OU Substitute Walking Wake

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[SET]
name: Substitute
move 1: Substitute
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Roar / Flamethrower
item: Leftovers
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Walking Wake finds a lot of opportunities to set up a Substitute against defensive Pokemon that don't threaten to break it like Dondozo, Slowking, and non-Assault Vest Toxapex aswell as on switches that it forces by threatening meta staples like Great Tusk, Ting-Lu, and Hydreigon. Substitute relieves the need for prediction, protects Walking Wake from revenge killing attempts, and allows Walking Wake to avoid residual damage from Garganacl's Salt Cure. Hydro Steam's power boost in sun makes it desirable both on and against sun teams. If this attribute is not sought after by the team Walking Wake finds itself on, then Hydro Pump can be run instead. Roar prevents Pokemon like Terastallized Volcarona and Garganacl, as well as Belly Drum Azumarill from setting up on Walking Wake. It is also a good way for Walking Wake to make progress via residual entry hazard damage even when the opposition has a counter like Water Absorb Clodsire, Assault Vest Toxapex, or specially defensive Dondozo. However, Flamethrower can be used instead to round out Walking Wake's coverage, doing more damage to Pokemon like Kingambit, Amoonguss, and Corviknight. Flamethrower also gains a boost in power from sun, which alongside the Protosynthesis boost can allow Flamethrower to OHKO the aforementioned targets. Tera Water increases the damage output of its Water-type STAB move, potentially 2HKOing on Pokemon like Kingambit, Gholdengo, and Corviknight. Tera Dragon powers up Dragon Pulse, allowing it to OHKO Garchomp, Baxcalibur, and Hydreigon. Finally, Tera Fairy removes Walking Wake's original weaknesses, allowing for surprise KOs on Dragon-types like opposing Walking Wake and especially Dragapult—a thorn in Walking Wake's side because of Infilitrator nullifying Substitute—as well as others like Kingambit and Iron Valiant.

Walking Wake is a sun team staple, so of course it is often paired with other sun team staples like Torkoal and Eject Button Hatterene. Torkoal sets sun with Drought, which gives Walking Wake a boost to its Special Attack and makes it an even more threatening wallbreaker. Torkoal is also good at forcing switches with Yawn, which gives Walking Wake opportunities to come in. Hatterene also provides a switch-in opportunity thanks to Eject Button, and it can also regenerate Walking Wake with Healing Wish, giving it more chances to wallbreak. Both can prevent irksome entry hazards either via Rapid Spin or Magic Bounce, a valuable attribute, as damage inflicted by hazards, most notably Toxic Spikes, limits Walking Wake's wallbreaking potential. Because Dragapult is such an issue for this set, Pokemon that can take advantage of it like Kingambit, Iron Valiant, and Ting-Lu are good partners for Walking Wake. Walking Wake has numerous roadblocks that stop it from making much progress like Water Absorb Clodsire, Assault Vest Toxapex, and Slowking; additional wallbreakers like Great Tusk, Roaring Moon, and mixed Garchomp to smash through them are appreciated. Hazard setters like the aforementioned Great Tusk, Garchomp, and Torkoal are indispensable as allies, for their hazards wear down checks and punish forced switches, be it through threatening the opposition or by phazing via Roar.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/mellow.423226/
- Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/royalfluxh.493260/
- Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
https://www.smogon.com/forums/members/sulo.528036/
 
