2v2 Babysitter Doubles
Standard Rules
DQ = 3 Days
Items = Training
Recoveries = 2
Chills = 5
Mega = 1
Arena = ASB Arena
Switch = KO
Abilites = All
Team Sujatha:
Sandhya | Sableye (F)
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Ghost | Dark
Stall / Keen Eye / Prankster (H)
HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16
EC: N/A, AC: 0, MC: 0
Moves:
Mean Look
Zen Headbutt
Leer
Scratch
Fore Sight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint
Imprison
Metal Burst
Nasty Plot
Recover
Substitute
Will-o-Wisp
Dig
Rock Tomb
Poison Jab
Froggie | Froakie (F)
(+15% Speed, +23% Accuracy, -1 SpD)
Water
Torrent / Protean (H)
HP 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank total: 14
EC: 0, AC: 0, MC: 0
Moves:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smoke Screen
Round
Fling
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Surf
Dig
Rock Slide
Blizzard
Grass Knot
Dark Gym Leader Geodude:
Timburr (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Abilities: Guts, Sheer Force, Iron Fist
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0-
SpD: Rank 3+
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 0
DC: 5/5
Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Rock Slide
Chip Away
Hammer Arm
Stone Edge
Focus Punch
Counter
Drain Punch
Endure
Foresight
Mach Punch
Reversal
Wide Guard
Protect
Smack Down
Dig
Brick Break
Focus Blast
Payback
Retaliate
Substitute
Helping Hand
Thunder Punch
Shadji [Smeargle] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Abilities:
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody: (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. PERMA-LOCKED
Stats:
HP: 90
Atk: Rank 0-
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87+
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: N/A
MC: 0
AC: 0/5
Moves:
Sketch (x4)
Bide (Charizard)
Counter (Blaziken)
Disable (Gardevoir)
Earth Power (Hydreigon)
Encore (Colossoil)
Endure (Blaziken)
Fake Out (Sableye)
Magic Coat (Sableye)
Moonblast (Spritzee)
Pain Split (Rotom)
Protect (Pangoro)
Taunt (Drapion)
Torment (Gardevoir)
Sujatha Sends out and Equips
Geodude6 Sends out, Equips and Orders
Sujatha Orders
Ref
Standard Rules
DQ = 3 Days
Items = Training
Recoveries = 2
Chills = 5
Mega = 1
Arena = ASB Arena
Switch = KO
Abilites = All
Team Sujatha:
Sandhya | Sableye (F)
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Ghost | Dark
Stall / Keen Eye / Prankster (H)
HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16
EC: N/A, AC: 0, MC: 0
Moves:
Mean Look
Zen Headbutt
Leer
Scratch
Fore Sight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint
Imprison
Metal Burst
Nasty Plot
Recover
Substitute
Will-o-Wisp
Dig
Rock Tomb
Poison Jab
(+15% Speed, +23% Accuracy, -1 SpD)
Water
Torrent / Protean (H)
HP 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank total: 14
EC: 0, AC: 0, MC: 0
Moves:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smoke Screen
Round
Fling
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Surf
Dig
Rock Slide
Blizzard
Grass Knot
Dark Gym Leader Geodude:
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Abilities: Guts, Sheer Force, Iron Fist
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0-
SpD: Rank 3+
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 0
DC: 5/5
Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Rock Slide
Chip Away
Hammer Arm
Stone Edge
Focus Punch
Counter
Drain Punch
Endure
Foresight
Mach Punch
Reversal
Wide Guard
Protect
Smack Down
Dig
Brick Break
Focus Blast
Payback
Retaliate
Substitute
Helping Hand
Thunder Punch
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Abilities:
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody: (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. PERMA-LOCKED
Stats:
HP: 90
Atk: Rank 0-
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87+
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: N/A
MC: 0
AC: 0/5
Moves:
Sketch (x4)
Bide (Charizard)
Counter (Blaziken)
Disable (Gardevoir)
Earth Power (Hydreigon)
Encore (Colossoil)
Endure (Blaziken)
Fake Out (Sableye)
Magic Coat (Sableye)
Moonblast (Spritzee)
Pain Split (Rotom)
Protect (Pangoro)
Taunt (Drapion)
Torment (Gardevoir)
Sujatha Sends out and Equips
Geodude6 Sends out, Equips and Orders
Sujatha Orders
Ref