice Band Pheromosa can either OHKO Slurpuff with Triple Axel or Rapid Spin away the remove Sticky Web with Rapid Spin.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Aberforth, 249382], [Manaphy, 50695]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 
add remove comments
[Overview]

Slurpuff finds a niche in the Ubers metagame as a good Sticky Web setter. Thanks to Unburden and its support movepool, it can almost always keep Sticky Web on the field and is thus regarded as its best setter. However, Slurpuff is only as good as the playstyle it enables, meaning its entirely reliant on its teammates. Its success heavily relies on getting the mind games correct with Magic Coat on predicted Taunts, as it otherwise risks turning into a sitting duck. The abundance of Heavy-Duty Boots users also make Slurpuff's gameplan less than ideal.

[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Yawn / Endeavor
move 3: Magic Coat
move 4: Misty Explosion
item: Focus Sash
ability: Unburden
nature: Naive
evs: 252 SpA / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]

Sticky Web is a great enabler for slower threats in Ubers. Yawn forces the opponent to think twice before trying to clear Sticky Web with their Rapid Spin spinner or Defog user Defogger, as the risk of falling asleep is far too great and deters setup sweepers such as Double Dance Groudon and Geomancy Xerneas from setting up. Magic Coat lets Slurpuff have a fighting chance against Taunt users such as Yveltal and Grimmsnarl while also bouncing back status moves and opposing entry hazards alike. It also acts a deterrent when facing another deters Sticky Web setters. Misty Explosion is a surefire way to stop the opponent from removing Sticky Web, sacrificing Slurpuff in order for the foe's move to not have a target. It also gives Slurpuff's teammates a safe switch in(RH) once it's been KOed. Endeavor is an option over Yawn, taking an enemy down to Slurpuff's HP number and thus setting up an incoming sweeper to threaten once Slurpuff is KOed. Focus Sash is extremely important, synergizing with Unburden to allow Slurpuff to get a final Yawn or Endeavor off, as it outspeeds the entire unboosted metagame. A Naive nature with the provided EVs and IVs minimizes Slurpuff's bulk to help it activate Focus Sash, notably ensuring that Life Orb Yveltal's Oblivion Wing does exactly that.

Slurpuff fits best on hyper offense teams. With its ability to deter or even bounce back Stealth Rock with Magic Coat, Focus Sash sweepers such as Rayquaza and Calyrex-S shine through. Calyrex-S can also provide spinblocking support against Excadrill and Pheromosa to keep Sticky Web up. Slower wallbreakers that are usually held back by their Speed such as Dragon Dance Necrozma-DM and Choice Specs Kyogre appreciate Sticky Web limiting the opportunities for them to be revenge killed. Teammates that can deter Defog users Defoggers help Slurpuff achieve its gameplan goal. Zekrom can threaten both Yveltal and Ho-Oh, while Meteor Beam Eternatus can lure them in and proceed to OHKO them. Similarly, fast Taunt Yveltal can stop the move from ever coming out.

[STRATEGY COMMENTS]
Other Options
====

A Hasty nature ensures that Slurpuff's Focus Sash always activates from Groudon's Precipice Blades, but this also comes at the risk of multi-hit moves KOing more often.

Checks and Counters
====

**Taunt Users**: Yveltal and Grimmsnarl (RC) can both use Taunt on an unsuspecting Slurpuff and completely shut it down. Magic Coat can help mitigate this, though.

**Faster Leads**: Froslass, Aerodactyl, and Focus Sash Excadrill can all beat Slurpuff without activating its Focus Sash, thus ensuring they either get their own entry hazards off or stop Sticky Web from being set.

**Xatu**: Thanks to Magic Bounce, Xatu completely invalidates Slurpuff.

**Pheromosa**: Choice Band Pheromosa can either OHKO Slurpuff with Triple Axel or remove Sticky Web with Rapid Spin.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Aberforth, 249382], [Manaphy, 50695]]
- Grammar checked by: [[Estronic, 240732], [username2, userid2]]
gp 2/2 when done
 
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