Last edited:
add remove highlight comment

QC 1/2
after implemented, thank you

[SET]
name: Substitute
move 1: Substitute
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Roar / Flamethrower
item: Leftovers
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Walking Wake finds a lot of opportunities to set up a Substitute against defensive Pokemon that don't threaten to break it like Dondozo, Slowking, and non-Assault Vest Toxapex, and on switches that it forces because of its threatening offensive presence. Substitute relieves the need for prediction, protects Walking Wake from the abundance of priority in the tier, and allows Walking Wake to avoid residual damage from Garganacl's Salt Cure. Hydro Steam's power boost in Sun makes it desirable both when running Walking Wake on a Sun team, and gives it a better matchup against opposing Sun teams. If this attribute is not sought after by the team Walking Wake finds itself on, then Surf can be run instead. (Surf is never really used, but you can keep this part and mention Hydro Pump instead) Roar prevents Pokemon like Tera'd Volcarona & Garganacl, and Belly Drum Azumarill from setting up on Walking Wake. It is also a good way for Walking Wake to make progress via residual hazard damage, even when the opposition has a counter like Water Absorb Clodsire, Assault Vest Toxapex, or Specially Defensive Dondozo. However, Flamethrower can be used instead to round out Walking Wake's coverage, doing more damage to Pokemon like Kingambit, Amoonguss, and Corviknight. Flamethrower also gains a boost in power from Sun, which is a nice bonus. Maximal Speed investment is run to allow Walking Wake to outspeed Garchomp, Hydreigon, and Sandy Shocks. Tera Water removes Walking Wake's weaknesses to Dragon and Fairy (Here you can instead mention that it prevents revenge killing attempts from Iron Valiant's Moonblast and Dragapult's Draco Meteor so it isnt just type chart), and increases the damage output of its Water-type STAB move, allowing for 2HKOs on Pokemon like Kingambit, Gholdengo, and Corviknight. Tera Dragon powers up Dragon Pulse, allowing it to OHKO Garchomp, Baxcalibur, and Hydreigon. Finally, Tera Fairy grants Walking Wake an immunity to Dragon, which can let it nab a surprise KO on Dragon-types like Dragapult and opposing Walking Wake.

Walking Wake is a Sun team staple, and so of course is often paired with other Sun team staples like Torkoal and Eject Button Hatterene. Torkoal sets Sun with its ability, which gives Walking Wake a boost to its Special Attack thanks to Protosynthesis and makes it an even more threatening breaker. It can also remove irksome hazards with Rapid Spin to keep Walking Wake around for longer to keep punching holes, and is also good at forcing switches with Yawn, which gives Walking Wake opportunities to come in. Hatterene also provides a switch-in opportunity thanks to Eject Button, and it can also regenerate Walking Wake with a Healing Wish, giving it more chances to wallbreak. Dragapult is a big problem for this set: it is faster, can easily revenge kill Walking Wake with Dragon Darts or Draco Meteor, and can even bypass its Substitute thanks to Infiltrator. It follows that Pokemon that can take advantage of Dragapult like Kingambit, Iron Valiant, and Ting-Lu are good partners for Walking Wake to alleviate this weakness. Finally, the set has numerous roadblocks that stop it from making much progress like Water Absorb Clodsire, Assault Vest Toxapex, and Slowking; additional wallbreakers like Great Tusk, Baxcalibur Roaring Moon (I would rather include Roaring Moon since its another common partner in sun and the one that abuses the special walls you mentioned), and Mixed Garchomp to smash through them is appreciated.

[CREDITS]
- Written by: [[Mellow, 423226]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Marnie

