VGC Storytime: You've just entered a room. It's dimly lit...

File Report: What is your opinion concerning Team Hero 6?

  • Exemplary. Winning VGC may be a possibility.

    Votes: 3 30.0%
  • It is passable, but a hustle will be required to improve it.

    Votes: 5 50.0%
  • Defenestrate it. NOW.

    Votes: 2 20.0%

  • Total voters
    10
(You've just entered a room. It's dimly lit, and you can't see anything except for an old, dusty computer in the back. Your curiosity gets the best of you , and you decide to boot it up.)

...

Password.

...

(You have absolutely no idea, but you decide to type in Pokemon because it's what's on your mind.)

...

Password confirmed.

...

You may proceed.


*cue really cool technological sound effect*


Welcome to Team Hero 6. My name is HCY7 and I will be guiding you through the specializations of operation R.M.T.

The team to be presented to you specializes in the format of doubles and utilizes a variety of tactics. All of the Pokemon employed have been searched for far and wide in hopes of finding the best, most cooperative team of 6 that can compete in the highly anticipated and aggressively dominated Pokemon Video Game Championships.

This team, thus far on Pokemon Showdown!, has fared very well, winning 22/27 battles it has since Monday, the day it was assembled. The team has only been used on Showdown! because the player was did not want to waste time creating a team for Battle Spot and then later have to reassemble a new team because it flunked.

Some of the spreads of these Pokemon have been borrowed from the teams of other players, so before any credit issues happen, it is acknowledged that the spread was borrowed from them.

Your objective will be to find every possible flaw embedded within this team and conjure an idea or ideas that will help remedy that imperfection or those imperfections.

Let us begin.



Green Arrow (Sceptile) @ Sceptilite
Ability: Overgrow
Level: 50
EVs: 8 HP / 252 SpA / 248 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Detect

Green Arrow is the first of two Megas on this team. He is maximized in SpAtk and given enough speed to surpass an Adamant Choice Scarf Landorus-T, which is just above a Choice Scarf Smeargle, who is well known for its sneaky Dark Voids. His Lightningrod comes in handy for helping it's Flying-Type partners, who in turn can distract or attack the opponent for him. The moves are standard fare, with the first two as STAB choices and HP Fire as a coverage move. Detect over Imprison because it is 'cooler' and is unaffected by imprison.

Leaf Storm was selected over Energy Ball due to the amount of OHKOs it gets over Energy Ball. And with Lightningrod being able to pick up on it's SpAtk in certain cases, it works out fine. A minor issue, however, lies in a weakened Sceptile after Leaf Storm, which can be a situational disaster.




Dargon (Gyarados) @ Gyaradosite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Protect

Dargon is the real muscle of the team, and has made a comeback in her Mega form. Due to Intimidate, she is very useful for lowering the effectiveness of Physical attackers such as Kangaskhan and Talonflame and other fearsome dynamos. She is optimized with this EV spread in order to have a great offense and speed. Dragon Dance is to boost her fantastic offenses, Waterfall is for STAB, Earthquake mauls with Mold Breaker and generally works well with the abundance of Flying types and Protect users on the team, and Protect is a necessity in VGC.

Dargon is now the MVP of the team. It has played fantastically, regardless of its partner.



Excalibur (Aegislash) @ Weakness Policy
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 44 Def / 112 SpA / 100 SpD
Relaxed Nature
IVs: 0 Atk
- King's Shield
- Shadow Ball
- Flash Cannon
- Wide Guard

With the retirement of distraction specialist Pumpkin came the destroyer Excalibur. Retired from his olden days of working with King Arthur, Excalibur has decided to join the team full throttle. Weakness Policy allows him to tank a super-effective hit and retaliate with a +2 Shadow Ball or Flash Cannon. The Nature and EVs give him a nearly 100% chance of surviving Modest Choice Spec Hydreigon's Dark Pulse and LO Adamant Bisharp's Knock Off (credit to Skarm_Steel for the wonderful EV spread). King's Shield allows Excalibur to change back to Shield form, while Shadow Ball is an incredible STAB move. Flash Cannon murders fairies, and while the not-max SpAtk spread seems weird, max SpAtk with a boosting nature is still a 2HKO on 252/0 Sylveon, thus making it better to relocate the EVs. Finally, Wide Guard shields the team (pun unintended) from Rock Slides, Heat Waves, Discharges, and the ever so annoying Hyper Voice.

