Yo.
This might be a harder suggestion considering it'd have to be precise, but I was thinking that there could be an option to choose
Type Balanced Randoms
When I say balanced randoms, I don't mean by OU or UU, but by teams. The current Random system has a chance of choosing ANY poke'mon. So you even have a chance of having 6 Fire poke'mon and the opponent having a lot of water, ground and rock poke'mon. I was hoping there could be a more organized random that'd do the following.
The Balanced Random option will have 6 Poke'mon of different types basically, but if you could be organized by type counters. (The first random is a Water>The second random is Grass or Electric>If it's Electric the next is ground and if it's leaf the next is Leaf's weakness. etc... Or it can even go in reverse where it goes by strength) I know this might be hard to program, but I was hoping some consideration would be placed.
This might be a harder suggestion considering it'd have to be precise, but I was thinking that there could be an option to choose
Type Balanced Randoms
When I say balanced randoms, I don't mean by OU or UU, but by teams. The current Random system has a chance of choosing ANY poke'mon. So you even have a chance of having 6 Fire poke'mon and the opponent having a lot of water, ground and rock poke'mon. I was hoping there could be a more organized random that'd do the following.
The Balanced Random option will have 6 Poke'mon of different types basically, but if you could be organized by type counters. (The first random is a Water>The second random is Grass or Electric>If it's Electric the next is ground and if it's leaf the next is Leaf's weakness. etc... Or it can even go in reverse where it goes by strength) I know this might be hard to program, but I was hoping some consideration would be placed.