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[SET]
name: Substitute
move 1: Substitute
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Roar / Flamethrower
item: Leftovers
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Walking Wake finds a lot of opportunities to set up a Substitute against defensive Pokemon that don't threaten to break it like Dondozo, Slowking, and non-Assault Vest Toxapex, and on switches that it forces because of its threatening offensive presence. (mention some common mons that you can easily force the switches to use sub, things like great tusk come to mind) Substitute relieves the need for prediction, protects Walking Wake from the abundance of priority in the tier, (make this to revenge killing attempts in general, cause having buffer against things like valiant and opposing wake is still good) and allows Walking Wake to avoid residual damage from Garganacl's Salt Cure. Hydro Steam's power boost in Sun makes it desirable both when running Walking Wake on a Sun team, and gives it a better matchup against opposing Sun teams. If this attribute is not sought after by the team Walking Wake finds itself on, then Hydro Pump can be run instead. Roar prevents Pokemon like Tera'd Volcarona & Garganacl, and Belly Drum Azumarill from setting up on Walking Wake. It is also a good way for Walking Wake to make progress via residual hazard damage, even when the opposition has a counter like Water Absorb Clodsire, Assault Vest Toxapex, or Specially Defensive Dondozo. However, Flamethrower can be used instead to round out Walking Wake's coverage, doing more damage to Pokemon like Kingambit, Amoonguss, and Corviknight. Flamethrower also gains a boost in power from Sun, which is a nice bonus. Maximal Speed investment is run to allow Walking Wake to outspeed Garchomp, Hydreigon, and Sandy Shocks. (not needed cause we dont slash modest) Tera Water stifles attempts at revenge killing from Dragapult's Draco Meteor (252+ SpA Choice Specs Dragapult Draco Meteor vs. 0 HP / 4 SpD Tera Water Walking Wake: 339-399 (100 - 117.6%) -- guaranteed OHKO) and Iron Valiant's Moonblast, (i think you can move the valiant mention on tera fairy line instead, cause tera water is still neutral to cc and now weak to tbolt) and increases the damage output of its Water-type STAB move, allowing for 2HKOs on Pokemon like Kingambit, Gholdengo, and Corviknight. Tera Dragon powers up Dragon Pulse, allowing it to OHKO Garchomp, Baxcalibur, and Hydreigon. Finally, Tera Fairy grants Walking Wake an immunity to Dragon, which can let it nab a surprise KO on Dragon-types like Dragapult (emphasize how pult can otherwise revenge kill you easily cause of either infiltrator and dragon darts) and opposing Walking Wake. (add the valiant and other examples that you see fit here)

Walking Wake is a Sun team staple, and so of course is often paired with other Sun team staples like Torkoal and Eject Button Hatterene. Torkoal sets Sun with its ability, which gives Walking Wake a boost to its Special Attack thanks to Protosynthesis and makes it an even more threatening breaker. It can also remove irksome hazards with Rapid Spin to keep Walking Wake around for longer to keep punching holes, (move this after the hatterene line cause mbounce on it does a similar thing too. afterwards, emphasize the stopping/removing of tspikes in particular, which greatly limits you from doing sub stuff) and is also good at forcing switches with Yawn, which gives Walking Wake opportunities to come in. Hatterene also provides a switch-in opportunity thanks to Eject Button, and it can also regenerate Walking Wake with a Healing Wish, giving it more chances to wallbreak. Dragapult is a big problem for this set: it is faster, can easily revenge kill Walking Wake with Dragon Darts or Draco Meteor, and can even bypass its Substitute thanks to Infiltrator. (moved/covered in the first paragraph) It follows that Pokemon that can take advantage of Dragapult like Kingambit, Iron Valiant, and Ting-Lu are good partners for Walking Wake to alleviate this weakness. Finally, the set has numerous roadblocks that stop it from making much progress like Water Absorb Clodsire, Assault Vest Toxapex, and Slowking; additional wallbreakers like Great Tusk, Roaring Moon, and Mixed Garchomp to smash through them is appreciated. (mention how the aforementioned chomp, torkoal, and tusk can provide rocks/spikes to take advantage of your forced switches, chip your checks, and overall works extremely great on roar variants)

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/mellow.423226/
- Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/

- Grammar checked by:
QC 2/2
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ken