Excalibur has proven himself to be an excellent member, tying with Vanguard as the 2nd MVP.

As a side note, is there an optional speed IV that will allow Excalibur perform at the most optimum level? And yes, this can include changing the nature to Bold.






Pumkin (Raichu) @ Focus Sash
Ability: Lightning Rod
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Fake Out
- Encore
- Thunderbolt
- Hidden Power Ice

Pumkin is the first distraction specialist of the team. With Lightning Rod, he removes the Electric-Weakness of several of his teammates while on the field facing an opponent using a move other than Discharge. EVs are maximized for full offensive potential, seeing how his defenses cause him to be defenestrated. Fake Out is a great move for flinching, giving Dargon especially a chance to set-up or attack without being hurt too much. Encore is there to punish those who decide to use Protect or a non-attacking move. Thunderbolt is essential for being STAB and utilizing the offensive EVs given. And HP Ice is for more coverage, especially against Landorus-T and Dragons. Focus Sash is there as, again, defenses cause it to be defenestrated.

In recent news, Pumkin has been acting as a dead weight, no longer adding to the team dynamic. In fact, he is not a bad Pokemon, but there simply aren't enough situations where he is very useful for me. Is there a more viable substitute in his place, or should he stick around?





Fladoodle (Togekiss) @ Sitrus Berry
Ability: Super Luck
Level: 50
EVs: 248 HP / 196 Def / 60 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Follow Me
- Dazzling Gleam
- Tailwind
- Protect

The Cutie Pie and second distraction specialist, Fladoodle does her job very well. She is given an offensive nature to give an offensive presence, but her EVs allow her to take full advantage of the move Follow Me. 4 Spe allows her to speed creep other defensive Togekiss, should that situation ever happen. With a defensive spread and Sitrus Berry, she will be able to sponge many strong attacks aimed at her. Dazzling Gleam is an excellent STAB that provides Fairy coverage, and Tailwind is to help out the team in sweeping. Protect is excellent for those who want to double target Fladoodle knowing she can use Follow Me.



Vanguard (Talonflame) @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 68 SpA / 176 Spe
Naive Nature
- Brave Bird
- Overheat
- Quick Guard
- Taunt

Vanguard is invaluable for her abilities and for good reason. A Naive nature and the EV spread used allow for a powerful, mixed attacker with excellent speed. She has priority Brave Bird, allowing her to KO what her teammates cannot or picks off damage so the teammate can finish the job. Overheat is used over Flare Blitz because it is less common, allowing for a surprise attack. It also prevents contact damage should he run into a Pokemon such as Ferrothorn. Quick Guard blocks excellently against Kanghaskhan and other priority users, like opposing Talonflame. And Taunt is for shutting down Trick Room and supporters.

Vanguard has proven herself to be quite the team superstar, tying for 2nd MVP with Excalibur.




Deathstroke (Bisharp) @ Lum Berry
Ability: Defiant
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect

Finally, we end with Deathstroke. Deathstroke is an excellent member, particularly due to his anti-metagame abilities. Status wavers love to come in on Deathstroke and attempt to make him useless with an annoying move like Dark Void, Spore, or Scald. What they do not know is that a predicted status becomes nulled with Lum Berry, giving him the time and power to retaliate and kill. He is also very useful against Intimidate users, and helps ward them off for Dargon and Talonflame. Knock Off is excellent for removing items, Iron Head is for Fairies, Sucker Punch is for priority, and Protect is for protection and turn wasting. Although, if there is a better move in that place, that suggestion will be gracefully accepted.

To assist you in your review, please sample the following replays:

http://replay.pokemonshowdown.com/vgc2015-202093587
http://replay.pokemonshowdown.com/vgc2015-202091960

http://replay.pokemonshowdown.com/vgc2015-203959674
http://replay.pokemonshowdown.com/vgc2015-203961594
http://replay.pokemonshowdown.com/vgc2015-203963861
http://replay.pokemonshowdown.com/vgc2015-203966212

New replays have been added, should you experience monotony with the first two.

