Hello peoples thanks for checking this team out. I had 2 teams already make it to # 1 a rain team abusing genesect/scizor U-turns and a stall team with skarm/bliss. I get bored so I make new teams so this is my Sun Team.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Energy Ball
- Hypnosis
- Hidden Power [Ice]
The staple of the sun teams. Besides setting up sun Ninetales has good speed and can get decent coverage. Hypnosis is risky but the benefits are awesome in sleeping a counter. Fire blast is almost staple and godly in the sun. Energy ball for waters that switch in. HP Ice is for dragons but I might want to switch that with HP Fighting for tars.
Chandelure (M) @ Choice Scarf
Trait: Shadow Tag
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Flamethrower
- Energy Ball
- Hidden Power [Ice]
First poke I love for in the sun. Its main use is trapping and getting rid of problem pokes... But besides that late game it can sweep through teams with a boosted flame thrower. Shadow ball for lati twins and ghost types Energy ball for waters and HP ice again for dragons.
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- V-create
- Wild Charge
- Zen Headbutt
- U-turn
I think V-create is just stupid in how powerful it is in the sun. Being scarfed lets me get 2 in sometimes. Its powerful enough to 2hko a lot of waters. Wild charge is there for to take out waters. Zen Headbutt is there to KO fighting types especially Keldeo. U-turn is there to scout and switch to a counter.
Venusaur (M) @ Leftovers
Trait: Chlorophyll
EVs: 220 Atk / 80 SAtk / 208 Spd
Naughty Nature (+Atk, -SDef)
- Growth
- Power Whip
- Sludge Bomb
- Sleep Powder
My big sweeper. Enough speed to beat scarf garchomps. That fast of a sleep powder should almost be banned. Growth after the sleep boosts both my atks to high stats. Power whip and sludge bomb lets me hit on both physical/special side and get good stab.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252Hp / 248 Def / 8spd
Calm Nature
- Stealth Rock
- Seismic Toss
- Softboiled
- Toxic
So up until now the team has been pretty standard/cookie sun team. But this is where I start changing it to my own liking. Bliss is awesome at dealing with Politoed and most waters trying to wall my fire types. Stealth rock and Toxic lets me slowly drain their HP til they are In KO range of my sweepers. Softboiled for stalling and Seismic toss to put pressure on special sweepers to switch out before they get KO.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 12 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Fling
- Acrobatics
- Protect
Bliss handling waters I need something to deal with fighting types and those getting boosted by sandstorm. Gliscor can stop conkeldurr setting up take outrages from garchomp take + 2 return and rock slide from excadrill and still Ko it even with air baloon. Fling to hit its counters is just a added bonus. EQ deals good damage to tar Acro hits fighting types really nice along with lati twins. Protect is awesome for scouting especially against Genesect and lets me recover Hp
Thanks for reading any suggestions comments appreciated
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Energy Ball
- Hypnosis
- Hidden Power [Ice]
The staple of the sun teams. Besides setting up sun Ninetales has good speed and can get decent coverage. Hypnosis is risky but the benefits are awesome in sleeping a counter. Fire blast is almost staple and godly in the sun. Energy ball for waters that switch in. HP Ice is for dragons but I might want to switch that with HP Fighting for tars.
Chandelure (M) @ Choice Scarf
Trait: Shadow Tag
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Flamethrower
- Energy Ball
- Hidden Power [Ice]
First poke I love for in the sun. Its main use is trapping and getting rid of problem pokes... But besides that late game it can sweep through teams with a boosted flame thrower. Shadow ball for lati twins and ghost types Energy ball for waters and HP ice again for dragons.
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- V-create
- Wild Charge
- Zen Headbutt
- U-turn
I think V-create is just stupid in how powerful it is in the sun. Being scarfed lets me get 2 in sometimes. Its powerful enough to 2hko a lot of waters. Wild charge is there for to take out waters. Zen Headbutt is there to KO fighting types especially Keldeo. U-turn is there to scout and switch to a counter.
Venusaur (M) @ Leftovers
Trait: Chlorophyll
EVs: 220 Atk / 80 SAtk / 208 Spd
Naughty Nature (+Atk, -SDef)
- Growth
- Power Whip
- Sludge Bomb
- Sleep Powder
My big sweeper. Enough speed to beat scarf garchomps. That fast of a sleep powder should almost be banned. Growth after the sleep boosts both my atks to high stats. Power whip and sludge bomb lets me hit on both physical/special side and get good stab.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252Hp / 248 Def / 8spd
Calm Nature
- Stealth Rock
- Seismic Toss
- Softboiled
- Toxic
So up until now the team has been pretty standard/cookie sun team. But this is where I start changing it to my own liking. Bliss is awesome at dealing with Politoed and most waters trying to wall my fire types. Stealth rock and Toxic lets me slowly drain their HP til they are In KO range of my sweepers. Softboiled for stalling and Seismic toss to put pressure on special sweepers to switch out before they get KO.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 12 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Fling
- Acrobatics
- Protect
Bliss handling waters I need something to deal with fighting types and those getting boosted by sandstorm. Gliscor can stop conkeldurr setting up take outrages from garchomp take + 2 return and rock slide from excadrill and still Ko it even with air baloon. Fling to hit its counters is just a added bonus. EQ deals good damage to tar Acro hits fighting types really nice along with lati twins. Protect is awesome for scouting especially against Genesect and lets me recover Hp
Thanks for reading any suggestions comments appreciated