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[SET]
name: Substitute
move 1: Substitute
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Roar / Flamethrower
item: Leftovers
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Walking Wake finds a lot of opportunities to set up a Substitute against defensive Pokemon that don't threaten to break it like Dondozo, Slowking, and non-Assault Vest Toxapex (rc) and if you want to emphasize the switches as an addition to the previous list, which it seems like, you could also use "non-Assault Vest Toxapex, as well as on switches that" on switches that it forces by threatening meta staples like Great Tusk, Ting-Lu removed an extra space in Ting-Lu, and Hydreigon. Substitute relieves the need for prediction, protects Walking Wake from revenge killing attempts, and allows Walking Wake to avoid residual damage from Garganacl's Salt Cure. Hydro Steam's power boost in Sun sun makes it desirable both when running Walking Wake on a Sun sun team (rc) and gives it a better matchup against opposing Sun sun teams. If this attribute is not sought after by the team Walking Wake finds itself on, then Hydro Pump can be run instead. Roar prevents Pokemon like Tera'd Terastallized Volcarona & and Garganacl (rc) and similar to before, you can use "Garganacl, as well as/in addition to Belly Drum Azumarill" if you'd prefer Belly Drum Azumarill from setting up on Walking Wake. It is also a good way for Walking Wake to make progress via residual entry hazard damage (rc) even when the opposition has a counter like Water Absorb Clodsire, Assault Vest Toxapex, or Specially Defensive specially defensive Dondozo. However, Flamethrower can be used instead to round out Walking Wake's coverage, doing more damage to Pokemon like Kingambit, Amoonguss, and Corviknight. Flamethrower also gains a boost in power from Sun, which is a nice bonus. dex info-with added context, like specific damage benchmarks, it could be okay, like in the following sentence re: Tera Water increasing damage output of a Water-type STAB move Tera Water increases the damage output of its Water-type STAB move, allowing for 2HKOs on Pokemon like Kingambit, Gholdengo, and Corviknight. Tera Dragon powers up Dragon Pulse, allowing it to OHKO Garchomp, Baxcalibur, and Hydreigon. Finally, Tera Fairy removes Walking Wake's original weaknesses, allowing for surprise KOs on Dragon-types like opposing Walking Wake and especially Dragapult—a thorn in Walking Wake's side because of Infilitrator nullifying Substitutes—as removed a space before as well as others like Kingambit and Iron Valiant.

Walking Wake is a Sun sun team staple, and so of course it is often paired with other Sun sun team staples like Torkoal and Eject Button Hatterene. Torkoal sets Sun sun with its ability Drought, which gives Walking Wake a boost to its Special Attack thanks to Protosynthesis removing some of the dex info, since the former part is relevant and makes it an even more threatening wallbreaker assuming you mean wallbreaker here, but since you refer to it as such later, this isn't 100% necessary. Torkoal is also good at forcing switches with Yawn, which gives Walking Wake opportunities to come in. Hatterene also provides a switch-in opportunity thanks to Eject Button, and it can also regenerate Walking Wake with a Healing Wish, giving it more chances to wallbreak. Both can prevent irksome entry hazards either via Rapid Spin or Magic Bounce, semicolon->comma a valuable attribute,(ac) as damage inflicted by hazards, most notably Toxic Spikes, limits Walking Wake's wallbreaking potential. Because Dragapult is such an issue for this set, Pokemon that can take advantage of it like Kingambit, Iron Valiant, and Ting-Lu are good partners for Walking Wake to alleviate this weakness. Finally, the set has numerous roadblocks that stop it from making much progress like Water Absorb Clodsire, Assault Vest Toxapex, and Slowking; additional wallbreakers like Great Tusk, Roaring Moon, and Mixed Garchomp to smash through them is are appreciated. Hazard setters like the aforementioned Great Tusk, Garchomp, and Torkoal are indispensible as allies, for their hazards wear down checks and punish forced switches, be it through threatening the opposition out (rc) or by phasing phazing via Roar.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/mellow.423226/
- Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/royalfluxh.493260/
- Grammar checked by:
 