Most Common Lead:
1) Dargon (Gyarados) and Anybody

-Dargon is quite a beast, and she is pretty versatile in that everyone has appreciated having her help. Vanguard (Talonflame) can now rest easy with Rotoms, and destroy Grass-types that threaten Dargon. Green Arrow (Sceptile) is helped enormously by attracting Electric-moves aimed at non-Mega Dargon. Deathstroke (Bisharp) deters physical attackers aiming to Intimidate Dargon. Excalibur (Aegislash) benefits the least, but none the less works well with Dargon, especially for being able to rid of Sylveon. Finally, Fladoodle (Togekiss) uses Follow Me to give Dargon a chance to set-up.

For the most part, there are no set leads, as an attempt is made to adjust to the opponent's team and create a battle tactic based on it. The focus of this team has been for everyone to work in harmony with each other, not have a battle tactic that must be carried out perfectly every battle.


The review has been done. You have been given your task.

This message will self-destruct in 5.... 4.... 3.... 2........

1
 
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LO Talonflame? why not Lefties to help the Bird not die from recoil.
because the bird isn´t meant to stay! and preserving health in VGC is most often a futile effort.
Nice team, I only see a weakness to a certain Rock move that loves to take your turn with a flinch. Also IceFang often left me unimpressed on Gyarados, does´t it fail to OHKO Amoongus on +1? But I guess there is no real alternative(Facade for the gutsy people though, jk)
 
LO Talonflame? why not Lefties to help the Bird not die from recoil.
Talonflame dies way too fast for that :P

because the bird isn´t meant to stay! and preserving health in VGC is most often a futile effort.
Nice team, I only see a weakness to a certain Rock move that loves to take your turn with a flinch. Also IceFang often left me unimpressed on Gyarados, does´t it fail to OHKO Amoongus on +1? But I guess there is no real alternative(Facade for the gutsy people though, jk)
Thanks! :D

Ack, I never noticed that before, being I was so hung up on ice and electric moves >.< is there any changes I can make for that, or should I just play around it?

And yeah, I don't really like it either. But EQ isnt great without mega, Stone Edge is waaay too risky, facade is lol and situational, and bounce gives my opponent to free turn, and with protect around, its easy to play around.
 
Not much to say, since it looks fairly solid, although I do want to point out that serene grace/air slash on Togekiss is part of what makes it so good, so you should probably use that.

I do agree that Stone Edge/EQ is better than Ice Fang. I also think Focus sash/protect is very clutch on Bisharp, and as it is you are rarely going to do better than getting 2ko'd.

I also think it might be worth sticking a mega-stone on gyarados. Safety goggles does nothing usually, and if there is an ammongus on the field you're probably attacking it anyways. Gyaradosite lets you not bring Sceptile and still have a mega, while not losing much if you decide to bring both and mega-evolve Sceptile instead.
 

Pent

dumb broad
YOUR TEAM IS SOOO WEAK TO SR. lol no. This isn't OU.

Surprisingly, I enjoy this set of Talonflame in VGC.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Speak
Adamant Nature
- Protect/Quick Guard
- Roost/SD
- Flare Blitz
- Brave Bird

It's just really nice to recover IMO, or run SD for even more Power.
On Togekiss, you could also ran Air Cutter or Heat Wave > Fire Blast since it hits two Pokemon.
I guess run Giga Drain > Energy Ball on Sceptile? Not used to seeing him too much in VGC.

Hope it helps :]
 
Not much to say, since it looks fairly solid, although I do want to point out that serene grace/air slash on Togekiss is part of what makes it so good, so you should probably use that.

I do agree that Stone Edge/EQ is better than Ice Fang. I also think Focus sash/protect is very clutch on Bisharp, and as it is you are rarely going to do better than getting 2ko'd.

