Ubers Suicide Lead Glimmora

GeniusFromHoenn

Finding my way
is a Tiering Contributor
name: Suicide Lead
move 1: Stealth Rock / Spikes
move 2: Mortal Spin / Spikes
move 3: Earth Power / Dazzling Gleam
move 4: Power Gem / Memento
item: Focus Sash
ability: Toxic Debris
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ghost

[SET COMMENTS]

Glimmora stands out as one of the best suicide leads in the metagame thanks to its signature ability in Toxic Debris and great utility movepool consisting of Stealth Rock, Spikes, and Memento. Its high Special Attack alongside STAB and coverage options in Power Gem and Earth Power let it threaten most foes including Miraidon, Iron Bundle, and Iron Treads.
Tera Ghost Glimmora prevents common spinners like Iron Treads and Great Tusk from removing the entry hazards that Glimmora sets. Glimmora also benefits from Tera Ghost removing its 4x weakness to Ground-type attacks, letting it threaten these spinners with its coverage more reliably. However, given the nature of Glimmora as a dedicated lead, Terastallizing is not generally recommended.
Dazzling Gleam threatens Fighting-types like Koraidon and Great Tusk, as well as Miraidon. Its signature move, Mortal Spin, lets Glimmora act as an entry hazard remover and also cripples Stealth Rock setters like Ting-Lu and Great Tusk with poison.
Mortal Spin is a good option when facing setup sweepers that Glimmora cannot threaten if it doesn't have the right coverage like Swords Dance + Flame Charge Koraidon, Double Dance Miraidon, and Bulk Up Annihilape.
Memento allows a teammate to come in easily while also preventing entry hazard removal attempts.
Glimmora likes offensive staples like Miraidon and Koraidon that can take advantage of the entry hazards it sets up. They both threaten to OHKO Defog Corviknight.
Glimmora also appreciates Ghost-types such as Annihilape, Flutter Mane, and Gholdengo, while they appreciate the entry hazards that Glimmora sets.

[CREDITS]
- Written by: [[GeniusFromHoenn, 530778]]
- Quality checked by: [[Eledyr, 415367], [Lasen, 273339], [Trade, 213053]]
- Grammar checked by: [[deetah, 297659]]
 
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AMQC, implement whatever you want :) :
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With great utility moves, Signature Ability Toxic Debris, high Special Attack, and decent coverage options, Glimmora can sometimes get KOs for teammates before fulfilling its role of setting entry hazards.

this lack some deeper analysis, you need to explain how Glimmora fulfill its role, I'd say something like:

  • Glimmora stands as one of the best suicide lead in the metagame thanks to its great utility movepool which include Stealth Rock, Spikes, and Memento. Its high Special Attack alongside decent coverage options and STABs in Power Gem and Earth Power let it threatens most foes including Miraidon, Iron Bundle, and Iron Treads.
  • Dazzling Gleam threatens Fighting-types like Koraidon and Great Tusk, as well as Miraidon. Mortal Spin lets Glimmora act as a spinner, which also cripple Stealth Rock setters like Ting Lu and Great Tusk with poison.
Tera Ghost can allow Glimmora to block spinners trying to remove hazards from the field.

Once again, that's not wrong but it doesn't go deep enough; yneed to mention which hazards remover tera ghost is useful for, and also I'd mention how tera ghost makes you neutral to Ground-types attacks, as two of the best spinners are ground types attackers, so something like this:

  • Tera Ghost block spinners like Iron Treads and Great Tusk trying to remove hazards from the field. Glimmora also benefits from it by removing its x4 weakness to Ground-types attacks, making it more reliable to threaten these spinners with its coverage.
  • Earth Power/ Dazzling Gleam gives Glimmora Super Effective coverage against the steels and ever present dragons of the tier respectively.
  • Power Gem is Glimmora's best rock STAB whereas memento gives glimmora great utility allowing teammates to easily come in and/or prevent hazard removing attempts.

Delete these two bullets, as you can see the infos in it were added in other bullets so they are useless now.

You lack a bullet on general use and on teammates though, so here are my advices for them:


  • Mortal Spin is a good option when facing setup sweepers that Glimmora cannot threaten if it doesn't have the right coverage like Swords Dance + Flame Charge Koraidon, Double Dance Miraidon, and Bulk Up Annihilape. Memento can be used on Corviknight to prevent it to remove your entry hazards.
  • Glimmora likes offensive staples like Miraidon, Koraidon, and Flutter Mane that can take advantage of the entry hazards it sets up. They also all either threaten to OHKO Corviknight or prevent it from using Defog with Taunt.
 
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[SET]
name: Suicide Lead
move 1: Stealth Rock / Spikes
move 2: Mortal Spin / Spikes
move 3: Earth Power / Dazzling Gleam
move 4: Power Gem / Memento
item: Focus Sash
ability: Toxic Debris
nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Ghost

