Hey guys, this will oficially be my first rmt on smogon. I've been playing competetive mons for the last 2 years which is not a long time compared to some of the veterans on this site, but i feel like I've learnt a lot during that time. This HO helped me peak the prebank ou ladder. It's extremely fun to use and very offensive in nature. This team is REALLY good versus the standard fini, celesteela, marrowak, lele teams on the ladder.
So, without further ado lets get into the team.
Proof of Peak:
Both Xurkitree and Kartana are extreme powerhouses with the drawback of having mediocre defense and speed tiers. I wanted to see if i could patch this weakness up in some way.
I added smeargle as the third member because it's the best webs setter in prebank, and the lack of good hazard removal this meta allows for xurkitree and kartana to make up for their lackluster speed.
Both these mons struggle with bulky grass types and buzzswole without setup, so pinisr was a good pick here. Plus it offers valuable priority.
Scarf Lele is extremely good in both postbank and prebank. It is a godsend for this team against offense incase webs couldn't go up for some reason.
Mimikyu was added as a spinblocker and a failsafe against opposing sweepers initially.
I replaced mimikyu for zygarde as i have no switch in to celesteela and magnezone gets free volt switches and huge hits off on the team.Plus it offers me a great option versus more defensive teams that like to spread status.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Sticky Web
- Spore /Magic Coat /Nuzzle
Smeargle is the best webs setter in prebank right now. You can lead out with it, in the majority of matchups and it outspeeds and taunts common defoggers like tapu fini and mandibuzz. Always prioritize webs over rocks unless the opposing team is already very slow. I prefer Spore especially if you're running zygarde over mimikyu as it prevents smeargle from being set up fodder. Nuzzle is an option if you don't wanna get shut downn by taunt, but i prefer spore because It's still a speed tie v opposing smeargle and you're not leading v a faster taunter anyway. Plus spore lets you completely shut down an opposing mon.
Xurkitree @ Shuca BerryLeftover /Expert Belt /Electric Seed
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Dazzling Gleam /Energy Ball
- Hidden Power [Ground]
Xurkitree is the mon that usually ends up winning me the majority of games. There are very few pokemon in the game that can take a +3 attack from this beast. It scares out a lot of common defoggers and can set up a free tail glow in the process. HP ground is great to lure in marrow which opens up a lot of options for a kartana sweep if xurkitree goes down. Why leftovers? Because i honestly couldn't find a better item for it. LO doesn't net any noticable kos and just wears it down to be picked of by priority. Electric seed shenanigans could be fun though, but I haven't really tried it. Gleam is better for chomp and zygarde. E ball is pretty much only for gastrodon.
EDIT: shout out to showdown user kruzynn for coming up with this heat set(It actually works really well).
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Smart Strike
- Sacred Sword
Kartana has sky high attack with decent stats everywhere else except for spdef. It gets chances to set up on mons like mamoswine and scarfchomp, while also scaring out fini. Z-Sacred sword is great lure as it ohkoes skarmory, celesteela and mandibuzz after rocks. Which opens up a lot of potential for pinsir to clean late game.
Pinsir @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Quick Attack
- Frustration
- Earthquake
SUMO is a metagame where it isn't necessary to run a mega on every team, but pinsir just fits so well here. Hyper Cutter isn't required as the only intimidate mon prebank is gyarados. Moxie is really useful for getting a free plus one boost on weakened mons. This mon is great for getting of big hits, and using prio to pick of annoying mons like pheromosa. Webs allows it to beat one of its most annoying checks this gen in scarf lele.
Zygarde is the only member on this team I'm not confident about. It was added to stop magnezone from coming in on lele and getting free volt switches, along with being a switch in to celesteela which is a problem to this team otherwise. It has the utility of priority and it's really good against bulkier status spreading teams. The spread is a unique one i made, the speed is outspeed tapu koko after webs, and the hp number prevents chansey from breaking the sub with s toss. The rest go into spdef.
