As you have probably heard the latest craze in theorymon is StreetPKMN (Pokemon without bans, rules, or clauses) with the moves allowed by the Mimic Glitch legal. The previous thread can be found here. Now we have a place to put this theorymon to the test. I have edited a set of PO database files to allow all Pokemon with Mimic to have access to all moves which they can get via the Mimic glitch. Captain has agreed to play host, and I've put together some tiers.
These metagames are effectively entirely unexplored territory, but in a sense are the most natural. It allows everything which you could obtain in the real games and places no limits. For those who wish to flirt with chaos but not get quite so involved, there is also a set of Mimic tiers which mirror the rulesets of standard metagames while allowing all of the movesets made possible by the Mimic glitch. Then there are three Challenge Cup tiers (Singles, Doubles, and Triples, all allowing any generation) for maximum unpredictability. I've even added the GSC equivalent. So lets see what we can find, what can break the metagame the most throughly!
In order to experiment you will need to download a second set of data files to your CaP folder. This will not prevent you from playing on a normal server, but you will need to switch between the files in order to make normal teams with any ease. First download the StreetPKMN database (below), then move the /Pokemon Online/db/ folder to somewhere else (remember where it is) and extract the downloaded file to /Pokemon Online/. Then close down PO and reopen it, check in teambuilder to see if early gen Pokemon get every move. If you want the normal teambuilder simply move the new database out and the old one in. You do not need to download this in order to play the Challenge Cup tiers, so come on over and mess about first!
StreetPKMN database download - Updated 23rd Feb with legality improvements
Please post your ideas and discoveries about any of the StreetPKMN or Mimic metagames here!
I have set up an IRC channel at #StPKMN on irc.synirc.net.
These metagames are effectively entirely unexplored territory, but in a sense are the most natural. It allows everything which you could obtain in the real games and places no limits. For those who wish to flirt with chaos but not get quite so involved, there is also a set of Mimic tiers which mirror the rulesets of standard metagames while allowing all of the movesets made possible by the Mimic glitch. Then there are three Challenge Cup tiers (Singles, Doubles, and Triples, all allowing any generation) for maximum unpredictability. I've even added the GSC equivalent. So lets see what we can find, what can break the metagame the most throughly!
In order to experiment you will need to download a second set of data files to your CaP folder. This will not prevent you from playing on a normal server, but you will need to switch between the files in order to make normal teams with any ease. First download the StreetPKMN database (below), then move the /Pokemon Online/db/ folder to somewhere else (remember where it is) and extract the downloaded file to /Pokemon Online/. Then close down PO and reopen it, check in teambuilder to see if early gen Pokemon get every move. If you want the normal teambuilder simply move the new database out and the old one in. You do not need to download this in order to play the Challenge Cup tiers, so come on over and mess about first!
StreetPKMN database download - Updated 23rd Feb with legality improvements
Please post your ideas and discoveries about any of the StreetPKMN or Mimic metagames here!
I have set up an IRC channel at #StPKMN on irc.synirc.net.