[SET COMMENTS]
  • Glimmora stands as one of the best suicide leads in the metagame thanks to its signature ability in form of Toxic Debris, great utility movepool which include Stealth Rock, Spikes, and Memento. Its high Special Attack alongside STAB and coverage options in Power Gem and Earth Power let it threatens most foes including Miraidon, Iron Bundle, and Iron Treads.
  • Tera Ghost blocks common Rapid spinners like Iron Treads and Great Tusk trying to remove entry hazards from the field. Glimmora also benefits from it by removing its x4 weakness to Ground-types attacks, making it more reliable to threaten these spinners with its coverage. However, given the nature of Glimmora as a dedicated lead (not sure about wording but eh), this is not generally recommended.
  • Dazzling Gleam threatens Fighting-types like Koraidon and Great Tusk, as well as Miraidon. Its signature move,(AC) Mortal Spin,(AC) lets Glimmora act as a hazard removal option spinner, which can also cripple Stealth Rock setters like Ting Lu and Great Tusk with its poisoning.
  • Mortal Spin is a good option when facing setup sweepers that Glimmora cannot threaten if it doesn't have the right coverage like Swords Dance + Flame Charge Koraidon, Double Dance Miraidon, and Bulk Up Annihilape.
  • Memento is a great addition Glimmora as it allows teammates to come in easily while also preventing entry hazard removal attempts.
  • Glimmora likes offensive staples like Miraidon and Koraidon that can take advantage of the entry hazards it sets up. They also all either both threaten to OHKO Defog Corviknight.
  • Glimmora also appreciates ghost types that can prevent spinning away of its hazards such as Anhipilape and Ghost-types such as Annihilape, Flutter Mane,(AC) and or prevent all forms of hazard removal by Gholdengo while they appreciate the entry hazards at opponent's side.
[CREDITS]
- Written by: [[GeniusFromHoenn, 530778]]
- Quality checked by: [[Eledyr, 415367], [Lasen, 273339], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
last sentence feels a bit like filler but I am not 100%. I included Eledyr in the QC section cause he put in a lot of work.
1/2 after implementation
QC_stamp.gif
 
Sludge Bomb is also an option over Power Gem. Make it 2nd slash (Memento being the 3rd). Also Explosion is fine too. Explosion vs Memento is personal preference, so add that as an honorable mention or smth. Stealth Rock is a must, Spikes can also be used instead of one of the attacks so give it a slash everywhere but the slot for Rocks.

The number 1 most important thing to note about using Glimmora in my opinion is that you need options to reliably threaten and switch into Great Tusk on your team in addition to options for preventing Spin attempts. Maybe I'm blind but from what I saw this wasn't mentioned or at least highlighted. This should be like your first sentence so people can get the most important stuff right off the bat if they don't wanna read the whole thing. Basically that means using faster Special Attacking Scarfers like Flutter Mane and Iron Bundle if you wanna be fullproof (being faster than Scarf GT and if it managed to get a boost from Spin), mons with good Phis Def like your own Great Tusk or Corv. Having both of these roles covered is a must.

For Iron Treads you already have your high Phis Def mon, but that guy is easier to deal with anyway so no worries. It's also a smart idea to have multiple ways to deal with Corv, so not just a Koraidon. You need Koraidon AND something like Chi Yu as well. I'd also note that if you're extra worried about the metal birb (or expecting it) use Power Gem and hope it's Phis Def so you beat it with Rocks up.

Everything else seems fine from what I saw, good job!
 
Everything looks good after the implemented changes. I just want to echo what ox04 mentioned about Explosion as a slash with Memento. The two main benefits is that it's not shut down by Taunt and breaks sashes so you may possibly come out of Suicide Lead matchups with a plus. The former is a bit more important though, since you want Glimmora out and gone after setup. Even with its devent SpA stat, it can become set-up fodder pretty easily, if you are afraid of 50-50s.

Edit: Was told that we lack an Other Options portion. That said, I think Explosion doesn't need to be considered for now and everything is good.

QC 2/2
 
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Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen
Be careful with the formatting of sets in the future.

GP 1/1

Garchomp_Stamp.gif


[SET]
name: Sucide Suicide Lead
move 1: Stealth Rock/Spikes Stealth Rock / Spikes
move 2: Mortal Spin/Spikes Mortal Spin / Spikes
move 3: Earth Power/Dazzling Gleam Earth Power / Dazzling Gleam
move 4: Power Gem/Memento Power Gem / Memento
item: Focus Sash
ability: Toxic Debris
nature: Timid
EVs : evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ghost

[SET COMMENTS]

  • Glimmora stands out as one of the best suicide leads in the metagame thanks to its signature ability in form of Toxic Debris, (RC) and great utility movepool which include consisting of Stealth Rock, Spikes, and Memento. Its high Special Attack alongside STAB and coverage options in Power Gem and Earth Power let it threaten most foes including Miraidon, Iron Bundle, and Iron Treads.
  • Tera Ghost blocks Glimmora prevents common spinners (Lowercase) like Iron Treads and Great Tusk trying to remove from removing the entry hazards from the field that Glimmora sets. Glimmora also benefits from it by Tera Ghost removing its x4 4x weakness to Ground-types attacks, making letting it more reliable to threaten these spinners with its coverage more reliably. However, given the nature of Glimmora as a dedicated lead, this Terastallizing is not generally recommended.
  • Dazzling Gleam threatens Fighting-types like Koraidon and Great Tusk, as well as Miraidon. Its signature move, Mortal Spin, lets Glimmora act as an entry hazard removal option, (RC) which can remover and also cripples Stealth Rock setters like Ting-(AH)Lu and Great Tusk with it's poison.
  • Mortal Spin is a good option when facing setup sweepers that Glimmora cannot threaten if it doesn't have the right coverage like Swords Dance + Flame Charge Koraidon, Double Dance Miraidon, and Bulk Up Annihilape.
  • Memento is a great addition Glimmora as it allows teammates a teammate to come in easily while also preventing entry hazard removal attempts.
  • Glimmora likes offensive staples like Miraidon and Koraidon that can take advantage of the entry hazards it sets up. They both threaten to OHKO Defog Corviknight.
  • Glimmora also appreciates Ghost-types such as Annihilape, Flutter Mane, and Gholdengo, (AC) while they appreciate the entry hazards at opponent's side that Glimmora sets.
[CREDITS]
- Written by: [[GeniusFromHoenn, 530778]]
- Quality checked by: [[Eledyr, 415367], [Lasen, 273339], [Trade, 213053]]
- Grammar checked by: [[deetah, 297659]]

GP Team Done
 
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