Mimikyu @ Red Card
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
I changed between zygarde and mimikyu frequenty while laddering, and I'm still not sure which fits better, although i have to give the edge to zygarde.
Red card Mimikyu prevents me from getting swept by opposing sweepers, while also having the really useful utility of being a spinblocker.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Shadow Bone
- Bonemerang / Earthquake
- Swords Dance / Substitute
Shoutout to streams for this amazing suggestion of alolan marowak, as it covers the role of both mimikyu and zygarde.But it does have the downside of getting worn down easily via hazards and recoil.
Rapid spinners are a big problem for this team, especially with the zygarde version of the team. If the opposing team has a dhelmise and tsareena, and if the phero hasn't been confirmed as non rapid spin I wouldn't lead smeargle. After the spinner has been dealt with bring it in on a double versus something it can set up webs on.
Opposing smeargle matchups are a pain without magic coat.
Choice scarf Pheromosa gets a special mention because it can still outspeed everything on the team even after webs. Have to rely on either lele or priority to kill it.
Even with magic coat, lead lycanroc always poses a threat because its a 50-50 whether they go for taunt or edge the first turn. But, 9 times outta 10 coat is the play. And it should be prety obvious that you don't lead smeargle versus this thing if you're not packing coat.
So, without further ado lets get into the team.
Proof of Peak:
Both Xurkitree and Kartana are extreme powerhouses with the drawback of having mediocre defense and speed tiers. I wanted to see if i could patch this weakness up in some way.
I added smeargle as the third member because it's the best webs setter in prebank, and the lack of good hazard removal this meta allows for xurkitree and kartana to make up for their lackluster speed.
Both these mons struggle with bulky grass types and buzzswole without setup, so pinisr was a good pick here. Plus it offers valuable priority.
Scarf Lele is extremely good in both postbank and prebank. It is a godsend for this team against offense incase webs couldn't go up for some reason.
Mimikyu was added as a spinblocker and a failsafe against opposing sweepers initially.
I replaced mimikyu for zygarde as i have no switch in to celesteela and magnezone gets free volt switches and huge hits off on the team.Plus it offers me a great option versus more defensive teams that like to spread status.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Sticky Web
- Spore /Magic Coat /Nuzzle
Smeargle is the best webs setter in prebank right now. You can lead out with it, in the majority of matchups and it outspeeds and taunts common defoggers like tapu fini and mandibuzz. Always prioritize webs over rocks unless the opposing team is already very slow. I prefer Spore especially if you're running zygarde over mimikyu as it prevents smeargle from being set up fodder. Nuzzle is an option if you don't wanna get shut downn by taunt, but i prefer spore because It's still a speed tie v opposing smeargle and you're not leading v a faster taunter anyway. Plus spore lets you completely shut down an opposing mon.
Xurkitree @ Shuca Berry
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Dazzling Gleam /Energy Ball
- Hidden Power [Ground]
Xurkitree is the mon that usually ends up winning me the majority of games. There are very few pokemon in the game that can take a +3 attack from this beast. It scares out a lot of common defoggers and can set up a free tail glow in the process. HP ground is great to lure in marrow which opens up a lot of options for a kartana sweep if xurkitree goes down. W
EDIT: shout out to showdown user kruzynn for coming up with this heat set(It actually works really well).
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Smart Strike
- Sacred Sword
Kartana has sky high attack with decent stats everywhere else except for spdef. It gets chances to set up on mons like mamoswine and scarfchomp, while also scaring out fini. Z-Sacred sword is great lure as it ohkoes skarmory, celesteela and mandibuzz after rocks. Which opens up a lot of potential for pinsir to clean late game.
