Pretty old team for me by now, some may or may not know it. Thanks to a small reminder of an older post, requesting more Drifloon RMT's aswell as the current hustle of Drifloon and ''it being broken'' I wanted to tell you a bit more about this team.
I actually used this team at a later part during the Diglett suspect because of the stupid amout of people using Snivy + Sticky webs, I tried to push that idea back a little. Because I am not great at battling at all I requested Vubon/Eniigma to test this team out each with a different version and this one ended up working the best so far.
Face Of Terror (Drifloon) @ Berry Juice
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
While you don't think it needs all the speed it's a hugh possitive as Scarf users are a big push in it's face for preventing it to stall. I originally wanted to just see how well it could spin block rater then abuse it this much. Drifloon allowes you to block spinners, Stall the majority of all opponents besides the ones that don't mind being burned and can take an itemless Acrobatic and provide a good answere to most Fight types.
Iron Giant (Pawniard) @ Eviolite
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock
No Sticky Web team without Pawniard to punish Defog and Punish opposing Sticky Web users. Pawniard can check Fletchling without Overheat nicely taking a bit of weight from one of the best anti-Sticky Web pokemon. Pawniard can also use Stealth Rocks in order of ''checking'' Ponyta/Larvesta more effectively. Iron Head is your main STAB while Knock Off should be spammed untill everything has lost its item or when Iron Head does more damage. Sucker Punch is your Priority mostly for 17+ speed Scarf users and to outspeed opposing priority.
Get Schwifty (Surskit) @ Focus Sash
Ability: Swift Swim
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
IVs: 0 Atk
- Sticky Web
- Giga Drain
Surskit is the base of a Sticky Webs team even though I still try to make Sewaddle work.
Besides providing Sticky webs it can be a hard match up for allot of pokemon thanks to the 17 Speed and irritating Water type with Scald to make use of. Haze prevents set up pokemon specifically Timburr from piercing my team. Giga Drain allowes you to beat opposing Water types better, namely Staryu thanks to its Rapid Spinning of my webs. Protect over Giga Drain can be a nice option to scout so I made a special note to it as it creates more opportunity in beating unexpected Scarf users, Fake out Users and in potentially preserving it for it's utility with Scald.
''Broken'' (Snivy) @ Eviolite
EVs: 240 SpA / 252 Spe
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Hidden Power [Ground]
The beauty of the team, the servant of revenge, Snivy.
Snivy actually was so abused I needed to punish people for using it .... By using it myself... It's good against Web teams that lack Gastly and can punish running Sticky Webs a bit more then Pawniard can infact as this one gainst imporant speed to revenge kill more easly. Leaf Storm whipes out opponants teams like flies once you get the necessary pokemon worn with either Stealth Rocks or Damaging.
I changed this set to 17 speed eventhough I kinda needed the HP investment to beat certain pokemon better. Vubon, while he was testing this team out actually noted this as it allowed him to sweep more efficiently and suggesting it didn't really need the bulk.
Substitude if pulled off can get more work done then you could imagin beating or Punishing Piority users, being able to revenge better and so on. Synthesis just works nicely in combination with it but is mostly for recovering against weaker targets or against Sucker Punch. Hidden Power Ground beats Magnemite, Ponyta, Croagunk and Pawniard, it also provides decent overall coverage.
''Obsolete'' (Drilbur) @ Eviolite
Ability: Mold Breaker
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
- Rock Slide
- Swords Dance
- Rapid Spin
Drilbur has been very looked down on overall and well it's what it is...
This set is the set I actually ran at the time. I honestly prefer this one because it beats Magnemite better, still doesn't pick up handy KO's and atleast can do it's job compaired to the older 18 attack set. Rapid Spin is so nice for this team. Swords Dance allowes me to check Chinchou/Ponyta better aswell as go for a more effecient sweep once Mienfoo and such are somewhat worn.
I chose Rock Slide because I still have a Flying type issue that can use a bit of a fix as well as beating Larvesta is important.
Charging Bills (Ponyta) @ Eviolite
Ability: Flame Body
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
- Flare Blitz
- Wild Charge
- Morning Sun
Last poke to add on my team. This poke allowed me to put pressure on all Fight types bar Timburr, Steel types, Aipom/Meowth, Grass types like Foongus and lastly it ensures I can punish U-turn in an old fashioned way by switching it in and fishing for Flame Body Burns. Wild Charge covers the picture against Omanyte to pressure as well as other notable water types like Staryu. This also is the last poke to pose a threat to Fletchling as it can take 2 Acrobatics(At full HP) and Burn it in prosses.
Unlike most web teams this one actually doesn't NEED to be used offencively but you did be wasting potential as to what you can accomplish with playing more aggresively.
There is allot to make abuse of in this team and it's up to team match up to know what did work best against it. Try to chose one of the abusers and potentially wither down his team untill it's useless or Sweep it with Snivy/Drilburr. I like the fact I can play fairly safe early on to scout/chip damage for unexpected sets that could hinder the sweep. Try to keep in mind even while doing this that offencive playing can get you more reward then you could imagin.
Surskit is mostly your go to lead and as the team beats opposing Web teams so well there doesn't seem to be much reason to not put it up. Exept if there is such a situation for example leading with Aipom/Shellder, try to preserve it, the team CAN function without but it did lose big utility. You essentially end up in a 5 v 6 perspective and don't make use of your best abuseable factor being the Speed tier.
The flaws of this team:
Timburr: Once this thing sets up 1 Bulk up it can be hard to recover from it, just make sure not too much dies in trade of it. The Poison Jab set could die in a hole.
Bulky Foo: Regular foo can be worn down suprisingly fast, slow Foo turns out to be just enough to irritate me, if you don't Knock Off it's item it can be hard to revenge with Snivy so I recommend Burning it with Floon.
Flame Chardge Ponyta: Yea this thing, it just does so much against me if you don't wittle it with Knock Off or atleast prevent it from boosting more speed as Drilburr is important in dealing with it. Surskit can be played a bit safer to ensure you can cover it a bit better but try to make sure you keep up pressure against this pokemon.
Porygon: I lack a Fight type so it's easy to see what poke can shit on me fairly well.
Pawniard can bring a good part of its use down while other pokemon like Ponyta/Snivy can be problematic for it while it can be back to Ponyta/Snivy aswell.
Thunder Wave: Generally an issue with Sticky Web teams but as most users of Thunder Wave dislike being put a Subsitude(Snivy/Drifloon) infront of them it can be a decent way of getting around it, I also have Drillbur as a switch in but that doesn't hold back the issue of Porygon/Ferroseed Paralysing all my abusers.
Special thanks: Vubon Eniigma for the help and support even besides this team frens :3
I did thank you for your patience, care to note for improvements and I did like to argue for them.
Skens Swords Dance-Stealth Rock switch for Pawniard,
Levi's more offencive Pawniard spread and Haze on Surskit.