Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Play Rough
- Swords Dance
- Power Whip
This little thing does way too much damage. Before a tera this is not a fire resets which puts a lot of strain on the team when dealing with fire types.
After a tera it can live walking wakes attacks kind but without tera on other mons on the team you get wiped out by the other threats. The rain matchup isn't much better because of zapdos having hurricane and not being able to KO zapdos even in rain without a boost or losing its water immunity. If I tera water to avoid hurricane then i'm now weak to electric.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Will-O-Wisp
- Court Change
I find that ace becomes my pivot into a lot of gholdengos dont think its a bad thing but i have lost a few games to shadow ball crit spc def drops.
I find ace to be really good on this team. It makes it to the end of a lot of matches whilst still switching in a lot and contributing to the team as a whole. I'm not sure what it does but it works and I like that.
Landorus-Therian @ Choice Band
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Tera Blast
The star of the team choice band lando. The damage this thing does is comical.
252 Atk Choice Band Landorus-Therian Earthquake vs. 252 HP / 252+ Def Great Tusk: 159-187 (36.6 - 43%) -- 98% chance to 3HKO after Leftovers recovery (defensive)
252 Atk Choice Band Landorus-Therian Earthquake vs. 0 HP / 4 Def Great Tusk: 210-247 (56.6 - 66.5%) -- guaranteed 2HKO (offensive utility)
After some chip damage it can KO defensive in one hit with tera flying tera blast. I find Im almost never using anything other than EQ and u-turn or if there's a bird stone edge until it dies. It plays kinda like a scarf lando would but it gets alot more kills on things that would be safe vs a normal lando. I tried scarf lando and specs gholdengo (this team can struggle to break through without a really strong hitter) but it didn't feel right.
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Focus Blast
- Trick
This is the mon i would be the most ok with changing but it would need to be another fast mon since this team is kinda slow.
It basically does standard scarf gholdengo things. I usually end up trading shadow balls with other gholdengos so it doesn't feel like such a vital member of the squad. Also I have never clicked focus blast a single time (just noticed i even had that move).
Fezandipiti @ Leftovers
Ability: Toxic Chain
Tera Type: Water
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
- Moonblast
- U-turn
- Roost
- Heat Wave
Along with lando this is what gives the team its soul otherwise it's just like every other on the ladder. This thing is awesome(ish). Originally this was a weezing galar but I was even more weak to weather and any special attacker would nuke past the team. i realized that fezandipiti had the same great typing as weezing and tried it out.
What it checks:
zamazenta (non steel move)
walking wake (after tera)
zapdos
gholdengo (after tera)
Iron Valiant (non psyshock so all of them)
dragapult
meowscarada (don't get tricked)
Moltres
What it pivots into:
Enamorus (40% from earthpower)
great tusks fighting move
greninja
iron moth (if they don't win every coinflip with fiery dance)
manaphy (even better after tera)
rotom (don't get tricked)
Gholdengos shadow ball
As you can see this mon has a great matchup spread vs the tier. With a u-turn it can be really hard to switch into this mon unless you don't fear toxic but most toxic immune mons are clapped by lando so they don't last too long. with heat waves it can pressure tera steel mons trying not to get poisoned. This is one of my fav mons in the metagame right now but it can get overwhelmed or caught off guard by random moves on above mons such as psyshock Iron Valiant or a tera form something.
the 80 defense evs do nothing in particular i just wanted it to take less form zamazentas.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Ice Spinner
- Rapid Spin
it's a great tusk it does great tusk things.
checks dragonite and king gambit notably for this team. it's basically the physical wall of the team.
Please help with the weather matchups i find it great vs most teams that arn't weather.
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Play Rough
- Swords Dance
- Power Whip
This little thing does way too much damage. Before a tera this is not a fire resets which puts a lot of strain on the team when dealing with fire types.
After a tera it can live walking wakes attacks kind but without tera on other mons on the team you get wiped out by the other threats. The rain matchup isn't much better because of zapdos having hurricane and not being able to KO zapdos even in rain without a boost or losing its water immunity. If I tera water to avoid hurricane then i'm now weak to electric.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Will-O-Wisp
- Court Change
I find that ace becomes my pivot into a lot of gholdengos dont think its a bad thing but i have lost a few games to shadow ball crit spc def drops.
I find ace to be really good on this team. It makes it to the end of a lot of matches whilst still switching in a lot and contributing to the team as a whole. I'm not sure what it does but it works and I like that.
Landorus-Therian @ Choice Band
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Tera Blast
The star of the team choice band lando. The damage this thing does is comical.
252 Atk Choice Band Landorus-Therian Earthquake vs. 252 HP / 252+ Def Great Tusk: 159-187 (36.6 - 43%) -- 98% chance to 3HKO after Leftovers recovery (defensive)
252 Atk Choice Band Landorus-Therian Earthquake vs. 0 HP / 4 Def Great Tusk: 210-247 (56.6 - 66.5%) -- guaranteed 2HKO (offensive utility)
After some chip damage it can KO defensive in one hit with tera flying tera blast. I find Im almost never using anything other than EQ and u-turn or if there's a bird stone edge until it dies. It plays kinda like a scarf lando would but it gets alot more kills on things that would be safe vs a normal lando. I tried scarf lando and specs gholdengo (this team can struggle to break through without a really strong hitter) but it didn't feel right.
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Focus Blast
- Trick
This is the mon i would be the most ok with changing but it would need to be another fast mon since this team is kinda slow.
It basically does standard scarf gholdengo things. I usually end up trading shadow balls with other gholdengos so it doesn't feel like such a vital member of the squad. Also I have never clicked focus blast a single time (just noticed i even had that move).
Fezandipiti @ Leftovers
Ability: Toxic Chain
Tera Type: Water
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
- Moonblast
- U-turn
- Roost
- Heat Wave
Along with lando this is what gives the team its soul otherwise it's just like every other on the ladder. This thing is awesome(ish). Originally this was a weezing galar but I was even more weak to weather and any special attacker would nuke past the team. i realized that fezandipiti had the same great typing as weezing and tried it out.
What it checks:
zamazenta (non steel move)
walking wake (after tera)
zapdos
gholdengo (after tera)
Iron Valiant (non psyshock so all of them)
dragapult
meowscarada (don't get tricked)
Moltres
What it pivots into:
Enamorus (40% from earthpower)
great tusks fighting move
greninja
iron moth (if they don't win every coinflip with fiery dance)
manaphy (even better after tera)
rotom (don't get tricked)
Gholdengos shadow ball
As you can see this mon has a great matchup spread vs the tier. With a u-turn it can be really hard to switch into this mon unless you don't fear toxic but most toxic immune mons are clapped by lando so they don't last too long. with heat waves it can pressure tera steel mons trying not to get poisoned. This is one of my fav mons in the metagame right now but it can get overwhelmed or caught off guard by random moves on above mons such as psyshock Iron Valiant or a tera form something.
the 80 defense evs do nothing in particular i just wanted it to take less form zamazentas.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Ice Spinner
- Rapid Spin
it's a great tusk it does great tusk things.
checks dragonite and king gambit notably for this team. it's basically the physical wall of the team.
Please help with the weather matchups i find it great vs most teams that arn't weather.