I also think it might be worth sticking a mega-stone on gyarados. Safety goggles does nothing usually, and if there is an ammongus on the field you're probably attacking it anyways. Gyaradosite lets you not bring Sceptile and still have a mega, while not losing much if you decide to bring both and mega-evolve Sceptile instead.
Thank you!

I was actually thinking of adding Air Slash, but I wasn't sure whether removing Fairy or Fire Coverage would hurt my team more than help. I think I may remove Fire Blast, though, since it doesn't get used all that often.

I guess I can try Stone Edge, but I'm still scared of that accuracy tho >.< I just don't like how if Gyarados might be the last one, and Stone Miss is the only viable move, the chance of luck is the only determinant of a win or loss.

With Bisharp, I was thinking of ditching AV as well, as Protect could have saved me in a lot of different situations, looking back.

I actually did start off my team with a Mega Gyarados, but I decided to try Safety Goggles with advice from a few people, but honestly, I've yet to run into an Amoonguss who's refused to show up due to Talonflame being on my team. Plus, without the Mega Stone, Raichu has actually become completely useless on my team :/ So I'm definitely going back to Mega Stone.

Thanks again for the advice! :-)
 
YOUR TEAM IS SOOO WEAK TO SR. lol no. This isn't OU.

Surprisingly, I enjoy this set of Talonflame in VGC.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Speak
Adamant Nature
- Protect/Quick Guard
- Roost/SD
- Flare Blitz
- Brave Bird

It's just really nice to recover IMO, or run SD for even more Power.
On Togekiss, you could also ran Air Cutter or Heat Wave > Fire Blast since it hits two Pokemon.
I guess run Giga Drain > Energy Ball on Sceptile? Not used to seeing him too much in VGC.

Hope it helps :]
lmao stealth rock xD

Ah gawd, now I need to weight the pros and cons of Air Slash and Air Cutter.
I'll be getting rid of Fire Blast, though, so I think I'll leave Heat Wave out.

The things with Talonflame is it's such a glass cannon (well, not really, but it is frailer than most pokemon) that there's really nothing to do but spam Brave Bird and support the team when necessary, at least for my team.
I've tried Roost, and the thing was I never got a chance to heal. I almost always have to Brave Bird to kill something to help Sceptile or Gyarados sweep away. Just like with Roost, I can just never find the moment to set-up Swords Dance either. And I do like overheat better than Flare Blitz due to the surprise and the fact that it can kill Ferrothorn without me touching it.
I think I'll stick with my current Talonflame set, but thank you :-)

The other thing I have to weigh is Giga Drain vs Energy Ball. Giga Drain really doesn't do enough damage at times, although Energy Ball does. But the recovery is appealing...

-----

Okay, so mini poll, what would be better:

Togekiss: Air Cutter (with Super Luck) or Air Slash (Serene Grace)?
Sceptile: Giga Drain (recovery) or Energy Ball (stronger with chance for SDef drop)?

I'm leaning towards Air Slash and Energy Ball, but being that I'm unfamiliar with the VGC realm in general, advice here would be nice :)
 

Pent

dumb broad
lmao stealth rock xD

Ah gawd, now I need to weight the pros and cons of Air Slash and Air Cutter.
I'll be getting rid of Fire Blast, though, so I think I'll leave Heat Wave out.

The things with Talonflame is it's such a glass cannon (well, not really, but it is frailer than most pokemon) that there's really nothing to do but spam Brave Bird and support the team when necessary, at least for my team.
I've tried Roost, and the thing was I never got a chance to heal. I almost always have to Brave Bird to kill something to help Sceptile or Gyarados sweep away. Just like with Roost, I can just never find the moment to set-up Swords Dance either. And I do like overheat better than Flare Blitz due to the surprise and the fact that it can kill Ferrothorn without me touching it.
I think I'll stick with my current Talonflame set, but thank you :-)

The other thing I have to weigh is Giga Drain vs Energy Ball. Giga Drain really doesn't do enough damage at times, although Energy Ball does. But the recovery is appealing...

-----

Okay, so mini poll, what would be better:

Togekiss: Air Cutter (with Super Luck) or Air Slash (Serene Grace)?
Sceptile: Giga Drain (recovery) or Energy Ball (stronger with chance for SDef drop)?

