Traveling Regulations said:5v5 LC Singles
2 Day DQ
Items = On
Abilities = One
Switch = KO
2/5 Recoveries/Chills
2 Substitutions
Arena = TELEPORTATION!
Field Type: Variable
Complexity: Variable
Format: Variable
Restrictions: Weather Effects, Room Effects, Entry Hazards, & Gravity only last until the end of a round, unless the same arena is rolled twice in a row, otherwise, Variable
Description: Yes, you better believe it! At the end of every round (And at the beginning of the match), the referee will roll a number between 0* & however many arenas there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order). Whichever number you roll, for the next round, the battle will take place on that arena. Its as simple as that.
*0 represents the ASB Tournament Arena.
Concept Arenas do not count, either...Neither does TELEPORTATION! itself.
Summary: A new arena every round.
Man, there are THREE WHOLE PAGES OF ARENA COMPENDIUM THREAD HERE! You guys are going to have to cut me some slack.
Picasso the Scatterbug (♂)
Type:
Caught in Santalune forest Picasso was immediately fond of SubwayJ, being the first mon that he was the first Pokemon Subway caught in Kalos! Picasso is always very carefree except when it comes to training, where Picasso always tries his hardest to improve as much as possible!
Nature: Modest (+Special Attack, -Attack)
Abilities:
Shield Dust: (Passive)
Compoundeyes: (Passive)
Friend Guard: (Passive) (HA)
Stats:
HP: 90
Attack: Rank 1 (-)
Defence: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 1
Speed: 35
Size Class: 1
Weight Class: 1
Evolution Counters: 0/5
Ability Counters: 0/5
Move Counters: 0
Moves:
Tackle
String Shot
Stun Spore
Bug Bite
Rage Powder
Poison Powder
Apollo the Helioptile (♂)
Type:
Apollo was originally found under the foot of a Rhyhorn on route 9! After capture, Apollo did forgive Subway for stepping on him, but did not appreciate the gesture nonetheless. Apollo is the most shy on the team, but also one of the nicest once he opens up to you.
Nature: Bold (+Defence, -Attack)
Abilities:
Dry Skin: (Passive)
Sand Veil: (Passive)
Solar Power: (Passive) (HA)
Stats:
HP: 90
Attack: Rank 1 (-)
Defence: Rank 3 (+)
Special Attack: Rank 3
Special Defense: Rank 1
Speed: 70
Size Class: 1
Weight Class: 1
Evolution Counters: 0/5
Ability Counters: 0/5
Move Counters: 0
Moves:
Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge
Rain Dance
Surf
Round
Dark Pulse
Grass Knot
Protect
Agility
Camouflage
Electric Terrain
Glare
Gregorovitch the Phantump (♂)
Type:
Gregorovitch was hatched by Subway, from an egg that Subway saw lying on the side of the road. Thankfull that a trainer cares about him, Gregorovitch holds closer to SubwayJ than anyone else. The first one to give you a hug.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Natural Cure: (Passive)
Frisk: (Passive)
Harvest: (Passive) (HA)
Stats:
HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 31 (-)
Size Class: 1
Weight Class: 1
Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0
Moves:
Tackle
Confuse Ray
Astonish
Growth
Ingrain
Feint Attack
Leech Seed
Rock Slide
Dig
Poison Jab
Solarbeam
Psychic
Protect
Bestow
Grudge
Imprison
Venom Drench
Doom the Goomy (♂)
Type:
When Subway first set foot on Route 14 he stepped into a small puddle, when he took his foot out. Doom was firmly attached to it. Subway tried several ways to remove him, but nothing would work. When Subway agreed to let Doom come on his adventure, his face lit up and he gave Subway a huge hug. The one with the biggest smile.
Nature: Hardy (No Change)
Abilities:
Sap Sipper: (Passive)
Hydration: (Passive)
Gooey: (Passive) (HA)
Stats:
HP: 90
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 2
Special Defense: Rank 3
Speed: 40
Size Class: 1
Weight Class: 1
Evolution Counters: 0/9
Ability Counters: 0/5
Move Counters: 0
Moves:
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Sludge Wave
Thunderbolt
Rock Slide
Infestation
Substitute
Curse
Acid Armor
Endure
Iron Tail
Counter
Blossom the Flabébé (♀)
Type:
When Subway was strolling through Route 4 for the first time, some of hid Pokemon were captivated by the scent of the beautiful flowers, attached to one was Blossom, who was not willing to let go. Subway promptly caught her and her flower, and Blossom has been loyal ever since. The most protective of her property.
