Hi, I am acetrainerzx and I use the same username in Shoddy. This team might seem very familliar if you saw legendary 07's team. Yeah, it's modified from it.The Goal of this team is to setup Mence or Suicune for a sweep. Without further ado...
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ice]
Roserade, while is not super fast or having priorities like most other leads,
is chosen due to the ability to put T-Spikes and guranteed sleep vs slower leads. HP Ice is chosen over Fire because I have enough Fire attacks in my team and it screws any Dragon type who think they can switch in.
VS faster leads
Aerodactyl- HP Ice Twice
Azelf-Leaf Storm + HP ice or vice versa
Jirachi- Annoying, I will use Sleep Powder, if it decides to trick me, I will
switch to heatran and setup SR.
Infernape-Eat the Fake Out, then switch to Heatran and put SR
Ninjask-VERY DEADLY, if my Weavile fail to kill it with Ice Shard,it means
game over due to the lack of Taunt and Phazer in my team. Luckily this guy is rarely seen.
Metagross- Sleep Powder, if he has Lum, I will switch to Heatran.
Iron Volcano (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
Since most Heatran is scarfed, Using ShucaTran can easily trick the opponent, if the enemy is choiced to a resisted move, he can easily come
in and set SR. He is also awesome to lure out opponent Heatrans, expecting a Fire attack. What to say...
Blue Dawg (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/216 Spd/40 Def
Timid Nature(+Spd -Atk)
- Calm Mind
- Substitute
- Surf
- Ice Beam
While Suicune is famed for his amazing defensive capabilities, his potential
to be offensive should not be overlooked. With the speed enough to outspeed Jolly Breloom and ability to setup on Bliss via 101 HP subs, he can clean whole teams if the hard physical hitters and fast special attackers are gone. I used 40 Def rather than 40 Satk because I think Suicune can hit hard if he gets several CMs under.
Omnislash (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Low Kick
- Night Slash
- Pursuit
- Ice Shard
The revenge killer and anti-dragon of the team. Using Weavile requires some prediction but can clean out threats for my Mence. Most Dragons
are running at sight Weavile, that's when Pursuit is useful, and Pursuit-weak pokes can be killed with Night Slash since they are unlikely to switch.He can also clean the remains of a Explosion from Heatran. He lures
out Scizors as well, which can be a problem for Mence and can be easily dispatched with my Jirachi.
Dustflier (Salamence) (M) @ Yache Berry
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naughty nature (+Atk, -SDef)
- Fire Blast
- Dragon Dance
- Dragon Claw
- Earthquake
Your everyday DDmence. I use Yache + Dragon Claw over Life Orb + Outrage because it can be very risky. Sure it can't do too much to Swampert, but I feels that Dragon Claw + Yache will work better in most cases.
Superstar (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/28 Atk/228 Def
Impish nature (+Def, -SAtk)
- Thunder Wave
- Thunderpunch
- Iron Head
- Fire Punch
Bet you never seen this before. This Jirachi is a build I thought out myself.
With a good typing and all 100 stats, it can be very unpredictable and threatening. This build, IMO , is the ultimate counter to Scizor.The EVs allows it to survive most unboosted EQs. The moveset should be obivous.
It utilizes Jirachi's amazing ability to Paraflinch. Those who resist steel will
be taken care of the elemental punches. Most fire types and floating ground types are problematic but can be taken care by other members of this team.Grounded ground types can be stalled out with Iron head + T-spikes. I can't use Ice Punch because lacking Fire Punch means Magnezone can switch in and setup without taking heavy damage. And lacking Thunderpunch Gyarados can switch in and setup.
Please rate, give suggestions and flame, THANKS. =)
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ice]
Roserade, while is not super fast or having priorities like most other leads,
is chosen due to the ability to put T-Spikes and guranteed sleep vs slower leads. HP Ice is chosen over Fire because I have enough Fire attacks in my team and it screws any Dragon type who think they can switch in.
VS faster leads
Aerodactyl- HP Ice Twice
Azelf-Leaf Storm + HP ice or vice versa
Jirachi- Annoying, I will use Sleep Powder, if it decides to trick me, I will
switch to heatran and setup SR.
Infernape-Eat the Fake Out, then switch to Heatran and put SR
Ninjask-VERY DEADLY, if my Weavile fail to kill it with Ice Shard,it means
game over due to the lack of Taunt and Phazer in my team. Luckily this guy is rarely seen.
Metagross- Sleep Powder, if he has Lum, I will switch to Heatran.
Iron Volcano (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
Since most Heatran is scarfed, Using ShucaTran can easily trick the opponent, if the enemy is choiced to a resisted move, he can easily come
in and set SR. He is also awesome to lure out opponent Heatrans, expecting a Fire attack. What to say...
Blue Dawg (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/216 Spd/40 Def
Timid Nature(+Spd -Atk)
- Calm Mind
- Substitute
- Surf
- Ice Beam
While Suicune is famed for his amazing defensive capabilities, his potential
to be offensive should not be overlooked. With the speed enough to outspeed Jolly Breloom and ability to setup on Bliss via 101 HP subs, he can clean whole teams if the hard physical hitters and fast special attackers are gone. I used 40 Def rather than 40 Satk because I think Suicune can hit hard if he gets several CMs under.
Omnislash (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Low Kick
- Night Slash
- Pursuit
- Ice Shard
The revenge killer and anti-dragon of the team. Using Weavile requires some prediction but can clean out threats for my Mence. Most Dragons
are running at sight Weavile, that's when Pursuit is useful, and Pursuit-weak pokes can be killed with Night Slash since they are unlikely to switch.He can also clean the remains of a Explosion from Heatran. He lures
out Scizors as well, which can be a problem for Mence and can be easily dispatched with my Jirachi.
Dustflier (Salamence) (M) @ Yache Berry
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naughty nature (+Atk, -SDef)
- Fire Blast
- Dragon Dance
- Dragon Claw
- Earthquake
Your everyday DDmence. I use Yache + Dragon Claw over Life Orb + Outrage because it can be very risky. Sure it can't do too much to Swampert, but I feels that Dragon Claw + Yache will work better in most cases.
Superstar (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/28 Atk/228 Def
Impish nature (+Def, -SAtk)
- Thunder Wave
- Thunderpunch
- Iron Head
- Fire Punch
Bet you never seen this before. This Jirachi is a build I thought out myself.
With a good typing and all 100 stats, it can be very unpredictable and threatening. This build, IMO , is the ultimate counter to Scizor.The EVs allows it to survive most unboosted EQs. The moveset should be obivous.
It utilizes Jirachi's amazing ability to Paraflinch. Those who resist steel will
be taken care of the elemental punches. Most fire types and floating ground types are problematic but can be taken care by other members of this team.Grounded ground types can be stalled out with Iron head + T-spikes. I can't use Ice Punch because lacking Fire Punch means Magnezone can switch in and setup without taking heavy damage. And lacking Thunderpunch Gyarados can switch in and setup.
Please rate, give suggestions and flame, THANKS. =)