I'm leaning towards Air Slash and Energy Ball, but being that I'm unfamiliar with the VGC realm in general, advice here would be nice :)
Inb4 Sashed Talonflame in VGC New Meta

Honestly, I'd go with Air Slash on Togekiss and Giga Drain on Sceptile ince you do have the HP EVs. If you're going super offensive, move those into Speed. You can also run 0 Atk IVs since it's an Even Number in IV Standards.
 

MZ

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Not too important, but Sceptile can run 0 attack IVs instead of 2 and still have HP fire, slightly reducing confusion and foul play damage.
 
Inb4 Sashed Talonflame in VGC New Meta

Honestly, I'd go with Air Slash on Togekiss and Giga Drain on Sceptile ince you do have the HP EVs. If you're going super offensive, move those into Speed. You can also run 0 Atk IVs since it's an Even Number in IV Standards.
Sashed Talonflame :O

And ok, let me try out both of those and see if it fares better than before. thank you!

Not too important, but Sceptile can run 0 attack IVs instead of 2 and still have HP fire, slightly reducing confusion and foul play damage.
Thanks, will do!
 
Now I have a problem... if I remove AV from Bisharp, he can't have LO (Talonflame) or Focus Sash (Raichu).

What should I do with him? :/
 
Now I have a problem... if I remove AV from Bisharp, he can't have LO (Talonflame) or Focus Sash (Raichu).

What should I do with him? :/
He gets burned enough that running lum berry is viable. Although sleep isn't as much of a problem for you because of taunt on TFlame, I guess.
 
I actually really like this team, and your RMT was a very enjoyable read! I have a couple of things I'd like to point out...

1. I'd keep Energy Ball on M-Sceptile over Giga Drain. Sceptile is frail as it is even with HP investment, and Energy Ball hits Rotom-W and other bulky Water types much harder. Alternatively, you could use Leaf Storm instead to nuke bulky waters like Rotom-W as both Energy Ball and Giga Drain fail to OHKO standard Rotom-W. That might be useful as although you have Lightningrod to protect your birds and Gyarados, that's not going to deter an opposing Rotom-W from spreading burns around or just attacking with Hydro Pump, which could be an issue for your team.

2. I think Dazzling Gleam is fine on Togekiss. It gives you an additional way of hitting Dragons with a STAB move in case you get outplayed and M-Sceptile goes down. Air Slash + Serene Grace is beautifully annoying, but I personally think that tactic is only viable if you're running some form of Speed Control (Tailwind, Icy Wind, Thunder Wave, etc.), which you aren't.

3. I think Lum Berry would be viable on either Bisharp or Gyarados. It just depends on which member you feel would benefit from it the most (i.e. which one attracts more burns). You can try Expert Belt on Bisharp as well to get some extra assurance on things that are weak to Bisharp's STABs.
 
I actually really like this team, and your RMT was a very enjoyable read! I have a couple of things I'd like to point out...

1. I'd keep Energy Ball on M-Sceptile over Giga Drain. Sceptile is frail as it is even with HP investment, and Energy Ball hits Rotom-W and other bulky Water types much harder. Alternatively, you could use Leaf Storm instead to nuke bulky waters like Rotom-W as both Energy Ball and Giga Drain fail to OHKO standard Rotom-W. That might be useful as although you have Lightningrod to protect your birds and Gyarados, that's not going to deter an opposing Rotom-W from spreading burns around or just attacking with Hydro Pump, which could be an issue for your team.

2. I think Dazzling Gleam is fine on Togekiss. It gives you an additional way of hitting Dragons with a STAB move in case you get outplayed and M-Sceptile goes down. Air Slash + Serene Grace is beautifully annoying, but I personally think that tactic is only viable if you're running some form of Speed Control (Tailwind, Icy Wind, Thunder Wave, etc.), which you aren't.

3. I think Lum Berry would be viable on either Bisharp or Gyarados. It just depends on which member you feel would benefit from it the most (i.e. which one attracts more burns). You can try Expert Belt on Bisharp as well to get some extra assurance on things that are weak to Bisharp's STABs.
Thank you so much! It means a lot :)

I'll definitely implemented these changes into my team and gave it a whirl. It went pretty well, and I'm glad you suggested them.