Nature: Modest (+Special Attack, -Attack)
Abilities:
Sap Sipper: (Passive)
Symbiosis: (Toggle) (HA)
Stats:
HP: 90
Attack: Rank 1 (-)
Defence: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 42
Size Class: 1
Weight Class: 1
Evolution Counters: 0/9
Ability Counters: 0/5
Move Counters: 0
Moves:
Tackle
Vine Whip
Fairy Wind
Lucky Chant
Razor Leaf
Wish
Magical Leaf
Nature Power
Dazzling Gleam
Solarbeam
Toxic
Psychic
Calm Mind
Protect
Camouflage
Captivate
Copycat
Goomy "The Blob" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)
Type: Dragon
Abilities: Sap Sipper/Hydration/Gooey (DW Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
-10% Evasion
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance
Acid Armor
Endure
Counter
Iron Tail
Poison Tail
Toxic
Substitute
Double Team
Thunderbolt
Sludge Wave
Total: 17
Noibat "Sonicboom" (M)
Nature: Mild (+Special Attack, -Defense)
Type: Dragon/Flying
Abilities: Frisk/Infiltrator/Telepathy (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter
Dark Pulse
Outrage
Snatch
Switcheroo
Tailwind
Roost
Protect
Double Team
Substitute
Toxic
Total: 19
Riolu "Anubis" (M)
Nature: Mild (+Special Attack, -Defense)
Type: Fighting
Abilities: Steadfast/Inner Focus/Prankster (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
High Jump Kick
Crunch
Bullet Punch
Agility
Blaze Kick
Brick Break
Protect
Double Team
Substitute
Toxic
Total: 19
Honedge "Athena" (F)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Ghost/Steel
Abilities: No Guard
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
-10% Evasion
EC: 0/9
MC: 0
AC: N/A
Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Destiny Bond
Wide Guard
Shadow Claw
Gyro Ball
Protect
Double Team
Substitute
Rest
Sleep Talk
Rock Slide
Total: 18
Eevee "Sylvester" (M)
Nature: Bold (+Defense, -Attack)
Type: Normal
Abilities: Run Away/Adaptability/Anticipation (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Helping Hand
Tackle
Tail Whip
Growl
Sand-Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Covet
Take Down
Refresh
Captivate
Charm
Covet
Wish
Yawn
Protect
Substitute
Double Team
Toxic
Dig
Total: 22
And so, let's start out in...
Field Type: Ground
Complexity: Moderate
Format: All
Restrictions: No Direct Weather, Artificial Field, Limited Ceiling, Water Source Artificially Generated, Seismic Activity Allowed
Description:
This arena is a small, enclosed space. It resembles the Holodeck from Star Trek when it's not activated. In this location, I capture various techniques to use for my Gizoids. However, a new function was recently added...to USE said attacks in testing...
As the battle progresses, each move made by the battlers is recorded. It is then placed into a databank.
At the end of every round, move will randomly be selected from the databank, and both Pokemon will be hit by that move, with perfect accuracy, coming off a Base 3 Attack/Sp. Attack. These go through Substitutes and do not break Double Team, though normal damage will still be rolled for.
Weather cannot be directly summoned, but if a weather move is attempted, it goes into the aforementioned databank. If selected, that weather takes the field for 3 Rounds. All Seismic Activity is repaired immediately, and Water sources and other such sources are artificially generated.
If a nonattacking move is selected from the databank, then if it has positive effects for the user, nothing happens. If it is negative towards the opponent, then all foes are afflicted with it. Hopefully, the ref has enough common sense to have good judgement in discretion of these.
All moves have an equal chance of happening, no matter how many times they are used.
Thank you for contributin to the Gizoid databank.
Complexity: Moderate
Format: All
Restrictions: No Direct Weather, Artificial Field, Limited Ceiling, Water Source Artificially Generated, Seismic Activity Allowed
Description:
This arena is a small, enclosed space. It resembles the Holodeck from Star Trek when it's not activated. In this location, I capture various techniques to use for my Gizoids. However, a new function was recently added...to USE said attacks in testing...
As the battle progresses, each move made by the battlers is recorded. It is then placed into a databank.
At the end of every round, move will randomly be selected from the databank, and both Pokemon will be hit by that move, with perfect accuracy, coming off a Base 3 Attack/Sp. Attack. These go through Substitutes and do not break Double Team, though normal damage will still be rolled for.
Weather cannot be directly summoned, but if a weather move is attempted, it goes into the aforementioned databank. If selected, that weather takes the field for 3 Rounds. All Seismic Activity is repaired immediately, and Water sources and other such sources are artificially generated.
If a nonattacking move is selected from the databank, then if it has positive effects for the user, nothing happens. If it is negative towards the opponent, then all foes are afflicted with it. Hopefully, the ref has enough common sense to have good judgement in discretion of these.
All moves have an equal chance of happening, no matter how many times they are used.
Thank you for contributin to the Gizoid databank.
SubwayJ leads and equips
AOPSUser releases, equips, orders
Subs counters
I reff, stack, blink