If there's such a discrepancy between the two rooms, why is it a subroom in the first place?Would it be possible to make an option for subrooms to not transfer a user's rank from the main room to the subroom as well? For example, in QW, we have our own way of promotion and completely different staff team and it kind of becomes strange when a Driver in Trivia that is not Voice there joins and is displayed as Driver. And the need to transfer the rank isn't that big, for example in Game Workshop we just, most of time, promote auth to the next rank in there (except Moderators and ROs, Drivers there are mods and Voices are Drivers). Some rooms benefit from this, I can admit, but others do not (or don't find use).
Friendlists are already on the devs' to-do list, it has been suggested multiple timesFriendlist. So there's a lot of people in PS that I like talking to, but I also wanna know when they're online. This could also allow for groupchats. Not sure how hard this all would be to code.
Better punish system vs ragequitters. Okay, hear me out. As it stands right now, what's stopping me from leaving games willy-nilly the moment I'm about to lose and start another game in an instant? Okay so you lose ''elo'' but how's that actually a real enough punishment for people who play this for fun? I cannot stress how many times I've played vs some guy with Galvantula and/or Smeargle for them to ragequit the moment I use Taunt or do anything else to stop their setups. Atleast put some sort of cooldown timer.
Won't the new user see it regardless because they don't have any teams to obsctruct the view?Just a small suggestion: Why not switch the top and bottom dialogues in the teambuilder so it's more obvious to newer users that clearing cookies erases teams.
The sprites exist on the simulator but are only used for the respective generation's battle formats (ex. Gen 1 Random Battle uses RBY sprites).Suggestions: Add RBY, GSC, RSE and FRLG sprites :)
Sorry, I meant avatars.The sprites exist on the simulator but are only used for the respective generation's battle formats (ex. Gen 1 Random Battle uses RBY sprites).
Once newer users start creating teams, the backup teams dialogue gets pushed down, greatly decreasing the chance of them remembering that clearing cookies erases teams.Won't the new user see it regardless because they don't have any teams to obsctruct the view?
This is definitely the way to get your suggestions implemented. By insulting the people who could do it.My suggestion is reacting to other users' suggestions and either implement or reject them. Stop being so ignorant here.
I made multiple suggestions here and repeateldy posted them, but never got a reaction from a team member nor were they implemented/officially rejected.
The DC timer exists to keep battles where someone rage quits/cant play anymore short. Rather than having a player wait 170 seconds when someone quits/DCs, they only have to wait 60, and (to prevent using DCs to get more time) if the timer was under 60 seconds already, the player only has as much time as was left on the regular timer to reconnect.I have to say it yet again: Please remove the damn disconnect timer, just let the normal battle timer run out if someone disconnects!
I just lost TWO tournaments because I got a disconnect out of nowhere - a stream running simultaneously didn't stop - and didn't manage to reconnect within 20 seconds. With just the normal timer, I would have had enough time to reconnect and play my battles.
It is such a simple change in the code, I really don't get why you haven't done that yet.
Edit: it also would be nice if I could turn the timer off after my oppoent enforced it by pressing the "stop timer" button which appears when the opponent disconnects to give him more time to reconnect as a gesture of fair play.
We are not trying to ignore you, often times we don't reply to suggestions (accepted, rejected, or missed). I hope this helps to clarify what happened.My suggestion is reacting to other users' suggestions and either implement or reject them. Stop being so ignorant here.
I made multiple suggestions here and repeateldy posted them, but never got a reaction from a team member nor were they implemented/officially rejected.
Deleting replays is a tricky subject since they are often used for keeping evidence when we lock someone in a battle. Allowing the player who got locked to delete the replay wouldn't be good since it wipes out the evidence. I don't think there is a cap on uploading replays, maybe one the # you can upload in a short time but not to total number.The ability to delete replays would be nice, because the ones I want to see are drowned in a sea of replays I saved by accident. Alternatively, not having a cap on the amount of replays you can save/scroll through
How about the option to star replays so they can appear at the top or in a separate tab, and give the ability to hide certain replays after the replays saved but give staff the ability to look at these post battle hidden replays? It's not quite what he was asking for but it's something I'd like.Deleting replays is a tricky subject since they are often used for keeping evidence when we lock someone in a battle. Allowing the player who got locked to delete the replay wouldn't be good since it wipes out the evidence. I don't think there is a cap on uploading replays, maybe one the # you can upload in a short time but not to total number.
You can just play background music from a different tab.A way to upload or play different themes for battle based off of a Youtube link should that be legal.