Pinsir @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Quick Attack
- Frustration
- Earthquake
SUMO is a metagame where it isn't necessary to run a mega on every team, but pinsir just fits so well here. Hyper Cutter isn't required as the only intimidate mon prebank is gyarados. Moxie is really useful for getting a free plus one boost on weakened mons. This mon is great for getting of big hits, and using prio to pick of annoying mons like pheromosa. Webs allows it to beat one of its most annoying checks this gen in scarf lele.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Psyshock
- Hidden Power [Fire]
Tapu Lele in my honest opinion is the best mon SUMO brought us (Not counting power construct zygarde). The massive boon in being able to get a free specs boost on psychic type attacks while being immune to priority is insane. This allows scarf lele to beat offense like no other scarfer can. It has a great offensive typing and also gets off huge hits while still being faster than a lot of common offensive pokemon. It also outspeeds scarf pheromosa which is a problem for this team.
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Psyshock
- Hidden Power [Fire]
Tapu Lele in my honest opinion is the best mon SUMO brought us (Not counting power construct zygarde). The massive boon in being able to get a free specs boost on psychic type attacks while being immune to priority is insane. This allows scarf lele to beat offense like no other scarfer can. It has a great offensive typing and also gets off huge hits while still being faster than a lot of common offensive pokemon. It also outspeeds scarf pheromosa which is a problem for this team.
Zygarde @ Leftovers
Ability: Aura Break
EVs: 188 HP / 168 SpD / 152 Spe
Careful Nature
- Coil
- Substitute
- Thousand Arrows
- Extreme Speed /Toxic
Ability: Aura Break
EVs: 188 HP / 168 SpD / 152 Spe
Careful Nature
- Coil
- Substitute
- Thousand Arrows
- Extreme Speed /Toxic
Zygarde is the only member on this team I'm not confident about. It was added to stop magnezone from coming in on lele and getting free volt switches, along with being a switch in to celesteela which is a problem to this team otherwise. It has the utility of priority and it's really good against bulkier status spreading teams. The spread is a unique one i made, the speed is outspeed tapu koko after webs, and the hp number prevents chansey from breaking the sub with s toss. The rest go into spdef.
Mimikyu @ Red Card
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
I changed between zygarde and mimikyu frequenty while laddering, and I'm still not sure which fits better, although i have to give the edge to zygarde.
Red card Mimikyu prevents me from getting swept by opposing sweepers, while also having the really useful utility of being a spinblocker.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Shadow Bone
- Bonemerang / Earthquake
- Swords Dance / Substitute
Shoutout to streams for this amazing suggestion of alolan marowak, as it covers the role of both mimikyu and zygarde.But it does have the downside of getting worn down easily via hazards and recoil.
Rapid spinners are a big problem for this team, especially with the zygarde version of the team. If the opposing team has a dhelmise and tsareena, and if the phero hasn't been confirmed as non rapid spin I wouldn't lead smeargle. After the spinner has been dealt with bring it in on a double versus something it can set up webs on.
Opposing smeargle matchups are a pain without magic coat.
Choice scarf Pheromosa gets a special mention because it can still outspeed everything on the team even after webs. Have to rely on either lele or priority to kill it.
Even with magic coat, lead lycanroc always poses a threat because its a 50-50 whether they go for taunt or edge the first turn. But, 9 times outta 10 coat is the play. And it should be prety obvious that you don't lead smeargle versus this thing if you're not packing coat.
CONCLUSION & TIPS:
This team took me a while to build, after a lot of testing. Feel free to take your own take and spin on the squad. Offensive synergy is always harder to build than defensive synergy imo, and I feel It's always good to keep experimenting.
This team is extremely Hyper Offensive and therefore has to be played aggressively. The team is built in a way for every member to break, for another member to clean late game. The team revolves around keeping sticky webs up, this involves making doubles into a mon that will scare out the defogger if you believe your opponent is about to switch into it. It involves getting free set up on a switch and luring in counters to other mons on the team. Don't try to set up at every opurtunity, sometimes getting of damage is important for another mon to clean late game.
Again, this teams stategy revolves around webs but it can definitey function without them. Regardless, you should attempt to keep webs up while playing this team.
Example: If you're in on pinsir against a buzzswole and there's a fini or mandibuzz in the back, consider doubling out to xurkitree to prevent defog.