Sulo

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same colors, GP 1/1
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[SET]
name: Substitute
move 1: Substitute
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Roar / Flamethrower
item: Leftovers
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Walking Wake finds a lot of opportunities to set up a Substitute against defensive Pokemon that don't threaten to break it like Dondozo, Slowking, and non-Assault Vest Toxapex (rc) and if you want to emphasize the switches as an addition to the previous list, which it seems like, you could also use "non-Assault Vest Toxapex, as well as on switches that" on switches that it forces by threatening meta staples like Great Tusk, Ting-Lu removed an extra space in Ting-Lu, and Hydreigon. Substitute relieves the need for prediction, protects Walking Wake from revenge killing attempts, and allows Walking Wake to avoid residual damage from Garganacl's Salt Cure. Hydro Steam's power boost in Sun sun makes it desirable both when running Walking Wake on a Sun on and against sun teams. (rc, ap) and gives it a better matchup against opposing Sun teams. If this attribute is not sought after by the team Walking Wake finds itself on, then Hydro Pump can be run instead. Roar prevents Pokemon like Tera'd Terastallized Volcarona & and Garganacl (rc) and similar to before, you can use "Garganacl, as well as/in addition to Belly Drum Azumarill" if you'd prefer Belly Drum Azumarill from setting up on Walking Wake. It is also a good way for Walking Wake to make progress via residual entry hazard damage (rc) even when the opposition has a counter like Water Absorb Clodsire, Assault Vest Toxapex, or Specially Defensive specially defensive Dondozo. However, Flamethrower can be used instead to round out Walking Wake's coverage, doing more damage to Pokemon like Kingambit, Amoonguss, and Corviknight. Flamethrower also gains a boost in power from Sun, which is a nice bonus. dex info-with added context, like specific damage benchmarks, it could be okay, like in the following sentence re: Tera Water increasing damage output of a Water-type STAB move Tera Water increases the damage output of its Water-type STAB move, potentially 2HKOing allowing for 2HKOs on Pokemon like Kingambit, Gholdengo, and Corviknight. Tera Dragon powers up Dragon Pulse, allowing it to OHKO Garchomp, Baxcalibur, and Hydreigon. Finally, Tera Fairy removes Walking Wake's original weaknesses, allowing for surprise KOs on Dragon-types like opposing Walking Wake and especially Dragapult—a thorn in Walking Wake's side because of Infilitrator nullifying Substitutes—as removed a space before as well as others like Kingambit and Iron Valiant.

Walking Wake is a Sun sun team staple, and so of course it is often paired with other Sun sun team staples like Torkoal and Eject Button Hatterene. Torkoal sets Sun sun with its ability Drought, which gives Walking Wake a boost to its Special Attack thanks to Protosynthesis removing some of the dex info, since the former part is relevant and makes it an even more threatening wallbreaker assuming you mean wallbreaker here, but since you refer to it as such later, this isn't 100% necessary (sulo: it is, since breaker can be interpreted as stallbreaker or wallbreaker and the specification is needed). Torkoal is also good at forcing switches with Yawn, which gives Walking Wake opportunities to come in. Hatterene also provides a switch-in opportunity thanks to Eject Button, and it can also regenerate Walking Wake with a Healing Wish, giving it more chances to wallbreak. Both can prevent irksome entry hazards either via Rapid Spin or Magic Bounce, semicolon->comma a valuable attribute,(ac) as damage inflicted by hazards, most notably Toxic Spikes, limits Walking Wake's wallbreaking potential. Because Dragapult is such an issue for this set, Pokemon that can take advantage of it like Kingambit, Iron Valiant, and Ting-Lu are good partners for Walking Wake to alleviate this weakness. Walking Wake Finally, the set has numerous roadblocks that stop it from making much progress like Water Absorb Clodsire, Assault Vest Toxapex, and Slowking; additional wallbreakers like Great Tusk, Roaring Moon, and mixed Mixed Garchomp to smash through them is are appreciated. Hazard setters like the aforementioned Great Tusk, Garchomp, and Torkoal are indispensable indispensible as allies, for their hazards wear down checks and punish forced switches, be it through threatening the opposition out (rc) or by phasing phazing via Roar.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/mellow.423226/
- Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/royalfluxh.493260/
- Grammar checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/ken.594478/

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credit both of us! GP Team done
 
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