Thank you to everyone else as well!

I'm going to be updating my team shortly, changes in bold.
 
Updated! :-)
Edit: Is it plausible to replace Raichu with, say, a Mamoswine that's scarfed? It'd help me get back at dragons and most rock slide users, but I'm not sure if i's the right move.
 
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Honestly, i congrat you. You had the courage to use Mega Sceptile. Raichu is the most expendable Pokémon on your team? Good to know, due to the fact that this team has NEARLY NO COUNTERS FOR SYLVEON(Besides obviously Bisharp). Honestly, you need to patch that up with a Pokémon like Amoonguss or Aegislash to actually counter Sylveon and kill it in return. Wide Guard support would be awesome as you already have Follow Me on Togekiss and you have Mega Sceptile, so blocking Heat Wave and most importantly, Hyper Voice is really crucial.
 
Also, Protect>>>>>Detect. IDK why people like Detect so much. It has less PP, and it does the exact same thing than Protect. Unless Imprison Landorus-T (new meta)
 
"imprison" is that a thing in competitive besides low ladder?
Also, Protect>>>>>Detect. IDK why people like Detect so much. It has less PP, and it does the exact same thing than Protect. Unless Imprison Landorus-T (new meta)
Really, you never know. I like to take precautions when I can. What might seem uncommon on ladder might not be uncommon in the actual VGC, and I really don't want to take that risk. But would running Protect truly be better?

Honestly, i congrat you. You had the courage to use Mega Sceptile. Raichu is the most expendable Pokémon on your team? Good to know, due to the fact that this team has NEARLY NO COUNTERS FOR SYLVEON(Besides obviously Bisharp). Honestly, you need to patch that up with a Pokémon like Amoonguss or Aegislash to actually counter Sylveon and kill it in return. Wide Guard support would be awesome as you already have Follow Me on Togekiss and you have Mega Sceptile, so blocking Heat Wave and most importantly, Hyper Voice is really crucial.
Thank you! :-) I was aiming for a unique team, and Sceptile looked pretty darn good.

I was actually just about to update about adding a Wide Guard Aegislash for my team, especially considering the trouble Rock Slide has for half of my team.

What Aegislash set would you recommend I use?
 
Honestly, i'd like the WP one that can survive LO Sharp's Knock Off and Specs Hydra's Dark Pulse. That's the best set anyways n_n (at least imo)
 
Honestly, i'd like the WP one that can survive LO Sharp's Knock Off and Specs Hydra's Dark Pulse. That's the best set anyways n_n (at least imo)
Sounds good :) do you happen to have a spread for that?

And is my team actually capable of countering a bisharp, now that you mention? I just looked back and I feel a little theatened as Gyarados has Intimidate and Talonflame is frail, although in the games I've played, Bisharp hasn't been that big of a problem.
 
Sounds good :) do you happen to have a spread for that?

And is my team actually capable of countering a bisharp, now that you mention? I just looked back and I feel a little theatened as Gyarados has Intimidate and Talonflame is frail, although in the games I've played, Bisharp hasn't been that big of a problem.
Well, you need to take a Knock Off to the face anyways. As for the EV spread, i will share my personal favorite (made by me 3 monts ago). Relaxed Nature (innovation n_n) with 44 Defense (gives Sharps little chance to KO you), 100 Sp.Def (allows Specs Modest Hydreigon to have a slighty bigger chance to KO you) and 108 Sp.Atk (2HKO sylveon, a thing that already did with max sp.atk).

Calcs are here:
  • 108 SpA Aegislash-Blade Flash Cannon vs. 252 HP / 100 SpD Sylveon: 102-122 (50.4 - 60.3%) -- guaranteed 2HKO
  • 252+ SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 100 SpD Aegislash-Shield: 144-170 (86.2 - 101.7%) -- 12.5% chance to OHKO
  • 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 44+ Def Aegislash-Shield: 143-172 (85.6 - 102.9%) -- 6.3% chance to OHKO
 

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