Aggresive plays do not always mean good plays. Always gauge the positives to the negatives while making such plays. Smogon has great supplements on what constitutes a good aggressive play versus a bad one, and when to make such plays. I would highly recommend reading them, although gauging these sort of plays comes mostly down to experience.
This team took me a while to build, after a lot of testing. Feel free to take your own take and spin on the squad. Offensive synergy is always harder to build than defensive synergy imo, and I feel It's always good to keep experimenting.
This team is extremely Hyper Offensive and therefore has to be played aggressively. The team is built in a way for every member to break, for another member to clean late game. The team revolves around keeping sticky webs up, this involves making doubles into a mon that will scare out the defogger if you believe your opponent is about to switch into it. It involves getting free set up on a switch and luring in counters to other mons on the team. Don't try to set up at every opurtunity, sometimes getting of damage is important for another mon to clean late game.
Again, this teams stategy revolves around webs but it can definitey function without them. Regardless, you should attempt to keep webs up while playing this team.
Example: If you're in on pinsir against a buzzswole and there's a fini or mandibuzz in the back, consider doubling out to xurkitree to prevent defog.
Aggresive plays do not always mean good plays. Always gauge the positives to the negatives while making such plays. Smogon has great supplements on what constitutes a good aggressive play versus a bad one, and when to make such plays. I would highly recommend reading them, although gauging these sort of plays comes mostly down to experience.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Sticky Web
- Spore
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sacred Sword
- Leaf Blade
- Smart Strike
Xurkitree @ Shuca Berry
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ground]
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Hidden Power [Fire]
- Psyshock
Pinsir (F) @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
Zygarde @ Leftovers
Ability: Aura Break
EVs: 188 HP / 168 SpD / 152 Spe
Careful Nature
- Thousand Arrows
- Substitute
- Extreme Speed
- Coil
Ability: Own Tempo
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Sticky Web
- Spore
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sacred Sword
- Leaf Blade
- Smart Strike
Xurkitree @ Shuca Berry
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ground]
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Hidden Power [Fire]
- Psyshock
Pinsir (F) @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
Zygarde @ Leftovers
Ability: Aura Break
EVs: 188 HP / 168 SpD / 152 Spe
Careful Nature
- Thousand Arrows
- Substitute
- Extreme Speed
- Coil
if you don't wanna run zygarde, use
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Shadow Bone
- Earthquake
- Swords Dance
or
Mimikyu @ Red Card
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Shadow Bone
- Earthquake
- Swords Dance
or
Mimikyu @ Red Card
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
i faced stall a few times but didn't save replay :(
http://replay.pokemonshowdown.com/gen7ou-486424462 what xurxitree does most games
http://replay.pokemonshowdown.com/gen7ou-499399616 v standard bulky offense
http://replay.pokemonshowdown.com/gen7ou-499406402 v popular rmt
http://replay.pokemonshowdown.com/gen7ou-499419272 v opposing sticky webs
http://replay.pokemonshowdown.com/gen7ou-486413875 v opposing webs 2.0
http://replay.pokemonshowdown.com/gen7ou-499985925 red card mimikyu saves me
Wish I had more replays to show you guys
http://replay.pokemonshowdown.com/gen7ou-486424462 what xurxitree does most games
http://replay.pokemonshowdown.com/gen7ou-499399616 v standard bulky offense
http://replay.pokemonshowdown.com/gen7ou-499406402 v popular rmt
http://replay.pokemonshowdown.com/gen7ou-499419272 v opposing sticky webs
http://replay.pokemonshowdown.com/gen7ou-486413875 v opposing webs 2.0
http://replay.pokemonshowdown.com/gen7ou-499985925 red card mimikyu saves me
Wish I had more replays to show you guys
BHARATH_THEBEST
Dokkerich(Check out his yt)
patlop2307
Dende(A.K.A Denis)
I wanna thank these guys for supporting me.
Dokkerich(Check out his yt)
patlop2307
Dende(A.K.A Denis)
I wanna thank these guys for supporting me.
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